Company of Heroes: Eastern Front

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Messages - donthateme

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Nice so far! Will be able to play only the next 4 hours... steam: scientificcasualties

2
Doing some 2v2-PVP-games for the next hours with my mate. Someone wants to join?

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Balance Discussion / Re: 2.3.0.0 balance...
« on: November 26, 2014, 05:14:29 PM »
...

2. Add an upgrade for the landsers giving them a single StG 44 or MKb 42

...


Adding or changing any kind of (unit-)upgrades in order to fix balance should be the last step, cause it changes game-(flow-)mechanisms too much! First way to adjust unit-performance is to try to regulate by costs, if that fails, unit-values have to be changed (damage-output, accuracy etc.). If all that fails, u can think about adding upgrades. IMO Ostheer-faction already has too many upgrades/unlocks...


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General Discussion / Re: So, team, how's it going?
« on: November 15, 2014, 09:59:12 PM »
So no news about the campaign?

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General Discussion / Re: So, team, how's it going?
« on: June 17, 2014, 01:51:26 AM »
Any news about campaign? Progress?

6
Eastern Front Replays / Re: Riggs vs Killar
« on: December 17, 2013, 11:01:26 AM »
...

As SU i had the upper hand from the beginning, with Prop doc I had all those Cons upgd Smgs, pushing Landsers easily, getting very quick Armor on the field while he had to tech to Pak with 3 buildings plus 2 extra upgrades. ...

...

And thats exactly the problem IMO. Researching Tier 1, 2 and 3 plus all these upgrades which are directly needed to get ATG is way too much. ATG is such an essential key-unit and has to come faster/easier and shouldnt be so expensive to get, no matter what AT-Inf or other AT-possibilitys can be build/used next to it.

In general, building all kind of AT-Inf vs well played vehicles/tanks is pretty much a waste and idiotic IMO. AT-Inf has a support-function only and is designed to be the first soft-conter vs emplacements and light vehicles (Halftracks, Scoutcars, Jeeps etc.), not to be the first "hard-conter" vs T70 and T34.

Edit: And the game is fun to watch btw! :)

7
Balance Discussion / Re: My thoughts on improving OH.
« on: November 04, 2013, 06:31:07 PM »
I also noticed the s-mine damage is a bit inconsistent in vEF. Gotta see what we can do about it.

"Inconsistent" is truely the correct word. The problem with that is, you can't rely on it. But most of the time S-mine is underperforming somehow.

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Announcements / Re: Ostheer Released
« on: July 10, 2013, 06:40:49 PM »
Congratulations to the Ostheer-release!

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Balance Discussion / Re: 1.702 Soviet Balance
« on: February 24, 2013, 03:55:31 PM »
Building any kind of support-weapons vs Conscript-spam (3-4 conscripts) is a bad mistake. Volksspam (3-4 Volk plus early medic-bunker) is the key to success. 4 Volks bash 4 Conscripts easily, even if they have Molos. And unlike Conscripts, Volks are not getting that useless in midgame as Conscripts.

Like said correctly, MGs and Snipers are not able  to deal with Conscript-spam or at least its hard to deal with. But the game is about correct reaction to the enemy building-order, so its best to start allways with 2 Volks as they dominate Conscripts and are very strong in early game. If you see 3rd Conscript by the enemy you should build more Volks. If you see 3-4 Conscript you should expect Molotovs and for that you should get Medic-bunker to piss enemy off.

Didnt played EF for a very long time, but I agree that Molotovs might be slightly too strong.

Another advantage of 4 volks are that u have already a small AT-possibilty, as USSR-player mostly will go light tanks after 4 Cons. And when T90 hits the field he has to be very carefull cause 90% of your units can Faust them, what MGs and Snipers cant do... So the power of early enemy armor is already limited by your units.

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The title says its a vanilla-game, so you cant watch it in EF, no matter what version you have...

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Announcements / Re: THQ will develop a new Company of Heroes game
« on: December 01, 2012, 07:31:03 PM »
Jesus do I miss that time before you had to have a account for everything and logg in to everything :C

Agree, stupid Steam-shit... Lets see if CoH 2 will fuck up only cause of Steam :P

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Suggestions / Re: Hold Position suggestion
« on: November 27, 2012, 09:56:12 PM »
I think you guys should consider adding the Hold Position ability to squads that they have in BKmod, because something that's allway's a nuisense in COH is that you plan an attack plan or defense plan against your oponent and the squad's stupidly jump out of cover and often get slaughterd. .-.

As I read new changelog, I saw this: "Applied Celéstial & AGameAnx fix for infantry jumping out of cover."

Havent tried it yet, but Infantry now should not jump out of cover anymore.

13
Community Events and Tournaments / Re: Mentor/mentee-program for EF
« on: October 27, 2012, 08:28:39 PM »
This is the wrong thread. If you want to post replays and want to get feedback, post it in the replay-section. This thread is ONLY for finding mentors/mentees, and not for discussing gameplay - better do this by PM.

Also, if you want to post vCoH-games, you will find way more ppl watching your replays if you post them at GR.

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Eastern Front Replays / Re: [1.610] Replay pack September 2012
« on: September 24, 2012, 04:27:04 PM »
GGs. Liked the 1v1s. Hopefully next patch will come soon to fix this broken M30-howitzer.

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Announcements / Re: THQ will develop a new Company of Heroes game
« on: August 21, 2012, 03:29:54 PM »
The Sniper-team was never really broken. The only problem was, that only Soviets had them, while other Sniperz were single. As long as Axis and Soviets both get a Sniper-team in CoH2, I dont see any (balance-) problems.

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