Company of Heroes: Eastern Front

Author Topic: Soviet machine gun  (Read 19322 times)

Offline Leving

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Re: Soviet machine gun
« Reply #30 on: February 01, 2010, 09:43:14 PM »
I personally think the Soviets need an MG. Hard not to get swamped early game.

Anyway, I noticed that a model of a Soviet MG was made, but not put in the game?

Perhaps one could choose between having MGs or Mortars.

Just a thought.

Offline Leving

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Re: Soviet machine gun
« Reply #31 on: February 01, 2010, 10:10:13 PM »
yeah I dont understand your english at all.

Offline Leving

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Re: Soviet machine gun
« Reply #32 on: February 02, 2010, 01:04:56 AM »
Okay, so still no idea what this guy is going about but whatever.

Soviets need an MG. Would be great.

Offline ford_prefect

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Re: Soviet machine gun
« Reply #33 on: February 02, 2010, 01:19:27 AM »
ATTENTION!
I declare strike! I will not eat, smoke, drink beer, to have sex with the girl and to play Eastern Front until then yet will not make for Soviets army MG DS-39!
ok well the food I understand the drinking is usualy a good thing to off the smoking to but the other things no no no no! you know they wont add a mg dude

Offline Strayker

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Re: Soviet machine gun
« Reply #34 on: February 02, 2010, 10:49:57 AM »
Yeah soviets definetely need an MG, because there is no way to suppress enemy units in early-game...only way is with a Guards upgraded to Shock Guards and that happens in mid-game or even in late-game. Soviet troops are very vulnerable, weak and need support so why not with an MG? I mean US have MG squad, Wehr have MG squad, Brits have a Bren and PE have a Infantry halftrack. All of these units can suppress and are early-game support for the infantry...so why not an MG for soviets as well??
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Offline funnyme

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Re: Soviet machine gun
« Reply #35 on: February 02, 2010, 11:26:34 AM »
Hi,

Try four units of conscripts with one motar ....

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.

Offline 1richard

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Re: Soviet machine gun
« Reply #36 on: February 06, 2010, 11:12:40 PM »
I agree. All factions need those kind of defences.

The difference would be that the Maxim could'nt take cover in a building, first.
Then it would be like an AT gun (ans as slow as it). And it could be a reward unit who would replace the doctrine's MG Nest?

(Sorry if my english is bad)
i aggray with your idee, there are not yet reward yet.
but can only propagando stragegy make these heavy MG's?

Post Merge: February 06, 2010, 11:20:28 PM
Once again I remind of necessity to include in initial armies a machine gun!
DS-39

[nofollow]

Degtyarev DP DPM RP-46
http://world.guns.ru/machine/mg34-e.htm [nofollow][/url]
this 1 look's better.
btw think this 1 can fit i a building
« Last Edit: February 06, 2010, 11:20:28 PM by 1richard »
if you strom beaches there will always be victims.
Here is a good example, http://www.youtube.com/watch?v=aSx20dC_XOo&feature=PlayList&p=9F43321A0B7E35D1&index=5 [nofollow]

Offline UeArtemis

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Re: Soviet machine gun
« Reply #37 on: February 07, 2010, 12:31:21 PM »
Other way
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Offline PSIHOPAT

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Re: Soviet machine gun
« Reply #38 on: February 07, 2010, 12:45:46 PM »
This one have AA job

Offline WartyX

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Re: Soviet machine gun
« Reply #39 on: February 07, 2010, 01:42:14 PM »
This one have AA job

So do Bofors, Ostwind, Wirbelwind, Quad MG Halftrack, and Flakvierling, and what is their primary purpose in CoH? It sure isn't shooting down planes.

Offline PSIHOPAT

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Re: Soviet machine gun
« Reply #40 on: February 07, 2010, 01:48:36 PM »
Because planes have little importance in this game,more or less.

Planes are used in very small proportion.

New revolutionary concept about air battle and struggle for air superiority,would make EF truly without equal.

Offline WartyX

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Re: Soviet machine gun
« Reply #41 on: February 07, 2010, 02:09:23 PM »
My point is, what is wrong with an AA tripod MG to shoot infantry?

Offline PSIHOPAT

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Re: Soviet machine gun
« Reply #42 on: February 07, 2010, 02:23:12 PM »
Is a matter of logic.
Why is need two types of tripods where one is enough for both jobs ?
Simple.

AA tripod don't allow to MG to target and kill ground units,and expose soldiers to high risk to be shotted.

Tripod against infantry,don't give possibility to target planes,or is very limited this possibility.
« Last Edit: February 07, 2010, 02:26:16 PM by PSIHOPAT »

Offline Venoxxis

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Re: Soviet machine gun
« Reply #43 on: February 07, 2010, 02:49:51 PM »
unbelievable that people who actually should be
thinking about balance are suggesting a MG for the soviets.

The soviets are the most multiplex faction by far ingame.
Who doesnt see that is just a guy who just wants a MG. if you got what i wanna say.

There is only one way to include the mg, and thats the way replacing the mortal. Adding it the usual way what just be rediculous.

Offline PSIHOPAT

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Re: Soviet machine gun
« Reply #44 on: February 07, 2010, 03:00:17 PM »
What you talk about ?

Russia don't have many things....
If Mg will be added will be no unbalance.

All other factions have that weapon,and mortars,light vehicle,and armored cars,and tanks,and AT,and better snipers useful also as scouts,and infantry,and howitzer,and is no problem.

Why this will unbalance the game?You can explain ?