Company of Heroes: Eastern Front

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Messages - moknin

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1
Off Topic / COH comic make by my younger brother.....
« on: November 18, 2010, 10:49:11 AM »
Half an year ago, I made a modded scenario for Age of Empire 2: Conquetor - Der Graben. Its about a German soldier Hans and his experience in WW1. Now my younger brother make a COH comic about how Hans going on in WW2

http://www.sendspace.com/file/t7sci7

 If you want to know about the backstory and happen to have AOC try and play the scenario :)

http://aok.heavengames.com/blacksmith/showfile.php?fileid=10305

Cheer :)

2
Off Topic / Re: [Idea] Japanese War on CoH
« on: November 18, 2010, 10:44:30 AM »
Make Japanese in COH? how about our mod?

Chinese Battlefield Mod (merged with the Anti-Japan mod)
http://cohchinesebattlefield.tk/

3
Off Topic / Re: axis and allies factions
« on: September 08, 2010, 08:49:09 PM »
I think to develop a new faction is depending on the uniqueness of that faction in game, and by the term "uniqueness" I m not saying just some new units. Thats what I bear in mind when I planned the Chinese faction. What is so unique about China? many. The closest you can imagine is a Soviet Union without tanks, artillery and IL2, support by doctrines emphasize on call-ins, passive enhancement and endless guerrilla warfares. Finnish......I don't know. Maybe they have their uniquenesses but I don't know if there were as much as the WW2 China

I remembered you once post in the COHCB post that I should merge with the Pacific Thunder team because they also have a Japanese faction. Well.....not in this stage. True that I myself did alway think of a merge with them so we would hv a bigger picture of the war in the Far East, but our mod is still too premature in this stage to say so.

Also the Japanese in China should be a different faction with the Japanese In the Pacific, just like the Wehrmacht and the Panzer Elite despite both being German. Why? because the IJA in China is very, very different from their comrades in the Pacific. While in the islands they are defenders, in China they are on the offensive, meaning differences in tactics and doctrines; The equipments were different as well: In China the IJA use biological weapon while in the Pacific they employed their latest equipments; and also in the Pacific the Japanese force are small and isolated, whereas China is kinda where 3/4 or so of the entire IJA stationed

4
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 26, 2010, 04:23:04 PM »
I think you should lend the devs your T-26 model :D

well until I dealt with all the internal naming of all models......

Also all further news update would now be made in here:

http://forums.relicnews.com/showthread.php?t=249617&page=1&pp=50

5
Announcements / Re: OFFICIAL: 1.2 Needs Translators!!
« on: July 22, 2010, 09:41:16 AM »
I can help with traditional Chinese translation
I am a Chinese myself and did translate historical articles for habit

6
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 20, 2010, 02:54:29 AM »
If you code one of them as main weapon and the other as "hull mg" will work. Also you can make them fire as a "double barreled weapon"(i mean, like the wirbel or the t90) instead of two different mgs. Could you convert 3dmax to rgm files?
Yes thats what I think as well, but can it be limited to fire only in specific angle?

No, thats why a few posts before I had asked for somebody who have rgm exporter to convert the model for me

7
Off Topic / Re: The Wolf's Lair: Ostheer-inspired Misc. Stuff
« on: July 19, 2010, 04:24:09 PM »
yes panzers was ok
the game was good but the story was a cartoon
"I am Hans von Gröbel! I am a prussian Nazi!! I speak terrible German! Jawohl! Attacke!!"
"Uhuhu iche bin Luigi! Die Spagetti alla Mamma!!"
I hated that... ::)
Also is it just me or is this Forum quite germanophile?
Everybody round here seems to love all them Nazi symbols and tanks
well i also like CoH as a game but i dont have k98 and M24(whatever that is) at home...

I think properly everybody are a bit fanatic in taboo subjects, at least I am
but yes German equipments in WW2 are the coolest

8
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 19, 2010, 03:21:01 PM »


Left: Vickers 6t Type A  Right: Vickers 6t Type B (upgrade)

The Vickers 6-ton infantry support tanks was purchased by China in 1934 and formed the backbone of NRA armored forces. While being the pioneer of many tank design, the tank itself was already a relic in the war, and by 1938 it was withdrawn from frontline duty. While being quite formidable in firepower as an infantry tank, its armor was extremely weak ad the crudest AT weapon in 1944 can punch a hole on it with extreme ease
In the mod, it would handle the role of infantry support tank in the Central faction "Steel tigers" doctrinal three-tank armored group. The starting Type-A was equipped with two Type-24 HMG turret which allow heavy suppressive fire against infantry, equal to fire from MG squad. (Historically China didn't purchase the Type-A, but dual turrets is still a cool idea. However would it be realized in coding? Akalonor please suggest) If upgraded it would become a single turret Type-B which would fight against enemy infantry and light vehicle with its short 47mm gun

9
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 17, 2010, 08:51:19 AM »


Left: T-26 un-upgraded   Right:KhT-103 Flamethrowing tank (Flamethrower upgrade)
Left: T-26 with MG-13 AAMG upgrade  Right: Fully upgraded T-26

Hail to the first Chinese tank model!

The T-26B model 1933 was one of the Soviet supplied armament sent to China. While being a pre-war design, it was used throughout the war in China under the 200th Division, the first mechanized division of the NRA, and proved its worth against even the early medium Japanese armor such as Type 89 medium tank.
In the mod, its major strength is however the radio antenna and tank commander it equipped. As a command tank it can mark enemy targets and boost nearby tanks, and as a support tank it can also replace its main gun with KhT-133 flamethrower(which historically didnt exist in China but remember thats still no flame-base weaponry in Chinese arsenal), or equip with a MG-13 LMG to provide anti-infantry support or limited anti-air capacity (I am still thinking about it since all Axis aircrafts in game are not the kind of things that a 7.92MM machine gun can fight against)

10
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 13, 2010, 07:43:11 PM »
The longest developed model......yet!



While notorious in Wehrmacht for bad penetration against modern Allies armors, the Pak-36 in Chinese hand was nightmare for Japanese poorly designed tanks. Like many German designed weapons exported to China, the Pak-36s was equipped to the most trusted Central Army, crewed by few German-trained specialists and were extremely rare in number (less than 100 were brought and most were lost in the war) Nevertheless they were contributed to notable NRA victories by effectively defeating the thin armors of the Japanese tanks

The original model have observation windows on the gun shield but were removed due to some technical problems. Future version may restore it


Post Merge: July 13, 2010, 11:01:33 PM
Just made some renaming:

Imperial troopers - Bohei botai
Koohei squad - Koohei botai
Tank Hunter - Taisensha botai
Kempeitai - Kempei botai

Post Merge: July 14, 2010, 12:44:08 PM
Major update on the concept of Japanese Vehicle Assembly

Vehicle Assembly

Type-89 I-Go “Koo”
- Medium tank that armed with a 57mm short barrel gun to against enemy infantry and structures

Shinhoto Type-97 Chi-Ho
- Armed with a long barrel 47mm gun to fight against enemy tank, although obviously perform badly in this role

Type 94 6-Wheeled truck
-   Able to transport and reinforce infantry
-   Infantry garrisoned can attack outside
-   Offer very little protection against incoming fire

-   tech: Type-89 I-Go “Otsu” – Outfit the Type-89 I-Go with better armors and a reliable Mitsubishi A6120VD 120 hp diesel engine

11
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 11, 2010, 09:00:28 AM »
From friends

12
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 09, 2010, 04:52:55 PM »
doesn't 3dmax cost around 1k in USD ?
Yes but I do manage to find myself a free version ;)

13
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 08, 2010, 05:31:43 PM »
OK folks I am nearly finishing the Pak-36 model for the NRA while my younger brother is beginning on the Japanese vehicles model and some final modifications on their small arms models

Here we need some helps:

- Frontal, top and sides pictures of the Type-31 mortar used by the NRA
- A modeler who know how to export rgm file - I tried to install the rgm exporter several time but never succeed. Its not urgent because most of the model have not yet adjusted to the structure required by the game, but your help would be greatly thankful.
- A skinner for those models
- and also you may note that there are still two doctrinal slots that need to be filled for the IJA. Please make suggestions
Example: Ability for Unit Black Sun: Broken Glass Order (suggested by Newbie)
DESC: For a short time [1 Min] Japanese Spys put Shared Glass into bandages, this means that for All Troops recovered in a UK, US or Chinese Medical centre come out with 1/4 of their orginal health, and a 25% of not coming out at all.
Cost: 2 CP.
100 Munitions to activate.

14
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 04, 2010, 05:58:55 PM »
You'll have to activate it on the right moment :P, a little difficul, sometimes, you can miss it because you're focusing on the battle :P. I think moknin is the speciallist on these things :D. But will be a nice bonus ::).

Um not at all :) I know all those stuffs about the war in China just because I am a Chinese, and for the concept I just pick up everything that the game and all other modders haven't used yet and being creative :D Dont forgot that I have no previous modding experiences in COH

Glass into bandage? Never hear of it, at least not in the Chinese source I knew. Where did you find it? but if we are to add it I think it would be better to be a global upgrade rather than an active ability only for 1 mins?......


15
Off Topic / Re: Mod plan: COH Chinese battlefield
« on: July 01, 2010, 10:22:56 AM »

Thanks I am just going to say you dont need to blueize the helmet as well :)

maybe darker dont know why but I just feel like its too light

Post Merge: June 29, 2010, 10:10:02 PM
6 in the morning sleeping time :)

lol... but as seen in the second picture, quoted above, where the helmet and the skin is normal, is what you like or darker? and those bags on the front will have the same color or will be brown, gray or something else ???
At the moment the uniform color seem good
and just ignore the gears in front of them, I would get rid of them in the model

Post Merge: June 30, 2010, 11:51:19 AM
OK here are some standardization (1 st)

There would be three primary colors for the NRA: Blue, Khaki, and civilian clothing

Blue is the color for all non-doctrinal unit

Khaki is for all units in the Central Army doctrine and some non-doctrinal units: recruit officer (who is a major), combat medic (As a specialist he of course belong to the central army) and AT gun crews (In the war China only have 92 Pak-36 so reasonably they were all property of the Central Army)

Civilian clothing is for some irregular units such as peasants/ militia and Dong River column

Headwear

There will be three type of headwear: M-35, British Brodie, and field cap

field caps were worn by recruit officer (but notice that the two riflemen in the recruit squad would be Whampoa infantrymen and thus would worn m35 helmet), light infantry (footman, dare-die troopers) and cavalry

Brodie were worn by support-teams (mgs and mortar) and heavy infantry, but notice that Pak gun crews would worn m35 instead because they were part of the German-trained central army

M35 were worn by all central army doctrinal units, medics, and Pak gun crews

Find reference in here

cavalry


combat medic


Dong River column


Gong Bing


Recruit officer - major

Post Merge: July 01, 2010, 11:08:24 AM
2 nd upgrade on concept:

NRA:

- Central faction doctrine right side renamed to "foreign aid" from "American aid"

- Central faction ability "American armor" change by "Steel Tigers": call in a light tank column which includes M3 Stuart, Vicker Mark E and T26. As the NRA is few in tanks more resources are allowed for training a smaller armor unit. Therefore these tank are always in the hightest vet. Additionally all tanks could boost nearby infantry and cavalry as the Chinese soldiers rarely see tanks before:
1. Vicker Mark E Type A (Infantry support) – strong in dealing with infantry like the T-90. Upgrade: Type B turret: replace its dual-MG turret into a 47mm gun turret
2. M3 Stuart (Light AT) – Unlike its British counterpart, these Stuarts were run by specialized trained crews which allow better AT capacity. Ability: treadbreaker
3. T-26 (Command & Support) – Come with a tank commander which benefit the tank with better sight. It can boost nearby tank.. Ability: mark target. Upgrade:
a. Replace its 45mm turret with KhT-133 flamethrower,
b. Install a top Type 24 HMG to counter air threat but is better to use on infantry

IJA:

- Type 92 Infantry gun can use smoke shells

- "Living mine" ability from doctrine "Unit Three-Alls" is replaced by "Tank cracker" – call in a 75mm Type 90 field gun. Its towed by six horses and is almost the only AT weapon that can defeat M4 Shaman frontally in IJA and have the range of Flak 88. Have all ability of Type 92 Infantry gun include its rapid firing ability where it would fire 5 shell like a howitzer to bombard an area. Reasoably it would be expansive and slow

- "Scorched Earth" ability (activate ability) replaced by "Three-Alls policy" (passive upgrade) - If our resource points are captured by the enemy, it would not produce anything unless repaired. Quite similar to Panzer Elite’s Scorched earth but in global effect

- "Gyokusai" ability in Unit Imperial Asia can now damage tanks as well

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