Company of Heroes: Eastern Front

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Messages - keldar

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Red Army Suggestions / Re: Unit - Reward suggestions thread:
« on: April 21, 2012, 12:54:25 AM »
We have decided to avoid as much as possible using other faction's features, that's why Guards covering fire, TH "tread breaker", salvaging tanks and other abilities were scrapped and will never return.

Thank you for at least considering this. The one thing I don't understsand is, if you won't change anything, than why is this topic open?
I know that balancing is hard, but maybe if the ZiS-3 76mm Anti Tank Guns damage or moving speed would be reduced then it would improve the necessity of using combined attacks. But it's your call. I'm gratefull to have this great mod, and again thank you!

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Red Army Suggestions / Re: Unit - Reward suggestions thread:
« on: April 20, 2012, 08:36:32 AM »
Hi!

I'm quite new on this community, but I have played EF for a long time. I've tried many strategies, read a lot on this forum, and based on this I would like to make a suggestion. The balance of the game is great, all the Soviet units are interesting and usable. Only the tank hunter squad is a bit less often used. But with this little change they would make them a tactical choice. Instead of greater damage a new ability would be nice. I'm thinking of immobilize. I've made a bit research on it, and the main targets of anti tank rifles were the tracks, or the driver, but the result is the same.

The Soviet army used the Simonov PTRS-41 14.5mm anti-tank rifle, witch was a magazine fed, semiautomatic anti-tank rifle with a five-round magazine.  The 14.5 mm antitank rifles were put to a variety of other uses. Besides tanks and armoured vehicles, they were used to destroy mortars, gun, and machine gun emplacements. Vasily Zaitsev used a PTRS to attack machine gun nests, during the Battle of Stalingrad, where their sandbag walls stopped standard rifle 7.62x54R bullets. The armour-piercing bullets could easily penetrate the sandbags walls. So this is an other possibility to improve this unit. But I would prefer the immobilize. It could be the ability of the improved tank hunter squad and an ammo based one around 25-30.

Please think about it, because it would make the Soviet army more interesting :)

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