Forgotten_Password_2.4_07.2011Please note! When launching 2.4 for the first time, you will need to "retrieve account" or, if you wish, create a new one. This is due to changes we've made to ensure less problems with shaders and make Forgotten Hope 2 compatible with Steam.
Man, The panzerfaust rocks
Thx cephalos. ;D. Can't wait to try and find all the weps :P. Like easter eggs :D
Where are those weps :D?
Anyways does anyone else find the tanks to be annoying? Im walking and suddenly I get killed by a Panzer II machine gun. It takes just 1-2 hits to kill you :(
I thought the logical solution would to be get an AT rifle but I hit the tank like 5 times and it didn't die >:(. IDK if it was b/c I missed ???
Then I got into a tank and was blown up by another Panzer :'(. Then a bunch of them were camping by our spawn points >:(.
Also how do the Bofors work? I was trying to shoot down a plane but none of the shots hit it ???. It then bombed me :'(. What do you recommend you do or at least where should you put your crosshairs when shooting?
TY cephalos :D. BTW I was in a Matilda and a Panzer IV blew me up :'(. Must try FG42 scoped ;D
Do you even get points for it?
Well if oyu are gonna make a mod you might as well amke it different formt he main game ;)
+1Well if oyu are gonna make a mod you might as well amke it different formt he main game ;)
yeah, FH2 is different from BF2 and I like it. It makes me feel I have 2 games to play, not just 1 :P
Was this gun accurate? Just throwing this Q out for you ;). Imean the DP of course ::)
Was this gun accurate? Just throwing this Q out for you ;). Imean the DP of course ::)
A heavy gun shooting a full sized rifle round is pretty accurate.
Was this gun accurate? Just throwing this Q out for you ;). Imean the DP of course ::)
A heavy gun shooting a full sized rifle round is pretty accurate.
Cool 8). Will you guys have a SVT-40? ;D
WHY?
Nice Churchill. Cant wait to drive it :P
Just out of curiosity are there any Flak 38 AA guns in FH2? I never saw any. And if there are, which maps have them? Thank you
Nice Churchill. Cant wait to drive it :P
Just out of curiosity are there any Flak 38 AA guns in FH2? I never saw any. And if there are, which maps have them? Thank you
20mm? Yes, there are several versions: the static version can be found on many africa maps that also have planes. There are also some that are mounted on Opel Blitz trucks (or are those Vierlings? can't remember now). On ramelle neuville there is on that is pushable by hand and has the gun shield removed like in Saving Private Ryan.
Can't wait to play Keren :D
[...];D...
Up next we have three brand new in-game screenshots to show off. The first of which is the M1917 mounted on a jeep on the map Eppeldorf. The next two showcase the Breda 35 Italian AA gun mounted in the back of a Fiat truck, and the British Hawker Hardy in action on the recently announced map, Battle of Keren.
[...]
Can't wait to play Keren :D
Hurray For the G-Wagen!
Hello and welcome back to another update of Forgotten Hope 2.
Today we are proud to reveal our second map that will be featured in the upcoming patch. This time, you will find yourself not in the hot sandy deserts of northern Africa, but in the cold desolate forests of northern Europe. The map St. Vith was made by Otolikos.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith01.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith02.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith05.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith07.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith08.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith09.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith12.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120311/vith14.jpg)
Hello and welcome back to another update of Forgotten Hope 2.
We are back after a week-long break with our second update of the month. Today we are showing the Italian Army with two brand new weapons of war, the first of which is the Italian Fiat M11/39 medium tank.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120325/fiat.jpg)
The Fiat M11/39 was an Italian medium tank that saw action in both Italy and North Africa from 1939-1944. While over 100 of these armored vehicles were produced, they did suffer from considerable drawbacks. The first of which were with the armament. The main 37mm gun was mounted in the hull, and thus could only traverse a small amount. The other weapons included dual 8mm machine guns mounted in the turret. While these could be rotated and operated by one man, the turret itself was still very small and had manually-operated controls. While the M11/39 was somewhat successful against the earlier, Mk. IV British tanks, it was largely outclassed by the later, heavier Allied ones. The Fiat M11/39 was made by Sorken and exported by Kev4000.
Our next piece of equipment originally started its life as a French gun, but was eventually adopted by the Italians and became known as the Cannone da 105/28.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120325/arty.jpg)
The Canon de 105 mle 1913 Schneider was a French, 105mm artillery gun that saw action in both World War I and World War II. After 1918, France sold many of these guns to other countries, including Italy where it was renamed to Cannone da 105/28 and saw service until 1943. Some of these artillery guns were also produced in Italy, under license.
We would like to give a special "thank you" to the Battlefield 1918 and The Great War development teams for dontating this exceptional piece of equipment to us. The model was created by Regulator and textured by Don Durandal. You can visit their ModDB page here.
Here are two in-game screenshots of the new M11/39 and Cannone da 105/28. Both can be found on the upcoming map Battle of Keren.
(http://www.ramonvantloo.nl/fh2/m11.jpg)
(http://www.ramonvantloo.nl/fh2/sch.jpg)
In the upcoming 2.45 patch, the map Mersa Matruh (originally by Lobo), will now take place at night. This conversion was done by Natty Wallo. You can view the screenshots below.
(http://i196.photobucket.com/albums/aa254/azreal64/screen025.jpg)
(http://i196.photobucket.com/albums/aa254/azreal64/mersa1.jpg)
(http://i196.photobucket.com/albums/aa254/azreal64/screen021.jpg)
Hello and welcome back to another update of Forgotten Hope 2.
Today we are very excited to reveal something that has been sitting idle in our "vault" for quite some time now. It is the Curtiss-Wright P-40E Kittyhawk!
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120422/hawk01.jpg)
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120422/hawk02.jpg)
The P-40 was a single-seat, all-metal fighter/ground-attack plane that was developed by the American, Curtiss-Wright Corporation. Its design was nothing more than an updated version of the earlier, Curtiss P-36 Hawk. Armed with 6x .50 M2 Browning machine guns, the P-40 saw extensive use 28 different air forces, across a host of different battlefields. Known to the British as the "Kittyhawk", the P-40 would play a critical role in North Africa, providing close air support. Nearly 14,000 P-40s were built by the time production ceased in November of 1944. The P-40E Kittyhawk was originally made by Rad and Lobo, finished by Herc, and exported by Stubbfan.
Hi fellow FH fans and FH players!
As you might have heard of, very recently a commercial game was released titled "Army Rage" (Army Rage (http://www.armyrage.com)), which consists of a large amount of assets (weapons, vehicles, textures, sounds etc) taken from Forgotten Hope 2 without our permission. The publisher "Yacuba Games" and developer "Tuyasoft" are thus illicitly profiting from the creativity of the Forgotten Hope developers. We have evidence documented here: Forgotten Hope vs. Army Rage (http://www.fhmod.org/armyrage/)
We have contacted the CEO of Yacuba Games (Delzar Khalaf), but he has generally ignored our requests. From the onset he has responded with denial in spite of obvious evidence, then falsely claimed it was removed. In a new version released a few days ago, they have tried to cover up more of our material in an apparent attempt to hide their origins.
As of now, we are in contact with various service providers to have "Army Rage" taken off-line, but this may take some time, and in the mean while, unwitting gamers may spend their money on a game that eventually may be shut down. We're hoping to inform them that, for now, "Army Rage" is an unsafe investment.
So, the FH team needs your help. We ask you to post comments, e-mails, reviews, tweets, youtubes, reddits, slashdots; in your own wording and to your own discretion, what you think about this matter. We hope that, as result, no informed gamer will waste their money on the cheap knockoff title that "Army Rage" strives to be.
Please note that while Yacuba Games and Tuyasoft are engaging in illegal activities, we will NOT accept personal attacks on individuals involved with these companies. Do not attempt anything illegal. Shame them, expose them, let them know how you feel, but remember that "two wrongs do not make a right". Keep things honest and respectable.
Some links to get you started:
Army Rage (http://www.armyrage.com)
Yacuba - Wanna play rough? (http://yacuba.com)
Yacuba Games | Facebook (http://www.facebook.com/yacubagames)
Yacuba Games (@Yacubagames) on Twitter (http://twitter.com/yacubagames)
Yacubagames - YouTube (http://www.youtube.com/yacubagames)
???? (http://www.tuyasoft.com)
pr@yacuba.com
info@tuyasoft.com
Delzar Khalaf - Bulgaria | LinkedIn (http://bg.linkedin.com/pub/delzar-khalaf/b/259/8b6)
Viktor Petrov - Bulgaria | LinkedIn (http://bg.linkedin.com/in/viktorpetrov)
Marina Marchovska - Bulgaria | LinkedIn (http://bg.linkedin.com/in/marinamarchovska)
/Remdul
On behalf of the entire, past and present, FH team
Wow thats disgusting! Call the dutch and get an Embargo on those fuckers ;D
Bardia will get an visual overhaul in version 2.45 (Originally by Lobo and Vic Colfari, modified and updated by Natty and Fenring)
Now with proper eroded surrounding terrain to give more realistic and huge Battlefield feeling and less of Counter Strike map (upsized from 512x512 meters to 1x1 km)
Added brand new sky and lighting
Brand new terraintextures
Improved undergrowth
Rearranged some overgrowth into zones so the map looks less cluttered and more visual and gameplay wise logical
Smoothed out some sharp terrain that was unecessary and annoying to move over
Up to the last minute our designers and artists tweak the maps to give you guys the most rewarding experience we can offer. We found out a way to get additional terrain detail by baking a high resolution heightfield and merging the directional light into the colormap. This allows for additional terrain detail and realism on the Battlefield 2 engine previously tought impossible. This was applied to the surrounding terrain areas on keren.
Hello and welcome back to another update of Forgotten Hope 2.
It has been a few weeks since our last update, and to make up for that, we have an update that is jam packed full of new content. To kick things off, we have a render of a new type of grenade for the common US infantry solider; the Mk. III A1 Offensive Hand Grenade!
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/grenade.jpg)
The Mk. III was a concussion grenade, and was designed to incapacitate targets through the pressure and impulses produced when the grenade exploded. The weapon contained 8oz. of TNT and would often throw large fragments of the fuze assembly and surrounding material up to ranges 200m, despite the fact that the Mk. III was not a fragmentation grenade. The large explosions produced by this grenade made it not only successful against enemy soldiers, but also as an effective tool for blasting and demolition. The Grenade Hand, Offensive Mk. III A1 was made by Herc and Toddel.
Up next we have a render of the first ever machine gun that was fired from an aircraft; the Lewis Aircraft Gun!
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/lewis.jpg)
The Lewis gun in its aerial configuration was used extensively on British and French aircraft during the First World War. Its popularity came from being light-weight, air-cooled, and the fact that it could be fitted with 97-round drum magazines. By World War II however, the Lewis Gun was largely replaced on aircraft by the Vickers Gun, which could achieve twice the firing rate of the Lewis. However, the weapon was still used on some British and US Army aircraft, and in FH2, the Lewis Gun will be present on the back of the Hawker Hardy. The Lewis Aircraft Gun was made by Herc and exported by Kev4000.
Our next render is of a new aircraft for the American pilots serving in the harsh deserts of North Africa; the Supermarine Spitfire Mk. Vb Trop!
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/spitfire.jpg)
Although the Spitfire had already proved successful in the RAF, the Sptifire was used to equip the 4th, 31st, and 52nd fighter groups of the USAAF in the summer of 1942. The Spitfire Mk. Vb Trop was created by Rad, textured by Toddel and Herc, and exported by ctz.
Our last render for this week is of another RAF aircraft. It is the Hawker Hurricane Mk. I
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120522/hurricane.jpg)
In 1939, several changes were made to the design of the existing Hurricane. These included a new powerplant, the Merlin III, a new metal propeller, new radios, and Identification Friend or Foe (IFF) equipment. Additionally, the aircraft was armed with eight, closely grouped .303" machine guns which provided an excellent field of fire. During combat, it was discovered that the Hurricane's fuel tanks were vulnerable to machine gun fire from enemy bombers, which could then ignite the aircraft mid flight. However, despite this the Hurricane would go on to be extremely successful during the Battle of Britain and would ultimately down more aircraft than the Spitfire. The Hawker Hurricane Mk. I was made by Lobo and textured by Lobo and Herc.
Will there also be more Soviet stuff in the near future?
Cobra re-visited
Featuring a lot of tanks and airplanes, Operation Cobra is one of the most played FH2 maps. However, we figured that it needed improvement in certain areas, so the map received a complete overhaul by Natty.
New terrain and lighting
Some of the changes are graphical. The map has received eye-popping new lighting settings, as well as new textures and vegetation. But don't take our word for it:
(http://www.abload.de/img/c4w9edg.png)
(http://www.abload.de/img/c5bdev6.png)
(http://www.abload.de/img/c9o6f7u.png)
(http://www.abload.de/img/c12lxcz9.png)
(http://www.abload.de/img/c242acmm.png)
Sector Push
In 2.45, Operation Cobra will feature a semi-sector push mode. Gone are the days when a lonely back capper in a jeep could ruin everyone's day by driving back to farm or water mill: Once these two flags are captured, the fight moves on into the city!
Improved city
The city and its environs have also received a much-needed overhaul. New routes have been opened for the sneaky infantry player and tanks will find the streets of Herbecr?von a lot more enjoyable to navigate. The airfield has also been completely reworked, adding cover for spawning players and tanks and making it a lot more appealing visually. On top of that, a new flag named “Crossroads” has been added in the north, making the fight for the city more dynamic.
(http://www.abload.de/img/c6ehdoh.png)
(http://www.abload.de/img/c8bqiod.png)
(http://www.abload.de/img/c14mlcjg.png)
(http://www.abload.de/img/c20kjdsq.png)
(http://www.abload.de/img/c26icipz.png)
Balance changes and new toys
When the Germans lose all flags in 2.4, it is almost impossible for them to come back into the fight. In 2.45, the Allies will have to face a formidable German counter attack, consisting of Panthers, Stug IVs and more planes. However, the Germans bleed fast, so get a move on, soldier!
The Americans don't come into the fight empty handed either. They now use the better armored M4A3 Sherman variant, allowing them to have a more sporting chance against the panzers. And for those of you who always thought 75mm was kind of wimpy, some of them have been fitting with a 105mm howitzer, allowing you to effectively support infantry and to clear out buildings and fortifications with ease. As the Germans you can shoot back with your heavy at rifle grenades. These are now closer to their historical effectiveness and replace the Panzerfaust 30 in German tank hunter kits. They have slightly lower damage and penetration, but longer range, more ammunition and still come with a rifle as side-arm, making this one of the most versatile kits ingame.
These changes together will make Operation Cobra a totally new experience for tank connoisseurs and flyboys alike!
Last but not least, we have some good news for fans of fast and dirty infantry action: Vossenack, Gazala, Keren and Eppeldorf will feature the new game mode "King of the hill" in their 16 layers. In this game mode both teams fight for a single flag in the middle of the map. Once the flag has been held by one team for a set amount of time, they win the round. This quick and action packed game mode is perfect for starting up servers or passing the time on a slow night.
Cause king of the hill works the same everywhere ;)
Hey guys! Welcome again for another little update on the eastern front firearms. Gonna switch gears here and show off the lovely tt33, and what a great sidearm it was. Take a look and enjoy. See you all on the battlefield! ;D
http://www.youtube.com/watch?v=88kIxvp2Gzo&feature=youtu.be
За Сталина!Awesome job!! ;D
Hello and welcome back to another Forgotten Hope 2 update.
Today we'd like to show off perhaps one of the most important armoured fighting vehicles of all time. But first, we'd like to extend a warm welcome to the talented Gurdy, who joins the development team as a static modeller.
The T-34 evolved out of a project to design a replacement for the BT series of tanks using information gained at the battles of Khalkhin Gol. Tests with increasingly armoured and armed prototypes lead to the initial design for the T-34. With the poor performance of existing Soviet tanks in the Winter War and with German successes in France, the T-34 was hurried into production.
At the time of the German invasion of the Soviet Union in June 1941, the T-34 was one of the best tanks in existence - though only on paper. In the initial invasion, serious problems with mechanical reliability, supply shortages and poor internal layout largely removed any advantage the T-34 had over the Panzers it faced. The tank commander was severely strained by the task of aiming the cannon and the lack of effective observation devices, and the Germans noted that T-34s were slow to find and engage targets.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_m43.jpg)
The first T-34 variant on show is the model of 1943. This was an improvement with the addition of a new hexagonal turret, which earned it the nicknamed "Mickey Mouse" from the Germans due to the distinctive silhouette made by the two circular roof hatches when open. Our T-34 features the cupola that was added to this turret later in the production run to provide better all around vision to the commander.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_85.jpg)
The second variant on show today is the T-34-85. With the appearance of Tiger and Panther tanks, which were immune to the 76.2mm gun, it was decided that a more effective weapon was needed. The answer was the 85mm ZiS-S-53, which was mounted in a new 3 man turret. Although still not a match for the Panther, the new design greatly increased the combat effectiveness of the tank, whilst the minimal changes allowed production to remain high.
Nearly 56,000 T-34s were made in total, of which nearly 45,000 were lost. The ones in Forgotten Hope 2 were made by Pointblank.
The G41 looks sweet! :D I have a question! I have been playing FH2 alot in the last couple of days. However, everybody always tells you to join squads. The problem is, I dont seem to be able to join them?
I press the apply button on all the differant squads but nothing happen?
The road to Prokhorovka Part 3: getting at it again
When building a map it is very likely that at one point your work is being halted for some time.
In this case due to several reasons I even did not work on the map for more than 3 months.
In mid December I slowly started to get into the project again and am hoping to be developing at full speed sometime soon.
Since the basic setup was more or less done, I decided to place some tanks on the map and as I'm sure some of you have witnessed, have a first playtest.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_16.jpg)
The goal of this playtest was to find out where exactly I have to do improvements in the maps composition to make tank combat as interesting as possible. As you can see on the minimap the map in the current state was rather plain, so there is plenty of room to do terrain modifications, place statics and overgrowth to ensure that tank fighting works.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_12.jpg)
One thing I realized pretty fast was that the routes to the flags needed to be altered.
With building new roads using the road and apply spline tool I try to make sure that important sections of those roads are better positioned on the map and also ensure that both teams have suitable routes to the flags.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_15.jpg)
Another thing to improve routes to the flag area is providing more cover, which can be done by changing the terrain, but in the rather flat river area of the map is mostly done with placing objects and overgrowth. For now all object and overgrowth placement is still makeshift and only has the role to be there and give me a better image of how the map is going to play out later.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_13.jpg)
While being at changing terrain features to a higher detail level I also for the first time started to think about on how to implemet my ideas of how the map is supposed to look. For now this is kept to a rather low level and is limited to creating flat terrain right next to the river that will later have a swampy look and is covered with reed or similar plants that grwow under such conditions.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/devblog/Prokhorovka/prok_blog_14.jpg)
That's it for today. Thanks for your patience and I'm hoping to be able to post here more frequently again.
The BM-13, and its derivatives the smaller BM-8 and larger BM-30 were mounted on a wide variety of trucks and in a wide variety sizes. Initially, ZiS-5 and ZiS-6 trucks were favoured, but the BM-13 design was soon standardised onto the newly available Lend-Lease Studebaker US6. Our Katyusha and Studebaker were made by Toddel.