Company of Heroes: Eastern Front

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Messages - Ipix

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Balance Discussion / Re: Feedback
« on: January 22, 2010, 11:41:03 AM »
Quote
Like ive said, you cant play the early game like you play US. Instead of mg's build a motorcycle or 2. They shred through conscripts, just keep an eye on the Command squad.

Out post is no different than forward barracks, except you cant build units, which means its weaker for only 10 MP cheaper

Well my mate an I tried to do a dual bike start both but maybe I was too aggressive or what but the 2 other players had so 2 engineers 1 comandsquad and 1 conscript each when my and the bikes of my mate where ready. Maybe I need to try a bit more - but atm I still think that you not need to be as good as the wehrmacht player to win with the russians (speaking of the skill) but maybe I'm judging too early actually I just have 7 Games played.

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Balance Discussion / Re: Feedback
« on: January 22, 2010, 01:59:23 AM »
hey mates,

I'm very pleased with the idea of a eastern faction and you really did a great job but its very clear that you need to do some balancing work. I played a couple of games now and actually the russians won every game unless if I was russian or played against them. Actually it always weren't 1 v 1 but 2 v 2' s.
The main problem is the early game! the russians can bring 3 times more infantry on the field then the Wehrmacht giving them the opportunity to flank MG's and also to fight against Volks. You really should enlarge the build times of the engineers and the conscripts.
On the other hand the outpost is givin the russians an unbeatable advantage so my suggestion would be a 20 fuel in addition to the manpower cost.
the rest is in a good balance - maybe the early arty strikes are quite annoying - especially when more russians are on the field.
Atm I think the only way you can win against 2 russians in a 2 v 2 is with double PE. This got the biggest potential (in my pov) but also is very hard to win when your opponents are as good as you are.

Edit: just in addition - there is a small thing about the Guards - the smoke grenades (R) are on the same Hotkey like
the reinforcement ability (R).

and its also quite annoying that the command squat can "create red smoke" by starting the arty and then moving - rusult is red smoke without arty and without the delay of 2.5 min. this can be exployted and used as fake arty...

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