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Messages - rtil
1
« on: July 09, 2013, 08:06:41 AM »
realism aside, that is just annoying. i built it when i needed it, i expect it to come out of the building. having to check to make sure there aren't any support units building when you need to switch to assault and vice versa is absurd, unless the goal of that mechanic is to purposely slow down the production of the Ostheer, in which case you are putting a band-aid over a gaping wound in design.
2
« on: July 08, 2013, 12:31:54 PM »
I think this is a bug - when you build an Ostheer unit that requires assault or support, and switch between the two during the unit's production, the unit will stop building at 99% and never come out of the building, freezing all production. i can't imagine this being a feature.
3
« on: February 28, 2011, 11:27:54 PM »
don't knock it until you try it
4
« on: February 28, 2011, 11:14:19 PM »
well thanks for the advice. i have had more success as of late, i can beat them on hard now but it's no easy task. i can't even imagine what it is like on expert.
5
« on: February 08, 2011, 03:49:07 AM »
AI gets to cheat even on normal?
6
« on: February 06, 2011, 08:44:35 AM »
i looked around a bit and couldn't find a topic specific enough about this.
alright, so my friends and i are casual players, and we like to do comp stomps. in OF we were able to beat hard CPU's with relative ease. now i realize the AI is improved in EF, but we just get absolutely pounded vs normal wehr/PE AI, most specifically pure wehr on a map that doesn't have a choke point. with a choke we are normally able to hold them off until we have 3 katyushas and sufficient infantry + support to do some kind of push, but on open maps we get slaughtered. we normally run into these problems:
1. the initial motorbike/engineer/VG push. conscript + command squad get slaughtered by this. so we get support units but by the time they come they have..
2. stug + AT guns that outclass the support units of the russians
3. german tanks are superior vs russian armor and tank hunters. tank hunters get slaughtered by P IV's, and other vehicles never seem to get damaged engines and retreat to repairing engineers + MG before tank hunters can get their final shots off.
despite these units mostly working well in larger numbers it always seems like they come too late and we get overwhelmed. yeah we all suck at the game but we've tried so many unit compositions and nothing seems to change. any tips?
7
« on: July 15, 2010, 09:02:40 PM »
i usually play 2-3 times a week, mostly on multiplayer with my friends. there's always a game or two in the lobby as well, which is comforting.
8
« on: July 15, 2010, 09:01:25 PM »
<--
9
« on: July 15, 2010, 08:48:18 PM »
when you upgrade a unit that is currently being produced, it will halt at 100% finished production, but wont leave the factory. This is what effectively halts their production. It can be seen on ally´s factory as white line above the brown one which shows hitpoints.
this is listed as a "not fixable bug" by the developers. they didn't explain why.
10
« on: June 13, 2010, 08:16:46 AM »
imo kt > isu-2. it usually takes 2 isu's to take out a kt.
11
« on: June 11, 2010, 11:44:50 PM »
The 120 mortar is a highly used strong point for the Soviets for mid-game.
Replacing it will just make another boring faction, because EVERY faction has THE SAME mortar type damage. (All VERY Close, I should say)
...
It's all about combination of good units IMO. The Mortar just adds a good mid game, not so useful late game.
I agree. I think the mortar crew is fine the way it is. Their mid-game damage reflects their cost.
12
« on: June 11, 2010, 11:38:59 PM »
i don't think there needs to be an IS-2 limit. they are expensive and often, from my own experience, can't hit the broadside of a barn. when they do it's all great and fine though.
13
« on: June 11, 2010, 11:21:57 PM »
if i'm not mistaken, can't you use it in enemy territor if a "spotter" is present? i could've sworn i did this in a game last night.
14
« on: June 11, 2010, 11:17:45 PM »
i think OP and everyone who agrees w/ him is being unrealistically negative about the situation. it would be a stupid, unfruitful move to shut down the servers. even if something like that were to happen, the fans always come through. on a somewhat related note, i remember when SegaNET shut down after the Dreamcast started to fade away - there are fan servers still operating in Europe after all these years.
15
« on: May 24, 2010, 08:00:39 AM »
maybe i'm insane or something but i have been enjoying this patch so far.
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