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Messages - Darren Marshall
1
« on: August 09, 2015, 11:10:53 PM »
I have myself been working on an Italian faction for like 2-3 years now, mostly cause I think they are cool and most of the time you dont see them in games. Which is kinda weird and lame though cause they were on of the ¨main¨ axis countries. At the same time however I do understand many of the times why they choose not to potray Italy in games.
What you can do, is to borrow the main theme from my idea ^^ That let Italy be a faction by itself. But let Italy just like the Soviets and ostheer be a potrayall of their entire time in the war. Just like the Soviets and their early units are suppost to be 1941 and then later into the games they are 1944-45 units. Do the same with Italy! Let they potray several themes in the same team. I mean nobody is complaing about Ostheer using Panzer III ( early war tank) together with the Tiger II ( late war.)
So for example let them start of as the ordinary royal Italian army with 1941-43 units and then later units are potraying the RSI ( https://en.wikipedia.org/wiki/Italian_Social_Republic ) with units from 43-45. Sure the RSI might didnt have that much of a force , especially tanks. But just go with the idea that they got German crews but Italian tanks ( Like the P40 for example.)
By doing that, you can with the same faction let people play out Eastern front games and at the same time do an amazing Italian front. If the Soviets and the Ostheer can do it, Italy can as well ;P
Are you working on italian faction?
2
« on: July 30, 2015, 03:11:35 PM »
So we are gonna have French too? Because both Italian and French faction are kinda pathetic ya know... Just have Italian as part of command tree is good I guess
It's not the same thing, Italy participated with 230.000 soldiers by the Regio Esercito, 65 Planes by Regia Aeronautica and the Regia Marina sent the MAS to fight in Black Sea and Ladoga Lake. French participated with volunteers only, and the size of LVF was about 6.000 - 7.000 soldiers. And i'm talking about a Italian command Tree, not about a new unique faction. So, yes, your intervertion it's not really right.
3
« on: July 30, 2015, 01:09:54 PM »
Did you guys get a decision about the italians in EF? Hope in a good decision, this mod pay attention on the historical side, and have in the game all factions of the EF without the italians would be very disappointing.
4
« on: July 07, 2015, 12:01:39 AM »
Sounds like a screwed up requirement in the files, I'll get somebody here that might know what's going on. Meanwhile what's your game version? (CoH and EF)
Coh 2.7 EF 2.3
5
« on: July 06, 2015, 11:05:36 PM »
Why when i try to call in a reinforcment when HQ is destroyed i can't because he say to me: unable to perform action? (Play with Ostheer).
6
« on: July 05, 2015, 11:59:51 AM »
I am not sure if adding the Italian doctrine to the German side would do any good. Most of them fought bravely, but many did not want to fight under Mussolini and were just conscripted to fight and were not under the same fanaticism as the Germans nor did they really like each other that much. The only war they won was in Ethiopia, where the enemy would just be using old spears. Additionally, they ended up switching sides like they did in WWI so in some cases they should actually be fighting against the Germans.
Or we can follow through with all this and have a German version of the conscripts. 10 man squad of Italian soldiers with low-quality training to make up with their numbers, and they all have rifles too. If possible, we can incorporate some sort of surrendering mechanism (like BotB mod) where they lose a certain amount of health/people and are under suppression and the squad surrenders, but only for this squad though, since they were known very well to surrender to the Allies. They will be very cheap and easy to reinforce with only 200 manpower per squad, since they will be the only unit susceptible to surrender and they will be like conscripts in battle, perhaps even worse.
I think you must read some books about italy in WWII. Italy biggest problem was the poor quality of his generals. Unfortunately only 2-3 major generals was competent, like Giovanni Messe. Another big problem was the absolutely deficit of materials, in fact the ARMIR fought with a very few Anti-Tank equipment, however they hold the line several times against the soviets offensive. It is very important to remember who the soviets at the Don area broke through the romanian sector, 'cause they lack of AT equipment too. I suggest you to read "The War in Russia" written by General Giovanni Messe.
7
« on: July 01, 2015, 01:06:00 PM »
Italian Command Tree Final Version.
Italian Command Tree (3.0)
- Frontline Defense
2CP Anti-Tank Reserve Group (250MP) When the frontline are colapsing due to a enemy tank attack you can call in the AT Reserve Group. Composing by two L40 and a squad of italians pioneer who armed with panzerbuchse had the ability to construct AT-Roadblocks and AT-Mines.
2CP "Macchi M.C.202" Strafing Run (150MU) The Italian's Fighter will attack the enemy with a devastating strafing run.
3CP Heavy Defense Support (800MP) Call in the support of one L6/40 Tank (Who can be upgraded with armoured skirts) and a Beutepanzer T-34/76 with 2 "Bersaglieri" squad, these soldiers are the elite of Italian Army, armed with Carcano Mod.38 (Can be upgraded to Breda M30), AT Granade and Hand Granade. They had a special ability called "Carica dei Bersaglieri", this ability will be active for 30 seconds, the squad will be able to move very rapidly and can't suffer suppression fire.
- Behind the front
2CP Secured supply lines (200MP) With the italians protecting the supply lines in the behind, the frontline can recive more supplies than before. This ability will increase by 50% MU and Fuel for 2 minute.
2CP "Battle of Isbuscenskij" (100MP) The heroic battle of Isbuscenskij see the italians cavalry charge and defeate the soviets. The news of this heroic battle will grow the morale of troops. All troops recive a bonus for 30 seconds and they can't suffer suppression fire.
3CP Italian Off-Map Artillery (300MU) The big italians artillery behind the front will destroy the enemy positions. 30 Seconds of artillery bombing on the indicated point of the field.
8
« on: June 30, 2015, 02:08:16 AM »
Second part of italian command tree
- Behind the front
2CP Secured supply lines (200MP) With the italians protecting the supply lines in the behind, the frontline can recive more supplies than before. This ability will increase by 50% MU and Fuel for 2 minute.
2CP "Battle of Isbuscenskij" (100MP) The heroic battle of Isbuscenskij see the italians cavalry charge and defeate the soviets. The news of this heroic battle will grow the morale of troops. All troops recive a bonus for 30 seconds and they can't suffer suppression fire.
3CP Italian Off-Map Artillery (300MU) The big italians artillery behind the front will destroy the enemy positions. 30 Seconds of artillery bombing on the indicated point of the field.
9
« on: June 30, 2015, 01:50:01 AM »
Italian Command Tree (2.0)- Frontline Defense 2CP "Bersaglieri" Battalion (300MP) Call in the support of one L6/40 Tank with a "Bersaglieri" squad, these soldiers are the elite of Italian Army, armed with Carcano Mod.38 and hand granade. They had a special ability called "Carica dei Bersaglieri", this ability will be active for 30 seconds, the squad will be able to move very rapidly and can't suffer suppression fire.  2CP "Macchi M.C.202" Strafing Run (150MU) The Italian's Fighter will attack the enemy with a devastating strafing run.  3CP Anti-Tank Reserve Group (500MP+100MU) When the frontline are colapsing due to a enemy tank attack you can call in the AT Reserve Group. Composing by two L40 and a squad of italians pioneer who armed with panzerbuchse had the ability to construct AT-Roadblocks and AT-Mines.
10
« on: June 29, 2015, 11:26:28 PM »
2CP Scout Motorcycle
(An italian soldier of "Bersaglieri" on "Moto guzzi" armed with MG Breda 30) Problem with this layout is that you have a Motorcycle at 2CP which is a bad idea since they are the weakest (HP wise) vehicles in CoH, arriving so late it will probably become obsolete.
2CP "Camicie Nere"
(Call in a Battalion of Camicie Nere who will help to keep frontline clear from partisans and enemy sniper)
It's a historical name but no description on abilities, weapons, roles etc...
3CP "Semovente L40"
(Call in a Semovente L40 who will bring artillery firepower on battlefield) Eh, the Semovente L40 is an anti tank vehicle not an artillery :p.
2CP "Alpini Tolmezzo"
(Call in a Battalion of Alpini, troops specialized for Mountain and Winter Warfare) Same as above: It's a historical name but no description on abilities, weapons, roles etc...
3CP "Macchi M.C.202 Folgore"
(When the land is too steep for the advance you can call in the fighter Macchi MC 202 who will attack enemy position) Same as above: It's a historical name but no description. Strafing run? Bombing run?
2CP ATG 47/32 Mod.38
(Allows you to construct a 47/32 Anti tank Gun, successfully used against medium armor in Russia and in particular in the Don Area) Would be fun to have at 2CP, soft AT and probably act as an infantry gun (same as ISG)? (have a barrage ability)
2CP Auxilliar Defense Troops
[...] 5 man squad of "Bersaglieri".) Same as above: It's a historical name but no description on abilities, weapons, roles etc...
3CP Italian's Tank Support Group
(Call in a Semovente L40 and L6/40 Tank) Might arrive surprisingly well in the game.
So yah, your concept has lots of gaps. Back to the drawing board soldier!
I appreciate constructive criticism. I will try to improve the ideas. The major goals it is balance?
11
« on: June 29, 2015, 03:46:10 PM »
I will post here some ideas for the italians in the reward doctrine tree:
Ideas for Italian Command Tree:
- Territorial Control
2CP Scout Motorcycle
(An italian soldier of "Bersaglieri" on "Moto guzzi" armed with MG Breda 30)
2CP "Camicie Nere"
(Call in a Battalion of Camicie Nere who will help to keep frontline clear from partisans and enemy sniper)
3CP "Semovente L40"
(Call in a Semovente L40 who will bring artillery firepower on battlefield)
- Winter Warfare
2CP "Alpini Tolmezzo"
(Call in a Battalion of Alpini, troops specialized for Mountain and Winter Warfare)
2CP "Courage of the Alpini"
(For 30 seconds all soldiers are inspired by Alpini's courage can't suffer suppression fire)
3CP "Macchi M.C.202 Folgore"
(When the land is too steep for the advance you can call in the fighter Macchi MC 202 who will attack enemy position)
- Aggressive Defense
2CP ATG 47/32 Mod.38
(Allows you to construct a 47/32 Anti tank Gun, successfully used against medium armor in Russia and in particular in the Don Area)
2CP Auxilliar Defense Troops
(Call in a Group composed of: 3 man squad equipped with the excellent Mortar 81mm, 3 man squad equipped with HMG Breda Mod.30, 5 man squad of "Bersaglieri".)
3CP Italian's Tank Support Group
(Call in a Semovente L40 and L6/40 Tank)
12
« on: April 28, 2015, 07:18:29 PM »
Any news about that?
14
« on: April 25, 2015, 10:33:04 PM »
Why this map is in black and white?
15
« on: September 08, 2014, 02:55:20 PM »
Nope. With Katjusha artillery and Firebase u had too much pop limited artillery power on the field. I think we will see the firebase in a reward doctrine 
Oh, ok thats good.
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