Interesting that most changes that now appear to the Ostheer, are almost the same that I suggested about a year ago in the beta -.-This news post mostly revolves around the Ostheer, yes. But soviets also received changes in their core gameplay, teching and unit pool. It's just that their changes are more subtle than the Ostheer changes. But still, they're very noticeable and make playing Soviets a very nice experience. I even prefer playing Soviets a bit over Ostheer :)
That's correct... ouch. Now you talk about AT and Fortress tree, I realize forgot to add one screenshot :\... my bad. In our current set up, you can build a concrete emplacement with a PaK 36 inside.
That's correct... ouch. Now you talk about AT and Fortress tree, I realize forgot to add one screenshot :\... my bad. In our current set up, you can build a concrete emplacement with a PaK 36 inside.
You mean the PaK 36 37mm "Doorknocker"?
Wouldn't that be a waste of resources, unless you face a spam of jeeps or halftracks?
That's correct... ouch. Now you talk about AT and Fortress tree, I realize forgot to add one screenshot :\... my bad. In our current set up, you can build a concrete emplacement with a PaK 36 inside.
You mean the PaK 36 37mm "Doorknocker"?
Wouldn't that be a waste of resources, unless you face a spam of jeeps or halftracks?
It's not final if it stays or not, we're testing its performance. Originally it was meant to give some sort of early anti tank capacities to Army fortress. However, with the latest iterations it seems to be unnecessary.
HI allReward units were disabled for both Soviets and Ostheer for gameplay reasons.
why i can't use is 3 tank , why i can't to customise my URSS army?
i can't use SU 122 tank and Kv1 and KV85 or KV1S.
plz help and fix.
thanks for attention
I think you misunderstand some things...ohh, i sorry, i remember "su 122" for "Kv2" , "KV1-KV85" for "T34 and T34/85" and "ISU 152" for "IS-3" TANKS
There are no SU122 or KV1S or KV85 in this game.
And you have IS 2 thats enough :P
And for the moment there are no Reward Units for Ostheer or Soviet, but check out some new reward stuff for the vanilla Factions
Regards
I don't see how a Zis-2 gun is better than a Zis-3.... Zis-3 has a larger caliber than the Zis-2 and it can also be used as light artilerry purposes. If I was you, I would make the Zis-3 an upgrade for Zis-2 in that Propaganda War Strategy command tree you talked about
I know, that's logical. Whatever you say guys you know it better.I don't see how a Zis-2 gun is better than a Zis-3.... Zis-3 has a larger caliber than the Zis-2 and it can also be used as light artilerry purposes. If I was you, I would make the Zis-3 an upgrade for Zis-2 in that Propaganda War Strategy command tree you talked about
There's a point where making a shell larger negatively effects its penetrating power. It's like trying to stab somebody with a spoon rather than a knife.
I know, that's logical. Whatever you say guys you know it better.I don't see how a Zis-2 gun is better than a Zis-3.... Zis-3 has a larger caliber than the Zis-2 and it can also be used as light artilerry purposes. If I was you, I would make the Zis-3 an upgrade for Zis-2 in that Propaganda War Strategy command tree you talked about
There's a point where making a shell larger negatively effects its penetrating power. It's like trying to stab somebody with a spoon rather than a knife.
But will you make the ZiS-3 to have the ability of light artillery strike on a small radius just like the Su-76 Self Propelled gun?
so I think the ZiS should not have the ability though... but if it is AP rounds like US and Brits, or faster reloading ability it sounds logic.And again, there's always this Gunnery Veterans ability that 57-mm ZIS had all this time, the one temporarily increasing accuracy. Can't say it's really good or useful, never actually used it in battle, as it seems ZIS never misses vehicles. Maybe it can be used to snipe infantry, like the PE AT halftrack, don't know. In fact, I would much rather prefer faster reloading or something like this.
It is missing the target ;) I use it a lot ;Dso I think the ZiS should not have the ability though... but if it is AP rounds like US and Brits, or faster reloading ability it sounds logic.And again, there's always this Gunnery Veterans ability that 57-mm ZIS had all this time, the one temporarily increasing accuracy. Can't say it's really good or useful, never actually used it in battle, as it seems ZIS never misses vehicles. Maybe it can be used to snipe infantry, like the PE AT halftrack, don't know. In fact, I would much rather prefer faster reloading or something like this.
The ability increases accuracy, range and actually lowers the weapon scatter - so if it does not hit the target directly the shell will still hit very closely to the intended target.so I think the ZiS should not have the ability though... but if it is AP rounds like US and Brits, or faster reloading ability it sounds logic.And again, there's always this Gunnery Veterans ability that 57-mm ZIS had all this time, the one temporarily increasing accuracy. Can't say it's really good or useful, never actually used it in battle, as it seems ZIS never misses vehicles. Maybe it can be used to snipe infantry, like the PE AT halftrack, don't know. In fact, I would much rather prefer faster reloading or something like this.
The ability increases accuracy, range and actually lowers the weapon scatter - so if it does not hit the target directly the shell will still hit very closely to the intended target.Oh. So, I must be wrong, then. I remember it's description not stating anyting about increased range, only about accuracy, IIRC.
Don't give too much on descriptions. There are quite a few errors in the translations of the release version due to some last minute changes and stuff (changing descriptions is a huge amount of work). We're currently updating the language files and filter out wrong texts.The ability increases accuracy, range and actually lowers the weapon scatter - so if it does not hit the target directly the shell will still hit very closely to the intended target.Oh. So, I must be wrong, then. I remember it's description not stating anyting about increased range, only about accuracy, IIRC.
ZiS is an AT gun and not an artillery gun.That's not entirely correct mate ;)
We dont want to copy the way of CoH2.
SU 76 for Artillery and AT Support, ZiS only for AT support.
Many penetration. Wow...o.0
Don't let the numbers fool you. Even if the zis 3 has a larger caliber its Penetration is worse. The zis 3 is a light field gun, used as makeshift AT. It was decent to deal with light axis tanks, but more powerful axis heavies could not be penetranten at all. The zis 2 is a real at gun, and it's even superior to the 57mm from US (even in realitiy).Exactly! They were too overkill in 41-42. It could easily penetrate a P3 and do no other damage than a entry hole and an exit hole. Some say it could pierce two tanks in a row. For that reason it was replaced with Zis3 but when the big cats hit the field those nasty syringe-like AT's were back in business with great effect.
Hi allSorry to turn you down, but no Sturmtiger for this version. He doesn't fit in the current doctrine scheme and would feel odd and out of place. However, if you're lucky you'll hear some news about it somewhere in the future after this next major release. :)
great news , can't wait :)
and what about Stürmtiger ?
is it back in reward units ?
A+
Any chance of the SU-100 getting a bit of a buff or something? Considering it's a late war tank destroyer, ingame it really lacks much threat. One on one, it doesn't seem to fare much better than StuGIVs. I can't really see how it compares with the SU-85 because of the tech tree, but I haven't noticed any difference apart from a slight penetration boost. IMO it needs either a range or damage buff, maybe while increasing the cost. As it is, crewed AT teams are a better choice because of their high accuracy, decent penetration and massive range, and I usually find a bunch of t34/85s with some IS2s and a couple of Zis cannons bringing up the rear tears through enemy armour far more efficiently and adaptively than depending on SU-100s (never even use the SU-85s).If you're trying to play t34-85 against someone who has Army Elite Tigers they'll make you cry ;)
SU-100 is a good tank killer, no matter if its a Tiger or a PzIII , but as any other AT weapon must be protected well with combined arms.This. I'd also like to state that the SU guns work best with Urban Combat from my experience so far.
Ofc if you just go face to face with a Tiger you will lose the fight. But if you distract the Tiger with some infantry and shoot from max range with the SU-100, then you will at least scare of the Tiger, sending it home with about 50% health and no scratches on your SU TD.
Quick question: Why not Maxim machine-gun? It's more iconic then SG-43 and it is more badass (specially if used by Finns :P) then unkown MG.
Hi! Very liked your Eastern Front mod. But very much it would be desirable to see in the future the following units:Would like to see it too but at the moment there is no plan for a Chaffee tank.
USA
M24 Chaffee
M36M10 and M18 are already a lot of TD for US.
Sherman A3E8 easy eight (reward for Sherman)Keep in mind; We are the EASTERN Front ;)
155mm SAU Grill (reward for Calliope)Do u mean the french SAu tank from 1940?
BritainSame problem; Eastern front mod ;)
6 pound gun
Crusader 2
Valentine
Matilda 2
General Lee or Grant
WermahtWhy? StuH 42 isnt historical correct but it is already ingame?
Stug 3 105 (reward for Stuh 42)
Panther aus G (reward for Panther)Already ingame? WE Panther is a mix of Ausf G and D.
Panzer 4 aus H (reward for Panzer 4)Already ingame? Buy vet for WE ;)
Tank guardsPE?
150mm howitzer (reward for Hummel)10,5cm LeFh 18 is part of the Ostheer.
Stug 4 L70StuG L/70? What is this for a mix?
Panzer 4 F2Why? Balanceproblem?
SovietWell. BT-7 would be cool for the red army but at the moment there is no model and no plan for the BT tanks.
BT 7 (reward for T 70)
SU 152 (reward for KV 1)Will be a balance problem.
SU 122 (reward for KV 2)Same: Balanceproblem. Perhaps SU 122 will be part of a reward doctrine.
KV 85 (reward for IS 2)Perhaps part of a reward doctrine.
152mm howitzer (reward for Katiuchas)Will be part of a reward doctrine.
85mm AA gunPerhaps part of a reward doctrine.
OstheerAlready ingame? Play army fortress.
105mm howitzer
Panzer 38TWill be back in action with foreign nation doctrine.
Panzer 3 aus M (reward for Panzer 3)Is already ingame? Build Panzer III, buy long 5cm upgun and chose def vet ;)
Brumbar (reward for Sturmpanzer)Perhaps it will be back in a reward doctrine.
Whether there are chances to see these units in future?There are chances ;) But be patient. We wont be able to implement all weapons of WW2!
How the Bombadier unit works by the way? Granatbüchse 39 is big grenade lobbing Ex-AT rifle but how that works ingame?Works similar to british Rifle Grenades, but still different.
Will the accuracy of the grenades be adjusted? Because the British rifle grenades tend to miss the target and almost always land several meters behind the target. The accuracy is so bad, I've yet to see british rifle grenadiers hit an enemy target smaller than a big building or a King Tiger.How the Bombadier unit works by the way? Granatbüchse 39 is big grenade lobbing Ex-AT rifle but how that works ingame?Works similar to british Rifle Grenades, but still different.
Ofcourse. You'll have to just wait and see for yourself. Personally, I am a great fan of the granatbüchse.That's great to hear. I'm very interested in rifle grenades which are currently extremely underrepresented in video games, and I was extremeply disappointed in that lazy-ass work Relic did implementing those useless british rifle grenades.
Will the Landsers still be able to use Gewehrs?I don't think so. It looks like Panzerfusiliers and Landsers swapped roles: the former is now a long range suppression fire team with an MG-34 and the latter move in for the close range kill with their MP-40s. You know, I'm OK with it.
I like to use them as long-range killers, together with a sniper and one or two MGs, and i'd hate to see that go
Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.
Yup, unlocking mp40/pzb requires teching of course.Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.
I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?
Yup, unlocking mp40/pzb requires teching of course.Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.
I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?
It works like that.Yup, unlocking mp40/pzb requires teching of course.Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.
I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?
1)
Damn you react fast.
2)
Thank you for clearing that up.
3)
Just a slight idea, but shouldn't the PaK 40 75mm AT gun be support doctrine, as it's slow and can't really be used offensivly, and the Marder in the offence pool, as it can keep up with other tanks and provide extremely mobile, yet effective AT support?
Edit: removed typo
It works like that.Yup, unlocking mp40/pzb requires teching of course.Duke is right,
Landers have their standard Kar98 rifles, but they can now upgraded with Mp40 or with Panzerbüchse (AT).
The Panzerfüsiliers are now more defensive, they can be upgraded with LMG 34 and G41.
I'm sorry, but wouldn't that make the Landers a OP early-game SMG-squad?
Or does the MP40 upgrade require a expensive research, like the Mkb42 (H) in the current version?
1)
Damn you react fast.
2)
Thank you for clearing that up.
3)
Just a slight idea, but shouldn't the PaK 40 75mm AT gun be support doctrine, as it's slow and can't really be used offensivly, and the Marder in the offence pool, as it can keep up with other tanks and provide extremely mobile, yet effective AT support?
Edit: removed typo
It will be changed in the next Patch
There'll be more detailed informations on the faction changes in the near future, I think those will clear up a lot of confusion. :)It will be changed in the next Patch
That's good to hear, it always seemed illogical to me.
Thank you for informing me about that.
Apologies, just wan to "bump" the thread by re-posting my su-122 query, since it seems to have been buried in posts:The SU 122 will no longer be a reward unit for the KV 2 and is removed for now. I am not aware of plans to readd it as part of a soviet reward doctrine at this point. But if it's readded it's likely to be used as multi-purpose vehicle instead of being a howitzer only. Much like the ISU 152 will be in the next release.
"Since it was brought up, what kind of role will the SU-122 have? In one of the older versions of EF, I vaguely remember it being a soviet version of the Wehrmacht's StuH, ie an anti-infantry short-range mobile artillery piece. But the real-world version was also a capable tank destroyer, so it could conceivably be a replacement for the SU 85/100."
That's a pity, I saw in one of the recent threads that a new model had been finished, so I thought it was going to be implemented again in an upcoming patch. Ah well.That's the SU 100 that'll see action in the new release version ;)
No, Ostheer is not going to have new defensive structures.
No, it is frozen just like AI development.So, does offline skirmish is still unplayable on some maps, rights?
Hmm it's likely. Afaik AI has still received some tweaks here and there, but overall the progress was halted a while ago. Also, as I rarely play vs. AI, which maps do cause trouble for the AI? Would be nice if you could notice us about them so we can fix them eventually (at least if it's possible).QuoteNo, it is frozen just like AI development.So, does offline skirmish is still unplayable on some maps, rights?
If you mean, those times when the infantry doesn't do anything? That's right. It would be useful to keep a list, on what maps do you have these problems?A couple of days ago I had this glitch on Moscow (2), and that's the one I can remember. I'll try to find more later.
So, errrm, any chance we hear some news soon, guys?errrmmm, perhaps ;)
Don't try to play the mission when you are running the modSo, errrm, any chance we hear some news soon, guys?errrmmm, perhaps ;)
So no powerful a** tanks blasting at each other righttt ??SU 100, ISU 152 and IS 2 blast quite a bit imo.
so the 75mm LeIG is tweaked again? :) currently it's too weak.Yes. It no longer a mortar but a "real" artillery piece instead.
so the 75mm LeIG is tweaked again? :) currently it's too weak.Yes. It no longer a mortar but a "real" artillery piece instead.
so the 75mm LeIG is tweaked again? :) currently it's too weak.Yes. It no longer a mortar but a "real" artillery piece instead.
Ooooh getting all excited here :D
We talking like the US howitzer or Hummel here??
In terms of barrage only: yes. In terms of strength/range it's inferior ofcourse.Heh, that sounds great, I was worried about Ostheer having two "mortars", but now that LeIG18 is a mobile barrage gun, many new strategies involving it can be invented. What about Soviet 122mm and 75mm emplacement of the Propaganda Doctrine, I understand you throw them out in favour of ZiS-3=>ZiS-2 upgrade, correct? Will they be part of a future reward doctrine? Are they going to be tweaked in the terms of stats/abilities/etc.?
Ooooh getting all excited here :D
We talking like the US howitzer or Hummel here??
In terms of barrage only: yes. In terms of strength/range it's inferior ofcourse.
Ooooh getting all excited here :D
We talking like the US howitzer or Hummel here??
In terms of barrage only: yes. In terms of strength/range it's inferior ofcourse.
Why? Is it mobile like Grand Duke says?
What about its power? US Howitzer is 8 6 6 6. What's the LeIG18s stats?
Excuse me, but i don't understand all, i just discover this mod and i really love it, i have the version 2.2.2.0 and is it the last version ? and the new changes u talk about here we can have it now or it's just an announcement for a next update ? ( I'm french i don't understand the whole english words, sorry ) =/Yes. The current version is 2.2.2.0, and the update/changes refers to a future release (most likely 2.3.0.0).
Yeah, get some discussions going while people are still interested (I know one guy on my Steam friends list who has given up on this mod due to the patch taking forever to come out).While I'm not entirely sure about OH's off/def alignment (I'd say they are pretty balanced, with a little more emphasis on offensive due to lack of early game AT - that AT rifles and the Doorknocker will hopefully take care of - and the lack of effective defensive emplacements - bugged Panzernest does not count), in my opinion OH' s main specialisation is elite infantry aided by tanks. As of this version, even their main builder unit is decent in combat, and their T1 infantry can be made into supermen with due upgrades. Throw in the Pzfusiliers, the doctrinal infantry (Jagers, Brandenburg, Pzjagers) and the fact that when vetted the infantrymen get not only combat bonuses, but also can be specialised into medics/scouts/repairmen, and voila - you got yourself your perfect infantry faction.
Would you say the OH has become more or less versatile?
Is OH defensive like Wehr, gay defensive like Brits or offensive as US and SU?
While I'm not entirely sure about OH's off/def alignment (I'd say they are pretty balanced, with a little more emphasis on offensive due to lack of early game AT - that AT rifles and the Doorknocker will hopefully take care of - and the lack of effective defensive emplacements - bugged Panzernest does not count), in my opinion OH' s main specialisation is elite infantry aided by tanks. As of this version, even their main builder unit is decent in combat, and their T1 infantry can be made into supermen with due upgrades. Throw in the Pzfusiliers, the doctrinal infantry (Jagers, Brandenburg, Pzjagers) and the fact that when vetted the infantrymen get not only combat bonuses, but also can be specialised into medics/scouts/repairmen, and voila - you got yourself your perfect infantry faction.
I mean the new version :PAhh, silly me and my reading comprehension :-[. Well, we cannot say definitely, because we don't really know whether PaK36 emplacement is going to be introduced at all and what sort of treatment will Concrete Emplacement get, but it looks like OH is becoming more mobile and offensive/mobile defensive (new mobile artillery, new Zwilling FlaMG upgrade for the half-track), at the expense of some marginal early-game AT.
Expect a new news post in the next days ;)No... No way... Could it be?... After all those months?... :o
next "days". Keep up the work :3Expect a new news post in the next days ;)No... No way... Could it be?... After all those months?... :o
next "days". Keep up the work :3Errm, actually I was referring to all the months we've been waiting for this, haha. Doesn't matter, just wanted to tell I'm eagerly waiting for this news post, whatever it will be about.
Rest assured, the patch is very close to ready :)Can't wait! :D
@132
Both things of course ;).