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Messages - neox88

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1
Balance Discussion / Re: [1.72]SU vs PE
« on: February 17, 2013, 10:33:52 PM »
I'm confused, so there are Devs that are also balancers, and there are just regular Balancers that aren't devs?

Also I like TH.  they aren't a must have unit, but they aren't completely useless.
hej, 132, are you also discussing on this forum maybe? :-)
http://forums.relicnews.com/showthread.php?271151-2v2-America-is-Fundamentally-Flawed&s=db38739d0cb9be6784dd26f92586a954

2
Balance Discussion / Re: [1.72]SU vs PE
« on: February 17, 2013, 01:23:48 AM »
The USA has no tank hunter too ;)
And it works with the USA.
Think no one will tell me that USA cant counter enemy's armour.
yeah, and USA cant produce heavy tanks, so let us remove IS 2 , it s just not needed since USA doesnt need it...wait, why dont we make soviets like USA, that will be the best!

3
saprize21, this was already discussed, nothing changed too much, but we who love this mod still play it despite the problems  :-\
here was the topic, and if you look around there are more topics about it...
http://www.easternfront.org/forums/index.php?topic=9029.0
http://www.easternfront.org/forums/index.php?topic=9029.msg141038#msg141038

4
Balance Discussion / Re: [1.72]SU vs PE
« on: February 16, 2013, 05:33:57 PM »
5 posts in 7min? Editing post no.1 wasnt possible?  8)

About the anti tank value of the red army:
Like i said; Red army had a lot of anti tank power. The ZiS is one of the strongest early available hard counters. A fast tank hall rush will give u acces for a T-70 or a Su-76 against enemy's armor. And 2 doctrines had lot ep cost anti tank call ins (like the naval guards or the Su85/KV-1).
Removing the tank hunters was decided by our "head balance" devs.
In future u will use the basic combination of at gun ans strelky to defeat enemy's armor.
How this will work; well... we will show u - - - later ;)

And keep in mind; we can implement the tank hunters again when we see that they are really needed.
At the moment all pvp battle we fought or analysed (replay uploads) showed that tank hunters are redundant.
yeah, but i was going like read/answer, read/answer kind of way  :D but i ll try to put this answer in one post  ;D I just hate seeing a good balance unit like tank hunters ( at least in my eyes) just go away without any good reason(haven t seen one so far). Tank hunters are as strong as the player who plays with it, not Op(weak vs infantry) or Up(strong vs armor) as i see it.  I dont know, i rest my case, i said everything...i m really interested to see how will this effect the balance of the game...

5
Balance Discussion / Re: [1.72]SU vs PE
« on: February 16, 2013, 04:00:23 PM »

But at 2 command points, that's not a solution against the infantry halftrack rush.  You aren't likely to even have 1 cp by that point in the game, so your only bet is to get as fast an at gun as possible. I don't kow that this is bad neccessarily, but it does really seem to lock in your tech choices in this matchup.  This will basically be the same and only path against a potential fast armored car.  And there's no such thing as stall teching to a t-70 as a counter because it takes longer to get to than the american m-8, by which time the damage should be done.


good point +1

6
Balance Discussion / Re: [1.72]SU vs PE
« on: February 16, 2013, 03:59:21 PM »
It's sad that more and more units are being removed from EF during these last few patches.
+ 1

7
Balance Discussion / Re: [1.72]SU vs PE
« on: February 16, 2013, 03:58:45 PM »
You're getting rid of Tank Hunters!??!?!?!

What is this blasphemy?
Jupp. Tank hunters are too weak and have no chance to fight armour. The system was changed.
Russian Strelkys will use anti tank grenades. Combination of a "tank stun grenade" - used by your infantry -
will allow your ZiS-anti tank gun to deal with enemy's armour.
When u need "strong anti tank infantry" u can play propaganda doctrine with naval guards.
what?I use tank hunters most of the time,and ]this is just not true at all, tank hunters are great vs light vehicles,marders, even tanks like stugs when they are upgraded. I even destroyed a panther with 3 squads of tank hunters! 3 or 4 tank hunter squads (upgraded) are serious threat for all enemy armour!they can just blast light tanks and vehicles into shreads very easily!Also,they are cheap, and definetely much much better than idiotic american rangers that cant hit anything,they are just awful anti tank infantry..anyway, if you think that tank hunters are weak, then make them a bit stronger, kicking them out of the game is just not good.
You almost completle explain why they are OP and why its a good call to remove them  ;)
are you reading these comments?they are removing them because they are "too weak vs armour" not too strong...my point was that they are good as they are and they have important purpose in the game..

8
Balance Discussion / Re: [1.72]SU vs PE
« on: February 16, 2013, 03:55:19 PM »
U got early enough anti tank (anti tank gun or "something" different) power to counter a half track or an armoured car.
for example?throwing antitank grenades to light vehicles is not always working since they are darn to fast, and even that costs ammo...

9
Balance Discussion / Re: [1.72]SU vs PE
« on: February 16, 2013, 03:53:07 PM »
When u need anti tank rifles u can still play Propaganda-doctrine and call-in navalguards. This guys can still be equipped with PTRDs.
yeah, but you need to upgrade them, and that cost precious amunition!and not to mention they are doctrine optional, so if you choose other doctrine, you dont have luxury of calling these guys, not to mention that they die like flies in comparison to tank hunters, they are just weaker...

10
Balance Discussion / Re: [1.72]SU vs PE
« on: February 15, 2013, 09:56:07 PM »
You're getting rid of Tank Hunters!??!?!?!

What is this blasphemy?
Jupp. Tank hunters are too weak and have no chance to fight armour. The system was changed.
Russian Strelkys will use anti tank grenades. Combination of a "tank stun grenade" - used by your infantry -
will allow your ZiS-anti tank gun to deal with enemy's armour.
When u need "strong anti tank infantry" u can play propaganda doctrine with naval guards.
what?I use tank hunters most of the time,and ]this is just not true at all, tank hunters are great vs light vehicles,marders, even tanks like stugs when they are upgraded. I even destroyed a panther with 3 squads of tank hunters! 3 or 4 tank hunter squads (upgraded) are serious threat for all enemy armour!they can just blast light tanks and vehicles into shreads very easily!Also,they are cheap, and definetely much much better than idiotic american rangers that cant hit anything,they are just awful anti tank infantry..anyway, if you think that tank hunters are weak, then make them a bit stronger, kicking them out of the game is just not good.

11
Strategy and Tactics / Re: Brits vs german snipers
« on: January 18, 2013, 06:36:56 PM »
Trap the sniper blob in with commandos.  So when you charge your recon squad at the snipers, if he is good most likely he will run away uncloaked, baiting you into an MG42.  In that case and at the right time, drop in some commandos, not directly on top of them, just on the path they are going to and instant retreat.  Works 90% of the time if you master it :)
it s a good idea man, but only for experience players....

12
Strategy and Tactics / Re: Brits vs german snipers
« on: January 17, 2013, 06:30:45 PM »
Hunt him down with a British infantry squad equipped with a marksman. The moment he shoot one in the squad you counterattack him with the markman, yeah you going to lose 1 to 3 men maybe. But you get the sniper down :3
you have to be really really fast to lock on him and most of the time sniper dissapears before you do that,  plus you have to pay extra munition for doing that...

13
Strategy and Tactics / Brits vs german snipers
« on: January 17, 2013, 04:51:34 PM »
I was just playing as a german vs british in one on one match, and i owned him with snipers at the beginning...he just couldnt do anything against my snipers since brits don t have a sniper to counter back. tracking a sniper with light vehicle such as bren carrier or staghound  is not easy since i protect my snipers with panzershrecks and i just blow his vehicles in pieces with ease. man those panzershrecks are accurate!I was wondering, what can brits do against snipers in early to mid game?

14
Bugs & Tech Support / Re: Disruptive glitching
« on: January 14, 2013, 04:03:47 PM »
http://www.moddb.com/mods/coheastern-front/news/eastern-front-strategy-guide

"Propaganda War Strategy
 SU-85s work well, even better with the SU-100 upgrade.

there is no more SU-100 upgrade...

15
General Discussion / Re: [1.7]The game is really laggy now.
« on: January 14, 2013, 12:22:50 PM »
Isnt this the laggy 6p map ?
i would really like to know then which map is laggy and which is not....i played quite a few that were laggy by now..

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