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Bugs & Tech Support / Re: AI bugs: PLEASE READ BEFORE POSTING
« on: September 02, 2013, 12:25:00 AM »
Map: Berniere Sur-mer(close enough)
AI: Soviet Hard
Me: Ostheer(middle doctrine)
No popcap
Problem: AI did not build any buildings, just armory, the enginiers used upgrades, but no other units entered the battlefield.
Map: Gilroys harbour
AI: American and Soviets both hard
Me and my buddy: Ostheer first doctrine
Mode: king of the hill
Problem: The point was on our side, of the map(by the windmill), witch is the closest to the middle, but too far from allied bases. The AI was too simple, making some units, but too little for hard setting, and not really attacking or defending, most just sitting in their base
General: on minimum settings, when i scroll down the screen, the units in the top of the screen get their textures broken down: i can see just the AT gun from Marder two(no wheels), no sideskirts for tanks that have them and stuff like that, like its separating textures from which units are made
AI: Soviet Hard
Me: Ostheer(middle doctrine)
No popcap
Problem: AI did not build any buildings, just armory, the enginiers used upgrades, but no other units entered the battlefield.
Map: Gilroys harbour
AI: American and Soviets both hard
Me and my buddy: Ostheer first doctrine
Mode: king of the hill
Problem: The point was on our side, of the map(by the windmill), witch is the closest to the middle, but too far from allied bases. The AI was too simple, making some units, but too little for hard setting, and not really attacking or defending, most just sitting in their base
General: on minimum settings, when i scroll down the screen, the units in the top of the screen get their textures broken down: i can see just the AT gun from Marder two(no wheels), no sideskirts for tanks that have them and stuff like that, like its separating textures from which units are made