Company of Heroes: Eastern Front

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Messages - war

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1
did not work to increase the sight 45 on outer radius. How do I do now?

2
Make sure you have a spotter in LOS of the target. Most squads have a LOS ~25 to 35.
LOS where is this?

3
yeah. but I wonder is there a way to change the main weapon to avoid this problem the approach unnecessary. I wanted to change the priority of the gun attack using Corsix.

4
Guys, does anyone know how to make a group of soldiers to attack using only the weapon that he has greater distance? I made a weapon with range 45, but the soldiers until they approach the range 35 to use another weapon unnecessary.

5
Bugs & Tech Support / RANGE PTRD
« on: May 14, 2012, 10:49:03 PM »
Hello! PTRD weapons are not working with the 40 range, because the attack command causes the tank hunters come close automatically to a distance of 35. Sorry for using the google translator.

6
Bugs & Tech Support / Re: booby traps x medic truck
« on: March 21, 2011, 10:29:46 PM »
I even do my edits in separate folders from the EF to avoid problems ... but when I play network soh I cut and paste the original files from the mod ^^... like this bug me upset I edited the file just to play my matches against the CPU. but would be very good fix available soon through the patch 3.0.3 ...

7
Bugs & Tech Support / Re: booby traps x medic truck
« on: March 21, 2011, 09:11:48 PM »
the problem is old and has not been fixed even with EF 3.0, I posted to help those who do not want to wait for the fix ...

8
Bugs & Tech Support / booby traps x medic truck
« on: March 21, 2011, 08:57:15 PM »
solution to the problem of the Soviet Urban Combat Partisans can not plant booby traps after medic truck created: modify the value to 9 or 11 on the skill menu interface booby trap ... I modified the corsix and it worked ....

9
the cost of a Soviet tank hunter is less than the anti-tank squads from other factions, so their damage is minor ... the range of everyone should be equal.

10
Bugs & Tech Support / difference in range between the infantry anti-tank??
« on: November 29, 2010, 06:29:32 PM »
Doubtful: I do not understand why the tank hunters has a range of value 40 and anti-tank squads from other factions of the original game has a range with the lower value of 35. that are very disruptive because most tanks have the range  only 40 andSoviet tank hunters is to achieve them, without approaching and without leaving the shelter. I need to know if this is correct ... or forgot to make this adjustment ..

11
1. you only mentioned the common soldiers who are not the target topic. They have no anti-tank weapons.
2. sincerely infantry anti-tank with gameplay is worse than the tanks. This is fact. I also noticed that you guys EDIT button, the ability of the British enemy vehicle not to be used in vehicles to deter the enemy vehicles were left by slower sections of infantry on board tanks (which is as fast as other vehicles). remembering that the British AT guns are FIXED and may not accompany the soldiers, then there was a great ruling.
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12
vehicle speed was meant to escape the attacks launched against them and not simply for them to stay away from the soldiers. which player currently has the courage to run down the soldiers of the enemy?? More exciting is you try to maneuver your vehicle to run over enemy soldiers than simplesente been running aimlessly! even with this change vehicles still remained very useful as it has armor that protect them from gunfire simple, immune suppression and take little damage from mortars and incendiary weapons. I do not know how you guys say that they would lose the utility vehicles for the infantry AT that has a roughly equal damage and is much more vulnerable. Another thing: AT guns do not lose their functionality because they continue to make great enclosures since they can attack any unit or building of a very long distance.  ;D

13
anti-tank squads are much more vulnerable than the vehicles and tanks why not have armor. the only real advantage they have is the ability to shelter and it is denied because the tanks can attack from a safe distance without worrying about getting shot. squads anti-tanks can be killed by anti-infantry vehicles without much difficulty. what makes me angry is that even the vehicles anti-tanks can destroy infantry units anti-tanks simply fleeing and attacking them in motion.  the fact is that they try to run over soldiers and not just stay away from them.

14
as I find that this mod editing units from all factions of the game as the goal of improving the balance between them, decided to make a humble suggestion. You could extend the reach of attack of all infantry anti-tank or decrease the range of vehicles that can attack far more than they? make this suggestion because it is so annoying you have to leave the shelter only to attack a vehicle that runs more than his soldiers and fleeing, can kill many of the squad before he gets close enough to attack. In my opinion the best would be that only artillery cannons were used to force the enemy out of shelters and attacking vehicles not in motion and moving very rapidly, generating big disadvantage to pursuing soldiers. thanks for listening.

15
Bugs & Tech Support / Re: problem in the ability of British
« on: November 21, 2010, 08:18:57 PM »
edited the ability ... so that I did not understand ... why this change in the mechanics of it. Thank you for your attention and pardon the inconvenience

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