Company of Heroes: Eastern Front

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Messages - Stevie64

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1
Bugs & Tech Support / Re: Perf down
« on: October 24, 2011, 01:11:08 PM »
Just make sure you don't have ULTRA settings on the graphic options.

I checked everything over the weekend. None of my settings are on Ultra and I have the latest Nvidea driver for my GPU. So I'm at a loss...  ???

2
Bugs & Tech Support / Re: Perf down
« on: October 20, 2011, 12:46:00 PM »
do you updated the drivers to the latest firmware?

I will try this over the weekend, but still not sure why vCoH works properly and the performance drop only happens in EF.

3
Bugs & Tech Support / Re: Perf down
« on: October 19, 2011, 12:59:42 PM »
I also recently found an oddity that might explain this. I recently got a new GPU (Gigabyte GeForce GTS450, 1GB GDDR5, not overclocked) and I get a similar performance drop. I notice that the new card doesn't even get warm while playing Eastern Front, but playing vCoH or any other game is fine (card gets hot but performance is good).

Could it be that somehow EF does not recognise this card or is somehow prevented from using it?

4
If you have a Marder being circle-strafed, does it help to position it on a road so that it turns faster? Or is the M8 just too fast?

5
Strategy and Tactics for Soviets / Re: Help a guy out?
« on: August 08, 2011, 11:01:12 AM »
I like playing the Lufwaffe most but I can attest to the dire need of fuel for any PE doctrine. You won't be able to deny fuel on all maps, but if you can it will very likely be the Achilles Heel for any PE wanting to use vehicles heavier than a scout car.

And since the Marder's pop has been reduced from 8 to 5, you can bet they'll now be hunting in packs... (if they can get enough fuel, that is).

6
Strategy and Tactics / Re: Oh Say Can You See...
« on: August 08, 2011, 10:53:06 AM »
My favourite is the Wirbelwind: "Rain... open-topped tank... f**king great engineering."

They also have some rather abusive comments if you repeatedly click on them.

7
Off Topic / Re: Random Word Game
« on: July 19, 2011, 12:20:58 PM »
Punic Wars.

8
Bugs & Tech Support / [v1.4] Soviet Molotovs vs buidlings
« on: July 15, 2011, 02:34:59 PM »
I played two games recently on The Scheldt map and both had odd stuff happen. I was playing PE Lufwaffe with one normal and one expert ally against 3 expert Soviet AI's. both games crashed before finishing so I have no replays.

The first game I had a squad of G43's in the building adjacent to the foot bridge which I had upgraded to a field station. The building got hit by what I presume was a molotov as it started burning. I ordered the squad to exit the building and waited for it to finish burning before re-entering. The burning lasted what must have been a good 2 or 3 minutes, and afterward none of my infantry could enter the building anymore. The mouse icon simply didn't change. They were still healed by standing near the building but could no longer enter it.

The second game was nearly identical except that after the molotov had finished burning, the squad could enter the building but were no longer healed by it and nor were any other units nearby.

I think naval infantry nearby were the only common thing in both cases but I can't be sure (no replays   :-\)

9
Strategy and Tactics / Re: Panzer elite Tatics
« on: May 05, 2011, 01:30:15 PM »
Quote
I reckon Wirblewind is a waste of resource against anything except conscripts and riflemen


If used alone, of course yes. But who sends an anti-air/anti-infantry tank with mediocre armour off on it's own? Supported by an IHT with two squads and a Marder, it forms part of a versatile and mobile little battle group that can be a thorn in the side of anyone relying on massed infantry and/or light vehicles. Combine this with an ally's Wehr armour or your own Panther group if you've got the cap and I reckon you'll be able to deal with most surprises rapidly and effectively.

The only things I see this combination being vulnerable to is (1) off-map barrages while doing repairs or point capture but if kept mobile the group should be able to avoid these fairly well too, and (2) groups of heavy tanks, but their mobility should enable a hasty retreat followed by a Henschel strafing run.

10
Strategy and Tactics / Re: Panzer elite Tatics
« on: May 02, 2011, 04:19:42 PM »
I've found the Wirblewind to be indispensable when playing against Soviets. Of course you still have to watch out for AT guns, but nothing else seems to match it in mid-game for quick mobile anti-infantry. I don't like having to baby-sit the deploy/re-deploy thing for the Panzer IV in addition to the Marder. It just makes my finger tired.

And if you see any cheeky Sturmoviks...  8)

11
Off Topic / Re: Random Word Game
« on: May 02, 2011, 03:40:02 PM »
juice

12
Strategy and Tactics / Re: Panzer elite Tatics
« on: April 19, 2011, 03:05:42 PM »
I use the Kettenkrad to zoom ahead and capture the further points while other wehr players capture the rest. Since I mostly play Luftwaffe, I also use it to sneak around capturing unguarded points but especially where the loss of one sector will cut off several others for the enemy. It goes like a little bullet if it gets to vet3!

The sight radius is also fairly large even when cloaked and can thus be used as a spotter for mortars hiding behind buildings or well-placed 88's.

I have noticed that Soviet command squads tend to spot a camouflaged Kettenkrad at a greater distance than the American or Brit spotters. Anyone else found the same?

13
Off Topic / Re: Random Word Game
« on: April 19, 2011, 02:51:18 PM »
Shadow Warriors

14
I rest my case.  ::)
 :)

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"Pity the infants that worship a dead emperor. They mask their anguish with zeal, thereby precipitating the downfall of that which could make them unstoppable." ~ Farseer Kallerion

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