Company of Heroes: Eastern Front

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Messages - pamp

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Bugs & Tech Support / Re: The Bug Thread
« on: January 22, 2010, 01:36:50 PM »
KV-2 Heavy Artillery tank has no limit on the number you can call in.

Pak's & 58mm AT-guns share the same sound as the Russian AT-gun.  Calliope has a new sound. 105mm Howitzer has a new sound.

*edit* Also i didn't think the Russians was supposed to be able to pick up "heavy weapons", but they pick up
panzershreks and bazookas fine.

2
Balance Discussion / Re: EF - Balance Topic
« on: January 22, 2010, 02:01:10 AM »
Did you get shot in the head or something? some units needs their costs changed especially the mortar and some units should have their capping speed reduced to match the axis but its not game breaking.

 Very interesting use of words to prove your point in your posts  :P

3
Balance Discussion / Re: Abuse or bugs?
« on: January 21, 2010, 08:34:15 PM »
So what if artillery has a long range? That's the ENTIRE POINT of artillery. All the other artillery pieces have range too.


What I meant was the range is much greater then a 25 pounder. A 25 Pounder shoot around half the range a Russian artillery battery. With supercharged its around 75%.

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Balance Discussion / Abuse or bugs?
« on: January 21, 2010, 07:08:17 PM »
Hey, really great job! Not many mod teams can actually finish a mod as big as this!  :o

Been playing around awhile now and i noticed some weird things:

The conscripts has no population. IE words they can inf-blob like mad, sure they can't kill any form of tank, but if you have 20-25 squads no tank can neither stop them so just run into any base and burn down all the buildings..

Artillery base has an extreme long range, on smaller maps this gives the Russians a direct arty in enemies base.

The "steamroller" - KV-2  has no number limit (except max pop).

And finally, the tank sounds, its really high. Killing all the other sounds, also you can hear a t-34 a mile away in fog of war.. And whats up with the Calliope firing sound? 

Otherwise really good job!


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