1
Balance Discussion / Re: My views of the Soviets.
« on: January 27, 2010, 11:14:07 PM »
if u lose KC and panthers against AB then thats ure problem not the airborne and again not the point
another thing, the russians lacks a good tank that has the armor penetration and dmg to take on panthers, russian armor gets swallowed up by panthers when vet3 (wehr) or full def (pe). maybe give the SU-100 some more punch, considering the t34 is like a sherman and IS tank is like a pershing. The SU looks like a tank destroyer to me but I'm not as familiar with russian tanks as the others.
i also think that the shock guards needs a buff they r getting downed by volks and grens too easy. its funny because one of the EF loading tips says exactly that =).
I saw a guy buy all ingeneries while I played as wehr and he got the upgrade for them early and it was one of the most OP early game rushes ive ever seen. My suggestion for increasing the use of munitions seems like a good way to stop this. I learnt after that this tactic was popular on GR forums from my friend lol.
Any chance on making some Operation maps? Stonewall with Russians and Wehr would be wicked! And so would Panzerkrieg.
I kno theres no stopping Ostheer from coming out but I think adding a new German faction is a bad idea because it just looks like a Wehr and PE merge with some new commander abilities. PE and Wehr already share units. I don't kno why having more Allied factions than Germans unbalance the game it just means different variety of tactics for the Allies but it doesnt mean those tactics will be better than the German ones. If you can you should just add new units to the Germans like an Elephant tank or Panzer III as a reward unit sorta thing if you can.
Still, great mod, keep up the balancing and please emphasize players, not bots. Observing actions of a player is the best way to achieve balanced gameplay which is very hard to achieve. If the bots go berserk well oh well its wat they do there dumb.
another thing, the russians lacks a good tank that has the armor penetration and dmg to take on panthers, russian armor gets swallowed up by panthers when vet3 (wehr) or full def (pe). maybe give the SU-100 some more punch, considering the t34 is like a sherman and IS tank is like a pershing. The SU looks like a tank destroyer to me but I'm not as familiar with russian tanks as the others.
i also think that the shock guards needs a buff they r getting downed by volks and grens too easy. its funny because one of the EF loading tips says exactly that =).
I saw a guy buy all ingeneries while I played as wehr and he got the upgrade for them early and it was one of the most OP early game rushes ive ever seen. My suggestion for increasing the use of munitions seems like a good way to stop this. I learnt after that this tactic was popular on GR forums from my friend lol.
Any chance on making some Operation maps? Stonewall with Russians and Wehr would be wicked! And so would Panzerkrieg.
I kno theres no stopping Ostheer from coming out but I think adding a new German faction is a bad idea because it just looks like a Wehr and PE merge with some new commander abilities. PE and Wehr already share units. I don't kno why having more Allied factions than Germans unbalance the game it just means different variety of tactics for the Allies but it doesnt mean those tactics will be better than the German ones. If you can you should just add new units to the Germans like an Elephant tank or Panzer III as a reward unit sorta thing if you can.
Still, great mod, keep up the balancing and please emphasize players, not bots. Observing actions of a player is the best way to achieve balanced gameplay which is very hard to achieve. If the bots go berserk well oh well its wat they do there dumb.
