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General Discussion / Re: OFFICIAL POLL: Removing the original factions plus adding in retreat and vet
« on: April 16, 2010, 09:09:41 PM »
Replacing the British and the PE re-crewing with the Soviets and the Ostheer is the best way to go here. One of the main problems that drove away so many players was the no re-crewing stuff, and if you get the soviets and ostheer to be able to recrew again, it might bring back people.
It's no big loss for the british to not re-crew; they have almost no mobile weapon systems that need re-crewing, being a 99% emplacement defensive battle sort of army, their emplacements usually get destroyed first rather than de-crewed, and the pe only have 2 emplacements, the flak 38 and 88, which isn't that big of a loss considering pe is more of a blitzkrieg style specialist vehicle army anyways, and pe isn't really meant to be played as a long defensive battle anyways-(that's what the wehrmacht defensive doctrine, and hopefully an ostheer doctrine will be for).
No retreat is very unique for the soviets and ostheer, both game play and historically (we all know it - both sides were forbidden from retreating on the east front, and often whole units fought it out to the last man, rather than retreat). And you've done a very good job of balancing no retreat with a command squad fire up! to break suppression and pinned.
Some would complain about how useless propaganda war ability is to that - just make the affected soviet units pinned for a minute or so without being able to fire up, if possible. (morale demoralization is also propaganda war, not just retreat).
Veterancy- in your manual it was described that the soviet units were already veterans, depending on the tier level. (hard coded already in their stats when they are built, right?) The same can be done for ostheer. I'm sure there are many people who didn't bother to read this tiny bit of info and that's why they complain. Although it might help the non-believeers if you show some kind of veterancy icon for the units (maybe some sort of red star system for the soviets, and if possible, the old school coh wehrmacht vet icons that are no longer used , for ostheer), for example conscripts would be the same; no vet icon, strelky would have 1 vet icon, guards 2, and of course keep the 3 vet icon for upgraded units, so you know the affected upgrade is in effect.
Overall, keep up the good work, and good luck solving these issues.
It's no big loss for the british to not re-crew; they have almost no mobile weapon systems that need re-crewing, being a 99% emplacement defensive battle sort of army, their emplacements usually get destroyed first rather than de-crewed, and the pe only have 2 emplacements, the flak 38 and 88, which isn't that big of a loss considering pe is more of a blitzkrieg style specialist vehicle army anyways, and pe isn't really meant to be played as a long defensive battle anyways-(that's what the wehrmacht defensive doctrine, and hopefully an ostheer doctrine will be for).
No retreat is very unique for the soviets and ostheer, both game play and historically (we all know it - both sides were forbidden from retreating on the east front, and often whole units fought it out to the last man, rather than retreat). And you've done a very good job of balancing no retreat with a command squad fire up! to break suppression and pinned.
Some would complain about how useless propaganda war ability is to that - just make the affected soviet units pinned for a minute or so without being able to fire up, if possible. (morale demoralization is also propaganda war, not just retreat).
Veterancy- in your manual it was described that the soviet units were already veterans, depending on the tier level. (hard coded already in their stats when they are built, right?) The same can be done for ostheer. I'm sure there are many people who didn't bother to read this tiny bit of info and that's why they complain. Although it might help the non-believeers if you show some kind of veterancy icon for the units (maybe some sort of red star system for the soviets, and if possible, the old school coh wehrmacht vet icons that are no longer used , for ostheer), for example conscripts would be the same; no vet icon, strelky would have 1 vet icon, guards 2, and of course keep the 3 vet icon for upgraded units, so you know the affected upgrade is in effect.
Overall, keep up the good work, and good luck solving these issues.