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Messages - YahVohl

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1
Eastern Front Replays / Playing Against The AI
« on: July 29, 2013, 12:49:08 AM »
Greeting And Salutations,

:)

Ok, I am still looking to get something better than a second class citizenship granted for those who play against the AI. Apparently that is a pretty big request for some reason.

Maybe there needs to be a segregated section for the "lesser players", sort of like Aparthied in South Africa?

:)

Anyway, I would like to start a discussion on strategies and tactics for playing against the AI. Why not? And for any other thoughts anyone might have on this subject, or any other angle even remotely related. How does that sound?

One advantage in playing the AI, that I like a lot, is the ability to use the PAUSE button. This enables the human player to look at the map, give a number of orders to his units (to be acted upon immediately by the "Player AI" when the PAUSE button is UNPAUSED.) The Enemy AI is constantly aware of ALL it's units on the map and ALL "contact" with ANY units of yours (and your allies.) This is a huge advantage. The computer AI gives orders instantly and with very present knowledge of the entire board (map) without having to click on anything....or take a peak at the minimap. :)  So, using the PAUSE button BALANCES the game in regard to "Map Awareness", as well as instantaneous orders (according to battle conditions).

I am finding that if I give too many orders to my units (on PAUSE) that some of the orders are not carried out. Example: If more than 5 units are given orders on PAUSE, when UNPAUSED, only 5 are carried out. This is an approximation, I am not sure exactly what that number is. But it does seem to be consistent.

When using PAUSE....the element of the Human VS Human competition relative to HOT KEYS (rapid building, deployment, etc., for those who know all the tricks of the game) is eliminated. A "Newb" (or just an AI preferring player) can take his/her time and think about the map, and what is going on, what he/she is going to need to build, etc., and then set things in motion. This takes the element of fast use of keys, knowledge of the keyboard mechanics, etc., out of the equation. Let's face it, when humans are playing humans the one that has mastered such mechanics, including the quick jumping back and forth from map to map to give orders and see what is going on, to be aware of things beginning to take place, etc., (all of which take time to develop such a skill) has the advantage in the competition. Also, micro management of units has to come into the picture here, as the one having mastered micro is way ahead of the one needs a couple of seconds to drag, select, and right-click-slide cursor a unit into position with it facing the desired direction.

Some may like such a FRANTIC gaming method, but some may find it a real DRAG. I like another approach, not so frantic. The replay can be as frantic as it likes though. :)

Sure, I realize that is all part of "mastering the game", but when it comes down to such things making the difference between a person winning and losing, it is no longer a strategy and tactics oriented game. I mean, if speed and skill in just operating these elements of the game have so great an influence, it is the mechanics that need to be studied on an equal par with actual game strategy. Just an opinion. "But that is how the game works!!" Yes, but does it really need to work that way???

Well, some do not realize that there are people "out there" who really like the game, but are not so adept at "mechanical wizardry". They may be "newbs", or maybe they may be handicapped in some way, or maybe they just like a calculated and calm game (it's like playing CHESS.) Should these folks just be mocked, ridiculed, stomped? I know there are some in this community that are actually taking significant time to be mentors to beginners. That is quite admirable, actually. However, there are at the same time a great many that just could care less about anything but themselves and what they want the game to be, etc. So goes life. SE LA VIE....

So, this may be a wasted effort, I don't know at this point, but I think people might be encouraged to find their own niche, so to speak. Wherever the game works for them, in whatever method, or function (yeah, even if they like trainers....) they like. This is their STARTING POINT. They may develop the skills needed for Human VS Human play as they progress in familiarity with the complexities of that sort of competition. Maybe they won't want to. Whatever. It is up to them. The emphasis on Human VS Human competitions is a great LIMITING FACTOR in the furtherance of the popularity of this GREAT MOD. That is my humble opinion, even if it does not seem so humble at times. :) 

Ok, here are some things I am finding about playing against the current AI.

1) AI strength seems to vary, and this appears to be MAP ORIENTED. Different maps give the AI more of an advantage due to the way it has been programmed. So, finding the right level of opposition may take several attempts to find your own BALANCE with the AI, to get a great game that you will really enjoy.

2) Playing with an EXPERT ALLY really helps. :) Playing with several makes it pretty easy, sometimes too easy. :) When you play AI enemies you can BALANCE this all yourself.

3) Now it is possible to play with a totally OSTHEER ARMY GROUP, all your AI allies can be OSTHEER. This was not possible with the BETA early on. It is a lot of fun seeing all those OSTHEER units zipping around pounding on the enemy. :)

4) Experimenting with various factions on the enemy AI side and plugging in values for their AI strength can really change the battle. Example: In a 3v3 game you can make an Expert AI Soviet faction, a Normal AI Brit, and an Easy U.S. AI and see how two Hard AI allies do against them, maybe PE, and WER....or two PEs, etc. If it is a big map the scout cars and kettengrads can really help cover territory and recap after loss of points.

5) All the elements of the game necessary to play against Human players can be learned by playing the AI. It is like basic training in some ways. When you want to get the feel for a H VS H game....then just quit using the PAUSE button. :)

6) It is possible to play a near perfect game with the use of the PAUSE button!! Playing the whole game without losing a unit. I have had a few games where I lost under 4 units. I know you can hide out with multiple EXPERT AI Allies doing all the work, but I am not talking about that. It is a challenge to try this with 1 v 1 games against the AI. It is a lot of fun too. The element of careful calculation is still a big plus in my mind. There is also the split-second timing that is possible using this method. Units can converge on the enemy as one unit, or withdraw, soft retreat, toss grenades and retreat, and with the replay it all happens like clockwork. Some of the best games I have ever seen have been recorded in this fashion. Just an opinion. They are really fun to watch too, and you can have whatever music you like playing. The replay cam can be down on the ground level or from any angle you like to catch what you know is about to happen. This would be a great method to screen capture the action and put it up on the net in video format. Not kidding. It turns out like a movie from one of the big Hollywood studios. Epic.

Ok, I have blabbered enough at this point. I will be really interested in what anyone might have to add to this thread. I KNOW lots of players really like competing with the AI. Some don't care for H v H competitions much at all. I can relate. There is no ego involved in such competitions. And the As-h--e factor is eliminated. I mean, a "CLUB" mentality where the best human players are glorified, almost idolized, is pretty sick (not in a good way).....One more ego factory the world needs not. If that is all this game is about then it should be chucked, as they say in jolly old .....England. Pride is not a virtue. Commercialism sucks wind.

:)

YahVohl

2
Hey Miles,

Yeah, man, taking on high level AI opponents, or just normal level multiples, can be a HUGE challenge. I think the absence of interest in this tells a lot. Most of us know it is often a great game against the AI that results. Some of the greatest come-back games I have ever seen have been against AI opponents. I had some amazing ones myself (it's all relative) and have very seldom played against human opponents. I really prefer the AI.

I was trying to find a link to that game I watched some time ago, where a bloke took on 3 AI Experts. I couldn't find it, though I looked for over an hour. I know it had to do with the map, it was the ideal choke point set up. Even so, it was amazing. I also remember a fellow that took on two AI Expert opponents and won handily as well. He was using the map with three islands in the middle and I think 8 bridges. It can be done. He made it look easy too.

I don't understand the disdain held by some for playing against the AI. It doesn't make sense. The AI is what makes the whole thing work anyway. It is the AI that determines the different actions between units with different veterancy levels, for instance. Also, who do they think stops your tank on the way to a location you have sent it to, and engages the enemy "along the way"? Who tells it to shoot, or prioritize armor over infantry? Shoot the AT gun rather than the pioneers? The AI....Maybe I should say "the engine", rather than the AI? Anyway, the most advanced element of the game, and every game, is "the engine". When more advances are accomplished in the AI/Engine amazing things will be possible. This is the real field of science in all this gaming stuff, artificial/computer intelligence. Real "artificial intelligence" is getting the pc to increase the heat without spamming tanks, or jacking up the "body armor", increasing the damage factors of weapons, etc. It is getting the pc to "think" of all possibilities in any given situation, relative to all that is going on "mapwise" in any given moment.....and then to make the "best move." When they come up with an engine that can get this done.....no one will want to play against humans. :) It is the field of the future, so to speak, and knows no bounds (only the present limitations of the imagination some seem to love to hold on to are slowing this down.)    :)

Anyhooo.....Maybe some of the best players are afraid to take the challenge. Funny, I didn't think that might occur when this came to mind. It's not like it has to be an open tourney, I mean a skirmish match can be totally in private. How are the developers going to be able to perfect the AI if nobody wants to play against it? That is all necessary to perfect it.....right?

Let's face it. One Master player simply cannot take on four Expert AI's by himself, and win. So, I guess it is not so much a challenge, as it is a fact. Maybe I should change the name of this thread.

:)

Oh, yeah, there is also the possibility that some of the better players don't have the stuffing to take the beating some of them love to give to newbs. That is also something I did not figure into the equation. The p--sy factor.

:)

Hey...just trying to stimulate a little out-of-the box thinking. No offense intended.

hahahhah

:)

Here is an idea, get a bunch of brave contestants, not worrying about what anyone might think of them if the AI stomps them and people find out about it, etc., and let them choose ANY map they want.....then play against any number of AI's ....of any strength.....and They choose one guy to start.....IF HE WINS he gets to choose the next guy to play, if he loses they can flip coins or something (whatever)....  or set up brackets beforehand like regular tourneys. For the next round they could "up the anty" (choose another map and increase the difficulty, or keep the same map and increase the difficulty, change factions, tie one hand behind their back, etc.) until there was only one man standing.....THE WINNER.

On the "trainer" idea......if unlimited resources were the only "tweak"......and numerous AI's were the opponents.....it is more than a little challenge. If instant build, instant upgrades, instant production, is negated......then the "time element" can become a huge issue. The "covering the map" element can also become a huge issue. I am not talking about a single AI opponent on "Easy".....How about four on Expert? Or Three, or Two? How about using a 4v4 Huge map....that in itself is tough against just two normal AI opponents. Probably way too tough for me. Anyway, this is not about me, it is about possibilities for others to get a kick out of EF and show everybody what a great mod it is. Right? I can imagine what some vids of games (like I know you guys can play).....uploaded to youtube....WOW.......talk about epic!!!!!!!! I mean....talk about contagious!!!!!

Sunday Night Fights and The Frontline Network would pale by comparison!!! They won't play EF games anyway....will they!!!??? So, why not BUST LOOSE WITH A BANG and start up an EF shoutcast that has something to really SHOUT about???? Everyone will be rooting for the human player...right? :)

No offense to anyone, but watching the same old guys play the same old games, same old maps, gets so d--n  B...O...R...I...N...G. The EF/Ostheer maps are FRESH....the units are FRESH....and the concept is FRESH. Not boring.

Ok...I have gone on and on now....somebody will be telling me to shut up pretty soon, so I will just shut up on my own , and right now, if not even sooner.

seeya,
YahVohl


3
Hey,

Sorry guys, forgot to post the link to that AI Wars game I just mentioned. The uploader must have been using a "trainer" to get that many units. No problem.....very entertaining game!!

http://www.youtube.com/watch?v=G9GYd3emw_Q


YahVohl

4
Hey Guys,

I realize this stuff I am "throwing out there" now is a bit "unorthodox", but it can be really interesting (and entertaining) and can work to greatly promote EFMOD.

Just for an example, I just watched a short game of CoH2 and the guy was using a "trainer" (yeah, I know, that is "cheating"....so what? :) and he was the only human player with FIVE EXPERT AI "players." Oh, gosh, that is so artificial..... Hey, guess what, it was a real gas to watch. Tons of action, and it had a huge number of units all doing their thing. :)

Point is, "unorthodox" can be good, if it stimulates interest in the EFMOD. Once they get interested they can move on to other things EF has to offer them. Some may never want to play against another person, and I would imagine that would be a large number of people. So what? Why does someone have to love the MOD, and play the MOD only against people??? Doesn't make sense to me. I have played VCoH for years (I had a sever back injury that made it so I could barely walk at all for three years, so I had time on my hands.) I played against the AI, almost always, only a couple of newb games on Relic...that is it.

I watched a vid on a VCoH game not long ago and the way it was done was incredibly interesting. The game was nothing sensational, any more than what we are all used to.....BUT.....BUT....BUT....there was something really unique that this fellow did. He apparently recorded the game......and then went through with a FRAPS recorder and used the replay cam to zoom in, pan out, turn the cam to different views, and got what looked like a Hollywood version of a war movie. It was amazing to watch. Just by changing this filming method, so to speak, it turned the average good game into an epic video. He knew where and when the action was going to take place (it was his replay) and he had his cam "there" to catch it all, and get the best angle to make it look EXTREMELY REALISTIC.

So, what I am saying is just this, there are little changes that can make huge differences.

Ok, here is another one on the theme of AI WAR GAMES....tournaments. There could be brackets against easy, normal, hard, and expert levels. This would open it up to everyone that would want to play (not just top players), but might be intimidated by an AI that they thought would be over their head. So, what is really wrong with Newbie Tourneys? That is how people get started, after all. Right? Some might not remember this so clearly, but at one point in time we were all Newbies. What a scary thought. Ouch. :)

Also, if everyone had to play Ostheer in the first "weekly tourney", then the next five tournaments could require each of the other factions be played, one each week.  Ya, I know, that is a lot of time, and a big commitment, but if everyone would sign on with steam and then set it up to play EF, maybe the stats could be gotten from Steam??? And there would not need to be any supervision of individual games. It could probably be worked out with steam somehow, I am not that familiar with Steam and what they have available. If they had "clubs" or "clans" that could be set up on Steam for such things.....that might make it easy to do. You guys would know more about this than I.

Also, there are many hundreds of CoH vids on youtube, maybe other sites too. Each one of those vids has a youtube/or other email contact point. A cut and paste job of an invitation to an EFMOD tourney could be quick and easy. Info on the tourney, the MOD, where to download, etc. If you give notice a month before a tourney they will have time to download and practice.

You can set this all up anyway you like. These are just some "off the top" (or "over the top") ideas. You can blame yourselves for all of this, by the way. If it wasn't for the MOD you guys made none of this would be happening. :)

YahVohl

5
Hey Guys,

Ok, now you get to call me anything but white. :)

I watched a war with the AI once on youtube by a fellow I don't recall, but he took on three AI opponents that were set on EXPERT level....all by his lonesome (self.) He kicked their collective butts.
It was pretty impressive and I had seen a lot of VCoH matchup between humans at that time. I still remember it. So, what I am getting at is this..... Why not have challenge matches between humans and the EFCoH AI??? Some might think that is pretty lame.....but I can tell you it won't be easy when outnumbered like that. It would be a huge challenge and I wonder if even the developers can hold up under that kind of pressure. :)

So.....this is a challenge to any, and all, WHO CAN STAND UP TO THREE EXPERT AI's AT ONE TIME??? And win?????

This could make for a great tournament, by the way. The first bracket is The Ostheer (Human Challenger) against the Soviets. The winners advance to the second bracket, The Ostheer (Human Challenger) against the US. The third bracket is The Ostheer (Human Challenger) against the Brits.

Using the same map, like Kalach (I love that map).....lots of bridges and a long map. Anyway, all stats can be recorded after the final round tallied. The player with the greatest stats would win the tournament after the final bracket was completed.

If Expert Ai's are too difficult.....then you can always set them lower. This might be a VERY interesting competition.

What Say YE??

YahVohl

ps...by the way....a tournament like this could be great for getting interest in the MOD and would be very easy to organize at any time, repeat with changes, tweeks, new maps, etc. It would immediately load all the shoutcasters up with new material every time there was a competition. It might also stimulate developers to tweek the AI in new ways that would greatly improve aspects of the game. :)

6
Hey Guys,

Tiger....good work....Now you need more games to shoutcast. :)

I have some good ideas and will share on the main board.

Thanks.

YahVohl

7
Hey Guys,

Now you are REALLY getting it together!!!!!!!!!

Great Job!!!

It is essential to be of one thinking on this......of one purpose. Everyone working together. Everyone focused on the same thing. Never competition, never ego, working as a team to get your common goal accomplished. Helping one another, supporting one another, working together. The greatest will be the servant of all. You can get great things done this way!

I just posted to the thread on Juhwann casting a couple of minutes before I found this thread. You guys as saying pretty much what I was getting at in my post. GREAT STUFF!!! I would really like to see this fly high!!! I know you guys can do it. There is a tremendous amount of talent in your ranks, good people too.

Keep It Up,
YahVohl


8
Propaganda Headquarters / Re: JuhwannX - Casting EF - New Strategies?
« on: July 25, 2013, 12:07:21 AM »
Hey Guys,

I watched all of the videos on JuhwannX's youtube channel and thought they were all good. Juhwann is pretty good at casting and will get better fast I am sure. His English is really improving and it is a good exercise for developing his English skills, no doubt. May I suggest that Juhwann consider partering up with at least one other mate....so the casting can be consistently "rolling"? If things are halting due to his scheduling of other events in his life it will really slow things down. My take is that it would be good to have lots of such casts, a steady stream, so to speak. That would enable those interested in this great mod to have new casts to view and share with friends getting into this fresh. I don't think one man can really have a big impact on promoting the MOD. It is going to take a joint effort, an alliance, if you will. This could really take off it is hit hard from the start. Lots of uploads, lots of casts, could get a lot of interest. VCoH has a lot of players, still, even after CoH2 has come out. CoH2 is way out of balance at the moment, last tournament was way out of balance, for instance. Soviets are way too strong. They are not getting a handle on this quickly and the imbalance may last some time. There are also bugs, etc. So, the time is ripe to introduce the great EF MOD, I think. The Frontline Network has done a pretty good job at promoting VCoH and now CoH2, but they don't have a steady stream of new casts, just one every few days or so. This, of course, picks up the pace when they cover tournaments (which is a great idea, casting tournaments.) There are tons of games that could be cast, so personal scheduling is the weak link. That is why I am suggesting a newtork of casters, multiple casters sharing a single network/site/youtube channel, etc. You might also open things up to people casting their own games and uploading them for them to your "EF Network" site. Why not? People can do the work for you that way. :) There will be plenty of opportunities for everyone to cast themselves into a stupor....there is no lack of casting opportunities. Everyone can "max themselves out".....:)

Also, this may sound stupid to you guys, but there are some games against the AI that have lots of action and can be very interesting to those players just starting to look into EF. If the gameplay and strategy is complicated in the beginning, that can seem oppressive to the new players. (A side note, stomping newbs is not a good strategy for promoting any game/mod.) IF things are less complicated by superior strategy, tactics, micro, etc., it can be much easier for new players to "get a grip" on how to get started with the MOD. Doing casting can also be like doing a tutorial/mentoring cast/and shoutcast all in one cast. This can be helpful for those who are a bit overwhelmed by all the things going on, and maybe even have only just seen VCoH recently, or EF. There are a lot of VCoH players that could get interestd quickly in EF, but there are also lots of people who might not even know about CoH too. Just saying this, if the casting is sensistive to entry level players and their needs..... it might be more effective in filling the EF ranks, and furthering the popularity of EF. Just some thoughts.

Keep up the good work!!
YahVohl

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