Company of Heroes: Eastern Front

Announcements (Read-Only) => Announcements => Topic started by: Rikard Blixt on January 20, 2011, 10:07:14 PM

Title: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 20, 2011, 10:07:14 PM
Eastern Front Patch 1.30

'Dankov! Man the FlaK 88'


Eastern Front Fans,

The 1.30 Patch is a huge update. For starters our very own team member, Cope fixed the hardcoded bug known as "The Recrew Bug" or "Strawman Bug". This allows Soviet to Recrew Heavy Weapons, such as MGs, AT-guns and even the dangerous FlaK 88s.

Following up is another highly anticipated new features, the Royal Commandos Marine Brigade (RMC). The RMC is an optional "Reward Faction", activated like a reward unit and alters the tech tree and a lot of units in the Commonwealth Faction.  For more information on what it changes, please see the changelog, where detailed information about the RMC is available.

On top of these already large inclusions, we have also added some additional balance from the upcoming Company of Heroes Patch, done major balance changes to the Soviets and added some new maps. On top this, we have added a special new style of solo-play, The Red Tide/Blitzkrieg challenge. It's the first of hopefully many challenge. The idea of challenges comes from Company of Heroes Online, where Relic plans to add a lot of them.


How to get 1.30?!

Autopatcher in the launcher.

Or

Download Full version from ModDB  (http://www.moddb.com/mods/coheastern-front/downloads/eastern-front-130-full). Note you must patch to via the launcher in order to play.


While waiting for the release make sure you read the Changelog (http://easternfront.org/forums/index.php?topic=5058.0).

Thanks for downloading and enjoy,

Eastern Front Development Team
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on January 20, 2011, 10:09:33 PM
Wow!!!

Happy Birthday to me (tomorrow) !!!!!!!!!!!!!!!!  ;D ;D ;D ;D ;D


Thank you guys!  :D :D :D :D :D :D :D :D :D

I don't see the hour for playing with SAS.  :D
Title: Re: Eastern Front 1.30 Patch
Post by: Dzierzan on January 20, 2011, 10:18:02 PM
Weeeeeeeeeee!!!!!!!

Tomorrow i will play new patch!!!

I hope this is balanced enough. If not, there will be mini patches.

EDIT: Oh, i forgot, how big will be a patch? I mean 1gb?
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 20, 2011, 10:23:32 PM
Happy Birthday to me (tomorrow) !!!!!!!!!!!!!!!!  ;D ;D ;D ;D ;D

Happy Birthday to you!

Quote
Thank you guys!  :D :D :D :D :D :D :D :D :D
+1

This is awesome. When I come home from school, I will take the Challenge.. I think Soviets will have to Suffer.

Can't await Brits. Playing the old ones was so boring and shitty. Probably a huge improvement that makes CW worth playing again.

And last.. Recrew bug. Now Sir Danko is able to use German equipment.. Ouch. Anyway, great work on this, Cope.

New maps? Welcome!

 8)

See you tomorrow, guys ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Jimbosmith on January 20, 2011, 10:49:30 PM
 ;D  ;D ;D ;D ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Wilson on January 20, 2011, 11:01:20 PM
Excellent stuff guys! I'm very much looking forward to this. Challenge mode should be good fun :)
Title: Re: Eastern Front 1.30 Patch
Post by: TheReaper on January 20, 2011, 11:34:03 PM
Hurray! At last Ivan and Seryozsa can use Günther's weapon! :D It will be a fun weekend, thanks EF developers!  ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Eastern Front 1.30 Patch
Post by: ReckLESS on January 20, 2011, 11:44:29 PM
When I come home from school, I will take the Challenge.. I think Soviets will have to Suffer.

Can say the same thing about Germs, when I get back from my night shift on Saturday ^^

Thanks for the long-waited patch, guys!
Title: Re: Eastern Front 1.30 Patch
Post by: Ltevanlee on January 20, 2011, 11:53:00 PM
It. Is. Here. At. Long. Last!   :D :D :D :D :D :D :D :D :D :D
Title: Re: Eastern Front 1.30 Patch
Post by: Xantor on January 20, 2011, 11:54:16 PM
Noo, I have an exams during weekend:/ Probably I would flip a coin to decide about playing EF v1.3 or learning for tests:/
Title: Re: Eastern Front 1.30 Patch
Post by: Pathfinder777 on January 21, 2011, 12:44:51 AM
Awesome, the update is bigger I expected, which is good. I'll play it on the weekend.

In response to previous post, dude revise your backside off, you can play EF almost whenever whereas you can only study for you exam in the next few days. Refraining from EF might be painful but in this case, that short term pain may be a longer term gain.
Title: Re: Eastern Front 1.30 Patch
Post by: Headlock on January 21, 2011, 01:30:49 AM
Oh bloody hell i just creamed myself.
Title: Re: Eastern Front 1.30 Patch
Post by: Killar on January 21, 2011, 01:50:42 AM
Wow  ;D ;D ;D

And tomorrow i will hopefully get my new computer! 2 things to look forward to!

checking every minute when it will be online  ;D
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on January 21, 2011, 02:22:43 AM
You guys will like RMC I think. They're much funner than the normal Brits.
Title: Re: Eastern Front 1.30 Patch
Post by: Strayker on January 21, 2011, 02:58:36 AM
New patch, finally...im eager to test the recrewing and RMC as well ofcourse. ;D
Title: Re: Eastern Front 1.30 Patch
Post by: 250.Inf. Div. on January 21, 2011, 03:17:53 AM
good another janury 21 happy,thanks ef team for this magnific work and happy birthay
Title: Re: Eastern Front 1.30 Patch
Post by: SavageWorld on January 21, 2011, 03:34:30 AM
Did you forget to increase the Tigers CP to 5 now when you ireduced the StuH CP from 3 to 2?
Title: Re: Eastern Front 1.30 Patch
Post by: tyson277 on January 21, 2011, 04:54:33 AM
thnx guys for making COH last a lot longer than it should have done ,cant wait to play this new addition
Title: Re: Eastern Front 1.30 Patch
Post by: Analpirat on January 21, 2011, 07:10:07 AM
That Angoville challenge sounds great fun. Would it also be possible to implement in 4+ player maps?

I also lol'ed at the Annihilate - No pop cap stuff. Sadly Annihilate seems to be EFs favorite gamemode and now that one will take its place  ;)
Title: Re: Eastern Front 1.30 Patch
Post by: juggernaut on January 21, 2011, 07:45:42 AM
well done EF team                                                                       
                                                                                                                                                                                                 i hope it will improve EF
Title: Re: Eastern Front 1.30 Patch
Post by: khaitheman222 on January 21, 2011, 09:54:08 AM
finally!!! waiting 4 the RMC... cant wait to play them since i find vanilla brits abit lousy...i guess its a reward before i go ns... and @ xantor... iagree with  pathfinder 777..finish your exams mate...cos its gonna decide your life later on..study hard play EF 1.30 even harder!!!
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on January 21, 2011, 12:27:49 PM
Waiting paid of, alright.

* Reduced commander points needed for God of War by 2.

Excellent! Though getting it faster doesn't help that it is horrible. Who knows, maybe is will help.

Isn't this 1 year since EF was released?
Title: Re: Eastern Front 1.30 Patch
Post by: Zuzundra on January 21, 2011, 12:33:28 PM
I love u guys!!!!!!!! Thaaaaaanks!!!  :)
Hey ho!!! i'm drunk by happiness!!!
Title: Re: Eastern Front 1.30 Patch
Post by: Raider217 on January 21, 2011, 12:39:55 PM
Waiting paid of, alright.

* Reduced commander points needed for God of War by 2.

Excellent! Though getting it faster doesn't help that it is horrible. Who knows, maybe is will help.

Isn't this 1 year since EF was released?

Supposedly thats just the start of the changes to GOW and yeah 1 year as of today (21st of Jan)
Title: Re: Eastern Front 1.30 Patch
Post by: nickpol15 on January 21, 2011, 01:00:15 PM
at last the Jerries will tremble when ivan danko is on the flack
   ;D
Title: Re: Eastern Front 1.30 Patch
Post by: beagletank on January 21, 2011, 02:10:00 PM
Great, the changelog sounds very good.
Will some of the other new maps be included in the future? ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Walentin 'Walki' L. on January 21, 2011, 02:27:02 PM
Happy Birthday Eastern Front Mod!

Check out Leningrad I changed a couple of things ;).
Title: Re: Eastern Front 1.30 Patch
Post by: Pathfinder777 on January 21, 2011, 02:46:32 PM
How many more hours must we wait? I'm losing my patience!!! ???
Title: Re: Eastern Front 1.30 Patch
Post by: cephalos on January 21, 2011, 03:11:33 PM
1.30 went out after one year.... so for 2.0 we will wait about 3 years and 4 months if the progress won't change  ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Pathfinder777 on January 21, 2011, 03:14:17 PM
I like your idea.  :) A lot  ;) But also consider that it took several years to even create the mod.  8)
Title: Re: Eastern Front 1.30 Patch
Post by: Ghost on January 21, 2011, 03:21:38 PM
1.30 went out after one year.... so for 2.0 we will wait about 3 years and 4 months if the progress won't change  ;)
why 3 years?
maybe patch 2.0 will come after patch 1.4, who knows  ;) no one said all numbers must be used :D
but it will take time because ASAIK EF still needs animators...
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 04:01:05 PM
EDIT: Oh, i forgot, how big will be a patch? I mean 1gb?

Just finished the full version, gonna test a bit but somewhere around this:
Total size:                813952132 / 1034486626 bytes (78.6%)
Left is download size, right is extracted size.

~800 mb dl

Edit:

Patch version first complied, it's gonna be around
Total size:                161230363 / 181005954 bytes (89.0%)

~150 mb dl
Title: Re: Eastern Front 1.30 Patch
Post by: Red_Stinger on January 21, 2011, 05:37:32 PM
Just 3 words: Thank you guys!!!!!
Thank you for your hard work, for your creativity, for your time...  :)

And Happy birthday Moonwalker!  :D
Title: Re: Eastern Front 1.30 Patch
Post by: Lead Salad on January 21, 2011, 05:49:15 PM
Amazing, amazing!

You guys are making dreams happen!!

My only question is whether or not the red tide/blitz mode will potentially be multi-player in the future?  perhaps a map like Lyon (4)?

p.s. thanks for giving me a chance to fall in love with the cw all over again ha ha!

Steam ID: The Noisy Ninja
Relic ID: Grumpler
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 21, 2011, 06:02:37 PM
Amazing, amazing!

You guys are making dreams happen!!

My only question is whether or not the red tide/blitz mode will potentially be multi-player in the future?  perhaps a map like Lyon (4)?

p.s. thanks for giving me a chance to fall in love with the cw all over again ha ha!

Steam ID: The Noisy Ninja
Relic ID: Grumpler
Added :).
MULTIPLAYER NAMES! - ADD YOURS! (http://easternfront.org/forums/index.php?topic=3419.0)
Title: Re: Eastern Front 1.30 Patch
Post by: SK8ERatWAR on January 21, 2011, 06:17:48 PM
hells yeah ^^
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 06:19:38 PM
Updated my post above with approximate patcher verison size.
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 06:22:57 PM
You may wanna look at http://twitter.com/# (http://twitter.com/#)!/CoHEF/status/28502211164114944
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 21, 2011, 06:29:33 PM
Hm, how ill this delay the release?

Is it already integrated or will the patch arrive tomorrow and not today?

(concerning me hitting my F5 button)
Title: Re: Eastern Front 1.30 Patch
Post by: Copernicus on January 21, 2011, 06:32:45 PM
Bug has been fixed, still need to upload the patch though.
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 21, 2011, 06:34:31 PM
thx for your quick answer

Freu mich schon  ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 06:40:42 PM
Freu mich schon  ;D

Ich mich auch ;D

Sorry for German, it had to be ;)

THE FINAL COUNTDOWN DADADADA  ;D ;D ;D
Title: Re: Eastern Front 1.30 Patch
Post by: mihail24071991 on January 21, 2011, 06:54:00 PM
I'll waiting it!!!
Title: Re: Eastern Front 1.30 Patch
Post by: Killar on January 21, 2011, 07:03:42 PM
checking and checking still up to date :-[
Title: Re: Eastern Front 1.30 Patch
Post by: Red_Stinger on January 21, 2011, 07:18:48 PM
Just a quick question; does the ZIS gun use the soviet model now?
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 07:26:37 PM
2nd @WinMerge run, first one spotted some issues with Patcher. Should been fixed now. Let's hope for the best :)
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 21, 2011, 07:28:47 PM
Just a quick question; does the ZIS gun use the soviet model now?
Noy yet... but soon ;).
Title: Re: Eastern Front 1.30 Patch
Post by: Red_Stinger on January 21, 2011, 07:37:33 PM
Just a quick question; does the ZIS gun use the soviet model now?
Noy yet... but soon ;).

 :(

The only reason I dont use this gun is because I just cant imagine the american model in soviet hands... Its silly, but I dont want to take it, even if the other player keep pumping out tanks ;D
I hope that by "soon" you are saying "in-the-very-next-patch-and-its-done-when-its-done"  ;D ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 07:38:32 PM
The only reason I dont use this gun is because I just cant imagine the american model in soviet hands...

Lend-Lease =D
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on January 21, 2011, 07:52:32 PM
And Happy birthday Moonwalker!  :D

Thanks!  :D

Edit:

Patch version first complied, it's gonna be around
Total size:                161230363 / 181005954 bytes (89.0%)

~150 mb dl

Drum Roll  ;D ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Wilson on January 21, 2011, 07:58:24 PM
Somewhat humorously, after keeping an eye on this all of today I'm going out in a bit and so look likely to miss the release. Still, it should be here waiting for me when I get back, right? :)
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 08:02:20 PM
Still, it should be here waiting for me when I get back, right? :)

Right, Sir.

Tick tock on the clock xD
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 08:27:10 PM
http://twitter.com/# (http://twitter.com/#)!/CoHEF/status/28533719509766145
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on January 21, 2011, 09:48:58 PM
Can't wait Can't wait Can't wait!

What do you all say we all play 1 last game of 1.21! Hosting now!

Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 09:59:50 PM
I think we all should play a 1.3 celebrating/one year EF match together ;)
Title: Re: Eastern Front 1.30 Patch
Post by: ParkerWarrior on January 21, 2011, 10:02:12 PM
Sorry devs but 'Danko isn't name
It's family name :)
Title: Re: Eastern Front 1.30 Patch
Post by: HyperSniper999 on January 21, 2011, 10:06:41 PM
Sorry devs but 'Danko isn't name
It's family name :)

What do you mean, like a surname?

Soldiers can be referred to by their last name when being order, I'd think it'd happen more often then, "Yuri! Man that flak 88!
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 10:23:36 PM
Sorry devs but 'Danko isn't name
It's family name :)
What do you mean, like a surname?

Soldiers can be referred to by their last name when being order, I'd think it'd happen more often then, "Yuri! Man that flak 88!

Actually, Danko's name is Ivan and not Yuri  ;D
Major Ivan Danko - adapted from a movie whose name I forgot (Danko's actor is Arny Schwarzenegger xD) and made to EF's main character, you also see him in main menu of EF. By the way.. will there be an Ostheer counterpart to Major Danko?
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 21, 2011, 10:38:52 PM
The movie's name is "Red Heat"
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on January 21, 2011, 10:51:49 PM
Sure, he's name is Günther. He's the old German guy on the main menu.
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 10:52:45 PM
The movie's name is "Red Heat"
Yeah that was it's name. Thanks.
But let's return to on-topic.

Rizz, do you have a new ETA for us?
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 10:54:48 PM
The movie's name is "Red Heat"
Yeah that was it's name. Thanks.
But let's return to on-topic.

Rizz, do you have a new ETA for us?

20ish mins, a little 1.3.0.1 patch is released at the same time, adding 2 missing files. I had them so I didn't notice it didn't work ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 10:57:04 PM
Thanks a lot!
Title: Re: Eastern Front 1.30 Patch
Post by: HyperSniper999 on January 21, 2011, 10:58:19 PM
Sorry devs but 'Danko isn't name
It's family name :)
What do you mean, like a surname?

Soldiers can be referred to by their last name when being order, I'd think it'd happen more often then, "Yuri! Man that flak 88!

Actually, Danko's name is Ivan and not Yuri  ;D
Major Ivan Danko - adapted from a movie whose name I forgot (Danko's actor is Arny Schwarzenegger xD) and made to EF's main character, you also see him in main menu of EF. By the way.. will there be an Ostheer counterpart to Major Danko?
Funny, I was about to put Ivan but changed my mind. I just put a random common Russian male name.

 
Title: Re: Eastern Front 1.30 Patch
Post by: SK8ERatWAR on January 21, 2011, 10:58:35 PM
so i'll probably be able to play 1.3 before it's even the 22nd ^^
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 11:02:19 PM
It's gonna be really tight for us. One hour left of 21st xD
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 21, 2011, 11:10:15 PM
Edit:

Due to some FTP problems... We cannot add it... I'll give dl links in a second...
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on January 21, 2011, 11:14:46 PM
F5 F5 F5....
Title: Re: Eastern Front 1.30 Patch
Post by: SK8ERatWAR on January 21, 2011, 11:16:12 PM
i already got the EF launcher started! c'moooooonn!  ;D
Title: Re: Eastern Front 1.30 Patch
Post by: GamblerSK on January 21, 2011, 11:16:43 PM
hurayyyy another update and with a bonus, patch :P
great job guys.
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on January 21, 2011, 11:17:35 PM
Hurrrrrrray up! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 11:23:08 PM
Dis is rly tight shit man.  8)
But only 21,2 kbps? Looks like heavily overloaded  :o
Title: Re: Eastern Front 1.30 Patch
Post by: SK8ERatWAR on January 21, 2011, 11:24:49 PM
oh shit the forum's glitchin' on me! why now? xD
it's all white and every button is mixed up what the fuzz..
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 21, 2011, 11:26:09 PM
It's capacity is at the limit bro ;)
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 22, 2011, 10:51:48 AM
Wow, thats actually a great update. The RMC is really cool, though the tech costs seem a little bit high at first it is ok.
A big compliment for the bugfree RMC, at least it seems so to me after 2 games.
2 things I noticed with the Sowjets:
*The Penal troups have not the execution-fire-up ability anymore --> intended?
*The recrew thing works but with some drawbacks...
  The member count of the team and the helath bar is messed up
  and the unit picure is also a different one, but it works as it should...
Title: Re: Eastern Front 1.30 Patch
Post by: FritzFrisbee on January 22, 2011, 11:30:17 AM
just downloaded 1.3, but i cant find 2p Duclair?
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on January 22, 2011, 11:35:45 AM
In download (41%)  8) 8)
Title: Re: Eastern Front 1.30 Patch
Post by: Redbull on January 22, 2011, 11:38:00 AM
Me neither, can't find Duclair (2), nor "Egletons" (2) nor "Dom Pavlova" (4) nor Psel either. otherwise...
THANK YOU !
Title: Re: Eastern Front 1.30 Patch
Post by: Strayker on January 22, 2011, 11:40:10 AM
Overall a good patch. Though ive noticed that when you play as soviets and youll upgrade to T-34/85 you can still build both T-34/76 and T-34/85, which is strange. In addition to that, when you choose Breaktrough strategy you can call both the 700mp Tank raiders with T-34/76 and the 800mp Tank raiders with T-34/85. Is it a bug or is it intended?
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on January 22, 2011, 11:44:10 AM
In addition to that, when you choose Breaktrough strategy you can call both the 700mp Tank raiders with T-34/76 and the 800mp Tank raiders with T-34/85. Is it a bug or is it intended?

Is something desired ;), but about the production I don't know. :-\
Title: Re: Eastern Front 1.30 Patch
Post by: SuperGérard on January 22, 2011, 11:44:37 AM
Hi guys thank for this incommensurable patch, silly question but I can't find Egletons (2) map.
Title: Re: Eastern Front 1.30 Patch
Post by: Killar on January 22, 2011, 11:47:11 AM
Overall a good patch. Though ive noticed that when you play as soviets and youll upgrade to T-34/85 you can still build both T-34/76 and T-34/85, which is strange. In addition to that, when you choose Breaktrough strategy you can call both the 700mp Tank raiders with T-34/76 and the 800mp Tank raiders with T-34/85. Is it a bug or is it intended?
it´s not a bug.

Another strange thing is that tank hunters cant recrew heavy weapons.
KV2 can now be build in middle game, but i thought it´s a late game unit.
But overall a good patch! Dankov with MG42  ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Strayker on January 22, 2011, 12:09:37 PM
Overall a good patch. Though ive noticed that when you play as soviets and youll upgrade to T-34/85 you can still build both T-34/76 and T-34/85, which is strange. In addition to that, when you choose Breaktrough strategy you can call both the 700mp Tank raiders with T-34/76 and the 800mp Tank raiders with T-34/85. Is it a bug or is it intended?
it´s not a bug.
Well if its not a bug, then honestly i think it was better in pre-1.30. It doesnt make sense, why would one want to call /76 when he can call the /85 version of T-34. Its same as when you play as US and research the 76mm upgrade for M4s and youll still be able to build the outdated and outpowered 75mm...IMO very strange.
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 22, 2011, 12:12:26 PM
Having both, allows us to increase price AND power of the /85, else we need to keep the price more or less the same.
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 22, 2011, 12:15:23 PM
Well, that I can buy both Versions is a deal.
You can buy what you need and can afford at the moment.
And it also differs from the Sherman-upgrade...
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on January 22, 2011, 12:17:59 PM
Wooooo! SAS rulez!  :D 8)

I've just tried only RMC, Soviets not yet.
Like others, I can't see some maps.

Anyway, good patch and good work. ;)

PS Marines Sappers aren't able to repairs SAS Jeeps?
Title: Re: Eastern Front 1.30 Patch
Post by: Strayker on January 22, 2011, 12:23:25 PM
Well, that I can buy both Versions is a deal.
You can buy what you need and can afford at the moment.
And it also differs from the Sherman-upgrade...
Nope it doesnt...its essentialy the same upgrade. You trade infantry firepower for better armor firepower. Its the same case for the 75mm to 76mm and /76 to /85.

@Rizz thanks for explanation.

Post Merge: January 22, 2011, 12:25:52 PM
PS Marines Sappers aren't able to repairs SAS Jeeps?
They are able to repair jeeps, but when you lost one of them, you can repair the other one only to 50% health.
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 22, 2011, 12:28:57 PM
@Strayker
You missinterpreted my comment

I meant, that it differs in the it is conducted.
After the upgrade you can only buy the 76mm sherman, but you can buy both t34...

Why do the sappes where whool hat and no helmet, a helmet would suit much more to them...  :-\
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 22, 2011, 12:43:24 PM
PS Marines Sappers aren't able to repairs SAS Jeeps?
They are able to repair jeeps, but when you lost one of them, you can repair the other one only to 50% health.
[/quote]
No, you can repair it to full, which is 50% of squad health.
Title: Re: Eastern Front 1.30 Patch
Post by: Strayker on January 22, 2011, 12:51:26 PM
PS Marines Sappers aren't able to repairs SAS Jeeps?
They are able to repair jeeps, but when you lost one of them, you can repair the other one only to 50% health.
No, you can repair it to full, which is 50% of squad health.
[/quote]
Well thats basically what i meant...
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 22, 2011, 01:10:01 PM
1.302 out, activates the missing maps.
Title: Re: Eastern Front 1.30 Patch
Post by: Tico_1990 on January 22, 2011, 01:45:37 PM
THANK YOU FOR THE RMC (sorry, but yes, that had to be put in Caps). The faction absolutely rocks. :D
Title: Re: Eastern Front 1.30 Patch
Post by: Zerstörer on January 22, 2011, 02:01:34 PM
It was a balance change for the penal troops. They are now unsuppressable instead, making them easier to use

T34/76 and T34/85 are now very different tanks in ability and cost which is why you can build both of them. It's not like the sherman where you make the upgrade and the cost of the tank itself remains the same.
Title: Re: Eastern Front 1.30 Patch
Post by: Vrachov on January 22, 2011, 02:04:43 PM
Thanks for answer  and big thank you for the work :) SAS Raiders are great !!
Title: Re: Eastern Front 1.30 Patch
Post by: Walentin 'Walki' L. on January 22, 2011, 02:19:28 PM
Thanks devs that's a nice patch.

Rizz I respect you because you uploaded the patch the whole night don't you? :D
Title: Re: Eastern Front 1.30 Patch
Post by: SuperGérard on January 22, 2011, 02:19:55 PM
Yeah RMC truly rocks and details when you zoom on it are beautiful.

Thank again for this great patch!
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 22, 2011, 02:33:52 PM
Tested RMC a few rounds now and there's something I have to say besides that it is great - M10 Achilles damage vs. buildings is much to high in my opinion. A few shots and a building is down.
Title: Re: Eastern Front 1.30 Patch
Post by: Headlock on January 22, 2011, 03:28:15 PM
I think we all should play a 1.3 celebrating/one year EF match together ;)

excellent idea!
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on January 22, 2011, 03:57:40 PM
Lets go since we are all online!
Title: Re: Eastern Front 1.30 Patch
Post by: Xantor on January 22, 2011, 04:05:34 PM
I like new ISU-152- it's able to destroy building and heavy tanks very quickly- just after shot use barrage, ad when barrage ends, our Big Assault Gun is able to deliver almost-instantly normal shot!

And RMC- They have much more power than old brits- SAS Riders are very powerful and recon jeeps are able to win easly with PE grens!
Title: Re: Eastern Front 1.30 Patch
Post by: Killar on January 22, 2011, 05:50:56 PM
And RMC- They have much more power than old brits- SAS Riders are very powerful and recon jeeps are able to win easly with PE grens!
true. destroyed 3 Ac´s then gg :p
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on January 22, 2011, 06:13:24 PM
Sorry at Walki1, MaxiKing and the other player which I don't remember the name  :P if I can't play before but I have a party tonight far from my city and I've got to go.

See you in another time. ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on January 22, 2011, 07:05:36 PM
Have fun, man on the moon ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Panocek on January 22, 2011, 07:20:55 PM
It was a balance change for the penal troops. They are now unsuppressable instead, making them easier to use

Unsuppressable, you say?
(http://img833.imageshack.us/img833/5772/szyszunia.th.jpg) (http://img833.imageshack.us/i/szyszunia.jpg/)

 ::)
Title: Re: Eastern Front 1.30 Patch
Post by: Raider217 on January 22, 2011, 07:26:30 PM
@ Panocek

Wouldnt be surprised if its the same rule as Guards and gain that at vet 1/2
Title: Re: Eastern Front 1.30 Patch
Post by: Zerstörer on January 22, 2011, 07:32:13 PM
Nah, something has gone wrong....they're supposed to be usuppressable...always  :-[
Title: Re: Eastern Front 1.30 Patch
Post by: Walentin 'Walki' L. on January 22, 2011, 07:53:24 PM
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?
Title: Re: Eastern Front 1.30 Patch
Post by: Red_Stinger on January 22, 2011, 08:30:00 PM
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?


Fine enough! The version is way better IMO. More balanced


 
Otherwise; do you plan to add a wiser AI in the future? I cant take my time to play online, and the AI (especially soviet one) keep spamming partisans and katyusha (and send them to the death on the frontline  ;D ). I cant really play EF because of that.


EDIT: here's the link to the related post

http://easternfront.org/forums/index.php?topic=4992.15 (http://easternfront.org/forums/index.php?topic=4992.15)
Title: Re: Eastern Front 1.30 Patch
Post by: Jeff 'Robotnik' W. on January 22, 2011, 08:44:07 PM
I want a quick feedback guys.

What do you think about the bigger version of Leningrad?


Fine enough! The version is way better IMO. More balanced


 
Otherwise; do you plan to add a wiser AI in the future? I cant take my time to play online, and the AI (especially soviet one) keep spamming partisans and katyusha (and send them to the death on the frontline  ;D ). I cant really play EF because of that.


EDIT: here's the link to the related post

http://easternfront.org/forums/index.php?topic=4992.15 (http://easternfront.org/forums/index.php?topic=4992.15)


Downloaded the patch and working on it
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 22, 2011, 08:45:45 PM
@the AI, it's a hardcoded thing or something. At least that's what I've heard. Once it unlocks a Commander Tree Unit, it spams it.
Title: Re: Eastern Front 1.30 Patch
Post by: Jeff 'Robotnik' W. on January 22, 2011, 08:48:21 PM
@the AI, it's a hardcoded thing or something. At least that's what I've heard. Once it unlocks a Commander Tree Unit, it spams it.

there apparently is a way to at least limit, or limit the amount of units that can be called in. still looking into it
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 22, 2011, 09:03:46 PM
The only drawback of replacing EF's AI, is that you won't be able to play against users who didn't; at least that's what i think.
Title: Re: Eastern Front 1.30 Patch
Post by: Natti on January 22, 2011, 11:35:47 PM
Amazing! Also, what's the Red Tide about? The gamemode?
Title: Re: Eastern Front 1.30 Patch
Post by: snappyface on January 23, 2011, 12:02:04 AM
anyone else having problems with moddb?
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 23, 2011, 12:04:53 AM
anyone else having problems with moddb?
Confirmed, moddb has been down for a few hours.
Title: Re: Eastern Front 1.30 Patch
Post by: ManuOnEasternFront on January 23, 2011, 12:29:37 AM
It is a great patch guys, thanks a lot for a new Brits faction, it feels a lot better with normal movin speed and no trenches :D

Few things I wish to mention that I spotted after playing 1 and a half day of 1.30 EF

Sorry if that should be posted elsewhere, I just wanted to point it out to the most people I could to check if that is happening for everyone.

RMC faction

- Captain can be built only once, later icon disapear. Intenionall or bug? I think it also happens only sometimes.
- Same goes sometimes with forward GLIDER with jeeps, after you will loose your first LT the icon somtimes disapear.
- 50 cal. jeep always dies last, intenionall or bug ?
- same happenswith SAS comando, PIAT comando always stays as last, it would be interesting if sometimes SAS team would drop a PIAT and become Thompson only team
- panthers are totally missing RR jeeps
- RMC has no counter-snipe ability until 75 amu when recon can shot for 1st time or 75 fuel and few moments when first jeeps can be produced from the HQ glider, if WEHR player builds only 1 volks and snipes after that, there is no way they will have that 75 amu before loosing all of the squads

SOVIETS

- my friend told me that his SNIPERs were shooting pak weapon instead of the crew of pak good few times in the same game
- TANK RIDERs are still in god-mode when on tank, I had PE base towers shooting them and they had 100% eneergy, I think only fire takes their energy. I dont know if that is technically possible to fix

Thats all for now, thanks again and I meet you guys on the battlefield :D
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 23, 2011, 12:36:55 AM
Tank raiders are tough but not invincible, i lost them even to small arms fire, so i don't see a problem
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on January 23, 2011, 12:52:54 AM
The thing, that is rather laughable at, but doesn't seem to be fixable to me, is multiple major models on the field due to recrewing weapons with command squad :)
Though I, personally, don't really care 'bout this issue.
Title: Re: Eastern Front 1.30 Patch
Post by: Pathfinder777 on January 23, 2011, 01:24:27 AM
The patch is rather cool but I too noticed a few problems.

Soviets-

When researching the T-34/85, an option appears for this tank however it is in grey and says "Requires: T-34/85" What the hell does that mean?
I tried deploying the T-34/76 to see if the other 1 unlocks but it doesn't so no idea.

Secondly, it seems to me that only a handful of soviet units can re-crew weapons, conscripts are not 1 of these.

RMC- The fuel costs are very high for some units such as captains and lieutenants, and the same for researching the other 2 trucks. So it seems to me that it would take a hell of a load of time to get tanks on the battlefield.

The M10, it has a very long reload rate, very long and can be frustrating when there is enemy infantry around and you're trying to hunt down a panzer 4 that keeps manuevering around buildings.

Nextly, I tried to use my M10 to destory a Marder 3, it went pretty well to an extent, within 2 shots the marder was down from 100% health to minimum, however for the next like 3-4 shots it became very frustrating, as the M10 wasn't killing it, The effects of the blasts were either destroyed engine, main gun destroyed or absolutely nothing...

This are all the problems I've seen so far, I have no idea if they are intentional or not but I prefer that they arn't.
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 23, 2011, 01:28:52 AM
[...]
Nextly, I tried to use my M10 to destory a Marder 3, it went pretty well to an extent, within 2 shots the marder was down from 100% health to minimum, however for the next like 3-4 shots it became very frustrating, as the M10 wasn't killing it, The effects of the blasts were either destroyed engine, main gun destroyed or absolutely nothing...
[...]
That's Relic's fault, not ours ::).
Title: Re: Eastern Front 1.30 Patch
Post by: Pathfinder777 on January 23, 2011, 01:30:26 AM
Ah yes, you are right, the 5% bug, it is so annoying sometimes! But is a very happy moment when your heavy tank isn't swallowed up as a result of it.  ;D

Since Relic fixed it in COHO, is there anyway inwhich you could fix it.  ???
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 23, 2011, 01:34:59 AM
Ah yes, you are right, the 5% bug, it is so annoying sometimes! But is a very happy moment when your heavy tank isn't swallowed up as a result of it.  ;D

Since Relic fixed it in COHO, is there anyway inwhich you could fix it.  ???
Honestly, I hope that Relic includes it on the next patch for CoH. I don't know if our coders could do something, but as we try to not change their stuff(recrew was an exception).

Since the the reward brits are being released, it's good to get feedback, so we can improve them on next updates. You could think of 1.30 as an open beta for them ;).
Title: Re: Eastern Front 1.30 Patch
Post by: Natti on January 23, 2011, 01:43:23 AM
So I messed around with the recrewing and found this bug.
I recrewed an MG nest with those Injenyiery ( or whatev they're called :P ).
Title: Re: Eastern Front 1.30 Patch
Post by: ManuOnEasternFront on January 23, 2011, 01:47:13 AM
RMC- The fuel costs are very high for some units such as captains and lieutenants, and the same for researching the other 2 trucks. So it seems to me that it would take a hell of a load of time to get tanks on the battlefieldvering around buildings.

+1

Regarding M10, it has 17pdr gun but smaller range then fireflys, when Comet is way tougher and has giant range, I think those range amounts should be swapped over due to guns they are using and balance as well.

And I think that is good that Conscripts will not be able to pick up heavy weapons, coz of their cost/balance and after all they dont take POPCAP so how the system would later count POPCAP on on those weapons.

Regarding 5% bug they indeed fixed that in COHO and not yet in BETA, however they ficed jumping snipers in most recent BETA update from 20th of January so I hope they will include that fix too, so annoying...

We will try to give our most constructive ideas to help you balance RMC and other new factions as well :)
Title: Re: Eastern Front 1.30 Patch
Post by: nico97one on January 23, 2011, 02:04:36 AM
RMC- The fuel costs are very high for some units such as captains and lieutenants, and the same for researching the other 2 trucks. So it seems to me that it would take a hell of a load of time to get tanks on the battlefieldvering around buildings.

+1

Regarding M10, it has 17pdr gun but smaller range then fireflys, when Comet is way tougher and has giant range, I think those range amounts should be swapped over due to guns they are using and balance as well.

And I think that is good that Conscripts will not be able to pick up heavy weapons, coz of their cost/balance and after all they dont take POPCAP so how the system would later count POPCAP on on those weapons.

Regarding 5% bug they indeed fixed that in COHO and not yet in BETA, however they ficed jumping snipers in most recent BETA update from 20th of January so I hope they will include that fix too, so annoying...

We will try to give our most constructive ideas to help you balance RMC and other new factions as well :)

Well, it's true but instead of researching armors, I prefer rush to the S.A.S glider with the S.A.S Recoiless jeeps. With micro, you can easily destroy a stug.

I noticied something : When you recrew a MG, the MG has "no sound" when you pick them or move them.
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on January 23, 2011, 02:15:30 AM
The patch is rather cool but I too noticed a few problems.

Soviets-

When researching the T-34/85, an option appears for this tank however it is in grey and says "Requires: T-34/85" What the hell does that mean?
I tried deploying the T-34/76 to see if the other 1 unlocks but it doesn't so no idea.

Happy to announce, I have no such problem, which, to me, means that this particular statement is false.
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on January 23, 2011, 02:29:47 AM
You have to research the T-34/85 upgrade at the armoury as usual pathfinder.
Title: Re: Eastern Front 1.30 Patch
Post by: Pathfinder777 on January 23, 2011, 02:43:38 AM
Interesting bug, although personally I can't manage to enlarge the image, so I can barely see it. Hopefully I don't encounter it.  :)

Also by the way, it's Ingenary, which is basically just Engineers in russian, so you might aswell call them engineers.

Post Merge: January 23, 2011, 03:57:33 AM
You have to research the T-34/85 upgrade at the armoury as usual pathfinder.
Yes I see that now. At the time I guess I didn't research it.
Title: Re: Eastern Front 1.30 Patch
Post by: Jeff 'Robotnik' W. on January 23, 2011, 05:56:11 AM
The only drawback of replacing EF's AI, is that you won't be able to play against users who didn't; at least that's what i think.

you could include the ai into the mod itself maybe, since people are asking for a beta ai. im just releasing the ai betas to see how people would like such an ai
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on January 23, 2011, 06:39:47 AM
The AI appears to be seriously messed up. I got the clean EF set-up, yet AI tends to be worthless, just standing still most of the time. Here's the example:
http://www.filefactory.com/file/b51ea8h/n/4p_dom_pavlova.2011-01-23.07-42-36.rec (http://www.filefactory.com/file/b51ea8h/n/4p_dom_pavlova.2011-01-23.07-42-36.rec)
Title: Re: Eastern Front 1.30 Patch
Post by: SuperGérard on January 23, 2011, 10:31:40 AM

Well, it's true but instead of researching armors, I prefer rush to the S.A.S glider with the S.A.S Recoiless jeeps. With micro, you can easily destroy a stug.


Yes due to the high fuel cost of captain and lieutenant, I prefer use the SAS glider who is pretty versatile.

I have succeeded to pick up a mg with conscrit, and the strange thing is when you do it during a fight, conscrits die half the time when they are picking up the mg. But once inside a building they are very resistant even face to a puma. 
Title: Re: Eastern Front 1.30 Patch
Post by: PoliorcetE on January 23, 2011, 01:43:54 PM
hi

* Siren warning replaced smoke in US strafing runs.  :D :D

it's a very nice idea , i love heard the siren before attack  ;D ;D

thx again for all you do
Title: Re: Eastern Front 1.30 Patch
Post by: Red_Stinger on January 23, 2011, 01:46:21 PM
The only drawback of replacing EF's AI, is that you won't be able to play against users who didn't; at least that's what i think.

you could include the ai into the mod itself maybe, since people are asking for a beta ai. im just releasing the ai betas to see how people would like such an ai

I hope that EF will include it.
Title: Re: Eastern Front 1.30 Patch
Post by: ManuOnEasternFront on January 23, 2011, 03:31:09 PM
One other thing I spotted:

- when you use RMC and move your truck and you buy OP on that sector then strange amounts are coming up. For example we played on 1v1 Duclair and when I OPed +16 fuel there it gave me only +19, and when we played on WOLFHEZE and I OPed +16 amu I received +20 after upgrade. I dont know if that is intenional, but I believe not as difference came up. I also think that option to OP only one sector is a bit unfair for RMC as their OP cost the most already at 250mp and 25 fuel when WEHR can OP more than 1 point for only 200mp.
Title: Re: Eastern Front 1.30 Patch
Post by: Copernicus on January 23, 2011, 04:00:29 PM
@ManuOnEasternFront:
The RMC-resource upgrade is global, buying it once allows you to op 3 points (one with each truck).
Title: Re: Eastern Front 1.30 Patch
Post by: Muaddib1 on January 23, 2011, 04:30:11 PM
BUG:  If you lose your HQ truck before you build a commander, the HQ truck that is called in from off map will not have the Captain as a build option, and you will be unable to build the field support truck, as it says (Requires Captain, Available from the Field Support Truck)

Other then that: AWESOME
Title: Re: Eastern Front 1.30 Patch
Post by: ManuOnEasternFront on January 23, 2011, 05:22:28 PM
I see what you wanted to implement with that global upgrade on trucks, it makes sense tough.

Any idea why it counted differently fuel and amu? Also, does this upgrade share with other players on your team equaly ?

I can see another person spotted disapearing icons of Captain, something similar is happening to Forward HQ glider as I mentioned already.

Thanks again for great patch/mod !!! :D
Title: Re: Eastern Front 1.30 Patch
Post by: Nils18 on January 23, 2011, 05:27:51 PM
I also think that this patch is great, love the Brits.

In addition to all "bugs" reported here I would like to add that there are animation problems with the Achilles. The tank does not "hull down" (no sandbags, nothing is visible) and there is no muzzle flash when it fires (its gun does not "move" either if you get what I mean).
Title: Re: Eastern Front 1.30 Patch
Post by: PanzerMan on January 23, 2011, 05:42:22 PM
I played Red Army, my friend played Brits, when I choose his 25 Pound ground artilley I heared the "voice" of his Artillery as my own.
Also when I played Brits and build a Recon squad (2 jeeps), when I pressed "big blue round key" (strategic map, i think) in the game, this squad had pink icon, but on the miniimap - blue icon.

Post Merge: January 23, 2011, 06:24:25 PM
Also, when I play with computer on the map EF Kiev, enemy's tank Pzkpfw IV become all dark and in his position FPS fall down form 75 to 2-5 !!! Then I take camera to another place - FPS grown up to 75, several seconds later game crashes. Problem was written in russian, it is "There is not enough place to create report, because папка TEMP is full".
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 23, 2011, 06:41:26 PM
I played Red Army, my friend played Brits, when I choose his 25 Pound ground artilley I heared the "voice" of his Artillery as my own.
Also when I played Brits and build a Recon squad (2 jeeps), when I pressed "big blue round key" (strategic map, i think) in the game, this squad had pink icon, but on the miniimap - blue icon.

Post Merge: January 23, 2011, 06:24:25 PM
Also, when I play with computer on the map EF Kiev, enemy's tank Pzkpfw IV become all dark and in his position FPS fall down form 75 to 2-5 !!! Then I take camera to another place - FPS grown up to 75, several seconds later game crashes. Problem was written in russian, it is "There is not enough place to create report, because папка TEMP is full".
Can you try to run it on low settings?
Title: Re: Eastern Front 1.30 Patch
Post by: ManuOnEasternFront on January 23, 2011, 06:45:57 PM
Lucky us those small "bugs" are only cosmetic ones and not game-breaking so we can play it straight away and give our feedback/suggestions. As we all know EF staff is listening and will polish everything out sooner than later.

Not like RELIC, when they implemented new units without any balance whatsoever, additionally wasting work of 6 months of BETA which happened without new units (WTF) and after that they left players with gamebreaking units (Roos !!!) for over a year. Me and my friend really lost interest in COH at all coz of Roos...
Title: Re: Eastern Front 1.30 Patch
Post by: PanzerMan on January 23, 2011, 07:22:24 PM
Can you try to run it on low settings?

I must specialy setup low settings and test game ???
Because my computer is not so bad.
Win 7
4048 RAM
GeForce 9600Gt 512Mb
DualCore AMD Athlon Black Edition 7750 2700 MHz
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 23, 2011, 07:33:57 PM
Yes, but your OS(x86 i assume) can't handle that. Either play on lower settings or upgrade your OS to Win 7 x64 when possible :(.
Title: Re: Eastern Front 1.30 Patch
Post by: ManuOnEasternFront on January 23, 2011, 07:39:20 PM
Is there Win 7 still in x86 ?? Strange... but there needs to be as some users still have x86 processors, correct me if I am wrong.

BTW, me and Klaus will be playing 2v2 games in like 30 minutes, any not-noob team wish to play few games in a row tonight?

Klaus got most of the names added from the list so we can find each other, his ingame name is: KlausOnEasternFront

And why TIME in EF forum shows 10.39am ?? It is almost 8pm here in Central Europe !!
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 23, 2011, 07:43:50 PM
Yeah, Windows 7 have 32 & 64 bits versions. Afaik Microsoft stated that will be supporting 32 bits versions until "Windows 9".
Title: Re: Eastern Front 1.30 Patch
Post by: ReckLESS on January 23, 2011, 07:46:55 PM
PanzerMan - if your "Temp folder is full", maybe there's no space to have gamedata processed too? Check your drives and free up some space
Title: Re: Eastern Front 1.30 Patch
Post by: ManuOnEasternFront on January 23, 2011, 07:51:15 PM
Untill Windows 9... hehe, just wonder where was Windows 1-6 or they just counted all that 98, 2000, NT, Xp... versions and came up with nice number 7 now :P
Title: Re: Eastern Front 1.30 Patch
Post by: PanzerMan on January 23, 2011, 08:07:51 PM
PanzerMan - if your "Temp folder is full", maybe there's no space to have gamedata processed too? Check your drives and free up some space

I have enough place (20 Gb) on dick "C" where is my Win 7 is.D has 67 Gb, E has 25. Is 20 Gb not enough for report ? :)))) I have latest drivers.


to Blackbishop, I even have any Ultra setting... If I make low settings - the game become not so wonderful as it is...
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 23, 2011, 08:59:26 PM
Untill Windows 9... hehe, just wonder where was Windows 1-6 or they just counted all that 98, 2000, NT, Xp... versions and came up with nice number 7 now :P

http://upload.wikimedia.org/wikipedia/commons/0/0e/Windows_Family_Tree.svg (http://upload.wikimedia.org/wikipedia/commons/0/0e/Windows_Family_Tree.svg)

2000+XP = 5, Vista = 6
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 23, 2011, 09:18:57 PM
PanzerMan - if your "Temp folder is full", maybe there's no space to have gamedata processed too? Check your drives and free up some space

I have enough place (20 Gb) on dick "C" where is my Win 7 is.D has 67 Gb, E has 25. Is 20 Gb not enough for report ? :)))) I have latest drivers.


to Blackbishop, I even have any Ultra setting... If I make low settings - the game become not so wonderful as it is...
That happens because there's a limit of memory (ram & virtual) than a x86 OS can use. 4GB of RAM memory is what you can use on a x86 OS, but the virtual memory is lower than that.

The programs will use up 2GB, they can't handle more than that; hence if your system operations+user operations+coh operations exceed 2gb of information it crashes(don't know if it's colective apps or individual apps). It cannot save the report because the virtual memory is full. If you assign more virtual memory to the OS, the temp folder message will disapear, but your game will still crash.

Don't know if that's true(if not perhaps someone could share the right cause :)) but I think that error doesn't appears on OS with 64 bit. If you plan to change your windows 7 x86 for x64, you can buy some extra ram memory :).
Title: Re: Eastern Front 1.30 Patch
Post by: Mad hatters in jeans on January 24, 2011, 02:36:40 PM
finally the brits have a tank destroyer! finally.

couple of missing sound effects when i click on the new british units but nothing major.
oh and with the map Dom pavalova my friend and i got a synch error :(.

Leningrad is still too small i think, it's like squeezing 6 players into a 2 player match.

I tried out the angoville special match thing.
lol speeded up units are hard to control and erm kinda annoying. slow version of the match is just wow hard i managed like to one minute on rookie on slow before i got annihilated.

I like most of the changes, siren for air attacks instead of smoke is a good idea.
also is it normal for a kettengrad to 5% with infantry shooting it?

Most of the last changes i'd like to see are things that can only be done by relic i think (AI needs serious work, 5% thing).

and being able to recrew weapons is also nice as soviets.
any sign of soviet reward vehicles in the future?

I liked the Brits jeeps, although i think the recon jeeps are a bit expensive for what they're capable of, and the support jeeps are erm prone to dying. But SAS raiders are a nice addition. I'd still like to see a reshuffling of Brit doctrines if the devs are willing to continue working on brits. oh and normal movement is a major bonus guys love it.


So overall a great addition to the mod i think, really like the work in this one, only a few odds and ends to polish then it's wait for ostheer, no i won't ask when they arrive but i have to say regarding the quality of work you guys put in i can't wait.
 :)
Title: Re: Eastern Front 1.30 Patch
Post by: mj23007 on January 24, 2011, 05:11:58 PM
First off amazing patch!! I dont think it could get much better. The soviets tech and play perfectly. Its as balanced as its ever been, my brother and I played about 15 matches, and we both loved it!
Here are my initial impressions and things I would like to see fixed/adjusted:
1) when you upgrade conscripts to NKVD u can no longer retreat? Intentional, if so, I dont like it.
2)conscripts cant recrew. Intentional? This may be a good thing.
3)British faction late game trucks seem to cost to much,maybe its gas, but if you go the command glider route, the second and third truck take forever to reach.
4) The biggest problem we had was when we played games where we had to add more than 1 computer player in a 2v2 or 3v3 map, The maps(almost all of them) lagged, crashed or slowed down to the point of uplayability, granted we have everyghing on high, but we never have an issue with vanilla coh, only when we play EF with comps. Reason for this??  I dont think its lag, I really thinks its map performance combined with to much AI. Your thoughts??
Otherwise its basically perfect for the soviets.
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 24, 2011, 05:24:42 PM
First off amazing patch!! I dont think it could get much better. The soviets tech and play perfectly. Its as balanced as its ever been, my brother and I played about 15 matches, and we both loved it!
Here are my initial impressions and things I would like to see fixed/adjusted:
1) when you upgrade conscripts to NKVD u can no longer retreat? Intentional, if so, I dont like it.
2)conscripts cant recrew. Intentional? This may be a good thing.
3)British faction late game trucks seem to cost to much,maybe its gas, but if you go the command glider route, the second and third truck take forever to reach.
4) The biggest problem we had was when we played games where we had to add more than 1 computer player in a 2v2 or 3v3 map, The maps(almost all of them) lagged, crashed or slowed down to the point of uplayability, granted we have everyghing on high, but we never have an issue with vanilla coh, only when we play EF with comps. Reason for this??  I dont think its lag, I really thinks its map performance combined with to much AI. Your thoughts??
Otherwise its basically perfect for the soviets.

Thanks for taking time to submit feedback.

1) NKVD never were able to retreat, but are "unsupressable" (bugged, but will be fixed) and can recrew heavy weapons.

2) Yes, intentional.

3) No comment :-X.

4) EF uses more resources than CoH.
Title: Re: Eastern Front 1.30 Patch
Post by: PanzerMan on January 24, 2011, 06:15:44 PM
the surface has dissapired O_O I tried to Printscreen it by Fraps, but nothing happened, then I close program and start Fraps again, it was the one screenshot that it has made, but I tried to make more, but nothing happens.

I found Log file. Some text from it is in CoH.txt.

There is, that EF is using DX9, but my Videocard can use DX10, maybe I must change in cfg-file My Documents\My Games\Comapny of Heroes\Local.ini:
from
screendevice=DirectX9 rendering device
to
screendevice=DirectX10 rendering device
???

Post Merge: January 24, 2011, 06:34:14 PM
nothing like that was no in the original game. It seems like, original maps from CoH have any problem, but new EF and players maps have this problem.
Some times on T-34, T-90 and SU appire dark grid when they recieve damage.
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 24, 2011, 06:34:37 PM
Did you install the lattest drivers of your video card?

If you want to use DX10, just set the settings on high or ultra.
Title: Re: Eastern Front 1.30 Patch
Post by: PanzerMan on January 24, 2011, 07:01:32 PM
Did you install the lattest drivers of your video card?

If you want to use DX10, just set the settings on high or ultra.

yes, i have the latest drivers.
Ultra settings can not set DX10, i set DX10 in the "local.ini" myself, now I will test it with freind in LAN game.
Title: Re: Eastern Front 1.30 Patch
Post by: Vio88mm on January 24, 2011, 07:02:57 PM
How do you play the Red Tide/ Blitzkrieg challenge mode ? i can't figure it out ! help lol
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 24, 2011, 07:05:11 PM
How do you play the Red Tide/ Blitzkrieg challenge mode ? i can't figure it out ! help lol

It's not as a game mode, but as a separate map. Should be near the end of 1v1 maps.
Title: Re: Eastern Front 1.30 Patch
Post by: Dapperdawg on January 24, 2011, 07:10:29 PM
okay guys challenge is awesome love gunning down the soviet ranks with the wehrmacht :D but how do I get the reward faction, I've been playing brits the past few times to try and use the RMC but I can't get them  :-\, have I done something wrong in the download? or am I just being a Dumbass?  :P

many thanks dapperdawg
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on January 24, 2011, 07:11:40 PM
okay guys challenge is awesome love gunning down the soviet ranks with the wehrmacht :D but how do I get the reward faction, I've been playing brits the past few times to try and use the RMC but I can't get them  :-\, have I done something wrong in the download? or am I just being a Dumbass?  :P

many thanks dapperdawg

It's the latter...
Choose it in the army set up menu (where you usually choose tanks etc.).
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 24, 2011, 07:12:20 PM
okay guys challenge is awesome love gunning down the soviet ranks with the wehrmacht :D but how do I get the reward faction, I've been playing brits the past few times to try and use the RMC but I can't get them  :-\, have I done something wrong in the download? or am I just being a Dumbass?  :P

many thanks dapperdawg
Go to the reward tab, under reward units section and select Royal Marines Commandos.
Title: Re: Eastern Front 1.30 Patch
Post by: Zerstörer on January 24, 2011, 07:14:08 PM
You'll need to click on 'customize army' tab and then pick them, just like you would with any other reward unit.
Title: Re: Eastern Front 1.30 Patch
Post by: beagletank on January 24, 2011, 09:05:14 PM
Would it be possible to add some other new maps?
I´m still waiting for "Battle of Mahiljou" and "Kampinos Forest". ;D

@walki1: Leningrad works much better now. It is easier to place all buildings like before.
Title: Re: Eastern Front 1.30 Patch
Post by: PanzerMan on January 24, 2011, 10:15:04 PM
blackbishop, I low down settings, game, it seems to me - stabilized. But surface is like spread... I will try to test game with promoting one by one grahic settings, maybe will be issue.

Now something about Brits:
Sherman Firefly gone forever ? (only now is Comet)
SAS Light Support Jeeps & SAS Recon Jeeps can not be choosen in the "Tactic Map", also the have Pink icons. When I click 2 times on SAS LSJ and nearby is SAS RJ, it choose too, although it is two differend vehicles.
Title: Re: Eastern Front 1.30 Patch
Post by: sniper_bow on January 25, 2011, 12:31:10 AM
For me the Tiger tank's 88mm cannon has no sound effect when it fires neither does the M10 achilles cannon, but all the other sounds work on these two vehicles, e.g the machine guns, engine, shell explosions, its just when it fires.... keep up the good work fellas, awesome patch!!
Title: Re: Eastern Front 1.30 Patch
Post by: nico97one on January 25, 2011, 12:57:55 AM
For me the Tiger tank's 88mm cannon has no sound effect when it fires neither does the M10 achilles cannon, but all the other sounds work on these two vehicles, e.g the machine guns, engine, shell explosions, its just when it fires.... keep up the good work fellas, awesome patch!!

Same for me. The M10 Achilles has no sound when firing and it is a little bit annoying when you want to micro the M10 ...
Title: Re: Eastern Front 1.30 Patch
Post by: MatzeHTC on January 25, 2011, 04:11:42 PM
One question. Can you guys make a mg for the sovjets??
Title: Re: Eastern Front 1.30 Patch
Post by: BurroDiablo on January 25, 2011, 04:18:36 PM
Soviets don't need an MG. If we did decide to make one, it would be a doctrinal call-in.
Title: Re: Eastern Front 1.30 Patch
Post by: MatzeHTC on January 25, 2011, 06:32:33 PM
A dotrinal MG would be fantastic  ;D
Perhaps like this one you guys planed two years ago ::)


(http://media.moddb.com/images/mods/1/10/9675/Maxim_m1910.jpg)
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 25, 2011, 06:46:50 PM
Due to the lack of animators, currently that's not possible. Perhaps someday, far in the future, will be included into the Red Army.
Title: Re: Eastern Front 1.30 Patch
Post by: BurroDiablo on January 25, 2011, 06:51:46 PM
The Maxim will be added to MG nests in the near future (hopefully)  ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Walentin 'Walki' L. on January 25, 2011, 07:55:02 PM
but before the wooden MG bunker should be released?
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on January 25, 2011, 09:00:11 PM
but before the wooden MG bunker should be released?
+1!!!!!
Title: Re: Eastern Front 1.30 Patch
Post by: MatzeHTC on January 25, 2011, 09:28:45 PM
Due to the lack of animators, currently that's not possible. Perhaps someday, far in the future, will be included into the Red Army.
I wish I could help you ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Ressy on January 26, 2011, 10:10:22 AM
Anyone else noticing the penetration on the M10 Achilles is a bit much?
I did a test match vs a friend, he sent out the Jagdtiger vs some of the new brit units to test them.
Not one shot from an M10 achilles pinged off the armor, every single one penetrated. I did not use AP shells ability.

Other factors of the test: M10s were hull down and backed up by a lvl 3 command tank.

I had earlier observed my (2 or 3 I think) M10s beating the ever-loving crap out of a King Tiger, with no command tank even.
Title: Re: Eastern Front 1.30 Patch
Post by: Natti on January 26, 2011, 10:23:20 AM
Well that screams for "OP!!!".
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on January 26, 2011, 10:59:28 AM
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?
Title: Re: Eastern Front 1.30 Patch
Post by: vietlord on January 26, 2011, 12:18:32 PM
another bug: the twice 2 jeeps can't auto-repair or be repair while they're 2 ...

great job !
Title: Re: Eastern Front 1.30 Patch
Post by: revoluzer on January 26, 2011, 02:05:03 PM
another bug: the twice 2 jeeps can't auto-repair or be repair while they're 2 ...

great job !

They can  ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Morvagor on January 26, 2011, 02:05:39 PM
Are there any videos (no replays) showing the 1.30 patch in action?
Title: Re: Eastern Front 1.30 Patch
Post by: Mad hatters in jeans on January 26, 2011, 03:22:40 PM
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?
LOL just lol yes.
imagine tank destroyers destroying tanks?
Title: Re: Eastern Front 1.30 Patch
Post by: Ressy on January 27, 2011, 02:51:33 AM
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?
LOL just lol yes.
imagine tank destroyers destroying tanks?
It was more that 2 Achilles in hull-down w/ brit over-repair and command tank actually beat a jagdtiger (also a tank destroyer) in a straight up match. Jagdtiger did manage to kill one of them.

Considering the relative resources put into the different sides, and the limit of 1 ever on Jagdtigers, it felt the achilles were a tad much.

I should mention that the main complaint is from my friend, who loves big big tanks, whereas I prefer large groups of weak tanks.
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on January 27, 2011, 03:10:39 AM
Are there any videos (no replays) showing the 1.30 patch in action?
I broadcast every EF game I play over xfire. You can check that every now and then.
Title: Re: Eastern Front 1.30 Patch
Post by: Morvagor on January 27, 2011, 09:02:10 AM
Are there any videos (no replays) showing the 1.30 patch in action?
I broadcast every EF game I play over xfire. You can check that every now and then.
Link?
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 27, 2011, 10:55:30 AM
Are there any videos (no replays) showing the 1.30 patch in action?
I broadcast every EF game I play over xfire. You can check that every now and then.
Link?
http://www.xfire.com/live_video/godlikedennis (http://www.xfire.com/live_video/godlikedennis)
sometimes the xfire one doesn't work. If that's the case try this one
http://www.livestream.com/xfire_godlikedennis (http://www.livestream.com/xfire_godlikedennis)
Title: Re: Eastern Front 1.30 Patch
Post by: Morvagor on January 27, 2011, 12:00:25 PM
Are there any videos (no replays) showing the 1.30 patch in action?
I broadcast every EF game I play over xfire. You can check that every now and then.
Link?
http://www.xfire.com/live_video/godlikedennis (http://www.xfire.com/live_video/godlikedennis)
sometimes the xfire one doesn't work. If that's the case try this one
http://www.livestream.com/xfire_godlikedennis (http://www.livestream.com/xfire_godlikedennis)
Thx. Are there any non-livestream Vids around? :)
Title: Re: Eastern Front 1.30 Patch
Post by: Killar on January 27, 2011, 01:05:25 PM
Would be nice to see a link by Godlikedennis on this site:

http://broadcast.fulltimegeek.de/ (http://broadcast.fulltimegeek.de/)

Most Coh viewers are there
Title: Re: Eastern Front 1.30 Patch
Post by: Walentin 'Walki' L. on January 27, 2011, 01:34:11 PM
http://easternfront.org/forums/index.php?board=68.0 (http://easternfront.org/forums/index.php?board=68.0)

The first three threads. Not live but ok.
Title: Re: Eastern Front 1.30 Patch
Post by: Morvagor on January 27, 2011, 01:55:00 PM
http://easternfront.org/forums/index.php?board=68.0 (http://easternfront.org/forums/index.php?board=68.0)

The first three threads. Not live but ok.
I am just looking for some Videos, no livestream and no replay. I guess, i just have to wait ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Rikard Blixt on January 28, 2011, 01:10:39 AM
I'll start uploading lots of video casts in early or mid March.
Title: Re: Eastern Front 1.30 Patch
Post by: Mad hatters in jeans on January 28, 2011, 11:47:34 AM
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?
LOL just lol yes.
imagine tank destroyers destroying tanks?
It was more that 2 Achilles in hull-down w/ brit over-repair and command tank actually beat a jagdtiger (also a tank destroyer) in a straight up match. Jagdtiger did manage to kill one of them.

Considering the relative resources put into the different sides, and the limit of 1 ever on Jagdtigers, it felt the achilles were a tad much.

I should mention that the main complaint is from my friend, who loves big big tanks, whereas I prefer large groups of weak tanks.
ahh tank destroyers vs each other is a different ball game. i can imagine the difficulties taking on the achilles in hull-down and overreapair, but i wonder what led up to this event. do you have the replay?
could post it if there is a balance problem folks will be able to see.
Title: Re: Eastern Front 1.30 Patch
Post by: Raider217 on January 29, 2011, 10:57:48 AM
Partisans lose their sabotage doctrine ability upon construction of a medic truck was kinda annoying as I was using it alot and didnt wanna lose the medic. :(
Title: Re: Eastern Front 1.30 Patch
Post by: TheReaper on January 31, 2011, 02:24:18 AM
comments of Soviets during of a year beta testing.
I want to write my experience of the soviet faction playing with my mate in 1v1 in 50+ games. This is my personal oppinion and experience of the faction.
there are too many non doctrinal units have than other faction, and every one of them is upgradable. Whis i find this a problem i will tell later, just do some comparison:
HQ: Ingenery, NKVD squad, Upgraded Ingenery (3 units to build)
Barracks: conscripts, stelky, guards (*2= its just 6 units)
Support barracks: Mortar, Tank hunters, snipers, Zis AT gun, Medic truck (*2 = 8+1 unis to build)
Tank Hall: T70, T90, T34, SU85, IS2 (*2 =7 units to build)
Total units: 25 unit plus doctrinals

So 25 unis to build for this faction, and I didn’t count the doctrinal units. My point is:
American have: 5 inf units build plus doctrinal call-ins, 7 vehicles (plus doctrinal support unis)
Total unis: 12 unis plus doctrinals.

I won’t list the other factions units, but it’s waaay too many counters for beating the german army, and it seems like they just dropped in the game and the doctrines don’t have necceserly to choose, becouse with this arsenal, the sovites can beat the crap out from the jerrys. my point that there must be some doctrinal upgrades, like for example the PE can’t have the AP upgrade, just with the Tank hunter doctrine, so it must be some similar method to do either the russian faction. For example it’s not worth building the T-34 tank, just the upgunned SU100, beacouse it’s cheaper. I don’t really got any suggestions yet, but I will look after the warfare the russans had (old newspapers, and books), but it really bothers me, like in the Relic factions I could turn the tide wit US with 3 squads with doctrinal support, when it seems I lost the match, I can’t feel that playing against the soviets. I write this for a positive critic, so no offense or anithing, but I fear when the vCoH balance patch will come out I won’t play with this mod anymore, becouse it cose me frustrations. I know it’s hard to create a faction in coh, but I really like this mod and like to play fun with it. But it’s the teams call, I’m not a developer so, all I can do is make suggestions. Anyone felt the same way?
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on January 31, 2011, 03:08:34 AM
No, I never felt this way, though I play wehr a lot.
Germs can really make a come-back at tier 4 like no other faction can. Their heavy armor is overwhelming (that goes for call-in panthers, worth the army, and they cost only 500 mp per each!).
Purchasable vet really delivers as well (and it's non-doctrinal).
Until just recently, sovs could not recrew, and their basic units are fairly weak, binding you to the necessity of upgrading whichever one you are going to rely on, unlike with any other faction, which has it decent from the start.
Putting it all together, I would say, sovs are, MOSTLY, fine the way they are. Though some nerfs are required, but it really has nothing to do with the variety of their units.

ADD-ON: Besides, your opinion about sov upgrades appears to be somewhat false, since that way you should really view each US basic infantry squad, upgraded with bar or grenades as a different one (unit, it is)  ;)
Same goes for AP AT-gun rounds, 76 shermans, etc. as well.
Title: Re: Eastern Front 1.30 Patch
Post by: TheReaper on January 31, 2011, 06:39:14 AM
Thanks IJoe for the reply. Yes the soviets are quite balanced now, and you can grab the commies ball in the beginning, but my mate is damn good player, BUT I could turn sometimes the battle with relic factions. Maybe I dig up with strategies forum. When I play with the soviets, there are a lots of lots of units, that when I figured out what counter I'd like to use, my mate is already made a choice. And when a PE Panthers come in, or in the last match the King Tiger (at the last time, the HQ was deastroyed), there were 3 SU100 and took down the KT for about 4 seconds. If I recall I did screwed up the build order, but the KT is the best Jerry tank in the game, so I was a bit upset.
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on January 31, 2011, 07:50:40 AM
Thanks IJoe for the reply. Yes the soviets are quite balanced now, and you can grab the commies ball in the beginning, but my mate is damn good player, BUT I could turn sometimes the battle with relic factions. Maybe I dig up with strategies forum. When I play with the soviets, there are a lots of lots of units, that when I figured out what counter I'd like to use, my mate is already made a choice. And when a PE Panthers come in, or in the last match the King Tiger (at the last time, the HQ was deastroyed), there were 3 SU100 and took down the KT for about 4 seconds. If I recall I did screwed up the build order, but the KT is the best Jerry tank in the game, so I was a bit upset.

I totally agree, that flexibility is the highest edge of the sov faction.
However, it isn't new (I mind PE vetting system here), nor is it unbearable to the opponent. Just a unique faction feature, nothing more, IMO.  ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Analpirat on January 31, 2011, 10:43:01 AM
I don't think the Wehr late-game advantage counts as much vs the soviets as it'd do vs the US as the soviet late game is really strong. That is partly compensated by their weak early game though Wehr is weak in the early game too. But so far I haven't had enough games with the soviets in 1vs1 (or even 2vs2) to comment on that. I just think it's hard to proclaim them balanced or imbalanced as long as there isn't a strong playerbase to be able to gather any real evidence.
From the little experience that I've gained it seems to me that the PE is a better fit to fight the soviets than Wehr.
Title: Re: Eastern Front 1.30 Patch
Post by: Zerstörer on January 31, 2011, 11:23:00 AM
I think that TheReaper does have a point with regards to the Soviets having more unit options than WH/PE, although not by much.
Eg. WH has 3 Halftrack variants, 2 puma variants, 1 bike,1 Swimwagon, 2 Stug variants, Pz4/5/6, Ostwind, Geschutzwagon and KT- That's 15 vehicles
Soviets have 12 vehicles atm.

With the Soviets, if you wanted, you could strip down the faction admittedly without too much of a balance impact.

However, there is also the following thing to consider.

A proper EF game should really be between Soviets and Axis. In a 2v2/3v3/4v4, the Axis side has alot of combinations (and will have even more with Ostheer) cause you have 2 factions with doctrines vs 1. By having the amount of units the soviets have, you can somewhat balance that as they have more options than a regular faction.

It is a really interesting point you've raised and I believe it merits more discussion and thought for it.
Title: Re: Eastern Front 1.30 Patch
Post by: Analpirat on January 31, 2011, 11:35:01 AM
Commenting on that I think it isn't really correct to say the soviets can build 6 infantry units in their barracks. First of all, they all fill the same roles, some are just better than others. And the upgrades are just that, upgrades. Upgraded Guards are simply more powerful Guards, it's not like it brings revolutions in their tactical abilities. (Though I will concede that the non-suppressability makes things a little different). Same goes for the tank Hall, it's just an upgraded vehicle. Taking that into account I'd say 25 "units" is way overblown as it suggests a versatility that isn't there in context of different tactical abilities but merely in pricing or cost/power ratio.
Title: Re: Eastern Front 1.30 Patch
Post by: Ressy on February 01, 2011, 02:08:39 AM
17lbers are extremely good against the KT, whether it be the emplacement, fireflies, comets or achilles'. Who knew 2 or 3 dedicated anti-tank platforms would do well against a tank?
LOL just lol yes.
imagine tank destroyers destroying tanks?
It was more that 2 Achilles in hull-down w/ brit over-repair and command tank actually beat a jagdtiger (also a tank destroyer) in a straight up match. Jagdtiger did manage to kill one of them.

Considering the relative resources put into the different sides, and the limit of 1 ever on Jagdtigers, it felt the achilles were a tad much.

I should mention that the main complaint is from my friend, who loves big big tanks, whereas I prefer large groups of weak tanks.
ahh tank destroyers vs each other is a different ball game. i can imagine the difficulties taking on the achilles in hull-down and overreapair, but i wonder what led up to this event. do you have the replay?
could post it if there is a balance problem folks will be able to see.
No replay, it was me and a friend doing unit tests to see how good the new brit stuff was.
Setup was the jagdtiger rolling straight into the M10's, and then them all sitting still and potshotting each other. He did roll the jagd out before it got smashed, after killing one M10, but I could have canceled hull down and chased it fairly easily.
In a mobile battle the M10's may not have the hull down bonuses, but they do have turrets, giving them the advantage over german tank destroyers in a maneuver battle.

Also, firing at the jagd's front armor not one shot ever pinged, without using AP shells ability. If the heaviest germal armor is 100% penetrated already, what's the point of an ability to increase penetration?
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on February 01, 2011, 02:39:10 AM
[...]
No replay, it was me and a friend doing unit tests to see how good the new brit stuff was.
Setup was the jagdtiger rolling straight into the M10's, and then them all sitting still and potshotting each other. He did roll the jagd out before it got smashed, after killing one M10, but I could have canceled hull down and chased it fairly easily.
In a mobile battle the M10's may not have the hull down bonuses, but they do have turrets, giving them the advantage over german tank destroyers in a maneuver battle.

Also, firing at the jagd's front armor not one shot ever pinged, without using AP shells ability. If the heaviest germal armor is 100% penetrated already, what's the point of an ability to increase penetration?
Well, a replay would really help ::)...
Title: Re: Eastern Front 1.30 Patch
Post by: Zerstörer on February 01, 2011, 11:17:24 AM
They carry a 17pdr, like a firefly/17pdr nest....how many times have you seen them bounce off before?

AP rounds don't just grant penetration bonus, they grand damage bonus. At 350 hpts the M10 is destroyed by any heavy tank or TD in 3 shots and fires less frequent than the german tanks, meaning in straight up matchup it gets to fire 2 shots before receiving the 3rd fatal one-So apart from some really bad luck of bad use, it will always die to a german tank
Title: Re: Eastern Front 1.30 Patch
Post by: TheReaper on February 01, 2011, 11:20:43 AM
I made some ideas for the faction and doctrines and want to make suggestion. I haven't much time to work out every aspects, but in the beginning I felt to change for this:

•   T2:
o   Tank Hunter training; with it, Conscripts can now can have 1x PTRD-40 AT Rifle. Can be upgunned with 1 new man with a PTRD-40 AT Rifle.
o   ZiS2 AT Gun (76mm)

•   Tank Hall.
o   Light Tankovy Upgrade:
   T-70 Light Tank (overdrive ability)
   T-90 AA/AI Light Tank
o   Heavy Tankovy Upgrade:
   T-34/76 Medium Tank

Doctrines are, as they are called 'Strategies'.
•   Propaganda Strategy;
o   Left Side; Political Warfare
   Impenetrable Defense; Can now build Maxim MG Dugouts.
   Industrial Might – t34s can now upgraded to 34/85.
   The Red Tide! For a short time all Infantry deaths respawn at HQ.
o   Right side; High command support
   Stalin organ- Now can call in BM-13 Katyusha Rocket Lauchers.
   God Of War - All available artillery pieces are now redirected to your sector. This will allow you unleash hell upon a large area of the map.
   Can call in IS2 Stalin tanks.
•   Urban Combat Strategy
o   Left Side; Street Warfare
   Close Combat - Ingenery can be upgraded with Dual ROKS-3 Flame-throwers.
   Not one step back! Makes all Troops in the sector immobile, but Higher health.
   Steamroller - Call in a KV-2 Heavy Tank.
o   Right Side; Guerilla Warfare
   Partisans - Can now infiltrate a Partisan Troop.
   Sabotage - Partisans can now plant TNT on points.
   Sniper elite training – snipers are now can cloack without cover, Gains Suppress Ability
•   Breakthrough Strategy
o   Left Side; Combined Arms Warfare
   Tank Hunters – Can now call in SU-85 Assault gun, can be upgraded to the SU-100
   Tank Riders; T-34's can now mount Infantry.
   IL-2 Sturmovik - Call in a Squadron of IL-2 Sturmovik Tank Hunters.
•   
o   Right Side; Advanced Tank Warfare
   Mechanics; Can now call in Trained Mechanics
   Lend-Lease; Can now call in a Lend-Lease Sherman 76mm.
   Zverbody; Can now call in a ISU-152 Tank Hunter.



If you upset, that I took out the /87 upgrade and the IS-2s, you must remember, that you can upgrade youre Zis AT gun. I changed the doctrines, and I think they makes sense. It's just suggestions, and I wrote this for discussions. I also thiks, that the commies are quite balanced out.

Post Merge: February 01, 2011, 11:23:45 AM


However, there is also the following thing to consider.

A proper EF game should really be between Soviets and Axis. In a 2v2/3v3/4v4, the Axis side has alot of combinations (and will have even more with Ostheer) cause you have 2 factions with doctrines vs 1. By having the amount of units the soviets have, you can somewhat balance that as they have more options than a regular faction.

It is a really interesting point you've raised and I believe it merits more discussion and thought for it.

I agree with you, but that's the whole point of the doctrines. You can do combined arms wit the Yenkies when you're teammate chooses different doctrines. With commies there is no point choosin different doctrines but urban combat, where you call in the sniper ace, and build SU100-s.
Title: Re: Eastern Front 1.30 Patch
Post by: Analpirat on February 01, 2011, 11:55:33 AM
I think there are some points that merit discussion while I think overall some of the changes are too drastic. For example the removal of the non-doctrinal T34/85 upgrade. Without it,the T34 won't be able to compete with the late game tanks of the other factions. Furthermore Propaganda would then have both the T34/85 and the IS2 and the Kathyushas. However I could imagine a doctinal IS2 call-in as the soviets can do without it if they're left the T34/85 and the Su-100. Perhaps one could have the Guards come as doctrinal call-in elite infantry as well? I also find your idea interesting to remove tank hunters and give the normal infantry the option to upgrade with anti-tank rifles.
Title: Re: Eastern Front 1.30 Patch
Post by: Paciat on February 01, 2011, 07:06:09 PM
firing at the jagd's front armor not one shot ever pinged, without using AP shells ability. If the heaviest germal armor is 100% penetrated already, what's the point of an ability to increase penetration?
British AP shots increases accuracy and dmg as well. M10 gets similar bonuses from vet.
Title: Re: Eastern Front 1.30 Patch
Post by: dbkblk on February 04, 2011, 02:45:06 PM
This is just a post to really thanks you for this mod ! You're making a wonderful mod !
Title: Re: Eastern Front 1.30 Patch
Post by: Skykid93 on February 09, 2011, 03:03:54 PM
Greetings, long time no see :)... I am stunned by the fact that you fixed the recrewing bug, bravo!  ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Rain on February 14, 2011, 11:38:11 AM
I just want to make a sugestion...as you all know in real life the soviet snipers were not only men but women too...can´t you guys insert some girls in the game?? that would be awesome!! and now the only faction that is left behind is the french and the japanese...it would be just great if you guys manage to insert this last 2 factions on the game ;)
Great job with the mod and please don´t stop the magic now :)
Big hugs to all  8)
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on February 14, 2011, 12:30:30 PM
and now the only faction that is left behind is the french and the japanese...it would be just great if you guys manage to insert this last 2 factions on the game ;)

I Think women snipers are already suggested but I don't remember the answer.

French? On the Eastern Front?  :o :-\

Japanese are already created by another Mod Team:

Here: http://www.moddb.com/mods/pacific-thunder (http://www.moddb.com/mods/pacific-thunder)
Title: Re: Eastern Front 1.30 Patch
Post by: Rain on February 14, 2011, 04:13:45 PM
I´m not saying that EF should have the French faction  ;) i´m only saying that the only factions that are not in game right now are the french and the japanese  :) and it was awesome if someone could insert them in game...that way we would have 4 against 4 factions in game ;)
Title: Re: Eastern Front 1.30 Patch
Post by: BurroDiablo on February 14, 2011, 04:27:03 PM
Maybe one day in the very very distant future we could add like a Japanese reward faction for the Wehr or a French faction for the US, or an early war Wehr faction for the Wehr, an Italian faction for the PE. However, by this time the world will have ended.

As for the sniper... it was discussed aaaages ago on by the dev team to make the Ace a female, but then somebody got a little carried away by enemy and the gates and wanted the Ace to be Jude Law instead... he has a girls name I guess.
Title: Re: Eastern Front 1.30 Patch
Post by: Rain on February 14, 2011, 10:32:20 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on February 14, 2011, 10:45:32 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

The colored part bears sarcastic meaning, and not meant to start a flame war.
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on February 14, 2011, 11:39:14 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

Flame war ready to start...

3...

2...

1...

 :P :P

@Rain: for your Russian's suggestion  ;):

 http://easternfront.org/forums/index.php?topic=3161.msg57267#new (http://easternfront.org/forums/index.php?topic=3161.msg57267#new)
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on February 14, 2011, 11:59:13 PM
seriously... that's a fool excuse to "bring" realism. If you want to be taken seriously don't use this kind of arguments to hold your suggestions:

Quote
[...]
because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

In Eastern Front we always think of balance > realism. And "extreme" realism isn't intended for this mod.
Title: Re: Eastern Front 1.30 Patch
Post by: SublimeSnugz on February 15, 2011, 12:19:53 AM
I have to agree with the guy female Soviet snipers would be awesome, but its such a minor detail and i can easy live without it. TBH theres bigger prioritys atm 
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on February 15, 2011, 05:24:30 AM
You could easily make the spotter of the sharpshooter team female. Regardless, this is an incredibly minor detail and effort must be put in elsewhere.
Title: Re: Eastern Front 1.30 Patch
Post by: TheReaper on February 15, 2011, 04:32:16 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

The colored part bears sarcastic meaning, and not meant to start a flame war.

No post-delete? I guessed this forum is one-sided... :(
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on February 15, 2011, 05:35:56 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

The colored part bears sarcastic meaning, and not meant to start a flame war.

No post-delete? I guessed this forum is one-sided... :(
Why should be deleted ???... I think is a bit rude, but imo not enough to be deleted, it even wasn't reported!(the offended user also can request it's deletion if he has good arguments)

@Rain, @Snug, @GodlikeDennis
Perhaps Tiger205 could lend us his female model...

In either case in the future, if you want to discuss the inclusion of a soviet unit... please use this topic(Moonwalker's link).

Red Army Suggestions > Unit - Reward suggestions thread (http://easternfront.org/forums/index.php?topic=3161.msg57267#new)
Title: Re: Eastern Front 1.30 Patch
Post by: Zerstörer on February 15, 2011, 05:47:00 PM
The female model is haldf the issue...and its not like you'd be able to tell in a regular game as they wore the same baggy camo.
What would you do about the voice? The sniper's lines?
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on February 15, 2011, 06:02:43 PM
The female model is haldf the issue...and its not like you'd be able to tell in a regular game as they wore the same baggy camo.
What would you do about the voice? The sniper's lines?
Touché :-X.
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on February 15, 2011, 08:54:33 PM
Use Voices from Close Combat, Russian front. Over 1,000 lines from Retreating, moving and firing! Both English and Russian translated!


Most useless post ever posted......
Title: Re: Eastern Front 1.30 Patch
Post by: Rain on February 15, 2011, 10:02:29 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

The colored part bears sarcastic meaning, and not meant to start a flame war.

Ohh you didn´t meant to start a flame war...ok...lets see...in response to your great post...maybe because without "reality" the game wouldn´t be made?? but i see that you´re a retard...but no no offense please...world war 2 was just a piece of someone imagination and not real...
Take care...
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on February 15, 2011, 10:19:02 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

The colored part bears sarcastic meaning, and not meant to start a flame war.

Ohh you didn´t meant to start a flame war...ok...lets see...in response to your great post...maybe because without "reality" the game wouldn´t be made?? but i see that you´re a retard...but no no offense please...world war 2 was just a piece of someone imagination and not real...
Take care...

LoL...no offense but if you think in this way...you didn't understand nothing of CoH.

Peace&Love  ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Vrachov on February 15, 2011, 11:13:54 PM
Who should i thank for tank skins ? Those are the best i seen in a long time.
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on February 15, 2011, 11:27:04 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

The colored part bears sarcastic meaning, and not meant to start a flame war.

Ohh you didn´t meant to start a flame war...ok...lets see...in response to your great post...maybe because without "reality" the game wouldn´t be made?? but i see that you´re a retard...but no no offense please...world war 2 was just a piece of someone imagination and not real...
Take care...

LoL...no offense but if you think in this way...you didn't understand nothing of CoH.

Peace&Love  ;D
+1
CoH is not a game that you would classify as "Realistic", it's just Relic's representation of WW2, nothing more nothing less. You can see units that certainly doesn't belong to the timeline that tries to settle in or units that just weren't produced at all. The damage is unreal, the line of sight & range of the units too... If you look for that kind of realism MoW is the way to go. But it's what made funny the game :).

Who should i thank for tank skins ? Those are the best i seen in a long time.
Soviets tanks & RMCs skins were made by Zerstörer ;D(iirc... :-\)!!
Title: Re: Eastern Front 1.30 Patch
Post by: Vrachov on February 15, 2011, 11:37:06 PM
Zerstörer is my new hero :P I love EF tiger model.Maybe this already was adressed but Achilles and tiger dont have shooting sound.I hope that will be fixed i next patch 1.31. And once again thank you guys for your hard work.
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on February 15, 2011, 11:49:04 PM
Zerstörer is my new hero :P I love EF tiger model.Maybe this already was adressed but Achilles and tiger dont have shooting sound.I hope that will be fixed i next patch 1.31. And once again thank you guys for your hard work.
Indeed... for both things :P.
Title: Re: Eastern Front 1.30 Patch
Post by: IJoe on February 15, 2011, 11:50:31 PM
Wow i totally forgot the Italian faction...

About the sniper women i was talking about the regular snipers not the Ace...you guys could add the option to build women or men snipers what do you think of that...? because in real life that was the real deal men women and some kids made the soviet forces against the german invasion...

Yeah! Yeah! Yeah!
And let's make, like, volksgren squads, consisting out of "the old, the weak, the young", as it is the real deal - let them make a stand for the reich, and most certainly die for it!
Now, seriously, why do we have to bring this "reality" shit into A GAME?

The colored part bears sarcastic meaning, and not meant to start a flame war.

Ohh you didn´t meant to start a flame war...ok...lets see...in response to your great post...maybe because without "reality" the game wouldn´t be made?? but i see that you´re a retard...but no no offense please...world war 2 was just a piece of someone imagination and not real...
Take care...

 ::) ::) ::)
So true...
Title: Re: Eastern Front 1.30 Patch
Post by: Nils18 on March 01, 2011, 10:17:02 AM
Guys I found out yesterday that I cannot choose the Sherman Firefly anymore (when playing with the new Brits). It does not matter whether I "green" the Comet or not, I still get the Comet. Did you do that on purpose?
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on March 01, 2011, 10:40:06 AM
Yes, it's like that on purpose. You can't get roos either.

I'm not sure if it's actually possible to get the reward units to work since it's a whole reward faction and only 1 reward unit can work per unit normally.
Title: Re: Eastern Front 1.30 Patch
Post by: Blackbishop on March 01, 2011, 05:53:34 PM
Reward brits don't use other reward units and also don't use sherman fireflies ;).
Title: Re: Eastern Front 1.30 Patch
Post by: cephalos on March 01, 2011, 07:23:40 PM
(whispering from german side)" thank god"  ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Seeme on March 01, 2011, 08:49:10 PM
"We can stop hiding our tanks now"
Title: Re: Eastern Front 1.30 Patch
Post by: legi0nare on March 03, 2011, 10:26:04 AM
I am not able to see the new team in the Update 1.30, Can someone tell me where am i going wrong ?
Title: Re: Eastern Front 1.30 Patch
Post by: SublimeSnugz on March 03, 2011, 10:37:48 AM
I am not able to see the new team in the Update 1.30, Can someone tell me where am i going wrong ?

The RMC is located under reward units tab.
Title: Re: Eastern Front 1.30 Patch
Post by: alga59 on March 03, 2011, 11:16:37 PM
but when new news for the ostheer?
Title: Re: Eastern Front 1.30 Patch
Post by: Killar on March 03, 2011, 11:26:22 PM
ca. 15. March
Title: Re: Eastern Front 1.30 Patch
Post by: MatzeHTC on March 04, 2011, 05:51:52 PM
Next update, please.  ;D
Title: Re: Eastern Front 1.30 Patch
Post by: Raider217 on March 04, 2011, 06:26:33 PM
Next update, please.  ;D

March 15th, not March 4/5 (depending on where you live).

P.S. Patience is a virtue
Title: Re: Eastern Front 1.30 Patch
Post by: firefox126 on March 04, 2011, 09:19:44 PM
I made some ideas for the faction and doctrines and want to make suggestion. I haven't much time to work out every aspects, but in the beginning I felt to change for this:

•   T2:
o   Tank Hunter training; with it, Conscripts can now can have 1x PTRD-40 AT Rifle. Can be upgunned with 1 new man with a PTRD-40 AT Rifle.
o   ZiS2 AT Gun (76mm)

•   Tank Hall.
o   Light Tankovy Upgrade:
   T-70 Light Tank (overdrive ability)
   T-90 AA/AI Light Tank
o   Heavy Tankovy Upgrade:
   T-34/76 Medium Tank

Doctrines are, as they are called 'Strategies'.
•   Propaganda Strategy;
o   Left Side; Political Warfare
   Impenetrable Defense; Can now build Maxim MG Dugouts.
   Industrial Might – t34s can now upgraded to 34/85.
   The Red Tide! For a short time all Infantry deaths respawn at HQ.
o   Right side; High command support
   Stalin organ- Now can call in BM-13 Katyusha Rocket Lauchers.
   God Of War - All available artillery pieces are now redirected to your sector. This will allow you unleash hell upon a large area of the map.
   Can call in IS2 Stalin tanks.
•   Urban Combat Strategy
o   Left Side; Street Warfare
   Close Combat - Ingenery can be upgraded with Dual ROKS-3 Flame-throwers.
   Not one step back! Makes all Troops in the sector immobile, but Higher health.
   Steamroller - Call in a KV-2 Heavy Tank.
o   Right Side; Guerilla Warfare
   Partisans - Can now infiltrate a Partisan Troop.
   Sabotage - Partisans can now plant TNT on points.
   Sniper elite training – snipers are now can cloack without cover, Gains Suppress Ability
•   Breakthrough Strategy
o   Left Side; Combined Arms Warfare
   Tank Hunters – Can now call in SU-85 Assault gun, can be upgraded to the SU-100
   Tank Riders; T-34's can now mount Infantry.
   IL-2 Sturmovik - Call in a Squadron of IL-2 Sturmovik Tank Hunters.
•   
o   Right Side; Advanced Tank Warfare
   Mechanics; Can now call in Trained Mechanics
   Lend-Lease; Can now call in a Lend-Lease Sherman 76mm.
   Zverbody; Can now call in a ISU-152 Tank Hunter.



If you upset, that I took out the /87 upgrade and the IS-2s, you must remember, that you can upgrade youre Zis AT gun. I changed the doctrines, and I think they makes sense. It's just suggestions, and I wrote this for discussions. I also thiks, that the commies are quite balanced out.

Post Merge: February 01, 2011, 11:23:45 AM


However, there is also the following thing to consider.

A proper EF game should really be between Soviets and Axis. In a 2v2/3v3/4v4, the Axis side has alot of combinations (and will have even more with Ostheer) cause you have 2 factions with doctrines vs 1. By having the amount of units the soviets have, you can somewhat balance that as they have more options than a regular faction.

It is a really interesting point you've raised and I believe it merits more discussion and thought for it.

I agree with you, but that's the whole point of the doctrines. You can do combined arms wit the Yenkies when you're teammate chooses different doctrines. With commies there is no point choosin different doctrines but urban combat, where you call in the sniper ace, and build SU100-s.


omg if thye do change the is2 and the su100 as a call in tank ill stop playing cuase the russian suck then.... what tank they have to breach tank traps ?
and with what tank we russia can hold german tigers ? and even think about king tigers.....
the su100 and the IS2 need to be normal units....

well u think u never played as russia mate....
i try to kill at king tiger with t34/85 u never kill it with 6 t34/85.
and even think about the su100 tank destoyer...
if we dont have them what destoyer the russia then have agianst other destoyers...

the russia are good now as it is now.
dont change the russia dont make russia tanks call in thad realy sucks thad wil also decrease the power of the russian then the russian will lose every fight
and dont tell thad the russia tanks are faster then other tanks.
thad is not right they are even slower as an panther ...
so u have some bad thoughts about the game...


greetings firefox126
Title: next eastern front patch
Post by: redbaron on March 06, 2011, 07:36:24 AM
will u guy add the kv-85 in a up coming patch
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on March 06, 2011, 12:00:47 PM
Perhaps...perhaps not... wait and see :P
Title: Re: next eastern front patch
Post by: Paciat on March 06, 2011, 06:25:31 PM
will u guy add the kv-85 in a up coming patch
I hope that IS-2 will be an upgrade for the KV-85.
I would really like to see a tank with Churchills armor and T-34/85 gun (with acc and AoE nerfs). IS-2 should be a very, very, very late game tank that balances veted Panthers. Right now it sucks that you need ammo for T-34/85 but dont need any for IS-2.

Or maybe a reward unit for LL Sherman.
Title: Re: Eastern Front 1.30 Patch
Post by: Max 'DonXavi' von B. on March 06, 2011, 07:05:48 PM
will u guy add the kv-85 in a up coming patch
I hope that IS-2 will be an upgrade for the KV-85.
I would really like to see a tank with Churchills armor and T-34/85 gun (with acc and AoE nerfs). IS-2 should be a very, very, very late game tank that balances veted Panthers. Right now it sucks that you need ammo for T-34/85 but dont need any for IS-2.

Or maybe a reward unit for LL Sherman.

Absolutely right, Paciat.
Title: Re: Eastern Front 1.30 Patch
Post by: Walentin 'Walki' L. on March 08, 2011, 10:18:16 AM
Quote
will u guy add the kv-85 in a up coming patch

I hope that IS-2 will be an upgrade for the KV-85.
I would really like to see a tank with Churchills armor and T-34/85 gun (with acc and AoE nerfs). IS-2 should be a very, very, very late game tank that balances veted Panthers. Right now it sucks that you need ammo for T-34/85 but dont need any for IS-2.

Or maybe a reward unit for LL Sherman.

1+
Title: Re: Eastern Front 1.30 Patch
Post by: Desert_Fox on March 08, 2011, 11:37:45 AM
will u guy add the kv-85 in a up coming patch
I hope that IS-2 will be an upgrade for the KV-85.
I would really like to see a tank with Churchills armor and T-34/85 gun (with acc and AoE nerfs). IS-2 should be a very, very, very late game tank that balances veted Panthers. Right now it sucks that you need ammo for T-34/85 but dont need any for IS-2.

Or maybe a reward unit for LL Sherman.

Absolutely right, Paciat.

Yeah!  ;)
Title: Re: Eastern Front 1.30 Patch
Post by: Killar on March 11, 2011, 12:07:26 AM
Only 4 days it feals like christmas  :D
Title: Re: Eastern Front 1.30 Patch
Post by: TheReaper on March 13, 2011, 04:16:33 PM
omg if thye do change the is2 and the su100 as a call in tank ill stop playing cuase the russian suck then.... what tank they have to breach tank traps ?
and with what tank we russia can hold german tigers ? and even think about king tigers.....
the su100 and the IS2 need to be normal units....

well u think u never played as russia mate....
i try to kill at king tiger with t34/85 u never kill it with 6 t34/85.
and even think about the su100 tank destoyer...
if we dont have them what destoyer the russia then have agianst other destoyers...

greetings firefox126

Did you ever kite the King Tiger and shoot it from the rear? 2 T-34/85 hardly enugh for them. I play with my friend EF mod and that was just a quick tought of the mod. This EF mod is just smells like SupaRussia-Faction, imagine the Wehr can build Tiger without doctrines, and PE can call in/or build medium tanks. You don't have to think, do tactic or micro you're army just blob the counter units and that's all. Similar to the US faction. I'd love to see anyway more response who played against humans or not have Russophilia.

Cheers
Title: Re: Eastern Front 1.30 Patch
Post by: BurroDiablo on March 13, 2011, 10:21:55 PM
Did you ever kite the King Tiger and shoot it from the rear? 2 T-34/85 hardly enugh for them. I play with my friend EF mod and that was just a quick tought of the mod. This EF mod is just smells like SupaRussia-Faction, imagine the Wehr can build Tiger without doctrines, and PE can call in/or build medium tanks. You don't have to think, do tactic or micro you're army just blob the counter units and that's all. Similar to the US faction. I'd love to see anyway more response who played against humans or not have Russophilia.

Cheers

Cool story bro, but maybe you should address your own bias before you go about accusing people of 'Russophilia'. People like you won't be happy until the Soviet army consists of nothing but a child armed with a stick.
Title: Re: Eastern Front 1.30 Patch
Post by: GodlikeDennis on March 14, 2011, 05:01:50 AM
I can say that I enjoy crushing Russian noobs who simply swarm you with everything they have. It makes it so much easier to dominate them all at once and then cap the map out.

Seriously, a good Russian player will play in a very similar style to US. That is, usually flanking and being mobile but blobbing up when the time comes to make a massive overrun.
Title: Re: Eastern Front 1.30 Patch
Post by: Zerstörer on March 14, 2011, 09:32:18 AM
The most common complaints in any mod comes from Axis fanboys to be fair, accompanied by the usual ''historical accuracy complaints'' because their Tiger can't take on 5 Shermans/T34s and win.

But, that's not to say Soviet balance is at the level it should be yet and we're constantly working on it.