We all know what a Conscript is good for, right? ;D
Conscript: Inf1, 8M sqd 4R, low morale, deployment cost 224 mp
1.Ostheer concept: neutral units1, This is a unit that is deployed from a Tx building, T12 in this case the conscript's role is Inf1 Infantry. the subscript 1 is important because it indicates how many upgrades are required before a unit may be deployed. Any unit with a subscript value <=1 is a neutral unit it may be deploy from its base building with no additional cost. The next vanilla unit
Tactical Considerations
Abilities: capping, subversive2. (read as hidden abilities)
Upgrades: Inf2, 0 pop,(IJoe informs me there is a 5 unit pop cap; which means 5 bonus conscript units can be added to your OB a 1120mp bonus, an example of conscript ability: subversive. -thanks IJoe.
role:Inf1, blocker
costs:1st cost: 324mp; deployment: 224mp , reinforce: 16mp
Deployment: T1 default neutral unit1
Combat effectiveness: Tactical: low;
(R<P<S<R): Conscript< All complex counter
1.Combat Effectiveness: low 4R 8M sqd: considered as a 4R sqd its CE/R increases as unit takes losses! IE a low CE 2HP 4R sqd.
2.Deploy as csInf at M/L range with CS ability: remove suppression units
Strategic Considerations (EF1.3.02)
1. Unique to Soviet Faction: Strategic Reserve (5 lo grade 2HP 4R inf squads) Given infinite MP, the T1 can continuously produce L1 thru L3 Inf from the time it is completed until the facility is destroyed; ignoring the population cap. Only the Soviet Faction can do this. Hidden conscript ability!. Given the low combat effectiveness of the Conscript you could call this the Zombie Army Tactic.
2. How can we use the Zombie Army to enhance our Strategic planning and implementation? Query:can conscripts still be recruited after penal troop upgrade is complete?
3.The Soviet Static bunker unit/outpost (garrison cap=1 pop cap-10,ability: reinforce) and the conscript compliment other each
as forlorn hope tactic with excellent flexibility in easy implementation. In rock< paper<scissors we usually think in one-on-one or small group actions. In this case we have the rare example of a complex counter. Just like a small child who always throws out rock, we won't win too many rounds but every round we win generates a bonus in the Capping and Resource Acquisition Duel. (zero sum) I think we have just discovered the Conscript's hidden counter.
wave attack< conscript, Army advance<conscript
4.You may not agree with a lot of this. I don't. I usually only deploy 2-3 Conscripts to Garrison strategic outposts in quiet sectors. Doesn't matter. I do know the answer to my own dumb question.
A Conscript is good for inspiring Strategic Thought. NUFF SAID.
footnotes
1. The use of the term neutral to describe the first vanilla unit (L1) to come from a production building in the unit development series. A Strelky is an L2Inf, a Guard, L3Inf. The Inf label describes not only the role of the unit but implies the deployment source as well. IE Inf comes from the T1=InfHQ. My first reaction was to use the term default for this type of unit and apply a subscript0 to designation. To my mind this is clearer to the average gamer. CoH is at heart a rock, paper, scissors game neutral and 0 imply a zero sum game.
2. Other Sov units with ability:subversive: Outpost, Zis ambulance,
Sun Tzu writes a lot about hidden and secret things in The Art of War. Its worth a read.
Enigma
think how many time have your men been attacked while capping and do not finish
think how many time u simply de-cap and move
all the time my ingenery have finished cap of many point
1. I think in terms of
Battle Groups, not individual squads. When one of my squads is capping, and is attacked; the other squads stop, what they are doing: (recce, capping, building sometimes even when attacking); and
"march to the sound of the guns"; ie move to
support the squad which is attacked. -this is the
"French Way". There are three situations where I don't march to the guns: if I am close, (in time), to capping or decapping a point I will finish. Also if i am building an outpost I will finish it.
When you hear the cannon roar, march to the sound of the guns...Napoleon
2. My cappers are interdicted while capping all the time. So often in fact that I've adopted the use of delaying tactics. (that's why I finish Outposts), to
delay the enemy advance. I also frequently
de-cap enemy points and move on. The combination of these two
tactics becomes the
strategy known as
Scorched Earth. Correct me if I'm wrong but isn't the also the
"Russian Way" ;)
Sun Tzu says: much about the ways of war in the Classic
The Art =Tao =way
Of War. It was written @ 500 BCE. It is still required reading for students at West Point, the USA military Academy.
I still am not sure of the role of conscripts in EF. But the good news is (I think) when EF_Ostheer comes out 2 free conscript squads will be available at HQT0 at the start of the game. At 224mp/Conscript I still think conscripts are too expensive. The prospect of two battle_groups (2-Ingenery, 1-Conscript), early in the game presents interesting possibilities.
battle group(En) = Kampf Gruppe(Ger)
Tovarich: Tell me what you think about Penal Squads.