Company of Heroes: Eastern Front

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Messages - Leepriest

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hah... bloody lovely

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General Discussion / Re: New Layouts
« on: September 16, 2010, 07:46:30 PM »
The level of creativity is amazing. Nicely done chaps =)

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And they tend to cost obesely more then the Tank Hunters...
-Tank buster 360mp
-Schreck Grens 300mp+75muni                or 280mp for TH
-Panzergrenadiers 255+75 muni 

and the TH have their AT rifles+ AT grenades+ AT mines for 280mp without any researches to use them (expect for the initial upgrade)

Yeah for me they should be only an AT solution.

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I know this is hard for some people... but try to focus to remember that this is a thread of a combo of units... NOT ONLY THE SNIPER.

And the thing is... The snipers are usually a little back from the group of mass Tank Hunters...and my claim is not the fact that you couldnt not beat them... but having a 100+ APM while they push A and micro only the snipers a little back and achieving marvelous results. Nerf the snipers health and the problem will vanish. Even if I flank the group and go overdrive to kill the snipers the AT group kills em before they can even scratch the sniper group, especially if they are in yellow or better cover. An Infantry assault is madness even by backed up by a Muni HT to reinforce as the TH will annihilate it in seconds and as the TH group have mosins they can easily hold off the the PE blob for the damn snipers to pick em off.
And do I mention that the Mosin and PTRD rifles give the squad quite a well surplus of inf and vehicle kills and vetted TH's are the bane of the PE.

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Balance Discussion / Re: Command Squad balance problem
« on: September 12, 2010, 03:07:57 PM »
It is very unusual... Maybe a bad gamble of luck I would say, as the Command squad fares quite well against Volks.
So then the battle depended on health and other factors... If youre trying to figure out if the Volks had Vet that means that the command squad could of been in several confrontations and as that could be health depleted per say(in that manner less combat effective).
But its too fast to jump to conclusions WITH only one game and without a replay... So by my opinion your haste haste by jumping to conclusions has killed this thread before the Volks had the Command squad in their pocket.

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Actually im trying to point out how this combo is deadly for PE...Wehr has a much wider selection of units to use against this.

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Against PE especially... Those freakin snipers are health tanks by default...a I had three G43's squads focus fire on em(vetted) and the bugger still didnt die...
Cuz 3 tank hunter teams destroy pretty much anything that PE has to offer...(upgraded)
I tried the mortar halftrack to burn em and but failed with little effect.

Besides that Im a douchebag and have no sense of balance... tell me how wrong I am in the comments below

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General Discussion / Re: The Funkwagon
« on: September 04, 2010, 01:43:49 PM »
I disagree that would make the Muni HT useless... insta recharge for all abilities which make use of muni and reinforcements earns a place in my book.
Camo isnt a bad idea mates....

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General Discussion / The Funkwagon
« on: September 04, 2010, 04:01:42 AM »
Its the most underused unit in the game... even the Leutnant Gottlieb is seen more frequently in the game. I propose the unit should be given what PE lacks most... Placing mines. They have the muni HT yes...but its slow, clumsy and you cant even queque the building order of mines because of the cooldown!
I propose that the Funkwagon should get the place Mine ability and should do it faster then the average muni HT... why you might ask?
-most factions have more then one unit to do mine placement and CAN QUEQUE up the building order of mines
-The Funkwagon is a almost a dead unit if seen by statistic's of usage(that 220 manpower is much needed for reinforcements and for fighting units-which the Funkwagon isnt)


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General Discussion / Re: The God of War ability...
« on: September 02, 2010, 07:48:35 PM »
Oi mates... do u need LOS that the bugger will do the trick?

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General Discussion / Is there any approximate date to the Ostheer?
« on: August 26, 2010, 12:46:43 PM »
The title says it all...

Cheers!

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Red Army Suggestions / God of war ability suggestion
« on: August 25, 2010, 05:05:01 PM »
I have a suggestion that will bring the might of the soviet army to its name brought by their Artillery capabilities. As we all know the God of war is a useless ability for such a high CP count... So I was thinking how to give the russians something that will make the effect of Seelow heights bombarding like. How about that God of war gives the ability to artillery positions to fire at an area with much slower firing capabilities... Like to give not the mortar the command to barrage but to fire at the area nonstop albeit at a slower speed.

I know this is somewhat hard to swallow... but I just want to give some ideas about it = )

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Balance Discussion / Some Brit issues...
« on: August 25, 2010, 03:46:01 PM »
-the Demolition squad for Brits receive the same penalty when moving on enemy or neutral soil as do all Brit infantry get except for the recon. This should be ofcourse changed.
-the Overwatch ability should be more effective... now it provides only some scary fireworks
-The left doctrine side of the Commandos should be reworked... I sugest..2 points for Glider HQ, 2 points for Commandos and one point for Tetrach(So it doesnt come too late)

Cheers!

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Community Events and Tournaments / Re: MULTIPLAYER NAMES! - ADD YOURS!
« on: August 24, 2010, 11:33:19 AM »
BuggerFromTheNorth = P
All factions

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General Discussion / The God of War ability...
« on: August 24, 2010, 10:33:15 AM »
I've been working with this ability quite a bit and I have yet to find its awesomeness... Maybe Some of you could give tips how to use or what would you change on the ability. Btw... I think when you choose the Propaganda doctrine you should build as much artillery as your pop cap allows you when a certain thing on the doctrine tree is researched. I would love to hear some of your opinions =)


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