Company of Heroes: Eastern Front

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Messages - Herostratos

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General Discussion / Re: Civil wars....
« on: April 11, 2010, 03:41:25 PM »
a LOT of noobs ITT...

Quote
2: It might ruin mutiplayer becuase the only games we will see is civil wars and people would leave
This - and you are not the only one to use this argument, you just wrote it more explicitly than the others - is a seriously weak argument. If people will only use civil wars, that is because they think it is a fun game mode, no? Since when does people having fun make people leave? There will still be automatch and other custom games for people who wants to play normal.

The other argument in this thread, that it will just be a race to tech up fastest - well - THE GAME ALREADY IS! This game, like all RTS, is about balancing the need to dominate the field now vs the need to get nice tech in the future. Sure you could tech fast, but that would put your map control in a bad position.

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Announcements / Re: COMPANY OF HEROES: EASTERN FRONT RELEASED
« on: January 21, 2010, 04:45:35 PM »
Great!

And - not to be nitpicky or anything, but may I suggest you make an official torrent?

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Suggestions / Re: Ostheer veterancy proposal
« on: November 10, 2009, 09:25:05 PM »
Thank you all for the kind words.

I was thinking some more about this proposal and yes, I agree having 6 different upgrades per unit could be a large task. This could perhaps be solved by letting one specialization be fairly common - for example, having the "veteran sergeant" upgrade could feel right as a lvl 2 upgrade in many different squads. Another way of solving it would be to let one level of vet give generic off/def upgrades but the other ones give fairly unique choices.

Also remember that this kind of work is very easy to outsource to the masses - just make a thread on a high-traffic forum (gamereplays?) where people post their suggestions for specializations, and 100's of suggestions will probably be made. 95 % will be shit, but this still leaves us with perhaps 10-15 genuinely good ones. It's the monkeys with typewriters approach.

Another factor in this is that I think it would work best for frontline infantry in 5-man squads. This is because a 4-man squad with 3 specialized soldiers would lose their special people too quick.

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Suggestions / Ostheer veterancy proposal
« on: November 09, 2009, 03:04:23 PM »
Hi there. Looking at the forum, you seem to have no shortage of people trying to design the entire ostheer for you, so perhaps you will appreciate this more limited proposal from me.

My suggestion is for the veterancy mechanic of the Ostheer. What I imagine is that when an Ostheer unit gets a veterancy level, the player gets the opportunity to choose a specialization for one of it's squadmembers.

For example: The Ostheer grenadier equivalent, assuming it has one, gains a level, and when he does the player gets to choose between two upgrades, much like the panzer elite. However, instead of choosing between the generic offensive or defensive upgrade they get to choose between either a) turn one of the squad members into a medic, which gives him a new skin, increases health regen drastically and gives them the ability to administer medpacks (much like the wehr option only targetable) or b) turn one of the soldiers into a marksman, which gives him a new weapon with drastically increased accuracy on long ranges and the "deploy marksman" ability.

I could imagine that the choices for specialization differed from level to level though; for example, a level 2 vet gren gets to choose between a heavy weapons expert with an mg or a veteran sergeant (high-hp soldier which increases suppression resistance), and the level 3 grenadier is so elite that it gets to choose between two relatively high-ranking officers, the german equivalent to second lieutenant which gives squad fire-up ability or lieutenant which increases accuracy and reload. Likewise the pioneer unit on levelup gets to choose from an expert repairer or an expert on fortifications (faster minelaying, barbwire, sandbags, tanktraps...), the mortar unit gets to choose between master aimer (accuracy) or experienced officer (set-up time and speed reduced significantly)

If possible it could also be really cool to give the player three options for upgrade, where one of the options were dependent on tech or doctrine choice. Could imagine that would be hard though.

The advantages of the system mentioned above is that
1) it is different from the other veterancy systems, not just a copypasta.
2) It makes each squad unique not only in the sense of stats, but since this kind of veterancy changes the skins on the units they will also *look* unique.
3)This encourages unit preservation, unlike the current wehr and soviet systems.
4) It gives more flavour, just compare those two ways of thinking: "Wohoo, my grenadiers got vet2, now they have a 25% less incoming accuracy modifier and health regen" or "wohoo, my grens got vet2, now their squad has an expert marksman and a medic in it"

That was my suggestion. Hope you like it.

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