Company of Heroes: Eastern Front

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Messages - Terenas

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1
Balance Discussion / Balance and Logik of Wehrmacht Defense
« on: July 05, 2011, 01:46:16 PM »
Hello Guys, after 4 Years i decided to post again because i found back to this mod.


And i am very pleased, the most balance issues are gone, i will never play the normal game again, Wehrmacht and Soviets are balanced, but there is 1 small thing which needs still improvement i guess..

So this is my problem: Long Games with Wehrmacht vs Soviets


All in all you can win them yes, but i mean Defense lines become more and more useless when the game becomes longer and longer, also vs Brits.


The reason is that the German Bunkers and defense lines are extremely week in the endgame, i think thats unlogical. How can a brit build trenches and Germans not? i mean its known that the germans builded heavy defense lines and had extremely strong bunkers. But a Bunker in the game becomes destroyed too fast that it is nonsense to play defensive.
Game all in all is balanced if game lasts short time and if wehrmacht attacks too, but building bunkers and defense lines is nonsense with wehrmacht and that is annoying because in no limited units games russia is really unbalanced so i WHICH i really WHICH you to modify the Defensive Doctrin...  maybe change the Registred artillery with the normal artillery and and instead of the normal artillery the V2 for 4 points and after that "Bunker Specialisation" for 5 Points, which improves Bunker strenght so they are.. useful and makes the player able to build trenches. (and form them like you can form sand bags, so that player can really build systems and comine them with his bunkers. Also give this Abilty to build such "Bunker systems" to every army, Americans Brits and even Soviets, but they should have normal trenches while germans build conrcete trenches (which are much stronger)


That would be very nice,.. what does the community think
?

2
Doctrin: Last man standing
Kind: Defend (but not like the britains)


With max points in the doktrin you will be able to recruit a vehicle with louderspeakers and a general.





The loudspeakers lower lowers the moral of enemys troops. This was in fact real. They were used a lot in the war.

They must be very effective versus the russian standart units, but less effective versus britains. If a russian standart troop´s moral is too low and it run away, there is a 30% chance that they turn sides when a loudspeaker is in range.
All other troops got a only 10% chance.


This is not Op, its only a passive for the spaming of russian standart soldiers, when the player got better units, they will not convert and the loudspeaker will become useless compared to a tiger, so it is just a gadget for the first 10 minutes or if you got too much oil. All in all i think its ok (rate).



2: The Sniper: Everyone of us saw the movie duell, i mean it done everyone. Ok by the way its not sure if there was a sniper könig or not, i mean that i heared he was mentioned by the sowjets but of course he wasn that important. The most of the movie is fiction but i dont know.. German snipers were known as elitian, a reason is that a huge number of snipers were old aristokrates, from better families in which it was normal to hunt and go to the army.


So i think a second special unit could be a elitian sniper, deep in the tree like the tiger. The elitian sniper (let call him könig for fun), can shoot twice as long and fast, got a 50% chance to do not lose comonflage, and can run with it.

But there can only be 1 elitian sniper every 30 minutes, the countdown starts after the active sniper died.

So this is already a defend gadget too.



Next one: Better shelters (bunker), you will be able to build shelter lines this will need a huge number of ressouces. A shelter line is twice as strong as the allies shelter lines (trenshes), but it would be defending lines, built of concrete, that cant be destroyed by artillerie fire. Only by the simple men vs men war (if you look the pazifik wall..), the britains trenshes are very strong and they were attacker, they do not got the time to build big defending walls, the germans got the time and they done it, they built extreme defending lines, but no where in comany of heroes you can see it. Their shelters were tooo week, they are just rusher, but they werent rusher after 1942, since 1942 they were more defending than rushing and so 1 of the german armys need strong shelters. To make it more real and more fun. you must be able to win with a good defending, like the britains are able to win with a defending. I want to have my little base with my awesome defending line defending versus legions of russians, that would be cool, right now you got no chance versus russian rushers. i want the ability to build bunker lines which make you to a good defender.



But i do not want that this is a too powerful effekt so i would make the suggest, that EVERY faction receive a such doktrin, that every faction will be able to win through defending. So there is no advantage. The skills could be different but they all should be able to build bunker lines,. But the germans should be able to build the best from beton, while the others only can make normal trenshes, but even the trenshes should  be better, and you should be able to place them like walls in other games, that you can make lines.



And maybe a ultimate in the doktrin, a timer for example, that when you get all doktrin points the game will be won in 60 minutes/120 minutes. That you can only try to hold your main base this time..


that would  be nice..

3
Ostheer Suggestions / Units & Doktrin, Ostheer must be passive!
« on: July 07, 2010, 09:59:37 PM »
Doctrin: Last man standing
Kind: Defend (but not like the britains)


With max points in the doktrin you will be able to recruit a vehicle with louderspeakers and a general.





The loudspeakers lower lowers the moral of enemys troops. This was in fact real. They were used a lot in the war.

They must be very effective versus the russian standart units, but less effective versus britains. If a russian standart troop´s moral is too low and it run away, there is a 40% chance that they turn sides when a loudspeaker is in range.
All other troops got a only 10% chance.


This is not Op, its only a passive for the spaming of russian standart soldiers, when the player got better units, they will not convert and the loudspeaker will become useless compared to a tiger, so it is just a gadget for the first 10 minutes or if you got too much oil. All in all i think its ok (rate).



2: The Sniper: Everyone of us saw the movie duell, i mean it done everyone. Ok by the way its not sure if there was a sniper könig or not, i mean that i heared he was mentioned by the sowjets but of course he wasn that important. The most of the movie is fiction but i dont know.. German snipers were known as elitian, a reason is that a huge number of snipers were old aristokrates, from better families in which it was normal to hunt and go to the army.


So i think a second special unit could be a elitian sniper, deep in the tree like the tiger. The elitian sniper (let call him könig for fun), can shoot twice as long and fast, got a 50% chance to do not lose comonflage, and can run with it.

But there can only be 1 elitian sniper every 30 minutes, the countdown starts after the active sniper died.

So this is already a defend gadget too.



Next one: Better shelters (bunker), you will be able to build shelter lines this will need a huge number of ressouces. A shelter line is twice as strong as the allies shelter lines (trenshes), but it would be defending lines, built of concrete, that cant be destroyed by artillerie fire. Only by the simple men vs men war (if you look the pazifik wall..), the britains trenshes are very strong and they were attacker, they do not got the time to build big defending walls, the germans got the time and they done it, they built extreme defending lines, but no where in comany of heroes you can see it. Their shelters were tooo week, they are just rusher, but they werent rusher after 1942, since 1942 they were more defending than rushing and so 1 of the german armys need strong shelters. To make it more real and more fun. you must be able to win with a good defending, like the britains are able to win with a defending. I want to have my little base with my awesome defending line defending versus legions of russians, that would be cool, right now you got no chance versus russian rushers. i want the ability to build bunker lines which make you to a good defender.



But i do not want that this is a too powerful effekt so i would make the suggest, that EVERY faction receive a such doktrin, that every faction will be able to win through defending. So there is no advantage. The skills could be different but they all should be able to build bunker lines,. But the germans should be able to build the best from beton, while the others only can make normal trenshes, but even the trenshes should  be better, and you should be able to place them like walls in other games, that you can make lines.



And maybe a ultimate in the doktrin, a timer for example, that when you get all doktrin points the game will be won in 60 minutes/120 minutes. That you can only try to hold your main base this time..


that would  be nice..

what do you think?

Please use follwing threads: General suggestions Thread
and
Ability suggestions Thread

And anadvice for the future;
!READ FIRST!: using the Ostheer suggestions forum

We have special threads for all this ideas.
I close all this threads here because when
each user would start his own thread to present
us JUST some few ideas and point of views about
the Ostheer we would have a total spammed
suggestion board here!!


Thank u.
Lord Rommel - DEV
Closed


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