
Thanks I am just going to say you dont need to blueize the helmet as well 
maybe darker dont know why but I just feel like its too light
Post Merge: June 29, 2010, 10:10:02 PM
6 in the morning sleeping time 
lol... but as seen in the second picture, quoted above, where the helmet and the skin is normal, is what you like or darker? and those bags on the front will have the same color or will be brown, gray or something else 
At the moment the uniform color seem good
and just ignore the gears in front of them, I would get rid of them in the model
Post Merge: June 30, 2010, 11:51:19 AM
OK here are some standardization (1 st)
There would be three primary colors for the NRA: Blue, Khaki, and civilian clothing
Blue is the color for all non-doctrinal unit
Khaki is for all units in the Central Army doctrine and some non-doctrinal units: recruit officer (who is a major), combat medic (As a specialist he of course belong to the central army) and AT gun crews (In the war China only have 92 Pak-36 so reasonably they were all property of the Central Army)
Civilian clothing is for some irregular units such as peasants/ militia and Dong River column
Headwear
There will be three type of headwear: M-35, British Brodie, and field cap
field caps were worn by recruit officer (but notice that the two riflemen in the recruit squad would be Whampoa infantrymen and thus would worn m35 helmet), light infantry (footman, dare-die troopers) and cavalry
Brodie were worn by support-teams (mgs and mortar) and heavy infantry, but notice that Pak gun crews would worn m35 instead because they were part of the German-trained central army
M35 were worn by all central army doctrinal units, medics, and Pak gun crews
Find reference in here

cavalry

combat medic

Dong River column

Gong Bing

Recruit officer - major
Post Merge: July 01, 2010, 11:08:24 AM
2 nd upgrade on concept:
NRA:
- Central faction doctrine right side renamed to "foreign aid" from "American aid"
- Central faction ability "American armor" change by "Steel Tigers": call in a light tank column which includes M3 Stuart, Vicker Mark E and T26. As the NRA is few in tanks more resources are allowed for training a smaller armor unit. Therefore these tank are always in the hightest vet. Additionally all tanks could boost nearby infantry and cavalry as the Chinese soldiers rarely see tanks before:
1. Vicker Mark E Type A (Infantry support) – strong in dealing with infantry like the T-90. Upgrade: Type B turret: replace its dual-MG turret into a 47mm gun turret
2. M3 Stuart (Light AT) – Unlike its British counterpart, these Stuarts were run by specialized trained crews which allow better AT capacity. Ability: treadbreaker
3. T-26 (Command & Support) – Come with a tank commander which benefit the tank with better sight. It can boost nearby tank.. Ability: mark target. Upgrade:
a. Replace its 45mm turret with KhT-133 flamethrower,
b. Install a top Type 24 HMG to counter air threat but is better to use on infantry
IJA:
- Type 92 Infantry gun can use smoke shells
- "Living mine" ability from doctrine "Unit Three-Alls" is replaced by "Tank cracker" – call in a 75mm Type 90 field gun. Its towed by six horses and is almost the only AT weapon that can defeat M4 Shaman frontally in IJA and have the range of Flak 88. Have all ability of Type 92 Infantry gun include its rapid firing ability where it would fire 5 shell like a howitzer to bombard an area. Reasoably it would be expansive and slow
- "Scorched Earth" ability (activate ability) replaced by "Three-Alls policy" (passive upgrade) - If our resource points are captured by the enemy, it would not produce anything unless repaired. Quite similar to Panzer Elite’s Scorched earth but in global effect
- "Gyokusai" ability in Unit Imperial Asia can now damage tanks as well