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Balance Discussion / Re: knights cross
« on: January 27, 2010, 04:15:58 AM »
As far as I understand it, Strelky upgraded = vet 2, so no surprise there, really.
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Balance Discussion / Re: knights cross« on: January 27, 2010, 04:15:58 AM »
As far as I understand it, Strelky upgraded = vet 2, so no surprise there, really.
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Balance Discussion / Re: upgrades« on: January 27, 2010, 04:14:17 AM »
I disagree with the global upgrades affective active units for the soviets, mainly because the way upgrades work now forces Soviet players to choose how much MP they're willing to commit to unupgraded units.
For example, if a Soviet players spams concripts (or ingenery espically) early, then should any of those units survive when the upgrade comes, they'd represent a loss of manpower points. Unintentionally or not, this dynamic gives pause to the SU player on how much MP he's willing to commit to early game spam. tl;dr version: Leave upgrades alone. 3
Balance Discussion / Re: For the Balance team, Fix game mechanics, not units. Plz read balance team.« on: January 24, 2010, 07:33:11 AM »
The muni vs cooldown time debate wouldn't be an issue if the cooldown times were longer, and if sharpshooters, katyusha's, etc. were limited to say 2 each. I find that as SU, I'm constantly low on muni's, while as Brits/US I'm usually floating 500
The biggest issues I've seen are: 1. The IS-2's are ridiculously cheap. Per unit, they're roughly the same as a Panther, but since Wehr for example needs to tech up their HQ just to build a Panzer command, they're spending alot of fuel, not to mention the fuel needed to get t2 and veterancy, which is a must when dealing with SU infantry blob. Meanwhile you can get a IS-2 on the field with less than 200 fuel. 2. The early game blobs are a problem. Havings conscripts only costing 1 cap is ridiculous. they should be at least 4. Ingenery are also being pumped out too fast. Some slight tweaks to their cap/building speed will help alot. All that said, I like to commend the dev's on a fantastic job, and am looking forward to seeing how they deal (or not deal) with the balance issues. I'll be playing this mod for a long time.
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