Company of Heroes: Eastern Front

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Messages - Rebel

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Suggestions / Re: Changing Annihilate - No Pop Cap
« on: March 04, 2012, 02:02:14 AM »
We've been discussing this topic over at the dev forums and we agreed that we may give it a chance in the next patch.

Great idea! Then finally i can spam my redtide ability which is currently balanced by its pop cap. Just outcap the wehr player and wait till the VP is 0. :P

I hardly reach my pop limit, besides pop cap is a important game feature for competetive games.

yeah. Also nobody plays normal VP games, only noobish no popcap comp stopms all day long...

 ::) Perhaps that should tell you something, such as that the majority of people prefer annihilate games. Seriously dude, no need to act superior because you play a certain game mode in a computer game. Both modes are equally fun IMO.

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We have a 3v3 going on and need another person.

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Suggestions / Re: Changing Annihilate - No Pop Cap
« on: February 25, 2012, 10:07:32 PM »
A VP-No popcap option would certainly get more people to play in VP mode.

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Bugs & Tech Support / Re: Launcher always crashes?
« on: February 25, 2012, 10:00:26 PM »
I've had a similar problem today.

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Eastern Front / Re: Books you like which are about world war two??
« on: February 05, 2012, 03:58:22 AM »
Anything by David Glantz. Definately my favorite author for Eastern Front related stuff.

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General Discussion / Re: Why was Naval Infantry Chosen?
« on: February 05, 2012, 03:54:35 AM »
Historically Soviet Naval Infantry regiments and brigades were used in a number of battles, notably in Stalingrad and Sevastopol.

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Red Army Suggestions / Re: Artillery Fire Base
« on: January 27, 2012, 11:32:58 PM »
Agreed with BB here, we will investigate the Firebase after the next patch of EF is released.

Sounds good, thanks!

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Red Army Suggestions / Artillery Fire Base
« on: January 27, 2012, 10:35:54 PM »
In my use of the artillery fire base I've found it to be a bit of a poor investment in comparison to other units; mainly lots and lots of tanks. Being able to only build one is part of it, along with its generally poor accuracy; I'd much rather go propaganda and get Katushyas than build a firebase. So I was thinking that to make the firebase a useful weapon and perhaps make the Urban Warfare doctrine more appealing something could be added for Urban Warfare that lets the player build 3 artillery firebases rather than just 1. It'd be called "Direct Fire Support" or something else suitably dramatic. It would give an Urban Warfare player a serious long range firepower upgrade which Urban Warfare sort of lacks; while the KV-2/SU-122 are nice they're close range guns. If Panzer Elite can get 3 Hummels, which outmatch any single artillery firebase quite easily, it only seems balanced that the Soviets would get heavy artillery as well. It also fits into Urban Warfare Doctrine since in numerous instances of urban combat the Soviets would use artillery pieces in a "on map" direct fire role.

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General Discussion / Re: Single player campaigns suggestions
« on: March 27, 2011, 01:53:11 AM »
For Berlin itself, it definitely should be done in three parts:

1. The penetration of the suburbs, following the path of the 3rd Shock Army in its attack on Pankow and Reinickendorf (To the north of the Reichstag area). This would be standard residential house-to-house fighting.

2. The fighting in the city center. I'm a little unsure of whether the 3rd Shock Army should be played again, or if the 8th Guards Army would be better. I lean towards the 8th, if only because the fighting in the Tiergarten would be rather interesting. This would see a lot more fighting centered on large, important landmarks and buildings rather than residential housing.

3. The assault on the Reichstag area. I'd suggest that it should begin with the 3rd Shock Army's assault on the Moltke Bridge, and end with the clearing of the Konigsplatz up the entrance to the Reichstag.

Now, for the rest of the campaign. Here are some of my suggestions for battles, to provide some interesting variation throughout:

Soviet Campaign

Part 1: Defense of the Motherland

- Begins with the Battle of Leningrad, with 1-2 missions devoted to the defense of the route to the city and the city itself.

- Then moves on to Moscow herself, with 2 missions devoted for the city's defense and 1 to the immediate counterattack on December 5th.

- Here we skip to the Battle of Voronezh, with a mission devoted to the defense against the original German attack, and to a counterattack to liberate that area (Which only partially succeeds).

- Next, Stalingrad. This is already discussed in plenty of detail, so I think I don't have to talk much about it. I would suggest 2-3 missions focused upon its defense.

As the battle for Stalingrad reaches its peak at Pavlov's House, the Soviet counterattack begins.

Part 2: Reclaiming the Motherland

- As I mentioned above, the first two missions should be focused upon the Soviet encirclement of the defenders at Kalach (Part of Operation Little Saturn), and then on the defeat of Manstein's Operation Winter Storm.

- A mission devoted to the Battle of Novorossiysk, centered on the capture and defense of Malaya Zemlya.

- From here we skip ahead a bit to the Battle of Kursk. I'd suggest 3 missions devoted to this battle. The first at Ponyri, on the northern face of the salient, with heavy back and forth fighting between both sides as the Soviets attempt to push the Germans back, and the Germans try to push forward. Then we switch to the southern face, with the Defense of Syrtzevo in which the Soviets defend against the German assault, and the climactic Battle of Prokhorovka.

- After that comes the Soviet Counterattack. The first mission is for Operation Kutozov, the Soviet counterattack towards Orel. Another mission is devoted to Operation Polkovodets Rumyantsev, the southern counterattack against Kharkov and Belgorod.

- Two missions, one for the Lower Dnieper Strategic Offensive Operation, and one for the Battle of Kiev.

- One mission for the recapture of Smolensk.

- One mission for the lifting of the Siege of Leningrad.

- Three missions for the Dnieper-Carpathian offensive. The first for the Korsun Pocket (Supposedly very, very bloody and violent) the second for the assault across the Bug, and the third for the Battle and liberation of Odessa by the 8th Guards Army, attacking through a blizzard.

With Odessa free, the Ostheer in retreat on all fronts, and the Red Army poised to crush them once and for all, we turn to.......

Part 3: Assault on the Reich

- OPERATION BAGRATION. Yeah, in all caps. This is one of my favorite offensives. Let’s give it three missions. One for the assault and encirclement of Vitebsk, another for the taking of Mogilev, and finally, the liberation of Minsk.

- Next we have a mission devoted to the Battle of Riga and the ensuing encirclement of German forces in the Courland Pocket.

- 3 missions, devoted to the fighting in Hungary, especially around Budapest. The first focuses on the fighting in Pest, on the eastern side of the Danube, with heavy urban fighting. Then there's another mission for the halt of the German attempt to liberate the city. Finally, there’s the taking of Buda itself, which will be very hard due to the hilly nature of the city.

- 2 missions for the Vistula-Oder offensive. The first for the Battle of Warsaw (More bloody urban combat), the second for Zhukov’s advance to the Oder.

I'm not quite sure where to go from here, but there's a lot already. Thoughts?

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