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Balance Discussion / Re: T-70 misses fire a lot :(
« on: September 06, 2013, 02:48:45 PM »
Mostly, against vehicle. Both moving and stationary.
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Balance Discussion / Re: T-70 misses fire a lot :(« on: September 06, 2013, 02:48:45 PM »
Mostly, against vehicle. Both moving and stationary.
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Balance Discussion / T-70 misses fire a lot :(« on: September 05, 2013, 04:47:29 PM »
T-70's amazingly interesting as a super flanker and PE bane
![]() It's cheap and with a quite good at main gun. But it's really miss fire quite a lot, much more than the M10. In my experience, it's like 1/3 of its shots go miss fire. And usually they're in a succession which really annoying as there's no much time for it to hit and run .I think it will be great unit or probably a little op if this issue is fixed. Thoughts? 3
Balance Discussion / Re: Ostheer Medic Kit - heals too less?« on: September 03, 2013, 01:48:59 PM »
Cannot wait for it
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Balance Discussion / Re: Ostheer Medic Kit - heals too less?« on: September 01, 2013, 06:21:49 AM »
Somehow, medic halftrack heals blob much better for free
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Balance Discussion / Ostheer Medic Kit - heals too less?« on: August 31, 2013, 08:05:20 PM »
One of my landseer is nearly dead but with all models alive. So I get vet 1 medic upgrade and drop 2 medic kits on the squad.
The effect is amazing - it takes 2 medic kits, which means 40 ammo, to just bring the guys to half health So I need to spend more than a panzerschreck to heal just one squad - I don't think it's viable. ![]() The wehrmatcht medic kit always do the same job with only 30 ammo and requires no specialization. I think at least, the medic kit from vet shouldn't be less effective than the global one. Also, I find the vet 4 medic kit back the heal rate to vet 1, though it has area effect. This makes vet 4 medic kit no longer an option for healing single squads. I think it shall be the same rate as vet 3 one on the receiver and reduced effect on surrounding squads. How do you think? 6
Balance Discussion / Re: Ostheer Tiger - Cannot hit infantry?« on: August 20, 2013, 05:46:59 PM » I see. So T4 is using the same concept as T3 - Assault = Weak Anti-Inf -> Strong Anti-Armor ; Defense = Weak Anti-Armor -> Strong Anti-Inf.
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Balance Discussion / Ostheer Tiger - Cannot hit infantry?« on: August 19, 2013, 06:56:01 PM »
While its Wehrmacht brother blows the faces of infantry, the Ostheer misses a lot and
create very little crates.I don't think he has a better anti-infantry capability than even StuG3 ![]() It's quite confuse as everyone veteran player summons Tiger for the power to blast up half of a squad in one shot in the old days. And our beloved Panzer IV has the same issue in Ostheer's hand as well. Is it intended for balance?
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