Company of Heroes: Eastern Front

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Messages - Jäger

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1
Announcements / Re: Eastern Front Mod status for the Steam version
« on: April 27, 2016, 07:22:11 AM »
I haven't played this mod in years
Just curious, it looks semi alive, anyway I could get a key?

2
Announcements / Re: Christmas Contest Starts!
« on: December 20, 2014, 08:49:51 PM »
Sent ;)

3
Red Army Suggestions / Re: Command Squad and Starting Squad
« on: December 07, 2014, 06:18:20 AM »
I see no problems with how Soviets play.

I have evidence showing me almost winning a 2v1 as the USSR, against Ostheer and Wehrmacht, the command squad survived almost the entire battle.
You have the Gaz, use that to kill snipers, this isn't an issue of imbalance, it's an issue of "Get good"
Haha. First of all, no contribution to my issue of the command squad. Secondly, the issue of "get good"? How ironic.

Quote from: Jäger link=topic=4772.msg137714#msg137714
I'd like too, I'm no good though.
(please let me be soviets)

I don't think it is right to under estimate someone right away, based on your shallow judgement and reasoning. You never know, you may find out one day that the person you underestimated/made assumptions about was and is one of the top players on the COH leaderboards with a 25 win streak in automatch.

Claiming your words are high value simply because you brag that you have "almost won a game 2v1 as USSR" is very void. Without a valid replay, most likely you were facing 2 easy or normal AI's at the most. And if you even would have come close to winning, it is simply because your enemies had terrible skill or you exploited the Ai's stupidity (sniper spam possible *cough cough*)

But to my point? DID you read what I just said? You must play high resource annihilate games because first of all:

1. Counter sniping with a sniper is much more efficient, especially in this patch, than getting light MG vehicles like the GAZ (also jeep or bike or whatever). Later on it is nothing but there to provide recon and defend against sneaky back capping pioneers.
2. Refering back to #1, the SNIPER is available in the same building in which the GAZ is produced.
3. The most obvious one that relates completely to #1 and #2 - There isn't any GAZ available if you begin with a command squad since the Red Mustering Tent DOES NOT have the Gaz readily available, meaning it is vulnerable to snipers early game. I assume that YOU probably play high resource annihilate games and claim that you are good because you claim to have the Command Squad and the GAZ simultaneously during the first few minutes you start the game.

The question is not of whether your command squad survived the entire battle it is "how you used it in battle and when you retreated it". (For all we know you could of just used it as a capping squad or had it as a pacifist squad)

I don't think you know what Irony is.

4
Red Army Suggestions / Re: Command Squad and Starting Squad
« on: December 07, 2014, 04:58:21 AM »
I see no problems with how Soviets play.

I have evidence showing me almost winning a 2v1 as the USSR, against Ostheer and Wehrmacht, the command squad survived almost the entire battle.
You have the Gaz, use that to kill snipers, this isn't an issue of imbalance, it's an issue of "Get good"

5
Bugs & Tech Support / Re: 2.300 Bugs
« on: December 06, 2014, 09:08:49 PM »
Katyusha's still refuse to fire
This has been a prevalent bug since 2.0.0

Another bug;
I try to place a Soviet Tank Hall
I click where I want it to go
the bluehighlight showing where it'll be stays there
My ingenery move to make it
then it disappears and nothing happens.

It took me over 35 minutes to get a tank hall when I was floating in fuel

6
General Discussion / Re: Small weapons problems, and fixes
« on: May 26, 2014, 12:35:24 PM »
Also from what i remember the conscripts mosin nagant is a little bit too loud compared to the axis kar 98.

Have you ever fired a Mosin Nagant?

7
Off Topic / Re: COD: Ghosts vs BF4
« on: December 17, 2013, 03:36:16 PM »
They're both bad games, simple as that.

8
General Discussion / Re: Let us Create mod for CoH2!!
« on: July 01, 2013, 09:20:29 AM »
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80

totaly agree with dmz and burro
if we start a new project it should be the cold war :D
Quote
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80
Same here. There are only 3 good games out there which have Cold War Scenario: World in Conflict, Operation Flashpoint and Cold War Crisis, which itself is a mod for C&C Generals :D

Wargame: European Escalation
and
Wargame: AirLand Batle
 as well.

he said good games rikard :P

You're right, they're not good, they're great.

9
Suggestions / Re: Far East
« on: June 10, 2013, 01:49:51 PM »
Lot of people asked for a pacific mod.
We already answered the question: We have no plans for a pacific mod.
Topic closed.

Manchuria now = The Pacific? okay..

10
Announcements / Re: Eastern Front Patch 1.800
« on: June 07, 2013, 01:58:25 AM »
Generally what happens when somebody voices an unpopular opinion. I think Onions should be banished from existence.

Go away

11
Red Army Suggestions / Re: Return of the KV-85
« on: June 04, 2013, 09:27:06 PM »
I hope we have two, one from the viewpoint of Ostheer, the other from the Red Army

12
General Discussion / Re: Rant
« on: June 04, 2013, 05:36:34 PM »
Simple solution -> play against human players <.<

And a damn good one at that.

13
Red Army Suggestions / Re: Return of the KV-85
« on: June 04, 2013, 12:53:25 AM »
That won't be an issue, the new revision of the KV will contain the KV1, KV2 and KV85 AFAIK.

Can we get the 1S? :D

14
Announcements / Re: Eastern Front Patch 1.800
« on: June 04, 2013, 12:50:47 AM »
still no Ostheer...
when Company of Heroes 2 comes out i will forget about this mod :) gl

Enjoy your bad game :)

15
Bugs & Tech Support / Re: Russian language for Eastern Front?
« on: May 27, 2013, 09:38:42 PM »
You can't.

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