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General Discussion / Re: Partisan boobytraps
« on: January 03, 2013, 12:19:08 AM »
Ah, thanks bish. I'll check out that when I log in later on, to see what the Partisans can now do.
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General Discussion / Re: Partisan boobytraps« on: January 03, 2013, 12:19:08 AM »
Ah, thanks bish. I'll check out that when I log in later on, to see what the Partisans can now do.
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General Discussion / Partisan boobytraps« on: January 02, 2013, 10:48:27 PM »
It's been a while since I played, but I seem to recall Partisans could put booby-traps on resource nodes previously... was that ability removed so now they're just regular troops with the ability to create explosive charges for 50 muni? Couldn't find a button or hotkey for booby-traps last night when I was playing with them....
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General Discussion / Re: PPSh-41« on: September 03, 2011, 01:09:53 PM »
Thanks guys. I'll keep an eye out for those - I'm kind of interested to hear what sound they made, so I'll play with those units and listen during the replay :-)
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General Discussion / PPSh-41« on: September 03, 2011, 12:17:38 PM »
Just a quick question: in the current version 1.5.0.2 does any unit equip the famous PPSh-41 with the circular 'biscuit-tin' magazine other than specially upgraded Strelky?
Just wondering. 5
General Discussion / Re: Armory upgrades« on: September 02, 2011, 06:09:29 PM »
Personally, I pretty much like it the way it is - the Soviets have flexibility and no T3 building, and that's their 'thing'. It's well balanced now, and I feel it works.
I'd rather the devs could focus now on the Ostheer. I'm not saying this isn't something they should never consider - if they have spare time, okay. But how likely is that!?!? Spare time, eh? <laughs> 6
General Discussion / Re: Armory upgrades« on: September 01, 2011, 06:47:09 PM »
Sounds good.
Post Merge: September 01, 2011, 08:44:35 AM Another thought on how to represent that (and I'm not saying we shouldn't consider doing both, but it's just something else to think about) is to change the names of the units to their upgraded names. When you create a mortar unit and select it on the battlefield it says that it's a Medium Mortar. Do the same after the upgrade and your new unit will say Heavy Mortar. It's a very quick clue of the upgrade status of the unit you selected in the heat of battle. Why not the same for the others? Upgrade anti-tank guns and the upgraded ones are Veteran ZiS guns. Upgraded Guards are just 'Guards' though. If they became 'Shock Guards' it'd be very clear. Same for the others: Strelky > Red Banner Strelky Tank Hunters > Elite Tank Hunters By actually changing the name of the existing units (as well as new ones you produce), it becomes very clear at a glance. As I say, just a thought of how to represent that for easiest playability during battle. 7
General Discussion / Re: Armory upgrades« on: September 01, 2011, 05:51:35 PM »
Actually, in mid combat that's the last thing anyone wants to be doing - zooming in to see whether the squad is carrying another anti-tank rifle or not. Better to just simply know before clicking the upgrade button. In fact, even better to know before starting the game so you can factor it into your build order.
Thanks BB. The definitive answer helps heaps. <thumbs up> 8
General Discussion / Armory upgrades« on: September 01, 2011, 05:18:55 PM »
Of the armory upgrades in 1.5.0.1, which get retroactively applied to existing units of that type and which only apply to new units? Sometimes it's tough to tell.
For instance, Men Against Tanks... does that upgrade existing tank hunters or just improve new ones you make after the upgrade? I'm aware the mortar upgrade definitely doesn't affect existing medium mortars - only new mortars are heavy mortars. But what about the ZiS anti-tank gun upgrade? I'm assuming not for the 85mm gun upgrade on tanks, but do existing guard squads become shock guards after that upgrade? It would be neat if a) there was a definitive list here, and b) if the mouse-over on screen said explicitly one way or another for each of the upgrades. And apologies in advance if I've missed something obvious somewhere that already makes this clear. 9
Announcements / Re: Eastern Front 1.50 Patch« on: August 30, 2011, 11:16:25 AM »
Mr Q Said, " My tiger shot twice at the SU-76 and my Panther shot 1 but the SU-7 ( it supposes to have thin armor) still can escape and either the T-34 with a nearly running out HP bar still escape my tiger and panther shots without being damage anything !!"
I believe what Mr Q was suggesting is that the SU-76 and T34 have too strong armour when his two tiger shots and one panther shot didn't finish them off. That's not a comment about play versus AI, but it also isn't a very representative example. Now, if he'd done the same test 3-4 times and always had the same result, that would have been useful info, but one occasion really only shows that he was unlucky that time. Of course, I have to say that personally I don't have a problem with this in terms of balance anyway. As far as I'm concerned, if three heavy tank shots don't kill an SU-76 (were they against front armour?) that's just something which happens in CoH tank battles sometimes. Even if the SU-76 is supposed to have weak armour, having it one-shot-killed on a regular basis would make it massively underpowered for an anti-tank weapon. 10
Strategy and Tactics for Soviets / Re: T70 / T90« on: August 30, 2011, 11:08:57 AM »
So in future I can expect the T90 to become more like a quad .50 with the armour of a Stuart light tank, but for now that's not the case. For now, they both sound good the way you describe them.
Didn't know about the stealth detection radius thing... how wide is the radius for the T70 and the Command Squad? Does it spot units within full LoS, only those right next to it, or some variant between the two? 11
Strategy and Tactics for Soviets / Re: T70 / T90« on: August 29, 2011, 06:35:16 PM »
So if the T90 rocks, why pay more for a T70 and lose the anti-infantry into the bargain? Just trying to see what arguments there are for going the T70 route if the T90 takes out everything up to a Stug IV?
Trying to figure my Soviet strategies and working each unit into a game plan so I know if my enemy does X I should do Y... but what would X be to get me to build a T70? 12
Strategy and Tactics for Soviets / Re: T70 / T90« on: August 28, 2011, 07:26:52 PM »
That's pretty interesting stuff. I've played (in previous versions) with the T90 a lot, but seem to recall it getting a lot of negative comments on the forums compared with the T70.
I look forward to putting both through their paces in 1.5! 13
Strategy and Tactics for Soviets / T70 / T90« on: August 28, 2011, 04:28:47 PM »
So the T70 is marked as being good vs light vehicles, the T90 as being good vs light vehicles and infantry. Yet the T90 is cheaper (marginally).
I seem to remember the T90 was widely derided as useless in previous iterations of EF - how do the two stack up in 1.5? As a matter of fact, is there anywhere a guide that lists out the stats for each unit and vehicle in 1.5 (or at least a summary of all the main stats)? 14
Announcements / Re: Patch 1.5 Preview - Shoutcast« on: August 24, 2011, 08:29:06 PM »
For my 2 cents it's an awesome video showcase of (some of) the changes - rather than just seeing a list of them in release notes. I'd love for you guys to do another where you focus on the doctrines / units / play styles you didn't have in this vid, and to answer your questions, GodLikeDennis, I'd definitely like to see more shoutcasts like this in advance of future upgrades.
Good work guys. Would be nice to have all four players in the 'cast in future, and I think it's important to have everybody's audio levels equalized so you're all talking at the same volume (especially remembering that certain German accents are very gentle and tame compared with the good ole Aussie twang). I also think it would have been neat to see this available in a slightly higher res so we could make out the symbols and text as it went by. But other than those bits of feedback, consider me a very happy man right now: fantastic bonus for a Wednesday! -M- Martin All Round Good Egg 15
Balance Discussion / Re: [2.601.0] isu-152 nerfed?« on: April 11, 2011, 08:48:48 AM »
Yeah, infantry and buildings are easy targets for an ISU-152. It's the armor penetration that I'm not seeing. Very inaccurate (misses the vehicle as often as it hits), and perhaps that's the problem. It might one hit a Puma, but it takes two shots to do that hit (Puma takes 6 shots in the same time). Two-hit a Stug? That's four shots to get those hits. Stug gets 8 shots in the same time. I think that's why it isn't winning as much as you'd imagine. Such a slow fire rate is a major drawback.
That, and I didn't get as good results against armor as you, it seems. Panzer IV and (especially) Panthers seem to be able to take a bunch of hits. I'm not getting into the barrage ability here - haven't tested that.
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