Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Blastom

Pages: [1]
1
Balance Discussion / Re: T-70 misses fire a lot :(
« on: September 06, 2013, 02:48:45 PM »
Mostly, against vehicle. Both moving and stationary.

2
Balance Discussion / T-70 misses fire a lot :(
« on: September 05, 2013, 04:47:29 PM »
T-70's amazingly interesting as a super flanker and PE bane ;D
It's cheap and with a quite good at main gun.
But it's really miss fire quite a lot, much more than the M10.
In my experience, it's like 1/3 of its shots go miss fire. :o And usually they're in a succession which really annoying as there's no much time for it to hit and run :(.

I think it will be great unit or probably a little op if this issue is fixed.
Thoughts?

3
Balance Discussion / Re: Ostheer Medic Kit - heals too less?
« on: September 03, 2013, 01:48:59 PM »
Cannot wait for it  ;D

4
Balance Discussion / Re: Ostheer Medic Kit - heals too less?
« on: September 01, 2013, 06:21:49 AM »
Somehow, medic halftrack heals blob much better for free  ;D

5
Balance Discussion / Ostheer Medic Kit - heals too less?
« on: August 31, 2013, 08:05:20 PM »
One of my landseer is nearly dead but with all models alive. So I get vet 1 medic upgrade and drop 2 medic kits on the squad.
The effect is amazing - it takes 2 medic kits, which means 40 ammo, to just bring the guys to half health
:o So I need to spend more than a panzerschreck to heal just one squad - I don't think it's viable. :o

The wehrmatcht medic kit always do the same job with only 30 ammo and requires no specialization. I think at least, the medic kit from vet shouldn't be less effective than the global one.

Also, I find the vet 4 medic kit back the heal rate to vet 1, though it has area effect. This makes vet 4 medic kit no longer an option for healing single squads.
I think it shall be the same rate as vet 3 one on the receiver and reduced effect on surrounding squads.

How do you think?

6
Balance Discussion / Re: Ostheer Tiger - Cannot hit infantry?
« on: August 20, 2013, 05:46:59 PM »
 ;) I see. So T4 is using the same concept as T3 - Assault = Weak Anti-Inf -> Strong Anti-Armor ; Defense = Weak Anti-Armor -> Strong Anti-Inf.

7
Balance Discussion / Ostheer Tiger - Cannot hit infantry?
« on: August 19, 2013, 06:56:01 PM »
While its Wehrmacht brother blows the faces of infantry, the Ostheer misses a lot and  :-X create very little crates.
I don't think he has a better anti-infantry capability than even StuG3  :o
It's quite confuse as everyone veteran player summons Tiger for the power to blast up half of a squad in one shot in the old days.
And our beloved Panzer IV has the same issue in Ostheer's hand as well.

Is it intended for balance? :D

Pages: [1]