Company of Heroes: Eastern Front

Author Topic: The Ostheer  (Read 30121 times)

Offline lonesoldier84

  • Ingenery
  • *
  • Posts: 3
    • View Profile
Re: The Ostheer
« Reply #75 on: January 13, 2010, 04:46:32 AM »
moved to new thread
« Last Edit: January 13, 2010, 04:55:04 AM by lonesoldier84 »

Offline Ryousan

  • Guard
  • ***
  • Posts: 163
  • We shall not give up and despair.
    • View Profile
Re: The Ostheer
« Reply #76 on: January 13, 2010, 04:51:51 AM »
Hey men If you have any ideas about Ostheer suggestions make a new topic and post them there.  :-\
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline lonesoldier84

  • Ingenery
  • *
  • Posts: 3
    • View Profile
Re: The Ostheer
« Reply #77 on: January 13, 2010, 04:55:17 AM »
k done. thanks.

Offline Voop_Bakon

  • Commissar
  • ****
  • Posts: 361
    • View Profile
Re: The Ostheer
« Reply #78 on: January 13, 2010, 07:37:23 AM »
Ryousan, you have my favorite Ostheer concept to date. Minus the last 3 doctrine abilities on the Panzer Battlegroup (they seemed unoriginal to me) I enjoyed every part of your idea. Hope the devs notice what you have put out there

Offline Ryousan

  • Guard
  • ***
  • Posts: 163
  • We shall not give up and despair.
    • View Profile
Re: The Ostheer
« Reply #79 on: January 13, 2010, 12:27:49 PM »
Thanks man  ;D.  I will keep doing my best to improve my concepts, but suggestions and feedbacks are welcome.

I was thinking to include anotrher special feature to the Ostheer, would be something "Extreme Measures" and allows the Ostheer to have to a once Once per Battle support power or something like that.

As for the Panzer battlegroup, I really need some fresh ideas for that one...

Post Merge: January 14, 2010, 04:27:15 AM
And I think have found some inspiration...

Panzer Battlegroup Doctrine

Logistics

*Ostfront Pioneers 1Points= Enables your Belagerung Engineers and Sturmpioneers to recover ammo from wrecks (+10 instead of +5)

*Panzergranaten 3Points: All your Panzer IV and Panther  can shoot a powerful Panzergranaten 40 to deal with heavy armor.

*Counter-Engeniering 3Points (400 Manpower): Deploys a Panzerkampfwagen T-34/76 to the battlefield




Panzer Superiority


*German Engeniering 2Points:  Reduce 60 seconds to all your cooldown waiting times in your Panzerkommand and   Feldunterstützungs LKWs

*Bergepanther 3Points: Calls in a bergepanther Support Vehicle, it can perfrom Advanced Repairs and to to recover wrecks.

*The Elephant 4Points: Deploy a very powerful  Sd.Kfz. 184 Panzerjäger Tiger. No more than one at once. 


« Last Edit: January 14, 2010, 04:27:15 AM by Ryousan »
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline Aouch

  • Commissar
  • ****
  • Posts: 268
    • View Profile
Re: The Ostheer
« Reply #80 on: January 17, 2010, 03:59:27 PM »
Why have a T34?
Sure, the Germans captured some of those tanks, but German Ostheer needs German weaponry or at least something which no other faction has yet. For example the PzKpfW. 38 (t).
Furthermore, the /76 comes to late, seeing as the enemy will already have IS-2 and upgunned Shermans at this time.

Also, the Bergepanther must go, because it's the only thing which makes the Panzer Elite outstanding towards the other Armies.   :)
Noone would even consider playing as PE when OH will be better AND have the ability to reconstruct vehicles.  ;D
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Ryousan

  • Guard
  • ***
  • Posts: 163
  • We shall not give up and despair.
    • View Profile
Re: The Ostheer
« Reply #81 on: January 17, 2010, 04:11:11 PM »
Well the difference between the Bergepanther and the Bergetiger is that for example the Bergepanther is a doctrine unit. Will not be always available

As for the T-34, this only a sketch I have to explore the Idea. the germans captured enough soviet vehicles to extensively use them in both the Wehrmacht and the Waffen SS. They even captured a T-34 factory in the battle of kursk. But as I said before I must think further on that. I was planning to include a whole battle group a captured tanks one IS-2 and two T 34



About the Panzer 38, I like the idea but the problem is that It would be outclassed pretty quick is its an easy prey for almost any AT-gun. But It is really a interesting idea...



Post Merge: January 18, 2010, 11:57:38 AM
Well here is another update of my Ostheer Propsal. I wonder if everyone is getting annoyed by these ::)...

But Doesnt matter. Thins changed.

-The cooldown now drops from 210 to...80 seconds. 210 is idiocy, you are going to get overwelm if you cant pruduce nothing during three minutes. I also reduce the ammount of time the Hauptmann, uogrades and dcotrine abilities reduce from the cooldown

-Im including a "Sturmgeschutz Battlegroup" to the Panzer Battlegroup Doctrine wchich consistis in a Sturmgrenadier Squad and a Stug III. See Concept for further information.

-Ostfront Pioneers(Panzer Doctrine): Your Pioneers can now obtain ammo from wrecks.

-Assault Specialists(Fortress Doctrine): All your pioneer-like units can now be upgraded with flamethrowers and can throw satchel charges.

Thats it. See concept in page 1 for further information.

« Last Edit: January 18, 2010, 11:57:38 AM by Ryousan »
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline El Douche McGrivis

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Re: The Ostheer
« Reply #82 on: January 18, 2010, 03:46:33 PM »
The only thing I have an issue with is that you can only upgrade your units next to the command trucks. Every other faction you can upgrade in territory. If your still stuck on the idea of only next to command trucks, they must have to be some pretty powerful upgrades.

The issue I can see with it is that if you are moving your CP to a more forward position, you are completely devoid of special purpose upgrades for that period, or if it is a large map, you either have to retreat to the CP to upgrade the unit  at the critical moment, or have them stick around and wait to be upgraded.

Basically in a nut shell what i'm trying to say is that I can see it spreading a player too thin too quickly, especially late game. Imagine if as the British you had to move back every single one of your units back to the CP to upgrade them.

Offline Ryousan

  • Guard
  • ***
  • Posts: 163
  • We shall not give up and despair.
    • View Profile
Re: The Ostheer
« Reply #83 on: January 18, 2010, 03:50:51 PM »
There are some exceptions.

-You can upgrade near a Forward Base which can be established in a building.

-And you can upgrade near a Supply Opel Blitz

Read the entire concept before posting
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline El Douche McGrivis

  • Ingenery
  • *
  • Posts: 4
    • View Profile
Re: The Ostheer
« Reply #84 on: January 18, 2010, 04:19:00 PM »
There are some exceptions.

-You can upgrade near a Forward Base which can be established in a building.

-And you can upgrade near a Supply Opel Blitz

Read the entire concept before posting
Ah ok  :) that sounds a bit better. There was so much info I must have missed that part.

Offline guynumber7

  • Guard
  • ***
  • Posts: 130
    • View Profile
Re: The Ostheer
« Reply #85 on: January 26, 2010, 05:53:56 AM »
1. Replace Karl strike with 80cm Gustav strike, just because its insane

2. the nashorn is kinda like a marder, a glass cannon. Jadgtiger would be really cool but if we alread have elefant..

and i hope Strumtiger can be fitted in somewhere.

Offline Soul.j

  • Strelky
  • **
  • Posts: 54
    • View Profile
Re: The Ostheer
« Reply #86 on: January 26, 2010, 02:40:11 PM »
instead of making new units, we can save time and borrow off other mods, there is already an sturm tiger from battle of the bulge..!

Offline maccollo

  • Ingenery
  • *
  • Posts: 23
    • View Profile
Re: The Ostheer
« Reply #87 on: January 27, 2010, 01:18:13 AM »
I like the special abilities, but overall it kind of feels like a faction that has everything the other factions has and more.
It seems you seem get to powerfull units to fast. Tanks AND tank destroyers at T2? transports and transportable halftrack at T1 + support weapons?

Besides I think it would get a bit to complicated to have 2 buildings for every tier.

However the concept is very interesting and I think it could work if you limited it to tier 2 only, or tier 3 as well if you limit the difference to less units than tier 2.

Also you could simplify the concept further by having the just one building per tier. When they are built you'd get a couple of basic units for that building, withethe rest restricted until you choose one of two tier upgrades.

So if there's 4 units per tier there 2 of them could be determined by the tier upgrade at T2 and just 1 at T3.