Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: Max 'DonXavi' von B. on July 15, 2011, 07:56:40 PM

Title: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on July 15, 2011, 07:56:40 PM
Hey folks,
I'm a huge fan of the Forgotten Hope series, a WW2 modification for Battlefield 1942 and Battlefield 2. Today, the 2.4 update will be released (ETA 5mins) and I'd like to know if there are more FH/FH2 players out here.
The website is !currently struggeling to handle the massive numbes of visitors, so the normal website isn't visible. You can take a look at in in a few days I think.
Here's a link:
http://www.fhmod.org/ (http://www.fhmod.org/)
Feel free to discuss here! :D
Title: Re: Forgotten Hope 2
Post by: cephalos on July 15, 2011, 07:59:12 PM
hell yeah, downloadnig right now!
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on July 15, 2011, 08:01:02 PM
Password is:
Code: [Select]
Forgotten_Password_2.4_07.2011
2.4 brings the Battle of the Bulge.. :D
Title: Re: Forgotten Hope 2
Post by: cephalos on July 15, 2011, 08:20:12 PM
what is this password used for?
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on July 15, 2011, 08:25:04 PM
To extract the RAR-archives that you download(ed).
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on July 15, 2011, 08:33:39 PM
Only if I still had BF2. Think I played it so much back in the day I broke the disk :-X

I'd be temped to buy BF2 from steam if FH2 is compatible with it...?

Quote
Please note! When launching 2.4 for the first time, you will need to "retrieve account" or, if you wish, create a new one. This is due to changes we've made to ensure less problems with shaders and make Forgotten Hope 2 compatible with Steam.

I guess it is then ;D
Title: Re: Forgotten Hope 2
Post by: cephalos on July 15, 2011, 08:45:22 PM
... I'm confused. What should I do then  :-[
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on July 15, 2011, 09:18:13 PM
Install Forgotten Hope 2 ;)
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on July 15, 2011, 09:39:31 PM
Well, I got BF2, but it's going to take a few hours to torrent FH since my ISP caps the internet at 250kb/s when I download too much in a day >:(
Title: Re: Forgotten Hope 2
Post by: Tankbuster on July 16, 2011, 06:43:05 AM
FH 2.4 releases today. Must take deep breath.....must calm down...... . Downloading now.
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on July 16, 2011, 08:09:56 AM
Got it, played it, loved it.

The battles are tight and intense on 64+ servers, there's artillery landing absolutely everywhere on the front line. I've turned my volume very high to get the full force of the sounds... I swear I was almost deafened when somebody started firing an MG42 behind me.

Anyway, I'll definitely be playing more later today. :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 04, 2011, 11:01:39 PM
As you might know, Fh2 is also working on the eastern theatre of war:

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/110904/ussr_weapons.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/110830/zis3.png)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/110807/studebaker.jpg)
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on September 04, 2011, 11:09:57 PM
Wow, that's a bunch of awesomeness! I really eager to see how FH2 developes on the Eastern Front. Didn't see the PPSH-43 until now, looks sweet! Great work as usual.  :)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 05, 2011, 12:40:36 AM
Since you guys know alot about FH2 can someone help me install it. I have BF2 and tried to get FH2 but it didn't work :-\. I rread their instructions but I got confused ???. Which patch(es) do I download and why is there a password. I dont get it ???
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 05, 2011, 12:57:14 AM
First of all you need an unpirated copy of BF2. Install it and patch it to version 1.5. The next step is downloading Forgotten Hope 2.4 from here:

http://forgottenhope.warumdarum.de/fh2_downloads.php (http://forgottenhope.warumdarum.de/fh2_downloads.php)

Take the Full Download. You have to download 3 parts helpfully labeled Part1-3. Install them in order. If BF2 is installed properly, you can just click next through all of it.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 08, 2011, 02:28:58 AM
Thx for helping em Ts4EVER. But I have a few questions.

1: Why aren't there medics or snipers?

2: Where are the weapons usually hidden. I only found out there were hidden weapons when I spawned in a bell tower and saw a sniper tucked in the corner :P

3: Whats the point of a minesweeper if you can see the mine?

4: What are some small maps b/c I don't want to have to keep running for like 2 min just to get shot and wait 20 sec :(

5: Where is the crosshair on the screen? Also where is the icon the shows you where the flag is? I got lost for a while :P

6: In order to shoot a target far away to you have to put you ironsights in front of the target and elevate it or do you just put it directly on the target. Some games implement this and some don't.
Title: Re: Forgotten Hope 2
Post by: cephalos on September 08, 2011, 12:04:16 PM
1. Sniper is very dangerous and powerful, so it's fairly limited. Medic are limited, but nobody uses them :P

2. In main base/deployment area. In towers often you'll find sniper rifles, and other weapons are mostly hidden in buildings.

3. I have no idea xD

4. Small maps are those 16x16 players, but nobody plays it. If you want to spawn closer, change spawning point [enter, select other dot, enter] or join squad. Then you'll be able to spawn of Squad Leader's position, if he's alive.

5. There's no crosshair. Realism FTW. And use 'm' key to open map. You'll find yourself there, and after few games you'll just know where to go :)

6. Depends on the weapon you shoot and the distance. For instance with sniper rifle you must aim like 4-7 milimeters over the target when he's at long distance. With other weapons, like Kar98 or Enfiled, try to aim precisely at enemy, but when he's far away, elevate a bit. Those rifles have deadly accuracy. With SMG and assault rifles there's no point in shooting at the distance at all.

Also shooting with MG and tank MG or cannon requires elevating it. They are not lasers, so they don't shoot straight. Also bazookas, Panershrecks and panzerfausts work in similiar way. Panzerfaust has very short range, so use it from behind of the tank and ONLY whn you are sure of 100% chances of hit.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 09, 2011, 12:14:27 AM
Thx cephalos.  ;D. Can't wait to try and find all the weps  :P. Like easter eggs :D
Title: Re: Forgotten Hope 2
Post by: Tankbuster on September 10, 2011, 08:22:55 AM
Man, The panzerfaust rocks
Title: Re: Forgotten Hope 2
Post by: cephalos on September 10, 2011, 09:26:41 AM
Man, The panzerfaust rocks

yeah it's very effective, but only has 1 shot... I hate waiting patiently for tanks to shoot.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 10, 2011, 12:25:05 PM
Thx cephalos.  ;D. Can't wait to try and find all the weps  :P. Like easter eggs :D

Extra Points for the MG26(t), the portable Lewis and the scoped FG42 ;)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 10, 2011, 11:45:14 PM
Where are those weps :D?

Anyways does anyone else find the tanks to be annoying? Im walking and suddenly I get killed by a Panzer II machine gun. It takes just 1-2 hits to kill you :(

 I thought the logical solution would to be get an AT rifle but I hit the tank like 5 times and it didn't die >:(. IDK if it was b/c I missed ???

Then I got into a tank and was blown up by another Panzer :'(. Then a bunch of them were camping by our spawn points >:(.

Also how do the Bofors work? I was trying to shoot down a plane but none of the shots hit it ???. It then bombed me :'(. What do you recommend you do or at least where should you put your crosshairs when shooting?
Title: Re: Forgotten Hope 2
Post by: cephalos on September 11, 2011, 12:12:47 PM
Where are those weps :D?

MG26(t) you will find on Lebisey map, it's basic support MG. Portable Lewis happens mostly on desert maps, often in main base. FG42(ZF) is quite fun, map Breakthrough in St.Lo, it's in the Windmill on the east side of map (where point is).


Anyways does anyone else find the tanks to be annoying? Im walking and suddenly I get killed by a Panzer II machine gun. It takes just 1-2 hits to kill you :(


All weapons are insanely deadly. don't walk in open, unless you know you're safe ( like walking behind ABC line).


 I thought the logical solution would to be get an AT rifle but I hit the tank like 5 times and it didn't die >:(. IDK if it was b/c I missed ???


AT rifle is effective when shooting at side or back of enemy tank. Also try to get as close as possible, because it has very wide dispersion.


Then I got into a tank and was blown up by another Panzer :'(. Then a bunch of them were camping by our spawn points >:(.


You mean tank, not panzer ( panzers are german, you should be brit then) :P Tanks are also deadly as hell, one shot from pzIII kills Crusader. Not to mention about late war tanks. I never ride a tank, I'm crappy driver  :-X so I focus only on infantry warfare.


Also how do the Bofors work? I was trying to shoot down a plane but none of the shots hit it ???. It then bombed me :'(. What do you recommend you do or at least where should you put your crosshairs when shooting?

Depends on how is the plane flying. If it's flying somewhere, not straight at you, shoot in front of it. Shells will take time to reach target, and he will fly away.

If plane attacks you, shoot at it directly. At least if it's straifing.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 11, 2011, 12:56:21 PM
TY cephalos :D. BTW I was in a Matilda and a Panzer IV blew me up :'(. Must try FG42 scoped ;D
Title: Re: Forgotten Hope 2
Post by: cephalos on September 11, 2011, 02:27:10 PM
TY cephalos :D. BTW I was in a Matilda and a Panzer IV blew me up :'(. Must try FG42 scoped ;D

I guess PzIV used HEAT shell. Those are very effective, but frankly they suck when shooting on long distances.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 11, 2011, 10:57:43 PM
Hello and welcome back to another update of Forgotten Hope 2. Along with several announcements, this week's update will feature a render of a brand new German support weapon. Enjoy!

Our first and only render for today is of the largest weapon ever to be classified as an infantry gun. It is the 15cm schweres Infanterie Gesch?tz 33 (sIG 33)!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/110911/sig33.jpg)

The sIG 33 was essentially a 150mm artillery gun, which was designed to provide close-range, supporting fire to infantry units. The gun itself was of conventional design, with large wooden, and then later, steel wheels. It also features included solid rubber tires, an air brake, and could fire a host of ammunition including HE, smoke, hollow-charge rounds. The most interesting however, was the Stielgranate 42 round, which consisted of a finned projectile still attached to the driving rod. Its primary use was not as an anti-tank round, but as a demo charge for clearing various strongholds. From 1936, all the way through to the end of war 1945, approximately 4,600 sIG 33s were produced. The 15cm schweres Infanterie Gesch?tz 33 was made by Kraetzer.

Yesterday, on Saturday the 10th, our awards and stats system began tracking our 10,000th player! This is quite and accomplishment for us on the development team, and we'd like to thank all of our fans for their support!

We would also like to let everyone know that the next FH Game Night is coming up later this month, and will take place on the 24th of September. While this is still a few weeks off, you can vote for which maps you'd like to play here, and be sure to check our forums for more information.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 11, 2011, 11:02:17 PM
Can this be in Ostheer ^^?
Title: Re: Forgotten Hope 2
Post by: Blackbishop on September 11, 2011, 11:52:52 PM
:o!

Where did you get this announcement? I don't see it on ModDB ^^.

I need to buy BF2 ASAP ;D.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 12, 2011, 12:29:58 AM
Don't use mod db for fh2, it is updated very irregularly. Use the official website:

http://forgottenhope.warumdarum.de/ (http://forgottenhope.warumdarum.de/)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 12, 2011, 01:04:39 AM
Hey since u guys (maybe not all, I can see bb doesn't have it ;D) are familiar with FH2 can someone explain how the medic works ???

I finally found a medic kit (after searching for ages) but all I could do is despense med packs. I had no idea who was injured and they were just rolling on the floor since I gave it to the wrong people.

AND when they were shot and on the floor I couldn't revive them or help at all. I guess the other team noticed I was a medic and tore me to pieces using a Lewis :'(. I stopped trying to use medic after that.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 12, 2011, 01:24:51 AM
You can only dispense medipacks. The medis kit is really useless, I wouldn't use it.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 12, 2011, 01:36:45 AM
Do you even get points for it?
Title: Re: Forgotten Hope 2
Post by: cephalos on September 12, 2011, 02:26:03 AM
Do you even get points for it?

I guess so... medic is most useless and underpowered kit ever. You don't get any advantage, and team with 1 medic is a team without 1 rifle. So far medic proved to be total failure. Even Squad Leader has 2 medpacks. I think there's already discussion about it on forgotternhope offical forum. Shame, because I used to play medic A LOT in vBF2. I just like saving people's asses  :P and that's why I'm carring machine gun  ;D

Don't use medic kit. Take tripod MG, sniper rilfe, anything is better than medic kit.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 12, 2011, 02:31:58 AM
I like being a medic too :D. I get to keep the offensive going and the team alive while getting points for it in BF2.

Which is why this really upsets me that FH2 has practically forsaken the medic, rendering it near useless and the only thing its good for is the enemy since they can aim for the big red plus >:(.

Also why do you have no health bar? I cant tell if I should use a medpack or not until my screen goes red. :(
Title: Re: Forgotten Hope 2
Post by: cephalos on September 12, 2011, 10:39:33 AM
No health bar because it's not needed. Either you live, or get wounded. When Screen goes red, use medpack.
Title: Re: Forgotten Hope 2
Post by: Tankbuster on September 12, 2011, 07:34:57 PM
Hey guys I have a bug on Fh2. My flak 88 doesn't turn. It just points straight ahead.
Title: Re: Forgotten Hope 2
Post by: cephalos on September 12, 2011, 08:26:14 PM
try to use key arrows
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 12, 2011, 11:42:06 PM
Why is it when I try to repair the 88 gun and the pak 40 gun it doesn't work ???. But when I tried to repair a Bofor it worked >:(
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 13, 2011, 10:57:14 PM
It works, it might just take longer and you get no progress bar.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 13, 2011, 11:00:17 PM
There are so many things differnt :-\ ???. Ty anywho Ts4EVER
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 13, 2011, 11:58:18 PM
Well if oyu are gonna make a mod you might as well amke it different formt he main game ;)
Title: Re: Forgotten Hope 2
Post by: cephalos on September 14, 2011, 08:53:56 AM
Well if oyu are gonna make a mod you might as well amke it different formt he main game ;)

yeah, FH2 is different from BF2 and I like it. It makes me feel I have 2 games to play, not just 1  :P
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on September 14, 2011, 05:09:29 PM
Well if oyu are gonna make a mod you might as well amke it different formt he main game ;)

yeah, FH2 is different from BF2 and I like it. It makes me feel I have 2 games to play, not just 1  :P
+1

It's great at times. I love the changes that came with 1.4, those new graphic effects and field of view changes make FH even more attractive. I also like the fact that the crosshairs were removed, makes gameplay a lot more realistic and that's what I like when it comes to FPS games.
Title: Re: Forgotten Hope 2
Post by: cephalos on September 14, 2011, 05:24:53 PM
I think we need to know our nicknames ingame.

I'm very easy to find - Cephalos is my name!
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 14, 2011, 10:30:14 PM
Guess who I am ^^

In game name Fishhunterx. But Im a noob so don't expect too much.

I finally found a G43 and Springfield scoped. Now to find an MG42 tripod :P

Can you guys help me :P? Everytime I try to join a game it says Server communication failure. At first it was only some maps. Now its all of them :(. Also how strong ar panzerfaust? I hit a halftrack with one and it didn't die. I also hit a StuG with one, still didn't die  >:(
Title: Re: Forgotten Hope 2
Post by: cephalos on September 14, 2011, 11:54:03 PM
Haha I saw you today :D

http://fhpubforum.warumdarum.de/index.php?topic=21.0 (http://fhpubforum.warumdarum.de/index.php?topic=21.0)

check this, and if it won't help, I'll ask my friend. He had similiar problem and he found solution.

about panzerfaust... where did you hit them?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 15, 2011, 02:15:38 AM
The armor plates on the side of StuGs and other tanks block HEAT.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 15, 2011, 07:24:41 AM
I hit the halftrack in the front. The StuG I hit on the side but I saw no armor skirts :-\. IDK maybe I missed :P
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 17, 2011, 10:32:17 PM
Hey guys how do you use artillery? I tried using a German mortar but couldn't target anything. I tried a 105 Howitzer but still couldn't do anything :'(
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on September 18, 2011, 12:03:43 AM
You need a target marked by another player. You can also do it yourself, use the binoculars and mark a target. Then, the mortar/artillery gun receives the coordinates and you have to adjust the elevation and rotation to 0/0 values, then shoot in order to eliminate that target :)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 18, 2011, 12:11:21 AM
Where do you see the coordinates?
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on September 18, 2011, 12:24:13 AM
When you mount the weapon(s), you see two discs, displaying numbers in degrees. Move your mouse so that both discs display 0.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 18, 2011, 12:30:36 AM
So when you recieve coordinates, you move both turn dials to 0? Or you trun it to whatever numbers you get ??? ???
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on September 18, 2011, 01:00:36 AM
Turn them to 0. The 0 always marks the coordinates, so it may move if the coordinates are changed ;)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 18, 2011, 01:29:08 AM
TY. I wanna try it now :P. Too bad there are always people on the arty guns :(
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 18, 2011, 08:34:48 PM
Hello and welcome back to another update of Forgotten Hope 2. This week's update is somewhat of a special one. Not only is today's render of a prominent vehicle in Forgotten Hope history, but we are also announcing the start of a new weekly screenshot contest. Enjoy!

Our render for today is of a vehicle that holds the title of being the first creation for the original Forgotten Hope modification - the BA-64B!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/110918/ba64.jpg)

The BA-64 was a small, lightly armed, 4x4 armored car that was used by Soviet armies primarily for reconnaissance and liaison tasks. Nicknamed 'Bobik', the BA-64 was armed with only a DT light machinegun, and suffered from a lack of any major weapons. However, this did have its advantages. Combined with excellent maneuverability and speed, these nimble scout cars saw large success in urban combat. BA-64s were even able to fire on enemy soldiers hiding on the top floors of buildings and low-flying aircraft since the gun was able to be elevated so high. The BA-64 was produced from 1942 - 1946, with an estimated 9,110 made. The BA-64B was created by Toddel.

Since the initial release of Forgotten Hope 2, players have been taking and sharing screenshots all across the internet. Well now there is a way to put your photography skills to work. With the start of this week we are making known a new weekly contest - the Screenshot of the Week!

Starting today, we will be accepting one screenshot submission from anyone who wants to participate. At the end of the week, the best one will be picked, and featured on our website for one week. You can look here for all of the rules and submit your screenshots.

Lastly, we would like to let everyone know that the monthly Forgotten Hope Game Night (FHGN) is almost upon us! Be sure join your fellow players on Sept. the 24th at 18:00 GMT for some intense FH2 action! A quick 'thank you' to the Forgotten Honor tournament for hosting the server. See you out there!
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 18, 2011, 09:02:33 PM
Hey Ts4Ever I saw you on the forums of FH2 ;D

Anyways a Q for u. Will there be a playable Soviet faction in the near future for FH2? Or are these models sorta for fun :P and a Soviet faction is not a priority
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 18, 2011, 09:10:12 PM
Next patch will not have Soviets, but after that all bets are off.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 18, 2011, 09:15:42 PM
LOL this topic is now sticky ;D

Thx for the prompt answer. BTW when you're shot and your screen goes red do you take damage or are you just fuzzy and red :P?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 18, 2011, 09:24:46 PM
You start bleeding out. Press nine and throw down the bandage to heal.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 25, 2011, 08:11:05 PM
Hello and welcome back to another update of Forgotten Hope 2.

Some of our more keen eyed fans may have noticed there was a very important piece, the DT machine gun, was missing from the BA-64 that we revealed last week. This week we are showing off the infantry version of the DT; the DP-28 light machine gun!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/110925/dp28.jpg)

Nicknamed the 'Record Player' by the Soviet army, the DP was a cheap and reliable machine gun that started out in 1928. It quickly gained a reputation for being able to withstand sand and mud, and still come out able to fire off more than 500 rounds. The DP did have its share of drawbacks however. The bipod was weak and was unable to handle the abuse of firing the large 7.62mm rounds. Another problem came from the distinctive pan-style magazine on top. Capable of only holding 47 rounds, the DP was less effective at sustained fire than its belt-fed counterparts, since re-loading each magazine took so long. The DP saw Soviet front line service from 1928 to 1960, with approximately 795,000 made, including many sub-variants and licensed remakes. The DP-28 was made by Seth Soldier.

On a final note, we would like to thank everyone for their participation in the first ever, Screenshot of the Week competition. We had many submissions, but in the end we could only pick one. This week's winner was JackONeill. You can check the sidebar on the right to view the winning pick. A special thank you to MayhemicMAD for implementing this new feature.

As this is a weekly contest, submissions for the next week are now open! Look here for rules on submitting your best screenshots!
Title: Re: Forgotten Hope 2
Post by: Blackbishop on September 25, 2011, 08:16:12 PM
That model looks great :o!
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 25, 2011, 09:26:59 PM
Was this gun accurate? Just throwing this Q out for you ;). Imean the DP of course ::)
Title: Re: Forgotten Hope 2
Post by: cephalos on September 25, 2011, 09:47:19 PM
damn sexy DP. I just love MGs in FH2, but this piece is even better than my beloved MG42  :o :o
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 25, 2011, 10:12:09 PM
Was this gun accurate? Just throwing this Q out for you ;). Imean the DP of course ::)

A heavy gun shooting a full sized rifle round is pretty accurate.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 25, 2011, 10:53:47 PM
Was this gun accurate? Just throwing this Q out for you ;). Imean the DP of course ::)

A heavy gun shooting a full sized rifle round is pretty accurate.

Cool 8). Will you guys have a SVT-40? ;D
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 25, 2011, 11:03:27 PM
Was this gun accurate? Just throwing this Q out for you ;). Imean the DP of course ::)

A heavy gun shooting a full sized rifle round is pretty accurate.

Cool 8). Will you guys have a SVT-40? ;D

Probably. It will be rare however, because the SVT40 was not standard issue anymore by 1943/44.
Title: Re: Forgotten Hope 2
Post by: Tankbuster on September 27, 2011, 07:41:49 PM
WHY?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 27, 2011, 11:27:02 PM
WHY?

Because they were expensive to produce and hard to maintain by hastily trained soldiers. That's why the Mosin Nagant was put back into full blown production and it was replaced by the PPsh41 as a squad leader weapon.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on October 09, 2011, 08:06:21 PM
Hello and welcome back to another update of Forgotten Hope 2. We are back after a week of silence, with a render of a brand new Soviet service pistol. Enjoy!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111009/tt33.jpg)

The Tokarev TT-33 was a small, semi-automatic pistol that was developed in the 1930s as a replacement for the aging, Nagant M1895 revolver.

The TT-33 started life however, as the very similar, TT-30. After passing its first set of trails and tests, the weapon was eventually accepted for combat use. Even as it was put being produced, small changes were still made to various parts of the pistol, including the barrel, frame, and trigger. The result was the TT-33, which was widely used amongst Soviet forces. Being able to withstand tremendous amounts of abuse, the TT-33 quickly gained a reputation for being very reliable, and thus was very popular with many non-Soviet forces. For example, the 7.62 Tokarev round was very similar to the German, 7.63 Mauser round. Many TT-33s were captured by the Wehrmacht and given the designation, Pistole 615(r). Over 1.7 million TT-33 pistols or variants were produced, and the pistol is still in use today by a few countries. The Tokarev TT-33 pistol was made by Seth Soldier.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on October 09, 2011, 08:41:44 PM
Nice lookin' pistol :D. Can't wait to play as Soviets :P
Title: Re: Forgotten Hope 2
Post by: Tankbuster on October 10, 2011, 08:25:34 AM
T-34s in the BF2 engine.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on October 16, 2011, 08:04:42 PM
Hello and welcome back to another update of Forgotten Hope 2.

Before we get on with this Sunday's update, please welcome our newest developer, Stubbfan, who will be responsible for exporting all of the content created by our 3-D art department, into the world of FH2.

This week we have a render of something that no Soviet infantry soldier should be without; the RGD-33 grenade!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111016/rgd33.jpg)

The RGD-33 was a Soviet, anti-personal hand grenade that was developed in the early 1930s, with the primary intention of replacing the older, Model 1914 grenade. Weighing in at only 500 grams, the RGD-33 could be thrown between 30 and 40 meters, where it would then explode with a relatively small blast radius of 10 meters. One of the more unusual features of the grenade was the 250 gram metal fragmentation sleeve, which could be fitted around the top. When this was done, the grenade had a blast radius of 15 meters, and would send out heavier, diamond-shaped fragments. The RGD-33 was complex to manufacture and use, and despite its extensive use, it was slowly replaced by the simpler RG-42 grenade, after the German invasion. The RGD-33 hand grenade was made by Toddel.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on October 17, 2011, 11:25:19 AM
Somehow reminds me of a mushroom :P A russian mushroom ;D

Nice model though 8)
Title: Re: Forgotten Hope 2
Post by: Tankbuster on October 18, 2011, 10:33:12 AM
All shall fear the RED MUSHROOM of the people, speaking of which why isn't this grenade in EF?
Title: Re: Forgotten Hope 2
Post by: cephalos on October 18, 2011, 03:37:59 PM
too much work, little effect  ;)
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on October 23, 2011, 08:26:48 PM
Hello and welcome back to another update of Forgotten Hope 2.

Our render for today is of one of the most famous and well-known Soviet infantry weapons of WWII; the PPSh-41 submachine gun.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111023/ppsh41.jpg)

The PPSh-41 was intended to be an inexpensive replacement for the older, PPD-40 SMG, which had been in use since the mid 1930s. The PPSh was mainly a poor man's infantry weapon. It was made from wood and stamped steel, with the barrels made from halved M1891 Mosin-Nagant barrels. The result was a simple SMG with a fire-rate of 900 rounds per minute, that could be produced in mere hours in garages and industrial shops by relatively unskilled workers. Over 6 million of these weapons were produced, and thus used in almost every thinkable way. Entire Soviet divisions were sometimes equipped with the PPSh, and even the German Army officially adopted it. However, one of the most bizarre uses, was as a close-air support weapon, where several of these SMGs were mounted to the forward racks of the Tu-2 bomber. The PPSh-41 submachine gun was made by Seth Soldier.
Title: Re: Forgotten Hope 2
Post by: cephalos on October 23, 2011, 08:30:55 PM
finally! PPSh!
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on October 23, 2011, 08:58:31 PM
You said the PPSH was equiped to fighters :P. How did that work ???. How was it fired and reloaded I mean :P. Nice model :D. Finally the classic PPSH

Also in the pic there is a banana like magazine. I thought the SU only produced drum mags for the PPSH
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on October 23, 2011, 09:16:11 PM
(http://img355.imageshack.us/img355/2190/tu2withbatteryof88ppsh4ob3.jpg)

They were pretty much mounted into the bomber and pointed at the ground.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on October 23, 2011, 09:24:18 PM
LOL hundreds of PPSHs pouring lead onto the ground. Doesn't seem very effective :P. New definition to raining from hell.

The SU should have just invested in making a MG XD. That would have solved this, mess :P
Title: Re: Forgotten Hope 2
Post by: Tankbuster on October 24, 2011, 07:42:00 PM
This contraption looks like It could sow crops very quickly.
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on October 24, 2011, 07:45:24 PM
I don't want to come into such a strafing run :P.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on November 21, 2011, 12:18:41 AM
Hello and welcome back to another update of Forgotten Hope 2!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111120/header.jpg)

This week we have a very special update. Ever since the initial release of Forgotten Hope 2, the only main armies featured on our North African maps were the British, Italians, and Germans. Today, that changes, as we are pleased to announce that in the next patch, the United States Army will be joining that list! Credit to FatJoe for the above image.


Our first render is of something that no soldier should be without while serving in the desert. It's the M1928A1 Thompson submachine gun!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111120/thompson.jpg)

While the Thompson SMG was designed back in 1917, the M1928A1 variant seen above did not enter mass production until just before the events of Pearl Harbor took place. This new version included provisions for a sling, and a horizontal foregrip that replaced the vertical grip of previous versions. Chambered in the .45 ACP round, the Thompson could either be fitted with a 20-round box magazine, or 50-round drum magazine, but frontline combat soon highlighted the problems of the 50-round one. In all, approximately 562,000 were made, with several being sent to other countries, like the Soviet Union, as a part of the lend-lease program. The M1928A1 Thompson was made by Pointblank.

Our next render is of an anti-tank gun that should prove useful when fighting off those early-war German tanks. It's the 37mm Gun M3!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111120/37mm.jpg)

The 37mm Gun M3 was a light ant-tank gun that was used by the United States from 1940 to 1945. The M3 saw action primarily in the Pacific, Italy, and in North Africa, however its effectiveness was different in each theater. The gun first went into action against the Japanese forces on Guadalcanal, and in the Philippines, where it was highly effective against the lightly armored Japanese tanks. In North Africa, the M3 was largely ineffective against the much better protected Panzer III and Panzer IV tanks of the German Army. Such was also the case in Italy, where the M3 could take out Vichy French R35s, but was useless against the Tiger I. By mid-1944, the weapon was nearly gone from service, and by the end of the war, it became official. By then, 18,700 had been produced. The 37mm Gun M3 was made by Darren01.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on November 21, 2011, 12:30:48 AM
Hooray! All armies can now enter the fray >:D
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on November 21, 2011, 01:00:03 AM
While the forums were down there were more news updates posted, just check them out on mod db.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 04, 2011, 08:15:00 PM
Hello and welcome back to another update of Forgotten Hope 2.

Mod of the Year Awards

Before we get on with today's update, we'd like to remind everyone that the first phase of voting for the 2011 Mod of the Year (MOTY) competition has started. Be sure to head over to moddb.com and vote for Forgotten Hope 2.

This week we are showing off two tanks that have already seen combat with British forces, but have been re-fitted and re-painted for use by Americans in North Africa. They are the M3A1 Stuart and the M4A1 Sherman!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111204/m3a1.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111204/m4a1.jpg)

The British were amongst the first to use both the Stuart and Sherman tanks in combat during the battles of Operation Crusader and El Alamein. American tank crews would get their first taste of combat during Operation Torch, and would go head-to-head against the German Panzer III and Panzer IV. While this was often an even match up, it was the feared Tiger I that could inflict serious damage to a US armored company, and many times it took a strong combination of tanks, air power, and artillery to defeat them. The M3 Stuart and M4 Sherman would go on to serve both the British and American armies throughout the North African campaign until they were ultimately replaced by newer variants in 1943 and 1944. The M3A1 Stuart was done by Pointblank86. The Sherman was originally modeled by Omni, and was re-skinned for Africa by Pointblank86.

Our winner for this week's screenshot competition is MaJ.P.Bouras. You can view the winning submission here.

We are now accepting entries for the week of Dec. 4th. If you think you have the best FH2 screenshot, post them here.

On a final note, we'd like to let everyone know that we are once again looking for talented and dedicated individuals to join our team of developers. In particular we are looking for those who have experience creating 3-D, static models on the Battlefield 2 engine. If interested, please send an email to: fh2mod@gmail.com. Be sure to include your name, and a link to your portfolio.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on December 04, 2011, 09:20:51 PM
A yellow Sherman :P ! M4 SHerman "pikachu"  ;D. Reloads twice as fast ;D

@Ts4EVER: I think some of us might be voting for EF ;D. No offense meant :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 05, 2011, 12:34:59 AM
LOL sure thing. FH2 can't even win this time cause it won first place last year.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 11, 2011, 08:11:40 PM
Hello and welcome back to another update of Forgotten Hope 2.

Mod of the Year Awards

Before we get on with today's update, we would like to thank all of our fans for voting FH2 into the top 100 mods of the 2011 Mod of the Year competition. Phase 2 of voting has started, so be sure to click on the MOTY image above and vote for FH2!

This week we are showing off four brand new handheld explosives.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111211/render01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111211/render02.jpg)

In order of appearance: the German Hafthohlladung magnetic anti-tank grenade, the Italian Bomba L mano anti-tank grenade, the British A/P Mine Mk II anti-personal mine, and the British and US No. 75 anti-tank "Hawkins Mine". All of which were done by Kraetzer.

Our winner for this week's screenshot competition is FOXberetvertJack. You can view the winning submission here.

We are now accepting entries for the week of Dec. 11th. If you think you have the best FH2 screenshot, post them here.

On a final note, we'd like to let everyone know that we are once again looking for talented and dedicated individuals to join our team of developers. In particular we are looking for those who have experience creating 3-D, static models on the Battlefield 2 engine. If interested, please send an email to: fh2mod@gmail.com. Be sure to include your name, and a link to your portfolio.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on December 11, 2011, 08:47:28 PM
Hooray! I've always wanted to play with the Hafthohlladung ;D. Run up to a Sherman, stick it on, and run like hell  ;D
Title: Re: Forgotten Hope 2
Post by: Tankbuster on December 12, 2011, 09:35:13 AM
Do the German AT kits get the Hafthohlladung?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 12, 2011, 04:08:06 PM
I don't know, but I guess some might get them.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on December 13, 2011, 01:45:18 AM
Maybe you have to find one around the map like naer a Tank Depot? Basically an AT kit with that extra special  Hafthohlladung  ;D
Title: Re: Forgotten Hope 2
Post by: Tankbuster on December 13, 2011, 07:33:37 AM
Another way to blow up Shermans
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on December 13, 2011, 12:07:58 PM
Or tanks in general ;D. Considering how anyone can pick it up :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 18, 2011, 08:06:47 PM
Hello and welcome back to another update of Forgotten Hope 2.

Mod of the Year Awards

Before we get on with this week's news, we'd like to remind everyone about voting for Forgotten Hope 2 in the 2011 Mod of the Year competition. The month of December is half over, and the second phase is almost over. You can click on the MOTY image above to vote.

For this week, we are showing off one of the mainstay tanks of the US forces in North Africa; the M3 Lee!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111216/m3lee.jpg)

The Medium Tank M3 was an American tank used during the early stages of World War II. Nicknamed the 'Lee' by the British after US General Robert E. Lee, the M3 served two primary purposes. First, it fulfilled the US Army's need for a good solid tank, and the British' need for an immediate delivery of 3,650 tanks. A combination of heavy armor, and a 37mm gun in the turret and a 75mm in the hull meant that the M3 was a good match for its German counterparts. However, the tank was not without its share of shortcomings. It suffered from a high silhouette, poor off-road performance, and its 75mm gun had a limited traverse. As soon as the M4 Sherman was available in large numbers, the Lee was withdrawn from service, but by then, 6,528 had been produced. The Medium Tank M3 'Lee' was made by Pointblank86.

Our winner for this week's screenshot competition is =Capten=Cymro=. You can view the winning submission here.

We are now accepting entries for the week of Dec. 11th. If you think you have the best FH2 screenshot, post them here.

On a final note, we'd like to let everyone know that we are once again looking for talented and dedicated individuals to join our team of developers. In particular we are looking for those who have experience creating 3-D, static models on the Battlefield 2 engine. If interested, please send an email to: fh2mod@gmail.com. Be sure to include your name, and a link to your portfolio.
Title: Re: Forgotten Hope 2
Post by: Tankbuster on December 19, 2011, 07:16:36 AM
I cannot wait to drop 250 kg stuka bombs on this monstrosity. Did this tank even have an MG?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 25, 2011, 08:07:57 PM
Hello and welcome back to another update of Forgotten Hope 2.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/teddy_xmas.gif)

With the winter season now upon us, we here at the development team would like to wish all of our fans happy holidays and hope that no matter where you are or what you are doing, that you are enjoying yourself. We would also like to thank everyone who voted for FH2 in this year's Mod of the Year. With the results now public, Forgotten Hope 2 has received an 'honorable mention' in the Player's Choice category. We are very pleased to see that so many people still enjoy our work, even after so many years. Thank you.

And now as our way of giving back, today we are proud to announce the first map that will be featured in the upcoming patch; Battle of Keren by Schism!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/minimap.jpg)

    The Battle of Keren was fought from 3 February 1941 to 1 April 1941 between the colonial Italian army defending Eritrea and the invading British and Commonwealth forces. Keren was a town located in the Italian colony of Eritrea and was of strategic importance to both the Italian and the British forces. The road and railway routes through Keren were the key to access the city of Asmara and the Red Sea port of Massawa.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/keren03.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/keren05.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/keren06.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/keren13.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/keren14.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/111225/keren01.jpg)
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on December 25, 2011, 08:14:45 PM
Wow, that looks so amazing, all the buildings and stuff, reminds me of Far Cry! :D Nice work  :)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on December 25, 2011, 11:14:50 PM
Looks nice :P Keep up the nice work and Merry Christma FH2  :D
Title: Re: Forgotten Hope 2
Post by: Tankbuster on December 26, 2011, 10:46:23 AM
Will the CW have Indians?
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on December 26, 2011, 01:36:53 PM
I hope you mean africans XD But yeah, I also wounder that! :D

Edit:
 My bad! Iam sick and not at 100% here! I thought you were thinking about the italians colonist troops from Africa. (Acaris!)
Thats why I thought it was weird when you asked about indians and I thought you mean indians like Northamerican indians! My bad! XD
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 26, 2011, 09:02:55 PM
Indians fought in this battle. While it would be nice to have soldiers of other races playable, there is jsut to much work involved for just one map.
Title: Re: Forgotten Hope 2
Post by: Blackbishop on December 26, 2011, 09:14:16 PM
Awesome :o! Great job ;D!!
Title: Re: Forgotten Hope 2
Post by: Tankbuster on December 27, 2011, 06:46:46 AM
I can wait till the pacific.



Kickass, a new theater
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 08, 2012, 10:52:16 PM
Hello and welcome back to another update of Forgotten Hope 2.

We are back after a short holiday break with our first update of the new year. Today we are showing off a light bomber that saw action in the harsh environments of North Africa; the British Hawker Hardy!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120108/hardy.jpg)

The Hawker Hardy started life in the 1930s as the Hart; a small and nimble bi-plane that was used primarily as a light bomber by the RAF. The Hardy came to life later on in what was essentially a tropicalised, general purpose variant of the Hart. Combat sorties were mainly against forces in Italian-occupied areas of Africa, but the aircraft also saw action in several other countries with several other air forces. While the last official mission occurred in May 1941, some were kept in service by the British as a communications aircraft. The RAF Hawker Hardy was made by Herc.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on January 09, 2012, 12:07:31 AM
Cool lookin plane :D. Csn you hsve dog fights in FH2? I never even tried to get into a plane :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 09, 2012, 12:17:10 AM
http://www.youtube.com/watch?v=xxxbUAeDWE0
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 15, 2012, 08:03:11 PM
Hello and welcome back to another update of Forgotten Hope 2.

Our first render of today is of a British tank that holds a special place in the Forgotten Hope community, having been suggested heavily by the community. It is the Churchill Mk. III infantry tank!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120115/render01.jpg)

The British Churchill was a heavy infantry tank that came into service in 1941. It was large, well armed, well protected, and would spawn many Churchill-based variants later in the war. In 1942, six Mk. IIIs were sent to help fight the Germans in North Africa. Armed with 6-pounder main guns, the tanks of "KingForce" were reportedly able to hold out and only sustained minor damage from anti-tank guns. The Mk. III would be later replaced by the more numerous Mk. IV variant, but not before the Mk. III would be credited with capturing the first Tiger tank for the western Allies. The Churchill Mk. III tank was made by Toddel and Kraetzer. It was exported and coded by Kev4000.

On another note, in an attempt to establish better communication, we are asking any and all FH2 server administrators to send an email or private message to the developer team with the following information:

Forum name, in-game name, server you manage, and website of server. Thank you.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on January 15, 2012, 08:19:15 PM
Nice Churchill. Cant wait to drive it :P

Just out of curiosity are there any Flak 38 AA guns in FH2? I never saw any. And if there are, which maps have them? Thank you
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 15, 2012, 09:27:37 PM
Nice Churchill. Cant wait to drive it :P

Just out of curiosity are there any Flak 38 AA guns in FH2? I never saw any. And if there are, which maps have them? Thank you

20mm? Yes, there are several versions: the static version can be found on many africa maps that also have planes. There are also some that are mounted on Opel Blitz trucks (or are those Vierlings? can't remember now). On ramelle neuville there is on that is pushable by hand and has the gun shield removed like in Saving Private Ryan.
Title: Re: Forgotten Hope 2
Post by: cephalos on January 15, 2012, 10:57:57 PM
Nice Churchill. Cant wait to drive it :P

Just out of curiosity are there any Flak 38 AA guns in FH2? I never saw any. And if there are, which maps have them? Thank you

20mm? Yes, there are several versions: the static version can be found on many africa maps that also have planes. There are also some that are mounted on Opel Blitz trucks (or are those Vierlings? can't remember now). On ramelle neuville there is on that is pushable by hand and has the gun shield removed like in Saving Private Ryan.

Flak 38 ( one barrel) is common on desert maps. Also there's version of Opel Blitz with it mounted on the top. I haven't noticed the Flak on Ramelle though.
Flak 38 ( four barrels) is found only as fixed position on most of the Normandy maps featuring aircraft. There's also Wirblewind too. So far there is no Halftrack Hanomag with flakvierling on it, but I hope it will soon be done :D
Title: Re: Forgotten Hope 2
Post by: Tankbuster on January 18, 2012, 07:55:51 AM
On which map is the wirblewind present?
Title: Re: Forgotten Hope 2
Post by: cephalos on January 18, 2012, 08:28:35 AM
Operation Cobra nad Operation Totalize. I don't remember others, but mainly they appear when allies have aircraft.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 21, 2012, 03:00:29 PM
In the public version only on Operatin Totalize, but it will be on Bastogne too next Patch.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 29, 2012, 10:02:43 PM
Hello and welcome back to another update of Forgotten Hope 2.

Before we get on with this week's update, please welcome two new developers to the team; Nissi (3D Art) and Void (singeplayer).

We are back after a week's absence with a brand new Italian weapon that should help keep the skies clear over the African desert. It is the Breda Model 35 20mm AA gun!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120129/breda35.jpg)

The Cannone-Mitragliera da 20/65 modello 35 (Breda Model 35) was an light, 20mm anti-aircraft (AA) gun that was designed, produced, and fielded by the nation of Italy. Originally, the gun was used a dual-purpose gun, seeing excellent results against both aircraft and lightly armored vehicles. However, the Breda 35 also found life on board various vehicles and ships such as the Panzer I, Fiat L6/40, as well as both Italian and Finnish torpedo boats. In North Africa, so many of these AA guns were captured by the British that it allowed various ships and vehicles to be equipped with them. The Breda 35 20mm AA gun was made by Kraetzer and exported by Kev4000.

On another note, in an attempt to establish better communication, we are asking any and all FH2 server administrators to send an email or private message to the developer team with the following information:

Forum name, in-game name, server you manage, and website of server. Thank you.
Title: Re: Forgotten Hope 2
Post by: Blackbishop on January 29, 2012, 10:11:38 PM
That is beautiful!! :o
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on January 29, 2012, 11:46:44 PM
Cool! More Italian equipment :D. Nice model :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on February 05, 2012, 08:03:10 PM
Hello and welcome back to another update of Forgotten Hope 2.

This week we are showing off the older brother of the famous M1919 machine gun; the M1917A1 Browning machine gun!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120205/render01.jpg)

The Browning M1917 was a belt-fed, water-cooled machine gun that saw combat use all the way through the 20th century. The original gun came to be known as the M1917 and first saw combat use at the tail end of World War I. After the war the weapon received various mechanical upgrades and changes, and was given the designation of M1917A1. Being a general purpose machine gun, it was used extensively by numerous countries throughout the Second World War. The large barrel jacket and additional water-cooling equipment meant that the 1917 was quite heavy, and was traditionally used as a static weapon for defense. The Browning M1917 was made by Seth Soldier and exported by Kev4000.

Up next we have three brand new in-game screenshots to show off. The first of which is the M1917 mounted on a jeep on the map Eppeldorf. The next two showcase the Breda 35 Italian AA gun mounted in the back of a Fiat truck, and the British Hawker Hardy in action on the recently announced map, Battle of Keren.


(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120205/ss02.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120205/ss01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120205/ss03.jpg)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on February 05, 2012, 08:11:31 PM
Cool! Looks just like the MG in COH :D. Only without a tripod :P
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on February 05, 2012, 08:59:51 PM
Can't wait to play Keren :D
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on February 05, 2012, 09:54:21 PM
Can't wait to play Keren :D

Is Ts4ever Keren? :P
Title: Re: Forgotten Hope 2
Post by: Blackbishop on February 05, 2012, 09:57:59 PM
[...]
Up next we have three brand new in-game screenshots to show off. The first of which is the M1917 mounted on a jeep on the map Eppeldorf. The next two showcase the Breda 35 Italian AA gun mounted in the back of a Fiat truck, and the British Hawker Hardy in action on the recently announced map, Battle of Keren.

[...]
;D...
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on February 05, 2012, 10:00:38 PM
Whoopsie :P. Its just Maxi's wording made me think Keren was a person XD. LOL
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on February 05, 2012, 10:03:55 PM
I'd have put a comma after 'play' if I meant a person ;)

@Fish:
(http://www.gifsforum.com/images/gif/lol/grand/trololo.gif)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on February 05, 2012, 10:05:20 PM
Can't wait to play Keren :D

Maybe you forgot a "with" between play and Keren ;D

Im JK, back OT
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on February 06, 2012, 08:22:07 PM
Yes, Keren is indeed a map. Here is some exclusive gameplay footage from it:

http://www.britishpathe.com/video/keren-occupied/query/Keren

;)
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on February 12, 2012, 08:04:25 PM
Hello and welcome back to another update of Forgotten Hope 2.

This week we are all about in-game screenshots! The first two are of the brand new Marder I/Hotchkiss tank-destroyer which was made by Seth Soldier, exported by Kev4000 and will be available on the map, Operation Goodwood.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120212/marder01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120212/marder02.jpg)

Our next screenshot serves as a reminder that we are still working strong and have not forgotten about the US forces fighting in North Africa. Seen below are the US M4 Sherman and M3 Lee tanks, which were both exported by Kev4000.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120212/render01.jpg)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on February 12, 2012, 08:15:18 PM
That Marder looks so smooth and clean :P
Title: Re: Forgotten Hope 2
Post by: Tankbuster on February 13, 2012, 10:17:51 AM
Hurray For the G-Wagen!
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on February 13, 2012, 10:27:58 AM
Hurray For the G-Wagen!

The G-Wagen is a Marder I ? Huh, I didnt realize that :P.

Looks like we have all the marders to play with in both COH and FH2 :D
Title: Re: Forgotten Hope 2
Post by: Tankbuster on February 14, 2012, 06:16:19 AM
Well, it kinda looks like the G-wagen doesn't it.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on February 26, 2012, 09:04:50 PM
Hello and welcome back to another update of Forgotten Hope 2.

We are back this week after the short break with some new in-game screenshots. We start with the Spitfire Mk. IX, which was kindly donated to us by Clivewil of the Allied Intent Xtended mod.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120226/spit01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120226/spit02.jpg)

As you can see, the Mk. IX will be available in both desert and Normandy paint schemes, and will be featured on such maps as Mareth Line and Operation Totalize. The Spitfire Mk. IX was created by Clivewil and textured and coded by Kev4000.

The next vehicle for today is the M3 Stuart light tank which was revelaed some time ago in a render. Today we are showing it off in the full beauty of FH2. The M3 Stuart was exported and coded by Kev4000.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120226/stuart01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120226/stuart02.jpg)
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on March 11, 2012, 07:32:38 PM
New update is out:

Quote
Hello and welcome back to another update of Forgotten Hope 2.

Today we are proud to reveal our second map that will be featured in the upcoming patch. This time, you will find yourself not in the hot sandy deserts of northern Africa, but in the cold desolate forests of northern Europe. The map St. Vith was made by Otolikos.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith02.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith05.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith07.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith08.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith09.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith12.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith14.jpg)
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on March 11, 2012, 08:07:16 PM
Sexy map, props for its creator.  :)
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on March 25, 2012, 08:02:08 PM
Update time

Quote
Hello and welcome back to another update of Forgotten Hope 2.

We are back after a week-long break with our second update of the month. Today we are showing the Italian Army with two brand new weapons of war, the first of which is the Italian Fiat M11/39 medium tank.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120325/fiat.jpg)

The Fiat M11/39 was an Italian medium tank that saw action in both Italy and North Africa from 1939-1944. While over 100 of these armored vehicles were produced, they did suffer from considerable drawbacks. The first of which were with the armament. The main 37mm gun was mounted in the hull, and thus could only traverse a small amount. The other weapons included dual 8mm machine guns mounted in the turret. While these could be rotated and operated by one man, the turret itself was still very small and had manually-operated controls. While the M11/39 was somewhat successful against the earlier, Mk. IV British tanks, it was largely outclassed by the later, heavier Allied ones. The Fiat M11/39 was made by Sorken and exported by Kev4000.

Our next piece of equipment originally started its life as a French gun, but was eventually adopted by the Italians and became known as the Cannone da 105/28.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120325/arty.jpg)

The Canon de 105 mle 1913 Schneider was a French, 105mm artillery gun that saw action in both World War I and World War II. After 1918, France sold many of these guns to other countries, including Italy where it was renamed to Cannone da 105/28 and saw service until 1943. Some of these artillery guns were also produced in Italy, under license.

We would like to give a special "thank you" to the Battlefield 1918 and The Great War development teams for dontating this exceptional piece of equipment to us. The model was created by Regulator and textured by Don Durandal. You can visit their ModDB page here.
Title: Re: Forgotten Hope 2
Post by: Cranialwizard on March 25, 2012, 08:07:43 PM
 :D
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on March 25, 2012, 09:40:14 PM
Cool! :). Italian stuff this time :D
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on March 25, 2012, 11:44:48 PM
Some more pictures for your enjoyment:


Quote
Here are two in-game screenshots of the new M11/39 and Cannone da 105/28. Both can be found on the upcoming map Battle of Keren.

(http://www.ramonvantloo.nl/fh2/m11.jpg)

(http://www.ramonvantloo.nl/fh2/sch.jpg)

Title: Re: Forgotten Hope 2
Post by: Trooper425 on March 26, 2012, 05:09:20 AM
This isn't even up on Moddb yet! You are FAST!
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on March 26, 2012, 02:04:03 PM
If you want to follow the mod, I would suggest not doing it on mod db, but instead dropping by on their website once a week. The news on moddb tend to lag behind a lot.

http://forgottenhope.warumdarum.de/
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 01, 2012, 08:02:09 PM
Hello and welcome back to another update of Forgotten Hope 2.

This week we are bringing even more updates to the Italian forces in the form of two fighter planes; the Macchi C.200 and the Macchi C.202.

The Macchi C.200 (MC.200) was a single-engine Italian fighter-plane built by Aeronautica Macchi in 1939, and was used by the Italian Air Force throughout the entirety of the war.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120401/mc200.jpg)

Since Italy entered the war in 1940, the MC.200 flew more missions than any other Italian aircraft. While it had an all-metal frame, an air-cooled engine, and excellent maneuverability, the MC.200 also lacked power and a sufficient armament. However, that did not stop it from becoming an excellent fighter-bomber. Over 1,000 Macchi C.200s saw action in Greece, North Africa, Yugoslavia, the Mediterranean, and Russia. The Macchi C.200 was made by Herc and exported by Kev4000.

Our next aircraft is one that should already be familiar to fans of FH2. For several years now, the Macchi C.202 has sat idle as an objective on the map, 'Operation Hyacinth'. However, in the upcoming patch, players will be able to experience the full glory of this plane as a fully flyable aircraft!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120401/mc202.jpg)

The Macchi C.202 Folgore was very similar to the MC.200 in that both were produced by Aeronautica Macchi and flown by the Italian Air Force. The MC.202 was a development of the C.200 and thus had a more powerful engine and a more streamlined airframe. The Folgore would see action on all fronts that Italy was involved in, and the C.202 would develop into a deadly fighter plane. However, just like its older brother, the MC.202 had its share of drawbacks. It lacked any serious firepower, and the two machine guns it was armed with would frequently jam. In addition, both the radios and the oxygen system were highly unreliable. Despite all this though, many consider the Folgore to be the best and most undervalued aircraft Italy fielded during the war. The Macchi C.202 Folgore was originally created by Mange and Barracuda, updated Herc, and exported Kev4000.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on April 01, 2012, 08:45:36 PM
Their skin looks funny :P. Reminds me of a sick cheetah :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 03, 2012, 02:09:36 PM
A dev blog was also posted last sunday:

Quote
In the upcoming 2.45 patch, the map Mersa Matruh (originally by Lobo), will now take place at night. This conversion was done by Natty Wallo. You can view the screenshots below.

(http://i196.photobucket.com/albums/aa254/azreal64/screen025.jpg)

(http://i196.photobucket.com/albums/aa254/azreal64/mersa1.jpg)

(http://i196.photobucket.com/albums/aa254/azreal64/screen021.jpg)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on April 04, 2012, 12:40:38 AM
What is that thing on the Plane's nose? I know its a decal but what's it suppose to be ???
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on April 04, 2012, 01:33:08 AM
Could be the logo of that specific unit. Or maybe just an lucky charm? ;)
Title: Re: Forgotten Hope 2
Post by: Trooper425 on April 04, 2012, 02:08:30 AM
Looks like it may be a crow or raven?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 04, 2012, 11:31:37 PM
(http://forgottenhope.warumdarum.de/imagesfh2/vehicles/Junkers%20Ju%2087B-2%20Stuka/big.jpg)

Yeah it's a raven

We also have a second skin version in game that is a replica of this plane:

(http://home.btconnect.com/morrissp/snake.jpg)


I think that version is used on the Siege of tobruk map.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 15, 2012, 08:03:48 PM
Hello and welcome back to another update of Forgotten Hope 2.

Up first we have a brand new aircraft-mounted, German machine gun, the Mauser MG81.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120415/mg81.jpg)

Intended to replace the older, magazine-fed MG15, the MG81 was a belt-fed, aircraft-based machine gun in production from 1940 to 1945. It saw use as both a single and twin mount (MG 81Z) in various Luftwaffe aircraft, including the new Ju87 D-1 Trop shown below. The MG81 was made by Herc and exported by Kev4000.

Our next two renders are of an updated version of an aircraft that has long since been in FH2. It is the Ju87 D-1 Trop.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120415/stuka01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120415/stuka02.jpg)

The Junkers Ju-87 D-1 came into service shortly after the Battle of Britain, and included several improvements over previous versions. Such changes included a better cockpit, more armor, an increased bomb-load, a more powerful engine, and a rear-facing MG 81Z for protection. The Ju-87 D-1 Trop was made by K96, AceS, and Herc, and was exported by Kev4000.
Title: Re: Forgotten Hope 2
Post by: Cranialwizard on April 15, 2012, 08:04:51 PM
Nice Work!
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on April 15, 2012, 09:02:53 PM
That machine gun looks so futuristic :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 22, 2012, 08:01:43 PM
Update time

Quote
Hello and welcome back to another update of Forgotten Hope 2.

Today we are very excited to reveal something that has been sitting idle in our "vault" for quite some time now. It is the Curtiss-Wright P-40E Kittyhawk!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120422/hawk01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120422/hawk02.jpg)

The P-40 was a single-seat, all-metal fighter/ground-attack plane that was developed by the American, Curtiss-Wright Corporation. Its design was nothing more than an updated version of the earlier, Curtiss P-36 Hawk. Armed with 6x .50 M2 Browning machine guns, the P-40 saw extensive use 28 different air forces, across a host of different battlefields. Known to the British as the "Kittyhawk", the P-40 would play a critical role in North Africa, providing close air support. Nearly 14,000 P-40s were built by the time production ceased in November of 1944. The P-40E Kittyhawk was originally made by Rad and Lobo, finished by Herc, and exported by Stubbfan.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on April 22, 2012, 08:09:16 PM
Kitty Planes :D :D :3. They look nice ;)
Title: Re: Forgotten Hope 2
Post by: Trooper425 on April 22, 2012, 09:34:00 PM
I would just like to point out that this was only the Kittyhawk to the Brits. It was the Warhawk to the USAAC. I hope that clears up any name confusion people might have.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on May 08, 2012, 12:15:57 PM

Quote
Hi fellow FH fans and FH players!

As you might have heard of, very recently a commercial game was released titled "Army Rage" (Army Rage (http://www.armyrage.com)), which consists of a large amount of assets (weapons, vehicles, textures, sounds etc) taken from Forgotten Hope 2 without our permission. The publisher "Yacuba Games" and developer "Tuyasoft" are thus illicitly profiting from the creativity of the Forgotten Hope developers. We have evidence documented here: Forgotten Hope vs. Army Rage (http://www.fhmod.org/armyrage/)

We have contacted the CEO of Yacuba Games (Delzar Khalaf), but he has generally ignored our requests. From the onset he has responded with denial in spite of obvious evidence, then falsely claimed it was removed. In a new version released a few days ago, they have tried to cover up more of our material in an apparent attempt to hide their origins.

As of now, we are in contact with various service providers to have "Army Rage" taken off-line, but this may take some time, and in the mean while, unwitting gamers may spend their money on a game that eventually may be shut down. We're hoping to inform them that, for now, "Army Rage" is an unsafe investment.

So, the FH team needs your help. We ask you to post comments, e-mails, reviews, tweets, youtubes, reddits, slashdots; in your own wording and to your own discretion, what you think about this matter. We hope that, as result, no informed gamer will waste their money on the cheap knockoff title that "Army Rage" strives to be.

Please note that while Yacuba Games and Tuyasoft are engaging in illegal activities, we will NOT accept personal attacks on individuals involved with these companies. Do not attempt anything illegal. Shame them, expose them, let them know how you feel, but remember that "two wrongs do not make a right". Keep things honest and respectable.

Some links to get you started:

Army Rage (http://www.armyrage.com)
Yacuba - Wanna play rough? (http://yacuba.com)
Yacuba Games | Facebook (http://www.facebook.com/yacubagames)
Yacuba Games (@Yacubagames) on Twitter (http://twitter.com/yacubagames)
Yacubagames - YouTube (http://www.youtube.com/yacubagames)
???? (http://www.tuyasoft.com)

pr@yacuba.com
info@tuyasoft.com

Delzar Khalaf - Bulgaria | LinkedIn (http://bg.linkedin.com/pub/delzar-khalaf/b/259/8b6)
Viktor Petrov - Bulgaria | LinkedIn (http://bg.linkedin.com/in/viktorpetrov)
Marina Marchovska - Bulgaria | LinkedIn (http://bg.linkedin.com/in/marinamarchovska)

/Remdul
On behalf of the entire, past and present, FH team

(http://forgottenhope.warumdarum.de/images/give_em_hell.jpg)
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on May 08, 2012, 12:26:36 PM
A punch in the face of every mod developer out there.. sent an appeal to yacuba.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on May 08, 2012, 12:31:49 PM
Wait so someone has been stealing FH2s stuff? That sucks :(

BTW Ts4EVER nice signature picture :D
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on May 08, 2012, 01:01:37 PM
That's not his signature, it's kind of there to underline the news if you ask me ;)
Like a final punchline.
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on May 08, 2012, 06:38:55 PM
Wow, that is absolute bullshit. I love the fact they were seemingly in such a hurry to get this piece of shit game out that they forgot to cover up details of the artists they were nicking stuff from. I wish the FH2 team all the best for their upcoming battles with the developer and publisher of Army Rage, the evidence is clearly in your favor.
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on May 08, 2012, 08:40:59 PM
To be honest at first I didnt really understand the problem. I thought they only stole the battlefield concept with flags and vechicles and stuff because you cant have copyright on that. Right? XD
But then when I started to read the forgotten hope vs army rage it went banana overdose. Have they even made one singel thing themself? Its like they have taken a frame. And then taken pieces of other peoples paintings into one singel mega painting and put their name on it.

Shame on you Yacuba!
Title: Re: Forgotten Hope 2
Post by: SublimeSnugz on May 08, 2012, 09:42:58 PM
Wow thats disgusting! Call the dutch and get an Embargo on those fuckers  ;D
Title: Re: Forgotten Hope 2
Post by: Cranialwizard on May 09, 2012, 12:09:34 AM
Slap them in the face, FH2!
Title: Re: Forgotten Hope 2
Post by: stealthattack1 on May 09, 2012, 03:34:39 AM
i have never commented on this thread before because frankly, i havent had the time to play FH2. however, it does look cool, and so i must say, this is a literal rip off.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on May 09, 2012, 04:02:38 AM
Wow thats disgusting! Call the dutch and get an Embargo on those fuckers  ;D

Get battleships to fire on them XD
Title: Re: Forgotten Hope 2
Post by: Loupblanc on May 11, 2012, 02:08:49 AM

 Well, I've been a long time BF1942 player and loved the FH mod.
 Then was hoping for BF1943, and was playing 2142. So FH got sort of lost along the side...

  ... Steam's offering BF2 :)

 19.99$. So decided to splurge, and, well, I'll be able to play FH2 for first time ;) Must say I am curious ;)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on May 11, 2012, 03:12:13 AM
I have a question. WHen I try to join a Multiplayer game it says : Invalid CD key. Or somethig to do with CD key. But I've played FH2 and BF2 no problem before. What's wrong ????
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on May 11, 2012, 09:33:57 AM
I guess you didn't reinstall bf2 when resetup your PC. The problem is that you have no key in your registry which the game requires to join a server. Try to find a program called bfcdkey.exe (dunno remember the exact name) in your bf2 folder. Afaik the program is in a folder called "services". it will ask you for a cd key you type yours in and confirm after that start the game and play.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on May 11, 2012, 08:09:29 PM
Quote
Bardia will get an visual overhaul in version 2.45 (Originally by Lobo and Vic Colfari, modified and updated by Natty and Fenring)

    Now with proper eroded surrounding terrain to give more realistic and huge Battlefield feeling and less of Counter Strike map (upsized from 512x512 meters to 1x1 km)
    Added brand new sky and lighting
    Brand new terraintextures
    Improved undergrowth
    Rearranged some overgrowth into zones so the map looks less cluttered and more visual and gameplay wise logical
    Smoothed out some sharp terrain that was unecessary and annoying to move over

(http://desmond.imageshack.us/Himg684/scaled.php?server=684&filename=screen156o.png&res=landing)

(http://desmond.imageshack.us/Himg834/scaled.php?server=834&filename=screen149.png&res=landing)

(http://desmond.imageshack.us/Himg38/scaled.php?server=38&filename=screen154e.png&res=landing)

(http://desmond.imageshack.us/Himg406/scaled.php?server=406&filename=screen151.png&res=landing)

Quote
Up to the last minute our designers and artists tweak the maps to give you guys the most rewarding experience we can offer. We found out a way to get additional terrain detail by baking a high resolution heightfield and merging the directional light into the colormap. This allows for additional terrain detail and realism on the Battlefield 2 engine previously tought impossible. This was applied to the surrounding terrain areas on keren.

(http://desmond.imageshack.us/Himg577/scaled.php?server=577&filename=screen089k.png&res=landing)
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on May 12, 2012, 04:14:12 PM
Wow, looks sick! Thanks for the update! :D
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on May 20, 2012, 04:57:58 PM
Looks sweeet!
I have a problem atm with my FH2. I join servers but gets kicked out in like... 2 sec? With the only explanation that my punkbuster is too old.
They said that I should look it up on autobalance.com or something like that.
 So I did and I downloaded the punkbuster auto updater program. I choose BF2 ( I guess FH2 doesnt have their own pb?, no offensive.) pb updates and started updating. It updated and all and I tried it out.
The same problem again. Help me out? ;>

I had no problems playing yesterday, it occured now :S
 Btw One some maps I seen guys getting killed by something called a Winchester. Whata hell is that? Is there a cowboy class? XD
Title: Re: Forgotten Hope 2
Post by: GodlikeDennis on May 20, 2012, 05:50:15 PM
I hate punkbuster. I couldn't play BF3 for months because the auto-updater doesn't work and the manual update didn't seem to work either. Just got inexplicable "something went wrong" messages.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on May 20, 2012, 08:03:30 PM
Dunno about punkbuster, but the winchester is an American shotgun.

Update time

Quote
Hello and welcome back to another update of Forgotten Hope 2.

It has been a few weeks since our last update, and to make up for that, we have an update that is jam packed full of new content. To kick things off, we have a render of a new type of grenade for the common US infantry solider; the Mk. III A1 Offensive Hand Grenade!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/grenade.jpg)

The Mk. III was a concussion grenade, and was designed to incapacitate targets through the pressure and impulses produced when the grenade exploded. The weapon contained 8oz. of TNT and would often throw large fragments of the fuze assembly and surrounding material up to ranges 200m, despite the fact that the Mk. III was not a fragmentation grenade. The large explosions produced by this grenade made it not only successful against enemy soldiers, but also as an effective tool for blasting and demolition. The Grenade Hand, Offensive Mk. III A1 was made by Herc and Toddel.

Up next we have a render of the first ever machine gun that was fired from an aircraft; the Lewis Aircraft Gun!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/lewis.jpg)

The Lewis gun in its aerial configuration was used extensively on British and French aircraft during the First World War. Its popularity came from being light-weight, air-cooled, and the fact that it could be fitted with 97-round drum magazines. By World War II however, the Lewis Gun was largely replaced on aircraft by the Vickers Gun, which could achieve twice the firing rate of the Lewis. However, the weapon was still used on some British and US Army aircraft, and in FH2, the Lewis Gun will be present on the back of the Hawker Hardy. The Lewis Aircraft Gun was made by Herc and exported by Kev4000.

Our next render is of a new aircraft for the American pilots serving in the harsh deserts of North Africa; the Supermarine Spitfire Mk. Vb Trop!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/spitfire.jpg)

Although the Spitfire had already proved successful in the RAF, the Sptifire was used to equip the 4th, 31st, and 52nd fighter groups of the USAAF in the summer of 1942. The Spitfire Mk. Vb Trop was created by Rad, textured by Toddel and Herc, and exported by ctz.

Our last render for this week is of another RAF aircraft. It is the Hawker Hurricane Mk. I

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/hurricane.jpg)

In 1939, several changes were made to the design of the existing Hurricane. These included a new powerplant, the Merlin III, a new metal propeller, new radios, and Identification Friend or Foe (IFF) equipment. Additionally, the aircraft was armed with eight, closely grouped .303" machine guns which provided an excellent field of fire. During combat, it was discovered that the Hurricane's fuel tanks were vulnerable to machine gun fire from enemy bombers, which could then ignite the aircraft mid flight. However, despite this the Hurricane would go on to be extremely successful during the Battle of Britain and would ultimately down more aircraft than the Spitfire. The Hawker Hurricane Mk. I was made by Lobo and textured by Lobo and Herc.
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on May 21, 2012, 02:45:47 AM
Ahh I see, I am so used to call it a trenchgun :>

And agreed Dennis. Punkbuster sucks ;C

The Lewis aircraft gun loooks smoking hot btw!
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on May 21, 2012, 10:31:16 PM
Will there also be more Soviet stuff in the near future?
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on May 21, 2012, 11:25:42 PM
Will there also be more Soviet stuff in the near future?

I believe so, well at least, I hope so ;D
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on May 21, 2012, 11:27:31 PM
There are four finished vehicles yet, according to this page (http://forgottenhope.warumdarum.de/fh2_vehicles.php?country=5&type=1).   :)
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on May 22, 2012, 02:01:25 AM
I think Ts4Ever said there would be a new Soviet faction (eventually :P)
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on May 22, 2012, 12:11:21 PM
eastern front is in the works, yes. Will take a while though.
Title: Re: Forgotten Hope 2
Post by: Cranialwizard on May 22, 2012, 12:43:51 PM
Has the situation with Army Rage improved, or has no action been taken?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on May 23, 2012, 10:18:46 AM
The devs are in contact with army rage internally, if there is something definite to report there will be an update.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on June 09, 2012, 09:49:42 PM
Quote
Cobra re-visited

Featuring a lot of tanks and airplanes, Operation Cobra is one of the most played FH2 maps. However, we figured that it needed improvement in certain areas, so the map received a complete overhaul by Natty.

New terrain and lighting

Some of the changes are graphical. The map has received eye-popping new lighting settings, as well as new textures and vegetation. But don't take our word for it:


(http://www.abload.de/img/c4w9edg.png)


(http://www.abload.de/img/c5bdev6.png)


(http://www.abload.de/img/c9o6f7u.png)


(http://www.abload.de/img/c12lxcz9.png)


(http://www.abload.de/img/c242acmm.png)

Sector Push

In 2.45, Operation Cobra will feature a semi-sector push mode. Gone are the days when a lonely back capper in a jeep could ruin everyone's day by driving back to farm or water mill: Once these two flags are captured, the fight moves on into the city!

Improved city

The city and its environs have also received a much-needed overhaul. New routes have been opened for the sneaky infantry player and tanks will find the streets of Herbecr?von a lot more enjoyable to navigate. The airfield has also been completely reworked, adding cover for spawning players and tanks and making it a lot more appealing visually. On top of that, a new flag named “Crossroads” has been added in the north, making the fight for the city more dynamic.


(http://www.abload.de/img/c6ehdoh.png)


(http://www.abload.de/img/c8bqiod.png)


(http://www.abload.de/img/c14mlcjg.png)


(http://www.abload.de/img/c20kjdsq.png)


(http://www.abload.de/img/c26icipz.png)

Balance changes and new toys

When the Germans lose all flags in 2.4, it is almost impossible for them to come back into the fight. In 2.45, the Allies will have to face a formidable German counter attack, consisting of Panthers, Stug IVs and more planes. However, the Germans bleed fast, so get a move on, soldier!
The Americans don't come into the fight empty handed either. They now use the better armored M4A3 Sherman variant, allowing them to have a more sporting chance against the panzers. And for those of you who always thought 75mm was kind of wimpy, some of them have been fitting with a 105mm howitzer, allowing you to effectively support infantry and to clear out buildings and fortifications with ease. As the Germans you can shoot back with your heavy at rifle grenades. These are now closer to their historical effectiveness and replace the Panzerfaust 30 in German tank hunter kits. They have slightly lower damage and penetration, but longer range, more ammunition and still come with a rifle as side-arm, making this one of the most versatile kits ingame.
These changes together will make Operation Cobra a totally new experience for tank connoisseurs and flyboys alike!
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on June 09, 2012, 09:57:06 PM
The Panther wreck looks kinda cool :D. Unless thats not a wreck :P.
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on June 10, 2012, 03:36:05 PM
Somehow, the road textures don't fit the area around them. They look too light, maybe you're able to darken them a bit. Additionally, sometimes they stop before they reach the crossroad they're supposed to create. But that's just a minor cosmetic aspect.
All in all I have to say you did a great job. Like this map very much.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on June 16, 2012, 09:53:31 PM
Sunny side up

FH2 has its share of gritty, gloomy maps. But sometimes you just want to get out your butterfly net and stroll around on a sunny meadow or along a warm, mediterranean beach. If you are in vacation mood, this devblog might be something for you!

Crete

Graphics
Due to its unique gameplay, Crete was a fan favourite in both FH1 and FH2. Graphically however, it was not Forgotten Hope's finest hour, so Natty sat down and gave it a long overdue facelift. Take a look:

(http://img585.imageshack.us/img585/261/cr1os.th.jpg) (http://imageshack.us/photo/my-images/585/cr1os.jpg/)
(http://img820.imageshack.us/img820/6568/cr5k.th.jpg) (http://imageshack.us/photo/my-images/820/cr5k.jpg/)
(http://img140.imageshack.us/img140/263/cr7r.th.jpg) (http://imageshack.us/photo/my-images/140/cr7r.jpg/)
(http://img528.imageshack.us/img528/9775/cr8.th.jpg) (http://imageshack.us/photo/my-images/528/cr8.jpg/)
(http://img576.imageshack.us/img576/9931/cr17.th.jpg) (http://imageshack.us/photo/my-images/576/cr17.jpg/)

Gameplay
There also have been several gameplay changes. Some allied aa guns have been removed, to make it easier to land troops on the island. The rearguard flag was deleted to focus and tighten gameplay and several flags have been reworked to make their gameplay more interesting, especially Maleme airfield.

(http://img860.imageshack.us/img860/7635/cr18.th.jpg) (http://imageshack.us/photo/my-images/860/cr18.jpg/)
(http://img217.imageshack.us/img217/883/cr21x.th.jpg) (http://imageshack.us/photo/my-images/217/cr21x.jpg/)
(http://img19.imageshack.us/img19/5315/cr27r.th.jpg) (http://imageshack.us/photo/my-images/19/cr27r.jpg/)
(http://img39.imageshack.us/img39/8302/cr30n.th.jpg) (http://imageshack.us/photo/my-images/39/cr30n.jpg/)
(http://img337.imageshack.us/img337/2286/cr32r.th.jpg) (http://imageshack.us/photo/my-images/337/cr32r.jpg/)

These changes will breathe new life into a Forgotten Hope evergreen.

Falaise Pocket

Graphics:
This map was introduced in Forgotten Hope 2.2 and has already received a facelift before. Now we are proud to show you its latest and last iteration, made by Remdul:

(http://img818.imageshack.us/img818/6139/fl1j.th.jpg) (http://imageshack.us/photo/my-images/818/fl1j.jpg/)
(http://img217.imageshack.us/img217/7501/fl3zc.th.jpg) (http://imageshack.us/photo/my-images/217/fl3zc.jpg/)
(http://img826.imageshack.us/img826/5240/fl8r.th.jpg) (http://imageshack.us/photo/my-images/826/fl8r.jpg/)
(http://img402.imageshack.us/img402/9571/fl10j.th.jpg) (http://imageshack.us/photo/my-images/402/fl10j.jpg/)
(http://img843.imageshack.us/img843/9564/fl12.th.jpg) (http://imageshack.us/photo/my-images/843/fl12.jpg/)

Gameplay:
The map has received a thorough gameplay overhaul in addition to the great new graphics. The map was converted into a sector push map. The Germans first have to capture the church and the destroyed battery, followed by the first two flags in St. Lambert. The last sector consists of the St. Lambert west flag and the former Canadian mainbase. The Germans will not stop to bleed until all sectors are cleared, so aggressive tactics and teamwork are a must!

(http://img26.imageshack.us/img26/1920/fl14p.th.jpg) (http://imageshack.us/photo/my-images/26/fl14p.jpg/)
(http://img546.imageshack.us/img546/3449/fl15.th.jpg) (http://imageshack.us/photo/my-images/546/fl15.jpg/)
(http://img155.imageshack.us/img155/2633/fl16.th.jpg) (http://imageshack.us/photo/my-images/155/fl16.jpg/)

Luckily, the Germans also bring a new toy into the fray: The StuH42 is a Stug III that has been fitted with a 105mm howitzer. It has all the fire power of a howitzer without the sitting back in the main base part!

(http://img801.imageshack.us/img801/4892/fl18d.th.jpg) (http://imageshack.us/photo/my-images/801/fl18d.jpg/)

That's all for now, but stay tuned for more map updates!
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on June 21, 2012, 10:47:49 PM
The Nightman cometh

The night is dark and full of terrors, which makes it the perfect time for close combat battles and stealthy sneaking around. However, so far FH2 has been regrettable light on night maps (no pun intended). This will change in FH 2.45, thanks to a new technique devised by Schism-RvtL. The 32 layers of the maps Eppeldorf and Keren will take place at night, adding more variety to FH2's map pool.

Eppeldorf

(http://img69.imageshack.us/img69/9084/epp1.th.jpg) (http://imageshack.us/photo/my-images/69/epp1.jpg/)
(http://img151.imageshack.us/img151/5209/epp6.th.jpg) (http://imageshack.us/photo/my-images/151/epp6.jpg/)
(http://img35.imageshack.us/img35/2888/epp9.th.jpg) (http://imageshack.us/photo/my-images/35/epp9.jpg/)
(http://img837.imageshack.us/img837/4935/epp10.th.jpg) (http://imageshack.us/photo/my-images/837/epp10.jpg/)
(http://img705.imageshack.us/img705/9325/epp11.th.jpg) (http://imageshack.us/photo/my-images/705/epp11.jpg/)
(http://img221.imageshack.us/img221/2732/epp14.th.jpg) (http://imageshack.us/photo/my-images/221/epp14.jpg/)
(http://img228.imageshack.us/img228/8559/epp15.th.jpg) (http://imageshack.us/photo/my-images/228/epp15.jpg/)
(http://img37.imageshack.us/img37/882/epp23.th.jpg) (http://imageshack.us/photo/my-images/37/epp23.jpg/)
(http://img856.imageshack.us/img856/4656/epp26.th.jpg) (http://imageshack.us/photo/my-images/856/epp26.jpg/)
(http://img507.imageshack.us/img507/7426/epp36.th.jpg) (http://imageshack.us/photo/my-images/507/epp36.jpg/)

Keren

(http://img713.imageshack.us/img713/3756/kn1r.th.jpg) (http://imageshack.us/photo/my-images/713/kn1r.jpg/)
(http://img28.imageshack.us/img28/6475/kn2q.th.jpg) (http://imageshack.us/photo/my-images/28/kn2q.jpg/)
(http://img195.imageshack.us/img195/7456/kn3q.th.jpg) (http://imageshack.us/photo/my-images/195/kn3q.jpg/)
(http://img9.imageshack.us/img9/1134/kn4x.th.jpg) (http://imageshack.us/photo/my-images/9/kn4x.jpg/)

Last but not least, we have some good news for fans of fast and dirty infantry action: Vossenack, Gazala, Keren and Eppeldorf will feature the new game mode "King of the hill" in their 16 layers. In this game mode both teams fight for a single flag in the middle of the map. Once the flag has been held by one team for a set amount of time, they win the round. This quick and action packed game mode is perfect for starting up servers or passing the time on a slow night.

That's all for now, but stay tuned for more explosive FH2 devblogs!
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on June 22, 2012, 08:45:05 AM
Last but not least, we have some good news for fans of fast and dirty infantry action: Vossenack, Gazala, Keren and Eppeldorf will feature the new game mode "King of the hill" in their 16 layers. In this game mode both teams fight for a single flag in the middle of the map. Once the flag has been held by one team for a set amount of time, they win the round. This quick and action packed game mode is perfect for starting up servers or passing the time on a slow night.

Huh? That sounds like a 1to1 copy of our Koth gamemode doesn't it?
Title: Re: Forgotten Hope 2
Post by: Tankbuster on June 22, 2012, 09:22:03 AM
Yeah, it does
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on June 22, 2012, 12:41:17 PM
Cause king of the hill works the same everywhere ;)
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on June 22, 2012, 02:16:28 PM
Cause king of the hill works the same everywhere ;)

Well that's a fact yes :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on June 27, 2012, 09:38:14 AM
Hello and welcome back to another Forgotten Hope 2 update.

This week we would like to show off a couple of screenshots of a vehicle that can get you swiftly across the Tunisian desert in relative safety. It is of course the M3A1 Scout Car!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120625/M3_Scoutcar_01.jpg)

The M3 Scout Car was designed in 1937 by the White Motor Company, which gave it its alternative name: the White Scout Car. The improved A1 model was adopted to serve in reconnaissance and armoured units, and by 1944 over 20 thousand had been made. Although it was used in the Philippines and North Africa, its many drawbacks soon relegated it to rear line duty in the US Army. However, it remained widely used by the Soviet Union, who had been supplied with several thousand through lend-lease. The M3A1 Scout Car was modelled by Darren01, textured by Pointblank and exported by Kev4000.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on June 28, 2012, 04:16:14 PM
Schadenfreude is the best Freude

There is nothing more satisfying than blowing up something that belongs to somebody else. Because of that time honored principle, we are proud to announce:

Objective mode

Devotees might remember that there actually already is an objective mode in FH2. However, it is never played, which is why the game mode was redesigned by Natty. The new objective mode is similar to sector push: The attacking team needs to blow up all targets in one sector to unlock the next. Objectives can be anything from radios over aa guns to parked tanks. They are marked on the minimap with a yellow star. If a sector is still locked, the objectives can not be blown up. There is a short delay before the new objectives spawn, giving the defending team time to set up their positions and making back sneaking very hard. As always, the attackers have to destroy all objectives to stop the bleed.

Operation Hyacinth

This was the original objective map, so naturally the new game mode was applied to it by Natty, alongside tons of other improvements.

(http://img528.imageshack.us/img528/2584/hy4.th.jpg) (http://imageshack.us/photo/my-images/528/hy4.jpg/)
(http://img713.imageshack.us/img713/8413/hy6e.th.jpg) (http://imageshack.us/photo/my-images/713/hy6e.jpg/)

The airfield is the first sector: Several Italian planes are just waiting to be blown up or machine gunned by SAS raiding parties.

(http://img855.imageshack.us/img855/945/hy21.th.jpg) (http://imageshack.us/photo/my-images/855/hy21.jpg/)
(http://img42.imageshack.us/img42/4030/hy26.th.jpg) (http://imageshack.us/photo/my-images/42/hy26.jpg/)

In sectors 2 and 3 the objectives are Italian tanks and radio equipment.

Anctoville

This 2.25 map has been converted into an objective map, giving a whole new spin to its gameplay. Certain forum members will also be glad to hear that the British will now receive support from a Churchill tank.

(http://img88.imageshack.us/img88/7539/ancto8.th.jpg) (http://imageshack.us/photo/my-images/88/ancto8.jpg/)
(http://img265.imageshack.us/img265/144/ancto5.th.jpg) (http://imageshack.us/photo/my-images/265/ancto5.jpg/)

In the first sector they will have to blast their way into the city, destroying several anti-tank barriers.

(http://img444.imageshack.us/img444/7807/ancto30.th.jpg) (http://imageshack.us/photo/my-images/444/ancto30.jpg/)
(http://img560.imageshack.us/img560/7837/ancto2.th.jpg) (http://imageshack.us/photo/my-images/560/ancto2.jpg/)

After that they have to go after anti air guns and radios before hitting the Germans where it really hurts: Their Panthers.

This new game mode will bring a totally new experience to FH2, combining the fast and aggressive gameplay of Sector Push with the joy of blowing things up. On both Anctoville and Hyacinth, Objective mode will be found in the 64 player layer, once 2.45 is released.

New tanks

Last but not least, here is a screenshot of the Sherman 105 that a member of the community requested. And because we are in a good mood, we will also throw in a Cromwell with 95mm gun.

(http://img24.imageshack.us/img24/9227/cromwell4.th.jpg) (http://imageshack.us/photo/my-images/24/cromwell4.jpg/)
(http://img100.imageshack.us/img100/2474/sherman7.th.jpg) (http://imageshack.us/photo/my-images/100/sherman7.jpg/)
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 01, 2012, 08:02:05 PM
Hello and welcome back to another Forgotten Hope 2 update.

This week we have a render of some long requested playermodels. The 101st Airborne Division has finally dropped onto the battlefield!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120701/101abnnr.jpg)

Activated on 16th August 1942, the 101st had "no history, but it had a rendezvous with destiny." The division was shipped over the Atlantic in preparation for the invasion of France. The 101st were given the task of dropping onto the Cotentin Peninsula and securing vital objectives such as the causeways leading off Utah Beach and bridges and locks along the Douve River. The drops were scattered and it took several days before the division was organised and had completed its objectives.

The division dropped again during Operation Market Garden, where it secured several bridges between Nijmegen and Eindhoven. After 72 days combat, the division was pulled back to France for rest and relaxation, which was cut short by the German offensive through the Ardennes. Besieged at the crossroads town of Bastogne, the 101st refused to surrender and despite critical shortages of ammunition and medical supplies they held on until the siege was broken by Patton's 3rd Army. No member of the 101st has ever agreed that the division needed to be rescued.

Their last action in Europe was the capture of the Berghof. The 101st received 2 Presidential Unit Citations and suffered 2090 killed and 6388 wounded. The playermodels were modelled by Pointblank, with heads by Zero and kits by Remdul.
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on July 01, 2012, 08:08:01 PM
What map will the be in?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 01, 2012, 08:32:43 PM
Ramelle and Purple Heart Lane
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on July 01, 2012, 10:02:25 PM
I wish we could have a Character Artist :P.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 09, 2012, 10:47:58 PM
www.fh2mod.org

Patch incoming
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 09, 2012, 11:05:36 PM
Hello and welcome back to another Forgotten Hope 2 update.

As you can no doubt guess from the title, today we are pleased to announce that Forgotten Hope 2 version 2.45 will be released later this week at:

Friday 13th July 2012 @ 18:00 UTC

Although this comes a full year after the last release, we think that the many changes that have been made in this time will make version 2.45 well worth the wait. Remember to stay tuned throughout the week for more information and of course the all important final part this Friday.

We would also like to give a special 'thank you' to our beta testing team. Without their continued support and dedication, there would be no FH2 as we know it.

As well as the release date, today we'd like to tell you about the third and final map that features in version 2.45. This time we find ourselves on the flat and dusty landscape of Tunisia. In attack and counterattack, both sides will have a helping hand from the abundant flora that makes this landscape so different from the sandy wastes you might be more familiar with. The map Sidi Bou Zid was made by Lili Marlene.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.45_release/sidi_bou_minimap.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.45_release/sidi_bou_02.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.45_release/sidi_bou_06.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.45_release/sidi_bou_10.jpg)

    The American landings in Morocco changed the balance of forces in North Africa drastically, forcing the Axis into a struggle for survival on two fronts. However, there was still some fight left in their battered forces: On February the 14th 1943 the 21st and 10th Panzer Divisions launched a strong offensive against American forces in the Tunisian village of Sidi Bou Zid. Among their forces also were some of the new heavy Tiger tanks. While they managed to break through the Allied lines, the Americans were already preparing a counter attack to regain the lost ground...
Title: Re: Forgotten Hope 2
Post by: Tankbuster on July 10, 2012, 07:40:56 AM
Will it be too much to hope that it will have SP support?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 10, 2012, 09:14:32 AM
I don't think any of the new maps has sp.
Title: Re: Forgotten Hope 2
Post by: Tankbuster on July 10, 2012, 02:09:54 PM
Keren has SP.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 10, 2012, 08:03:57 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have a few screenshots of some new American vehicles that you will be able to find on the map Sidi Bou Zid. First up is the M3 Halftrack. Entering service in 1941, it was an improvement over the earlier and smaller M2 Halftrack and featured a rear door to the crew compartment. It differs from the later M3A1 variant already featured in Forgotten Hope 2 in that the armament is pintle mounted above the front seats rather than on a ring mount above the front right seat. The M3 Halftrack was made by Agus and exported by Kev4000.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.45_release/M3_halftrack_02.jpg)

Next up we have two Gun Motor Carriages based on the M3 Halftrack. The first of these is the 75mm Gun Motor Carriage M3. The success of the German armour in the invasion of France showed the need for an effective tank destroyer, and a solution was quickly found by mounting a 75mm Gun M1897A4 onto an M3 Halftrack chassis. Making up the majority of all tank destroyers in service in the North African Campaign, by 1944 it was considered obsolete in Europe although it continued to see service in the Pacific Campaign until the end of the war. The M3 GMC was made by Agus, Darren and Pointblank and exported by Kev4000.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.45_release/75mm_GMC_02.jpg)

The second variant on show today is the M13 Multiple Gun Motor Carriage. The US Army recognised the need for a mobile anti-aircraft gun, and had initially used various vehicles armed with single machineguns. With the adoption of the M33 twin M2HB powered mount, they had an effective weapon, and in 1942 the M33 mounted onto the M3 Halftrack was standardised as the M13 MGMC. However, within months it had become substitute standard with the adoption for the M16 MGMC armed with the more powerful M45 quad mount. The M13 MGMC was made by Agus and exported by Kev4000.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.45_release/M13_MGMC_01.jpg)

You will also be able to find the M33 dual mount as a stationary anti-aircraft gun.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 12, 2012, 08:01:17 PM
Hello and welcome back to another Forgotten Hope 2 update.

We'd like to start today's update with a trailer made by betatester Kubador. We hope you enjoy it as much as we did!

http://www.youtube.com/v/9F5zgtna9O0?hd=1&rel=0
Youtube link (http://www.youtube.com/watch?feature=player_embedded&v=9F5zgtna9O0)

While you are watching the trailer, why not prepare yourself for tomorrow's release by downloading the passworded torrent files. The password to extract and install these files will be released tomorrow at the same time as the non-passworded direct download links. You will need a bittorrent program to download these files, many of these can be downloaded for free.

The following torrent contains everything you will need to play Forgotten Hope 2.45. Unfortunately, there is no patch from 2.4 to 2.45. The torrent contains two password protected RAR archives containing the installers, when the time comes you will need to extract both and install them.

http://85.25.100.104:6969/torrents/Forgotten%20Hope%202.45%20Full%20pass.torrent?24847731C9F4E00BDFC5BBD252E136BE9F68D129
Title: Re: Forgotten Hope 2
Post by: Blackbishop on July 12, 2012, 08:47:11 PM
This trailer is awesome. I think this is the only reason for me to buy Battlefield 2, specially since the steam summer sale is running(Same for Arma 2 & Day Z) :).

But let me lend you a hand and embed that video into the post :).
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 13, 2012, 08:00:52 PM
Password

ForHoppen-goTe-2012
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on July 29, 2012, 01:38:01 PM
Well here's a little weapon preview of how the ppsh41 is gonna operate in forgotten hope 2. Hope you all enjoy!  ;D

http://www.youtube.com/watch?v=Pbk5ih_RikI&list=UU5bH0l1sqNFYDqK-w-Wfyqg&index=1&feature=plcp
Title: Re: Forgotten Hope 2
Post by: Tankbuster on July 29, 2012, 01:57:26 PM
I can Shoot Stukas with this weapon :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on August 06, 2012, 11:10:01 PM
Quote
Hey guys! Welcome again for another little update on the eastern front firearms. Gonna switch gears here and show off the lovely tt33, and what a great sidearm it was. Take a look and enjoy. See you all on the battlefield!  ;D

http://www.youtube.com/watch?v=88kIxvp2Gzo&feature=youtu.be
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on August 12, 2012, 11:01:41 PM
За Сталина!

Hello and welcome back to another Forgotten Hope 2 update.

Today we'd like to show off perhaps one of the most important armoured fighting vehicles of all time. But first, we'd like to extend a warm welcome to the talented Gurdy, who joins the development team as a static modeller.

The T-34 evolved out of a project to design a replacement for the BT series of tanks using information gained at the battles of Khalkhin Gol. Tests with increasingly armoured and armed prototypes lead to the initial design for the T-34. With the poor performance of existing Soviet tanks in the Winter War and with German successes in France, the T-34 was hurried into production.

At the time of the German invasion of the Soviet Union in June 1941, the T-34 was one of the best tanks in existence - though only on paper. In the initial invasion, serious problems with mechanical reliability, supply shortages and poor internal layout largely removed any advantage the T-34 had over the Panzers it faced. The tank commander was severely strained by the task of aiming the cannon and the lack of effective observation devices, and the Germans noted that T-34s were slow to find and engage targets.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_m43.jpg)

The first T-34 variant on show is the model of 1943. This was an improvement with the addition of a new hexagonal turret, which earned it the nicknamed "Mickey Mouse" from the Germans due to the distinctive silhouette made by the two circular roof hatches when open. Our T-34 features the cupola that was added to this turret later in the production run to provide better all around vision to the commander.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_85.jpg)

The second variant on show today is the T-34-85. With the appearance of Tiger and Panther tanks, which were immune to the 76.2mm gun, it was decided that a more effective weapon was needed. The answer was the 85mm ZiS-S-53, which was mounted in a new 3 man turret. Although still not a match for the Panther, the new design greatly increased the combat effectiveness of the tank, whilst the minimal changes allowed production to remain high.

Nearly 56,000 T-34s were made in total, of which nearly 45,000 were lost. The ones in Forgotten Hope 2 were made by Pointblank.
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on August 12, 2012, 11:13:49 PM
Great work! ;D
Title: Re: Forgotten Hope 2
Post by: Blackbishop on August 13, 2012, 12:18:17 AM
За Сталина!

Hello and welcome back to another Forgotten Hope 2 update.

Today we'd like to show off perhaps one of the most important armoured fighting vehicles of all time. But first, we'd like to extend a warm welcome to the talented Gurdy, who joins the development team as a static modeller.

The T-34 evolved out of a project to design a replacement for the BT series of tanks using information gained at the battles of Khalkhin Gol. Tests with increasingly armoured and armed prototypes lead to the initial design for the T-34. With the poor performance of existing Soviet tanks in the Winter War and with German successes in France, the T-34 was hurried into production.

At the time of the German invasion of the Soviet Union in June 1941, the T-34 was one of the best tanks in existence - though only on paper. In the initial invasion, serious problems with mechanical reliability, supply shortages and poor internal layout largely removed any advantage the T-34 had over the Panzers it faced. The tank commander was severely strained by the task of aiming the cannon and the lack of effective observation devices, and the Germans noted that T-34s were slow to find and engage targets.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_m43.jpg)

The first T-34 variant on show is the model of 1943. This was an improvement with the addition of a new hexagonal turret, which earned it the nicknamed "Mickey Mouse" from the Germans due to the distinctive silhouette made by the two circular roof hatches when open. Our T-34 features the cupola that was added to this turret later in the production run to provide better all around vision to the commander.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_85.jpg)

The second variant on show today is the T-34-85. With the appearance of Tiger and Panther tanks, which were immune to the 76.2mm gun, it was decided that a more effective weapon was needed. The answer was the 85mm ZiS-S-53, which was mounted in a new 3 man turret. Although still not a match for the Panther, the new design greatly increased the combat effectiveness of the tank, whilst the minimal changes allowed production to remain high.

Nearly 56,000 T-34s were made in total, of which nearly 45,000 were lost. The ones in Forgotten Hope 2 were made by Pointblank.
Awesome job!! ;D
Title: Re: Forgotten Hope 2
Post by: Tankbuster on August 13, 2012, 02:08:06 PM
about Time we saw the T-34
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on August 18, 2012, 11:36:27 PM
http://fhpubforum.warumdarum.de/index.php?topic=17868.msg267513;boardseen#new
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on August 19, 2012, 08:02:20 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we would like to show you a render of arguably the most important weapon of the Soviet infantryman. It is of course, the Mosin-Nagant M1891/30!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120819/m9130nr.jpg)

The Mosin-Nagant began its long life with a competition to replace the aging single shot Berdan rifles that equipped the Tsarist army. The winning design was Russian Captain Sergei Ivanovich Mosin's rifle, with the addition of the clip feed, magazine spring and feed interrupter of Belgian Léon Nagant's proposal. The original Mosin rifle was made in Infantry, Dragoon and Cossack variants.

Following the victory of the Red Army in the Civil War, the decision was taken to modernise the rifle. The M91/30 was based on the earlier Dragoon rifle, many of which were reworked to the new standard. Improvements included a hooded post front sight, flat rear sight marked in metres, and eventually a change from the octagonal "hex" receivers to round ones. By 1945, 17.4 million M91/30 rifles had been manufactured.

The M91/30 also had some success as a sniper rifle, fitted with either a PE, PEM, or most commonly a PU scope. The mounting of these scopes above the receiver meant that a bent bolt had to be fitted. The Mosin-Nagant rifles were made by Seth Soldier.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on August 22, 2012, 05:18:25 PM
http://www.youtube.com/watch?v=s-f6qQvzgJs
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 07, 2012, 01:51:02 PM
There recently were some leaks surprise news:

http://fhpubforum.warumdarum.de/index.php?topic=14169.msg271180#msg271180
Title: Re: Forgotten Hope 2
Post by: Blackbishop on September 07, 2012, 05:20:49 PM
Sorry to hear someone leaked the pictures without your permission, but the pics are great :D!
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 10, 2012, 12:49:05 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have an announcement by the Forgotten Honor and World at War tournaments, but first, a render of a rather unsuccessful German rifle: the Gewehr 41(W).

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120909/g41w.jpg)

In 1940, the Wehrmacht recognised a need for a semi-automatic rifle to improve the firepower of the infantry. They decided on the specifications this rifle should have, and submitted this to various arms manufacturers. Both Walther and Mauser produced prototypes. Mauser's design closely followed the demands given: it could be used as a bolt action rifle should the gas system fail, it had no external moving parts, and it did not have a gas port bored into the barrel. The Walther design ignored the first two of these requirements, as they proved too troublesome to follow. As a result, while neither design was particularly good, Walther's was obviously the better of the two and was accepted into production.

Since no gas port was allowed to be bored into the barrel, the weapon used the "Bang" system (after its designer Søren H. Bang). Expanding gas was trapped in a ring around the end of the barrel and drove a piston that cycled the mechanism. It was prone to fouling and was difficult to clean. These problems eventually led to the G43, which used a modification of the gas system used in the SVT-40.

The G41(W) had a fixed 10 round magazine, and was loaded using standard 5 round stripper clips. Between 40,000 and 145,000 rifles were manufactured between 1941 and 1943. Ours was made by Seth Soldier. You can also see a preveiw of the animations for this weapon at Chad509's Devblog.
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on September 13, 2012, 06:53:24 PM
The G41 looks sweet! :D I have a question! I have been playing FH2 alot in the last couple of days. However, everybody always tells you to join squads. The problem is, I dont seem to be able to join them?
I press the apply button on all the differant squads but nothing happen?
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on September 13, 2012, 06:57:24 PM
The G41 looks sweet! :D I have a question! I have been playing FH2 alot in the last couple of days. However, everybody always tells you to join squads. The problem is, I dont seem to be able to join them?
I press the apply button on all the differant squads but nothing happen?

You have to be alive to switch squads. (Security measure so you can't just choose the squadleader you want to spawn at :P, it's from vanilla BF2)
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on September 14, 2012, 08:01:12 PM
Thanks bro!
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on September 21, 2012, 12:58:47 PM
When the map Eppeldorfs loads, it plays some catchy army / marine jingle. What is the name of that song? :>
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 21, 2012, 06:47:49 PM
Dog Faced Soldier
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on September 24, 2012, 12:52:12 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have details of a server patch, as well as a render of an important Soviet weapon: the M1910 Maxim machine gun!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120923/maxim.jpg)

The first Maxim gun had been demonstrated in 1884 by inventor Hiram Maxim, and would go on to serve in many European armies in various colonial conquests. The Imperial Russian army adopted a modified version in 1910, chambered in the standard 7.62x54mmR rifle cartridge. This design would go on to serve with the Red Army well into the 1960s. In that time, a few improvements were made, such as adding the ability to feed from metal belts as well as the older cloth belts, as well as the distinctive larger water filling port copied from Finnish Maxims that allowed the shroud to be filled with snow.

The M1910 was mounted on either the Vladimorov mount designed in 1939 or like our example: a 1910 designed Sokolov mount. The wheels allowed the gun to be easily manoeuvred despite its heavy weight, and the mount also had legs that could be extended to make it taller (although these were later deleted to save construction time). Each gun was also issued with a gun shield, though in the field these were often abandoned to save weight. The M1910 Maxim was made by Pointblank
Title: Re: Forgotten Hope 2
Post by: Pac-Fish on September 24, 2012, 11:41:32 PM
WHy didn't the Russian make their own MG? One that worked better :P
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on October 07, 2012, 05:06:36 PM
FH2 - gangsta style

http://www.youtube.com/watch?v=bZkkUYYDfJc

Fo shizzle
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on October 07, 2012, 08:01:51 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have a render of a small and speedy Soviet tank, the BT-7.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121007/BT7_2.jpg)

The BT series of tanks were direct descendants of American Walter Christie's experimental tanks of the late 1920s. Following the rejection of his Model 1928 by the US Army, he offered the design up for foreign buyers. Soviet agents were able to purchase and export 2 prototype hulls as well as blueprints, despite the sale being without the approval of the US government.

The BT-7 was the last mass produced variant in the BT series of tanks. In common with its predecessors, it used the Christie suspension system. The large coil springs of this system allowed the road wheels a large range of movement, which meant that this tank could travel much faster over hard terrain than other tanks. For use on roads, the tracks could be removed and a chain drive connected to the rear road wheel. This allowed for very fast travel without damaging the tracks, but was found to be of little use on the largely unpaved roads of the Soviet Union.

The BT-7 was first used at the Battle of Lake Khasan against the Japanese. Operation Barbarossa saw the loss of a great proportion of the vehicles, many abandoned due to poor maintenance. They served in ever lessening numbers until the end of the war, with their final use in the Invasion of Manchuria in 1945. The BT-7 was made by Kraetzer.
Title: Re: Forgotten Hope 2
Post by: Blackbishop on October 07, 2012, 08:22:26 PM
:o! It really looks awesome!
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on October 07, 2012, 11:41:14 PM
In the last two months I have really fallen in love with FH2. Its a really fun game, thank you :D

I was wondering however! You are working were well on the soviets, but after them, will we see other countrys?
Will it have a Machuria 1945 map? :D
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on November 15, 2012, 06:05:11 PM
http://www.youtube.com/watch?v=mFeEnqdK458

New animation preview.
Title: Re: Forgotten Hope 2
Post by: Tankbuster on November 15, 2012, 06:07:11 PM
Yay DP
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 02, 2012, 08:01:39 PM
Hello and welcome back to another Forgotten Hope 2 update.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121202/MarderIIIM.jpg)

As some of you might have noticed there wasn't an official news update in quite some time. This was mostly due to a period of inactivity, a period which is now luckily over. We hope the wait wasn't that hard to bear!

Today we have a render of a new light tank destroyer for the western and eastern fronts:

After the German 3.7cm and 5cm proved too weak to defeat more modern Soviet tanks it was decided to create a self-propelled tank destroyer to counter these threats. The result was the Marder (marten) series of tank destroyers, which served as a stop gap measure on all fronts, starting in 1942.

The Marder III version was based on the Panzer 38(t) chassis and mounted either a captured Russian 7.62 cm gun or the German 7.5cm Pak40. The Ausf. M used the Pak40 and was produced from November 1942 to May 1943. It was later replaced in its role by the Hetzer tank destroyer, which was also based on the Panzer 38(t) chassis. Surviving examples served until the end of the war.

The Marder IIIM was made by Kraetzer, Toddel and Hirsch and uses the MG42 model by Seth_Soldier. It is the fourth model of Marder available in FH2.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 14, 2012, 10:31:49 PM
Hello and welcome to a very special update of Forgotten Hope 2!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121214/fhanniversary.png)

Today is the 14th December 2012, which marks the fifth year since the release of Forgotten Hope 2.0. This is a long time in terms of gaming and especially in game modding.

Much has happened in these five years:
Three theatres of war comprising 4 major armies were created. Countless virtual soldiers got killed by our 139 ground vehicles, 24 airplanes, 30 guns and 110 hand held weapons. A mod of the year award was won and we saw many talented modders take part in the creation of all this.

But all the time and work involved was surely worth it, when we see all the fans who play on the servers every evening, discuss our new models and maps on our forums, help us with feedback and bug reports, or even just make up wild conspiracy theories about the next German Superpanzer.

Thank you for your support!
Stay tuned for next Sunday, where we showcase more of FH2's future!
Title: Re: Forgotten Hope 2
Post by: Blackbishop on December 14, 2012, 11:19:52 PM
Congrats! You have done a very good job :D!
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 16, 2012, 09:28:34 PM
Hello and welcome back to another update of Forgotten Hope 2!

As promised in the last news update on Friday, we have some nice Eastern Front teasers for you.

The first one is a heavy German tank destroyer which, while rare and relatively unsuccessful, left its mark on the Kursk offensive: The Panzerjäger Tiger (P)!

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/ferdinand_render.jpg)

Better known under its official nickname "Ferdinand", after its designer Ferdinand Porsche, it was based on the chassis of the failed Tiger (P) prototype. It was the first tank destroyer to mount the powerful 8.8cm Pak 43/2 gun, which was able to knock out even the heaviest of Allied tanks. It also boasted an impressive front armor of 200mm. However, several design flaws made it a less than successful design. It was very slow and lacked maneuverability. Since it had no machine gun, it was vulnerable to close assault by Soviet tank hunters and sappers.

In light of our anniversary and in the spirit of the season we have some additional teaser screenshots, showing not only Russian vehicles, but also equipment of an as of yet unannounced faction: Finland! These were made during test sessions and should be regarded as far from finished. However, we thought some of you might get a kick out of seeing some Russian and Finnish tanks in action and the new statics you will soon be able to fight over. Note that not all of the maps shown will be released.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/stug.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/three.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/t34.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/kv.jpg)
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on December 16, 2012, 10:43:33 PM
Awesome! 8)
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on December 16, 2012, 11:04:30 PM
Going to have to keep my eyes peeled on FH2 updates, all this Soviet stuff is looking very sexy :-X
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on December 17, 2012, 07:59:56 PM
Seems like somebody got "infected" by the evil log stug!
Title: Re: Forgotten Hope 2
Post by: BurroDiablo on December 18, 2012, 12:48:45 AM
Invincible log StuG will conquer the universe!
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 02, 2013, 11:16:55 PM
Devblog by knoffhoff

Quote
The road to Prokhorovka Part 3: getting at it again

When building a map it is very likely that at one point your work is being halted for some time.
In this case due to several reasons I even did not work on the map for more than 3 months.
In mid December I slowly started to get into the project again and am hoping to be developing at full speed sometime soon.

Since the basic setup was more or less  done, I decided to place some tanks on the map and as I'm sure some of you have witnessed, have a first playtest.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_16.jpg)

The goal of this playtest was to find out where exactly I have to do improvements in the maps composition to make tank combat as interesting as possible. As you can see on the minimap the map in the current state was rather plain, so there is plenty of room to do terrain modifications, place statics and overgrowth to ensure that tank fighting works.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_12.jpg)

One thing I realized pretty fast was that the routes to the flags needed to be altered.
With building new roads using the road and apply spline tool I try to make sure that important sections of those roads are better positioned on the map and also ensure that both teams have suitable routes to the flags.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_15.jpg)

Another thing to improve routes to the flag area is providing more cover, which can be done by changing the terrain, but in the rather flat river area of the map is mostly done with placing objects and overgrowth. For now all object and overgrowth placement is still makeshift and only has the role to be there and give me a better image of how the map is going to play out later.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_13.jpg)

While being at changing terrain features to a higher detail level I also for the first time started to think about on how to implemet my ideas of how the map is supposed to look. For now this is kept to a rather low level and is limited to creating flat terrain right next to the river that will later have a swampy look and is covered with reed or similar plants that grwow under such conditions.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_14.jpg)

That's it for today. Thanks for your patience and I'm hoping to be able to post here more frequently again.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 04, 2013, 08:59:49 PM
Hello and welcome back to another Forgotten Hope 2 update.

We'd like to take this opportunity to wish everyone of our loyal fans a happy new year. To start off 2013, we have a render of perhaps a lesser known Soviet tank: the T-70 light tank.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130104/t70.jpg)

Even as early as 1942 the Soviets considered light tanks to be obsolete, especially compared to the T-34. However, light tanks had the advantage that they could be constructed in small factories that were unable to manage with the larger medium and heavy tanks. In 1942 the T-70 was introduced to replace both the obsolete T-60 reconnaissance tank and the complicated and expensive T-50 light infantry tank.

The first T-70s to roll off the production line were fitted with two engines, each of which powered one track. This was not an ideal setup, and the tank was soon modified to the T-70M with both engines mounted on the right and working together. The turret was also simplified and the mounting moved to the left hand side.

One big drawback of its design was its cramped turret, which was only big enough for one crew member. A version with a bigger turret was produced as the T-80 starting in 1943, but by that time there was enough lend-lease matériel flowing into the Red Army that the light tank was declared obsolete and all production stopped. 8226 T-70s were constructed in total, and ours was made by Toddel.
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on January 04, 2013, 09:38:02 PM
That tank is so cute <.<
Title: Re: Forgotten Hope 2
Post by: Blackbishop on January 04, 2013, 10:34:06 PM
It is too cute indeed!
Title: Re: Forgotten Hope 2
Post by: Max 'DonXavi' von B. on January 04, 2013, 11:22:24 PM
Just like Eastern Front. <3
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on January 26, 2013, 01:41:31 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have an announcement from Forgotten Honor as well as a couple of renders of an important Soviet assault gun, the SU-76 (also known as the SU-12) and it's more successful derivative, the SU-76M.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130124/SU12.jpg)

At the start of the war, the Red Army could call on only a handful of self-propelled guns for infantry support and tank destroying. In late 1942, orders were given for a light self-propelled gun armed with the 76.2 mm Divisional Gun ZiS-3. The winning design was Factory 38's SU-12. This used a lengthened version of the T-70's hull, fitted with an enclosed or canvas roofed case-mate at the rear.

The SU-76 had the same twin engine setup as the early T-70, and the problems this caused were severe enough that production was halted after just 350 had been made. The update to the SU-76M took about 3 months, and involved moving the two engines over to the righthand side of the hull, and lowering the armour protection at the rear. This later change led to the nickname 'bare-arsed Ferdinand', and made the crew extremely vulnerable.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130124/SU76M.jpg)

The SU-76M replaced almost all the infantry tanks in the Red Army. It had such a low ground pressure that it could follow infantry through swamps no other vehicle could, and the large cannon and ease of communication between the crew and supporting infantry made it effective in urban environments too. Both our SU-76 and Su-76M were made by Toddel.
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on January 26, 2013, 03:37:11 PM
Will it also function as a indirect artillery?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on February 01, 2013, 03:08:47 PM
No, it was designed for direct fire support and the Russians didn't have the same artillery doctrine and radio equipment as the Western Allies and German.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on March 10, 2013, 11:03:20 PM
vHello and welcome back to another Forgotten Hope 2 update.

Today we have two of renders featuring some equipment that you are sure to find useful on the battlefield.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130310/finnequip.jpg)

The puukko is a type of small cutting knife that is traditionally carried by the Finnish. Designed for everyday tasks such as wood carving and the preparation of caught fish and game, the knife has also found much use in the various wars fought by the Finnish army. This diminutive but deadly knife was made by Seth Soldier.

The M32 stick grenade is an offensive hand grenade very similar in design to the German M24 grenade. The main differences were the use of an impact fuse instead of the German friction igniter, the design retained the belt-hook of older German grenade designs, and that the M32 is shorter than the M24.

The Finnish were aware of the German tactic of wiring extra heads to their grenades to make powerful anti-tank grenades, and decided that they needed a custom made design. While many designs were made in the field, there were also factory made weapons. These were 2, 3 and 4 kg charges using M32 and M24 stick grenade fuses, and were effective against most Soviet armoured vehicles.

The M32 grenade was made by Seth Soldier and modified into a 4 kg satchel charge by Kraetzer.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130310/tm35nr.jpg)

The TM-35 was a Soviet anti-tank mine used on the Eastern Front. It was a simple square metal box that could contain up to 2.8 kg of explosives. A tank driving over the mine pressed down on the top plate, which removed a pin from the firing mechanism via a simple seesaw action. This mine was made by Seth Soldier.
Title: Re: Forgotten Hope 2
Post by: Sommarkatze on March 11, 2013, 01:20:57 AM
Woh Finland! Great job guys! :D
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 04, 2013, 12:05:44 AM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have a render of one of the many rifles used by the Finnish soldier throughout the Second World War: the M/39 "Ukko-Pekka"

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130403/ukko_pekka.jpg)

Following independence from Russia, Finland had been left with many thousands of M1891 Mosin Nagants, and rather than develop entirely new weapons, simply adapted these weapons for their own use. The desire to develop improvements on the original design, and differing ideas on what should be included, led to the Army's M/27 and the Civil Guard's M/28-30 rifles.

By the mid 30's, the Army had realised that many of its M/27 were poorly made, and that a newer rifle was needed. They were, however, unwilling to adopt the M/28-30, and called for the development of a newer weapon. An attempt was made with the M/91-35, but this proved to be too inaccurate. Eventually, it was decide to base the new rifle on the M/28-30. The final design of the new M/39 was completed by February 1939, but the outbreak of the Winter War delayed production such that the Army only started to receive them in 1941.

The nickname "Ukko-Pekka" was derived from former president Pehr Evind Svinhufvud, and means "Old Man Pete." The M/39 rifle was made by Seth Soldier.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 11, 2013, 11:43:06 AM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have another render of another Finnish weapon, the Lahti-Saloranta M/26.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130410/LS_26.jpg)

The M/26 started life when Aimo Lahti was looking for things to do following his design of the Suomi KP/31 prototype. When the Finnish Army put out a request for designs for a new light machinegun, Lahti's design was one of those that was considered. Since Lahti had no formal engineering experience, Lieutenant Arvo Saloranta was appointed to assist him.

After acceptance, there were almost constant issues surrounding the weapon. Saloranta had made unauthorised modifications to the accepted designs, causing production delays and his removal from the project. The weapon itself would jam constantly due to weak extractors and low quality magazine springs. It was also very heavy and had a very strong recoil, and the 20 round magazines were too small.

These issues meant that it received the nickname "Kootut virheet" meaning "assorted mistakes" from the soldiers who used it. Its only redeeming feature over the captured Degtyarevs was that it was more accurate. About 5000 were produced between 1927 and 1942, and by 1944, there were nearly three times as many captured Degtyarevs in use at the front than Lahti-Salorantas. The M/26 was made by Kraetzer.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on April 17, 2013, 09:02:00 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have a render of the Finnish Suomi KP/-31 submachinegun, as well as a quick announcement from the World at War tournament.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130417/suomi.jpg)

In 1921 Aimo Lahti had taken it upon himself to design a cheaper alternative to the Bergmann M/20. The Army showed some interest in the designs and placed orders for a small number. What would later be called the KP/-26 had several problems, and the KP/-31 was Lahti's answer to these faults.

The KP/-31 was a reliable and accurate, if somewhat heavy weapon. The long barrel and low recoil gave it a longer effective range than other submachineguns of the time. Somewhat unusually, the barrel and shroud were easy to remove and switch with a spare, useful for a weapon with such a high rate of fire. The original magazines were somewhat problematic: the 20 round box was too small and the 40 round drum was heavy and hard to fill. These were gradually replaced by a larger capacity 70 round drum and the rarer 50 round "coffin" box magazines.

After February 1943, the KP/-31 was fitted with a large muzzle brake to counteract muzzle climb, and this can be seen on our model. Approximately 50,000 KP/-31s were manufactured for Finland, of which about half had the SJR muzzle brake. There were also 2 variants: 500 weapons modified for use in bunkers, and 40 four use as hull guns in Vickers 6-ton tanks. Our KP/-31 was made by Seth Soldier.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on May 12, 2013, 10:25:25 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off a render of the most well know Soviet artillery piece: the BM-13 "Katyusha".

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130508/Katyusha.jpg)

In mid 1938, the Jet Propulsion Research Institute of Leningrad was ordered to develop a mobile mount for the launching of multiple RS-132 aircraft rockets. The eventual winning design consisted of 16 launch rails attached to a simple frame that could be moved to aim at the target. The nickname "Katyusha" came from a popular wartime song of the same title.

Initially shunned by the artillery branch because of their long reload time and low sustained fire rate, they were ordered into mass production following successful combat trials. While not as accurate as normal artillery, the launchers had several advantages. The noise and effect caused fear amongst the German's, who knew the weapon as "Stalin's Organ". They were also cheaper to make and required less complex machinery than howitzers.

The BM-13, and its derivatives the smaller BM-8 and larger BM-30 were mounted on a wide variety of trucks and in a wide variety sizes. Initially, ZiS-5 and ZiS-6 trucks were favoured, but the BM-13 design was soon standardised onto the newly available Lend-Lease Studebaker US6. Our Katyusha and Studebaker were made by Toddel.
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on May 13, 2013, 01:22:37 PM
The BM-13, and its derivatives the smaller BM-8 and larger BM-30 were mounted on a wide variety of trucks and in a wide variety sizes. Initially, ZiS-5 and ZiS-6 trucks were favoured, but the BM-13 design was soon standardised onto the newly available Lend-Lease Studebaker US6. Our Katyusha and Studebaker were made by Toddel.

Nice update. I wish we had that model cause ours looks so ugly xD.
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on June 12, 2013, 09:01:33 PM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have a render of one of the most produced aircraft of all time, the Polikarpov Po-2.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/130612/po2.jpg)

Originally known as the U-2, the aircraft was designed in the late 1920s by Nikolai Polikarpov as a replacement for the U-1. It saw extensive use by civilians and the military. Its application as a crop duster gave it the nickname Kukuruznik, derived from the word for maize. At the start of the war, the Soviet Air Force was using the Po-2 for all kinds of work, including liaison, medivac, reconnaissance and general supply.

Its most famous use was as a night bomber. With a machinegun added to the observer's cockpit and space for up to 350 kg of bombs or RS-82 rockets beneath the wings, it was used in daring low level attacks. The distinctive engine sound, and the near silence of the gliding bombing runs in the dead of night gave these missions a psychological effect in excess of any material damage caused. Perhaps the most notorious pilots were the all female 588th Night Bomber Regiment - the so called Night Witches.

The Po-2 was hard to detect, and a challenging target for fighters to shoot down. Its simple construction could absorb many hits with little effect, the pilots flew incredibly low to the ground, and it was so slow compared to Bf 109 and Fw 190 fighters that keeping on target for any decent length of time was nearly impossible. Between 30 and 40 thousand Po-2 were assembled between 1928 and 1959, and our one was made by Herc.
Title: Re: Forgotten Hope 2
Post by: Walentin 'Walki' L. on June 13, 2013, 08:10:08 AM
Wow, awesome! Will you be able to turn off the engine in air and glide through the air silently?
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on October 24, 2013, 08:12:26 PM
ello and welcome back to another Forgotten Hope 2 update.

We know that it has been some time since we last had a news update, and we'd like to thank our fans for being patient. To help make up for this, we'd like to use this update to announce the first new map coming to the next patch.

That map of course is Gold Beach. This beach landing map was brought to you by the work of Beregil and Schism.

On the morning of the 6th of June 1944, the 50th (Northumbrian) Infantry Division landed on the beaches between the Normandy towns of Le Hamel and Ver sur Mer. The code name given to this landing ground was Gold Beach. Opposing the landing was the 716th Static Infantry Division, formed from Germans unfit for the Eastern Front and conscripts from occupied nations. The initial bombardment and the support of the "Funnies" from the 79th Armoured Division led to the creation of a beachhead six miles wide and deep by the end of the day.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_01.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_02.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_03.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_04.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_05.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_06.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_07.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_08.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_09.jpg)

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131024/Gold_10.jpg)
Title: Re: Forgotten Hope 2
Post by: Ts4EVER on December 19, 2013, 12:02:07 AM
Hello and welcome back to another Forgotten Hope 2 update.

Today we have some news concerning a three-wheeler: the BMW R75! Firstly though, we have some news concerning this years Mod of the Year awards:

It is once again come around to the annual Mod of the Year Awards, and Forgotten Hope 2 has made it into the top 100 released mods again. We'd like to thank all our fans for voting for us once again. Go here if you'd like to vote for us in the second round. There are still two days left to vote.

(http://forgottenhope.warumdarum.de/screenshotsfh2/news/131218/BMW_R_75.jpg)

The R75 started life as an answer to a request from the Wehrmacht for a motorbike designed with the rigours of the battlefield in mind. It was powered by a 750cc engine that delivered enough power to get the R75 to 95 km/h. The sidecar was provided with a powered wheel and heating, and could mount a machinegun for defence.

Production started in late 1940, and the R75 was soon in use on the Eastern Front and in North Africa. It was found to be particularly resilient to the desert, where the configuration of the engine meant that it was cooled more effectively and the shaft drive was less susceptible to dust than a chain.

Despite this reliability the rival Zündapp KS 750 was found to be the better machine, and an agreement was reached that saw the two motorbikes share nearly 70% of their components, with the aim of phasing out the R75. This never quite happened, and the R75 remained in production through to the end of the war with 16510 delivered. Ours was made by Zero and Stubbfan.
Title: Re: Forgotten Hope 2
Post by: Blackbishop on December 19, 2013, 07:28:53 PM
I always have problems to see your screenshots here. Fortunately I can see them on ModDB.

Voted :).