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Dev / Re: Application - Balancer, Designer and "Bug Fixer"
« on: March 01, 2012, 06:48:51 PM »
I sent Killar a pm.
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Dev / Re: Application - Balancer, Designer and "Bug Fixer"« on: March 01, 2012, 06:48:51 PM »
I sent Killar a pm.
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Dev / Re: Application - Balancer, Designer and "Bug Fixer"« on: February 29, 2012, 06:13:02 PM »
Then an 1v1 EF replay they shall have
![]() Quote I have used Celéstial fix and it didn't work, have you confirmed it worked? What did you do?Tested it today again and it works properly, the hardpoint requirement is taken out, but because it was almost more than a year and I don't remember exactly how I made it work back then I include a link of a tiger_ace ebps file and you can copy it from the action_apply_ext. If I remember correctly Celestials fix (or was someone elses and Celestial helped I don't know) was aimed at the engine slit's animation problem after a critical but I didn't see this fixed in the EF files, the ebps file contains that too if you want to fix that too (King Tiger and PE HT's had this problem) http://www.filedropper.com/showdownload.php/tigerace_2 I upgraded various mechanics like Lethal Dosage's Stationary Gun Reinforcement (Flak 88, etc) method, Snipers receiving Heroic critical on retreat (and on retreat only) etc. Sniper: Increasing the reload time to match the cooldown time is a simple and direct way to fix it. You can add a 0.6 reload time modifier at vet 3 to make it in line with the cooldown bonus. I adjusted the US Snipers reload time too because I have a suspicion that it has the same glitch (not tested it but highly propable, but less obvious because the Springfield has a bit higher reload). 3
Dev / Re: Application - Balancer, Designer and "Bug Fixer"« on: February 23, 2012, 07:35:48 PM »
I found one:
http://www.filedropper.com/vszeroshift 4
Dev / Re: Application - Balancer, Designer and "Bug Fixer"« on: February 20, 2012, 08:12:28 PM »
In your opinion, What do you think about the current soviet faction?
At first glance the Soviets seem to be "the jack of all trades, master of none", with the Brit style emplacements, the selectable Command squad aura bonuses which are global, the single squad veterancy (US) and so on which are too much and over complicates them. I am not saying that variety is bad but the so many copy-cat functionalities pressured in one faction are not very entertaining. I will go deeper in this subject to thoroughly investigate how should the Soviets be improved without much redesign. Is there something that bothers you and how would you fix it? Well my specialty is vCoH bug fixing. What is the Dev teams opinion of vCoH bugs? I heard that the EF team doesn't want to mess with balance of Relic factions towards each other so attribute modification to lessen gimmicky or certain elements of Relic factions are out of the question I presume but what about small bugs like casualties detecting Camouflaged units etc, oversights like Axis Flak88's automatically receiving Vehicle Cover (detailed list of these type of issues are in the previous post's attachment) and how about some extra features which makes gameplay more comfortable like rotatable buildings or Hold Fire function for AT Guns? The reason I asked that question is because I have a Soviet faction in my pocket with some unique, simplified structure 95% ready, but later on that matter. Heres a 2v2 AT replay (yeah I know 1v1 would be better with EF, I tend to forget to save replays but I hope its content will compensate )http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=234436 5
Dev / Application - Balancer, Designer and "Bug Fixer"« on: February 15, 2012, 07:21:49 PM »
Name: Kiraye
Age:24 Contact info: email: kiralyg3@freemail.hu xfire: kiraye What you think you can contribute to our mod: -More than 100+ bugfixes already in my pocket on vCoH factions -Excellent ability to tune statistics for balanced gameplay. -Great knowledge about the game statistics and mechanics -A bit of experience in creating icons for abilities, units etc. -I am good at creating new abilities, upgrades etc. How active you think you can be: -Several hours or more Previous work: Balance Mod 1.01 Here's a list of bugs that I have fixed: http://www.filedropper.com/bugs_3 Examples of your work: Here's my Rank icons for the Soviets: http://www.filedropper.com/sovieticons Other notes: Question: If I happen to make a mod where EF content is present (Russian faction with its unit models) then permission is needed or crediting without permission will suffice?
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