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Messages - xenotype
1
« on: May 28, 2011, 06:08:17 AM »
Same as above except on Montherme. No idea what triggered it. Naval infantry present. ~10min into match.
CoH was running out of memory and failed to allocate memory. System specs/dxdiag? -cope.
2
« on: May 27, 2011, 07:39:53 AM »
1) Did you guys incorporate all of the balance changes included in the 2.602 patch? A lot of time and thought has gone into them, and many of them surpass the changes EF has made.
2) With the significant recent AI improvements, are most call in units still limited beyond the vanilla game limits?
Thanks for the huge patch and continued hard work!
3
« on: August 04, 2010, 05:43:50 AM »
Two CTDs, one on vimoutiers, one on lyon. Both comp stomps against wehr/pe mixed.
This mod is never going to be playable until these crashes are permanently fixed.
4
« on: June 20, 2010, 10:03:25 PM »
What about the cap on AB and rangers you guys put in? "Spamming" those units is par for the course for vCoH, AI or human.
5
« on: May 24, 2010, 04:19:16 AM »
The 2 pop, 4 pop NKVD seems like a good idea to me. Its enough to discourage spamming without making them unusable.
6
« on: May 24, 2010, 04:16:16 AM »
BDNeon is right. This is a very creative mod with excellent artwork, faction design, and coding. But how you can take four months to release a patch with some very obvious and very serious problems is beyond me. The sherman is just game breakingly unbalanced. The strelks are also game breakingly unbalanced. These issues they should have been able to forsee LONG in advance. 480mp for a full fledged MBT is a bad joke and it should be obvious that strelks can be gotten almost instantly. The crash bugs not showing up in testing before release? What do you guys have a beta tester team for? You guys have done a lot of hard work but bugs that should have never made it in any release have driven away most CoH players. Balance takes a while for less obvious problems. The sherman is an obvious problem that anyone should have been able to spot if they played the game ONCE before release. The crash bugs should have happened on SOMEONE's machine before release. I am willing to bet that a patch for these game breaking balance problems won't be out for a week at least. It takes a long time to build an engine, flesh out concepts, and model/skin/map. It shouldn't take thirty minutes to change game files to fix blatant balance issues.
7
« on: May 23, 2010, 06:34:07 AM »
Add that to the sherman being too cheap and coming out too early.
8
« on: May 23, 2010, 06:30:48 AM »
I can confirm that the crashes are back, first game crashed.
9
« on: May 23, 2010, 06:29:28 AM »
Compared to red banner? Still useless and they will continue to be until a patch fixes it.
10
« on: May 23, 2010, 04:35:57 AM »
Confirmed, they are 8 pop. Makes them completely useless atm.
11
« on: March 01, 2010, 10:25:47 PM »
I guess its been almost a week since my last post and no patch. Seems reasonable you guys could make the changes if you are not releasing the patch tomorrow.
12
« on: February 26, 2010, 05:13:37 AM »
Well, I guess theres still two useful doctrines. This also means that you guys must be very close to 1.05 release  .
13
« on: February 25, 2010, 08:05:13 AM »
Right now its a copy paste of the vickers except significantly more expensive, more easily decrewed, and cannot be remanned. Unacceptable.
14
« on: February 23, 2010, 08:24:05 AM »
Its not too difficult to save 150MP. 240MP is more than half again that amount. Soviet ingenery do not compare to tommies in any way. The MG dugout needs a severe reduction in cost. If the fuel and pop costs are going to stay, MP cost needs to be <200.
15
« on: February 23, 2010, 06:52:29 AM »
The US nest costs only 220MP. The nest is too expensive because it hits you in three areas instead of just two like the others. Brit is pop + mp cost. Wehr is mp + muni cost. US is mp + fuel. The soviet nest is pop + mp + fuel. It also costs the MOST fuel and the MOST mp. Especially since it cannot be recrewed, there is just no point to using it right now. A bit like the hotchkiss only significantly worse.
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