Company of Heroes: Eastern Front

Author Topic: COH2 and Easternfront mod...  (Read 12475 times)

Offline Zuzundra

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COH2 and Easternfront mod...
« on: April 02, 2013, 10:12:35 PM »
After playing a few games in beta COH2....i was really depressed...so much time for developing this "game"....
I never thought, that mod could be so much better then the official second part of the game...really...devs u"ve done so hard work for fans free...!!!

Still w8ing my favorite mod with both rus and ostheer, balanced and so cool texturized =)

Offline Blackbishop

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Re: COH2 and Easternfront mod...
« Reply #1 on: April 02, 2013, 10:38:43 PM »
Remember we are giving away beta passes for the Ostheer Beta from time to time :). So, stay tuned! :).

Sorry to hear you disliked it. What opinion can you give about it or are you unable due to some contract thingy?? What did you like and what not?
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Offline JohnnyRaygun

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Re: COH2 and Easternfront mod...
« Reply #2 on: April 02, 2013, 11:14:13 PM »
We're not supposed to talk about it due to the NDA but so many are playing it it's probably not going to stay secret for too long.

First things first, you can't play online.  Every time you manage to connect to a multiplayer game, everyone desyncs and crashes the game. You can only play against the AI.   

Hey, I just wanna play the game, I'll do a little comp stomp with easy AI.  Nope, massive amounts of rapid fire 90-100% accurate mortars rain down on you none stop.  It's just really bad.  Also, graphically speaking it doesn't seem like much of an upgrade at all. 

I understand it's a beta and some of these issues will be fixed but good god if they released it back when they initially planned? Hahaha...yeah.

Offline The Soldier

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Re: COH2 and Easternfront mod...
« Reply #3 on: April 02, 2013, 11:58:57 PM »
The one thing that annoys me is that all the models are missing. :P Humans, weapons, strategic points, etc. are all not there.  It might have to do with my graphics card, but I was able to run CoH1 on low to medium-ish graphcis without lag.  Now this...
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Offline BurroDiablo

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Re: COH2 and Easternfront mod...
« Reply #4 on: April 03, 2013, 12:15:20 AM »
Graphically I think CoH2 has been stylised a bit over CoH1, everything seems to have had it's edges softened. I know CoH isn't supposed to be a particularly serious game and it does inject a bit of humour into the mix, but there still needs to be a level of seriousness to keep it from becoming a complete abstraction of reality, and I think the particular model style and colour palettes they've used do take a lot away from what should be a gritty feeling war game.

Offline ubermensche

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Re: COH2 and Easternfront mod...
« Reply #5 on: April 03, 2013, 04:25:12 AM »
TBH I never really cared for COH2, partly because my computer won't be able to take it, and partly because that I don't see how it adds more to gameplay of the current COH and all its mods. And I'm more of a gameplay over graphics guy.

I'm way more excited about Ostheer.

So release it quick guys.  ;)
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Offline Tankbuster

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Re: COH2 and Easternfront mod...
« Reply #6 on: April 03, 2013, 05:11:16 AM »
TBH I never really cared for COH2, partly because my computer won't be able to take it, and partly because that I don't see how it adds more to gameplay of the current COH and all its mods. And I'm more of a gameplay over graphics guy.

I'm way more excited about Ostheer.

So release it quick guys.  ;)

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Offline Zuzundra

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Re: COH2 and Easternfront mod...
« Reply #7 on: April 03, 2013, 05:36:35 AM »
Coh2 looks like lite version of the 1st part...with new gamma, less units (IMHO they copied some of them from EF mod, I am talking about sniper group ;), simply gameplay, and buggy nav mesh controller.... I wanna think that in full version it will be fully fixed, but... ::)

Offline JohnSchwartz

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Re: COH2 and Easternfront mod...
« Reply #8 on: April 03, 2013, 05:48:48 AM »
The mortars are out of control. Especially the 120 mm Soviet mortars that you can get pretty early through on of the doctrines. My first couple games I had no idea what was up with the artillery bombardments, but I soon figured out that the AI likes to spam mortars.

There are some nice touches that I appreciate:

  • Being able to capture abandoned vehicles
  • A much better post battle stat breakdown
  • The line of sight changes
  • Vehicles seem to cost less manpower and more fuel
  • The way that fuel and munitions are collected from all strategic points

Overall though, it feels less like the result of five years of improvements, and more like a standalone expansion with some bells and whistles. I'll still play EF, that's for sure.

Offline JohnnyRaygun

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Re: COH2 and Easternfront mod...
« Reply #9 on: April 03, 2013, 07:58:38 AM »
Well they patched the online play issues so my friends and I have been able to fight other people.  So far undefeated as the Germans (about 12 games so far).  I initially did not like the game all that much but I am starting to warm up to it a bit more.    The combat seems a bit different.  I can't touch why, the way everyone moves, the damage dealt (or it seems lack there of) makes combats different from CoH. 

Overall a fairly decent game, looking forward to fixes and updates. 

Offline Walentin 'Walki' L.

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Re: COH2 and Easternfront mod...
« Reply #10 on: April 03, 2013, 10:54:46 AM »
  • Being able to capture abandoned vehicles
  • A much better post battle stat breakdown
  • The line of sight changes
  • Vehicles seem to cost less manpower and more fuel
  • The way that fuel and munitions are collected from all strategic points

Well if you like it then go play MoW! But don't touch my CoH! xD
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Offline Zerstörer

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Re: COH2 and Easternfront mod...
« Reply #11 on: April 03, 2013, 09:04:55 PM »
There are already a number of gameplay vids up on Youtube(one is over 1hour long)....no doubt they'll be removed soon, but from what I saw....graphics, physics and animations are considerably better. Some of the FX are inferior to COH1 like explosions on ground etc which now seem to look a lot more like those in DOW2. Gameplay has a long way to go and at the moment looks rather disappointing compared to COH. Lines of sight are too short, infantry  weapons have no damage output until units are at very short range...suppression doesn't appear much in game,,,and everything seems to move slower even in summer maps...
AI looks appallingly bad...much like vanilla COH there is no weapons/Tanks re-crewing, AT gun spam which drive past enemy tanks and into enemy bases....ignoring FOW etc

Given that there are 3 months to go till release I'm hoping to see major changes by that time
« Last Edit: April 03, 2013, 10:38:17 PM by Zerstörer »
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Offline Dreamerbg

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Re: COH2 and Easternfront mod...
« Reply #12 on: April 03, 2013, 09:08:41 PM »
But there wont be, beta is the same like alpha in general

Offline Blackbishop

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Re: COH2 and Easternfront mod...
« Reply #13 on: April 03, 2013, 09:09:05 PM »
PC Gamer is giving away some beta keys for CoH 2 :).

http://www.pcgamer.com/2013/04/03/exclusive-giveaway-company-of-heroes-2-beta-keys/

For those ones interested ofc :P.
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Offline Dzierzan

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Re: COH2 and Easternfront mod...
« Reply #14 on: April 03, 2013, 11:13:14 PM »
PC Gamer is giving away some beta keys for CoH 2 :).

http://www.pcgamer.com/2013/04/03/exclusive-giveaway-company-of-heroes-2-beta-keys/

For those ones interested ofc :P.

Thanks blacky, I got my free beta key. Thanks again :).