Company of Heroes: Eastern Front

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Messages - redguardsoldier

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1
General Discussion / Re: Happy Birthday Dominic!
« on: March 06, 2010, 08:33:30 AM »
Happy Birthday!

I must say there're quite a lot of mixed feelings in me when I heard this. I just past my 17th birthday 4 months. Really glad to know that I'm playing something made by someone who are just as old as me. I wish that I got some talent to involve in the glorious work of improving EF.

Again, happy birthday and thank for your awesome mod.

2
Bugs & Tech Support / Re: [Solved]$77900 No Range
« on: February 28, 2010, 04:53:58 AM »
You talked a lot about 1.05, which seems to be able to fix lot of stuff. But when will it come out? Just an estimation.

3
Bugs & Tech Support / Re: SU-85 to SU-100 conversion (1.04)
« on: February 28, 2010, 04:52:19 AM »
Yeah, as humans, we can cancel the 100% old units, but it seems that AI don't know how to do that so Soviet AI will end up can't build any units.
I really want that bugs fixed, why all other factions can build units while upgrading them but Soviet?

4
General Discussion / Re: Conscript Rifle
« on: February 27, 2010, 10:12:53 AM »
Oh, why don't I remember that CoH has a value "drop rate"? Well, devs, change your conscript rifle in that way, and game will be better.

5
General Discussion / Re: update info ??
« on: February 26, 2010, 02:08:40 PM »
On moddb, there're a lot of new stuffs for EF. Why don't our devs put them on EF page? And will 1.05 fix the upgrade bugs for Soviet? I really want that bugs fixed. As humans, we can avoid building while upgrading but comps don't know how to do that.

6
Yeah, there will be no battle for air superior! Just some sound effects. Do you get annoy when a british commando player deploy fake flares on your troops? And when a battle is on your hand, a P47 come in and pin all of your squad, open a way for enemy SMG squad and grenades come in. Please think, will 30-45 seconds of air cover break the balance? With that short duration, if used at a wrong moment, it will just a muni waste. And no one could claim that Bf109 always beat P47. But who want to run into enemy superior space?
Don't you know that air superior is something very important? It doesn't only stop enemy attack planes/ bombers but also provide close support and to silent enemy artillery.

7
Suggestions / Re: Campaign Structure
« on: February 25, 2010, 08:25:55 AM »
No base building please, put us right into combat like World in Conflict. I finished WiC campaign with no hiccup but I always want to play it again. Just make objectives a little variety and make living character (your higher ranks officers, your staffs officers and some who has the same rank as you).

8
General Discussion / Re: Conscript Rifle
« on: February 25, 2010, 08:22:29 AM »
If a player spam conscript, I think he has just made his game harder since conscript usually not worth 200MP and just give xp to your enemy. I usually count on ingenery and wait for Strelky since I don't want to see my kill:death ratio too low.

9
I remember that in my first post on this thread, I mentioned Stuka sound to indicate that the ability is on. Not only Bf come in, but also the famous Ju-87, but not to provide close support, just suppress enemy off-map artillery.

10
Why can't air superior suppress off-map artillery? Attack planes were used to destroy enemy artillery. I didn't said that BF will shoot down paratroopers or glider, just make them scared so them don't dare to come on. Just for fun. Its duration maybe 30-45 seconds, which mean you must activate it exactly when your offensive begin to cover your attacks. And you can't use it too often. Is it fair?

11
Suggestions / Re: Campaign Structure
« on: February 23, 2010, 10:20:07 AM »
Since I just play game for fun, I found that all CoH campaigns are a little too heavy for me (except Tiger Ace and Causeway). It would be more fun that the campaign is easy but impressive since focusing only in battles (you only take a small part in a large scale battles) is eye candy.

12
General Discussion / Re: Conscript Rifle
« on: February 23, 2010, 10:07:29 AM »
I meant that only Conscript Mosin. Since they have only 4 rifle for 8 men, and in history, when a man with rifle get killed, who don't have will pick the rifle up and shoot. That just a temporary way to arm the conscript while waiting for NKVD upgrade. Remember, you can pick rifles, but if your squad have 4 rifles or more, reinforcement will come unarmed.

13
I suggest an ability to disable all enemy aerial ability and also off-map artillery. "Air Superior" or something like that? In a duration, enemy player can't call-in air strike, air drop, can't reinforce paratroopers, and even can't call-in off-map artillery. Great for cover your troop again Command Squad artillery. No plane will appear, just some sound (Stuka sound and Bf sound in indicate that your Kamerad from Luftwaffe are doing their duty). Very useful again all doctrines. On-map artillery can still operate, of course.

14
Suggestions / Re: Campaign Structure
« on: February 22, 2010, 12:03:36 PM »
I mean 2 Berlin missions, the one that start the campaign in German view, maybe holding hopelessly or escaping (I like your idea, but as a Wehrmacht lover (pure Wehrmacht, no Nazi), I'm not very happy with it). The one that finish the campaign is on Soviet view, as you trying to take full control of Berlin. So, the campaign started in Berlin, flashback to the start of the war, and then finish in Berlin. It will really impress player.

15
General Discussion / Re: Campaign?
« on: February 22, 2010, 10:24:35 AM »
http://easternfront.org/forums/index.php?topic=2792.0

I have some ideas for the campaign, sorry to said that I don't know anything about mapping/scripting so I only can count on our lovely developers ;d.

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