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Messages - Cozmin95
1
« on: October 19, 2010, 08:38:13 AM »
-KV-1 as replacement for Sherman from Breakthrough strategy. Churchill-like tank, with nice armor and average gun; -SU-76 as replacement for Zis AT gun. Unit similar to PE Marder, but more fragile, slower, built from upgraded Support Barracks, but requires Tank Hall present. Armory upgrade increase rate of fire and/or gives munitions with increased penetration for short duration; -SU-85/100 replaced with T-34 with flamethrower (Croc Churchill style), armory upgrade increases rate of fire/range of flamethrower or arms it with 85mm gun (like "old" T-34), manpower/fuel/population cost increased or limited to 2-3 tanks per commander;
My little thoughts
KV-1, i totally agree and like Xeones said it should be 3CP and stats/prices similar to Churchill, maybe a bit better gun! SU-76 shouldn't need Tank Hall like blackbishop said and it should be a fast but fragile TD! I don't quite get this one; here's what i understood: The T-34 replaces the SU-85, can fire it's cannon and use the flamethrower like Churchill Crocodile, then it has either an upgrade to make the flamethrower more efficient or to upgrade it to T-34/85 with flamethrower?If it's like so it's a pretty good idea but why does it need a limiting?Maybe a cost increase since it has cannon and flamethrower too but other than that i see no point in limiting it's numbers!But honestly im not that much into flamethrower tanks!
2
« on: October 18, 2010, 09:17:25 AM »
Actually i believe that the T-44 did find some service in WW2 but only on the Eastern Front (Soviet attack on Manchuko). It didn't serve in combat, but was there on the Western Front (just like i believe the T-90 was just a prototype and didn't see any real combat, please correct me if I'm wrong)
I was actually thinking of the T-44 being a replacement for the T-34/85 haaving better armor and faster speed, but with a higher cost, lower LOS and gun range, slower reload speed and a higher pop, perhaps some other changes. Any thoughts??
I don't know about the T-90/T-44 thing but replacement for T-34/85 is a bit too much, i mean late in game when soviets start making tanks like mad having both a fast medium and a strong heavy is too OP, that's why i suggested to replace the IS-2!But that's just me!
3
« on: October 12, 2010, 09:20:51 AM »
When you suggest reward-units, you'll have to take into account that not every vehicle is able to replace every other vehicle. The Brit's Kangaroo is a good negative-example for this. They created a thing which totally differs from the original vehicle it replaces and overthrew the whole balance and especially gameplay of CoH.
Therefore you can't replace a AA-tank (T-90) with a fast tank (BT-series) similiar to the T-70. Also, including things like the T-44 which weren't used in WW2-combat is a bit ... meh. 
I hope you accept my criticism. 
I accept your criticism but this denies almost every reward unit for the Soviets!  So if you don't want a change in role like i suggested than it should be T-60 to replace T-70; they are almost the same thing, but i don't think the devs will replace with something so lil' like a change of turret right? Also why not a change of roles if they will act similar and the devs already did that(Sherman 105/Sherman Crocodile); i mean reduce the speed of the BT Series so they aren't so fast, give them a fast firing cannon(similar to Puma) and you have a faster but weaker T-90! In the end i would like you to ask you something: Is there any reward unit i suggested that you liked?  And if there isn't any what would your reward units be, for what and how would they compare to the original unit?*But please don't put the previous version of each tank so it has the same role with the original, i mean that's good for balance but what good is it if you have the same unit with same stats and different model?
4
« on: October 08, 2010, 08:54:48 PM »
I don't know if any were already said but here are some of my suggestion: 1)T-26/T-46 for T-70(a bit slower but with a stronger gun) 2)BT-2/BT-5/BT-7 for T-90(faster but a weaker gun) 3)T-28 for SU-85(not as good against tanks but better against infantry, and since i heard there is a problem with animating more than one turret the 2 MG turrets don't move) 4)T-44 for IS2(a very fast tank, cheaper and equivalent to Panther or a bit better) 5)T-34/57 for T-34/76(faster firing and deals more damage but it costs more than standard T-34/76; can still be upgraded to 34/85) 6)KV-2/107 or KV-2/85 for KV-2(a powerful anti tank gun, fires as slow as the regular KV-2 but it's deadly for enemy tanks) 7)KV-85 for IS2(fires faster, has almost the same armor and costs a bit less)
5
« on: September 28, 2010, 08:18:48 AM »
Well you are kinda right but this time i posted like a suggestion with full detail so the devs will notice it unlike the post about medium tanks when devs stopped reading a few pages from the last post! And i also wanted feedback on my idea mostly from devs i don't want suggestions from other users so it doesn't make another conflict on how it should be, i suggested my unit and i want to know what they think about it!
6
« on: September 27, 2010, 09:09:58 PM »
Since it hasn't been officially announced like the Panzer III and Panzer II Luchs i suggest the StuG III Ausf. G and this one in particular: http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.G.htm1)Lots of them where built and a few converted from Panzer III2)Some where used in the Eastern Front too 3)Armed with the gun in there(75 mm StuK 40 L/48) 4)It has upgrades similar to Panzer III(skirts and short barrel) 5)It is a global upgrade to allow it to be built 6)Once the upgrade is done you can either: a)convert from Panzer III near factory but it should be faster than building an actual StuG IIIb)convert from Bergepanzer III in field if it's gonna be buildable or doctrine c)convert from Panzer III in field like an upgrade but it takes longer and it shouldn't move in that time
7
« on: September 22, 2010, 08:34:13 AM »
Dudes what are you arguing for; maybe the devs already took a decision and are letting us talk till the Ostheer is done!  But if anyone listening this is what tanks i want the Ostheer to have: - Panzer III L/42(L/60 and L/24 upgrade like skirts and mg on Stubby) - StuG III as a global upgrade like Light Tankovy Support and once that upgrades is done you can either build them or replace from Panzer III near Factory like a squad near buildings - Panzer II so we don't have to make the Wespe doctrinal - Wespe same thing as StuG III and it upgrades from Panzer II- Panzer II LuchsAnd those are all the units i want to see buildable!
8
« on: September 19, 2010, 05:29:51 PM »
- Who said anything about a Panzer III Battlegroup call-in? - Yeah i eventually found out Panzer III/IV was never used! - And yes Nashorn is too strong to be a buildable unit but they still need another tank other than StuG III, Panzer III and Panzer II(Luchs or Ausf. C) - Can you stop with your obsession for the Russian to get a battlegroup?The Soviet faction is done so move on and think about the Ostheer!
9
« on: September 18, 2010, 11:29:34 AM »
Loupblanc, seriously, why the hell do you keep on writing in this strange, sarcasm-style-way? Since you don't get it, I'll have to repeat myself, now in short phrases, maybe you are now able to get it and stop to troll, because that is exactly what you are doing in the moment:
1) I want Stug3. 2) I want Pz3. 3) I want Pz3 being a gap-filler between the Stuart and Sherman -> Ausf. J (5cm KwK38 L/42). 4) I want Pz3 to be the MTB of the OH. A rather "weak" MTB. (Should only be effective as a group -> 2-3 Pz needed to gain full movement-speed in enemy territory) 5) I want Stug3 being an assault-gun and tankdestroyer. -> Ausf. G (7.5cm StuK40 L/48) (To work as infantry-support -> mobile "infantry-cover") 6) I want pricing + pop be based on balance-testing
Now some additional things: Pz3 is only effective as a group. This doesn't mean they should be spam-tanks. I'll make an example to help you understanding it: If a SU-player has 3 T-34, he can use them everywhere on their own to support infantry or do attacks. If a OH-player has 3 Pz3, he can use them only in a group to do attacks. Therefore, if 3 Pz3 encounter a lonely T-34, they'll win, because they're more and can circle-straf him, whatever. If 3 Pz3 encounter all 3 enemy T-34 in one place, they'll lose.
Now, the other things depend on how the Pz3/Stug3 are added. If they're reward-units, Pz3 should be upgradeable to Ausf. J1 (5cm KwK39 L/60) for better AT or Ausf. N (7.5cm KwK37 L/24) for better AI. Stug3 should start as version with short 7.5cm StuK37 L/24 for AI and later be upgradeable to Ausf G with StuK40 L/48 for AT. If they Stug3 is Pz3-upgrade, Stug3 shouldn't have the StuK37. Because that's the Pz3 Ausf. N's role. Or forget about Ausf. N and make Stug3 with StuK37 and later upgrade. However, as we've seen a WIP-model of "N", it would be dump to not add it in. If they're added through unit-pools, we can have them the first way, both with all upgrades. However, the "tank-branch" should get PzJ Marder II as tankdestroyer, since Pz3 lacks proper AT-capabilities against later tanks and "artillery-branch" should get PzH Wespe, because after all it's the artillery-section.
For all three possibilities there should be still some heavier tanks, may they be buildable or through doctrine.
And now, please stop talking bullshit about "what Aouch thinks/wants".
I totally agree with you there, i like everything!  And for a heavy/call-in unit i think we should have the Nashorn buildable or 3 x Panzer III/IV as call in; and i think not many where built but it would be nice to see something new unlike the Tiger, Panther, Panzer IV call-in! Panzer III/IV: http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3-4/PzKpfw3-4.htmPS: If the Nashorn is doctrine specific and you don't want the Panzer III/IV since it wasn't very used at least go with Panzer IV Battlegroup of 2 newer versions either the same or one Anti Tank and one Anti Infantry!  Yeah i though so since WW2 Drawings doesn't even specify if there was a prototype and after a long search in google nothing showed then it was never used, and if it's not on google, it isn't anywhere!  But what about the Panzer IV battlegroup of a Stubby(AI) and a long barrel(AT)?
10
« on: September 14, 2010, 08:19:23 PM »
@MaxiKing6 I like your idea with the Panzer III and Stug III thing!The L42 50mm buildable, than the L24 and L60 are upgrades per unit like the PE Panzer IV has the skirts and MG and the Stug III should be a research at the factory like the soviet have and once you make that upgrade you can either build Stug III or if a Panzer III is near the factory you may change that one!Also the Wespe should have the same concept like the Stug III, global upgrade, than from Panzer II near factory or build them directly from the factory!And if you don't have a regular Panzer II and only the Luchs, that the reason why you should have a regular one for the Wespe!
PS: If you really want the Bergepanzer III to be in game than you should make it doctrine specific and serve not only to recover and repair vehicles but also turn Panzer III to Stug III and Panzer II to Wespe on field!
@TheReaper Yeah i think those will be some cool Stug III variants and i think it would be even better if you build one stock and get to chose a gun between those too, like MaxiKing6 said for the Panzer III!But in my opinion it's better if the standard Stug III has the long barrel so you can tackle stronger tanks faster and the short barrel anti infantry one should be per unit upgrade!
11
« on: September 14, 2010, 11:33:58 AM »
12
« on: September 13, 2010, 11:43:27 AM »
So let me get this right, the Panzer III will act as a main tank until the Sherman/T-34 come, and once they come you can upgrade it to the Stug III to face them?But how exactly do you upgrade them?Globally or each unit?So if it's globally it means you can't built the Panzer III after you make the upgrade, or if it's per unit that means you have to build a Panzer III each time you want a Stug III?Or the Stug III will also be buildable but it's cheaper/faster/better if you upgrade it from the Panzer III?Also what about the Luchs?Is it gonna stay untouched or another conversion unit?Wespe buildable/call-in(doctrine)/upgrade from another unit?
My idea if it's not already like this: Keep the Panzer III as a buildable unit, and make the Stug III upgrade globally, cost with fuel, but in this way; once you research the Stug III you can convert it on field from your Panzer III or you can build it alone from the factory!
13
« on: September 12, 2010, 06:42:21 PM »
The Panzer IV was made for a reason, they needed to replace the obsolete Panzer III! I agree that the Panzer III should be in the Ostheer but not as a main tank, more like a faster medium a bit below the main tanks of other factions( Sherman/ T-34/ Cromwell/ Panzer IV) Also a nice addition would be the Panzer II as an anti infantry tank, like the PE Armored Car/ Puma! If you need a TD the Stug III with the long barrel is a good choice by me! Also the Panzer II Luchs could be a heavy scout! The Panzer III/IV could be your mainstream tank equal to T-34/ Sherman etc and if you need more tanks you could always go with the VKs( 3001H, 3601H, 3001P, 3002DB)either for a buildable or doctrines in which case would be nice to see some bigger VKs( 4502 Ausf P1, 4502 Ausf P2)or some tanks of the E-series and these ones would go great with a doctrine of prototype units, some sort of Experimental Doctrine! PS: Panzer III should have the 5cm KwK 38 L/42 gun! I never said i wanted the Ostheer to have the Panzer IV, i just said it's better than the Panzer III and it shouldn't be used as the main tank!And the VK's were just in case!
14
« on: September 12, 2010, 06:19:30 PM »
Yes, buildable arty since im bored of those static emplacements the Soviets, British and Americans by Doctrine have! Wespe or Grille would be a great addition!
15
« on: January 24, 2010, 09:11:27 PM »
Is there a way to make the mod work for 2.500 or 2.501?'Cuz every time i patch i get that error!
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