nice, but I'm afraid of facing soviet army equipped with MGs
nice, but I'm afraid of facing soviet army equipped with MGs
[...]However if this changes are committed to 1.30 (1.24 just renamed because it's a pretty big patch by now), besides this patch is already behind-schedule, will be delayed a little longer, to balance this new feature.[...]sounds like you don't have to be afraid ;)
nice, but I'm afraid of facing soviet army equipped with MGs
Maybe Soviets can recrew only their lost-in-battle weapons.
Anyway, good job. :)
If you lose a MG to the enemy, he deserves to use it!
Maybe Soviets can recrew only their lost-in-battle weapons.
Anyway, good job. :)
That would be darn bad. I hope it's not the way Devs see a solution to the balance issue.
Why? Soviets are already powerful in Late Game, they don't need MG42 or PaK38 to beat Axis forces.
Why? Soviets are already powerful in Late Game, they don't need MG42 or PaK38 to beat Axis forces.
Because, in my opinion, it looks really stupid, and right now there is no valid excuse for it any more.
P.S.: Please, guys, don't start flaming. I just don't want to see a bunch of "stupid commies" who don't know how to use hmg. Well, that's me, sorry if I hurt your feelings.
one way of balancing the recrewing would be not to allow conscripts to recrew weapons (if that is possible) so red army has to use more expensive units for recrewing.
[...]p/s on the video (in last minutes) the soviet group is attacking Nazi with MG42, but when they captured their machine gun, they became a group with mortar...will u fix it in patch? =)))it's mentioned in the vid: it's just an icon bug that will be fixed.
[...]You should call the patch: 2.00as far as i remember "version 2.0" is reserved for the ostheer (a dev mentioned that long time ago). and the upcoming patch was just renamed to 1.30 because of the big changes.
Since conscripts and such generally weren't trained to handle said weapons, it would make a lot of sense if they wouldn't be able to wield them as effectively as their original owners might have (Russian weapons inspectors who inspected captured MG42s and labeled them as 'mechanically unreliable' and 'prone to breakage and jamming' actually forgot to factor in the general lack of experience/training, the negligent maintenance of the equipment and the abuse/misuse of such by the new users).
All things said, this is a very welcome change indeed... finally we can petition for infantry guns, towed Maxims and HMG34s :D
Soviet weapons inspectors who inspected captured MG42s and labeled them as 'mechanically unreliable' and 'prone to breakage and jamming'
[...]I like this idea.
How about putting in severe penalties (accuracy? damage?) for Sovs who re-crew/capture axis weapons? [...]
All things said, this is a very welcome change indeed... finally we can petition for towed infantry guns, towed Maxim HMGs and HMG34s :Dcoughanimatorscough:(...
[...]I like this idea.
How about putting in severe penalties (accuracy? damage?) for Sovs who re-crew/capture axis weapons? [...]
@blackbishopI was going to say something about it in my previous post but I'm afraid I'm not SCAR coder, that's why i prayed that you didn't ask xD, honestly I don't know... throwing exception to Rizz or Dragon.
How about that squad mancount idea (prev. that thread) of mine? Could it be the third one?
I support the idea of penalties for conscripts, but only for them, the others (Strelky, Guards,...) should recrew the weapons without penalties.
It'll be easier to stomach some accuracy penalties for re-crewing, rather than prolong the balancing process by constantly nerfing and tweaking each unit's stats one by one IMO.I support the idea of penalties for conscripts, but only for them, the others (Strelky, Guards,...) should recrew the weapons without penalties.
In that case, which, I hope, will not be the way Devs will approach the issue, they at least deserve some decent veterancy instead (or to be more affected by the global upgrade: give 'em all rifles as well as molotovs) since, taking into account the latest circumstances, it doesn't appear to me to be OP any more.
A global upgrade for everyone? Hmm. Molotovs should either cost a few munitions points or have a long cooldown time to even things out a bit (they're pretty lethal incendiary explosives, after all). And they should probably come in at Vet 3 for non-elite infantry units such as conscripts and ingenery... That's just my suggestion.
To be honest I agree with IJoe. Molotovs are fine.True. Their useless vs PE and a molotov is what they need vs Soldiers armor. Otherwise their free vet for PE.
Conscripts don't have a chance of scaling without them.
Ok now they can recrew, devs please, make a Maxim HMG mounted on wheels ! Like the Maxim 32 !
http://www.mis-arme.com/armes/Neutralisees/image/maxim1.jpg (http://www.mis-arme.com/armes/Neutralisees/image/maxim1.jpg)
Please !
Ok now they can recrew, devs please, make a Maxim HMG mounted on wheels ! Like the Maxim 32 !Perhaps could be implemented, who knows? ::)
http://www.mis-arme.com/armes/Neutralisees/image/maxim1.jpg (http://www.mis-arme.com/armes/Neutralisees/image/maxim1.jpg)
Please !
From Rizz' words,
ETA: ASAP
You, guys, seem to be nice people (the Dev team). Too bad we're all scattered all around the world. It'd be nice to meet you in RL.agree. And shake your hands.... :D