1) Can you change the way a soldier uses an equipped weapon based on conditions? For example, can SMG equipped troops 'pick up' an AT gun and have their SMGs switch from full to semi-auto?
2) Can crewed weapons with non-standard crew sizes be made to maintain their crew size if said weapon is captured by the enemy? (Have the max crew size be linked to the weapon and applied regardless of faction?).As an example, lets say you have a soviet AT with a crew of 4, its crew are killed and the Ostheer take it for themselves... Can it be made so the crew size is still a max of 4 under the new Ostheer owners?
3) Going by the Ostheer 'Opel Maultier' and the way it 'drops' Goliaths, this should be possible, but just to make sure - Can a (locked down) vehicle (or building even) be rigged to 'drop' inanimate objects (collectible weapons, LMG, AT-rifles, etc)?
1) So you mean 'duplicates' of the same weapon, with a hidden switch-over based on conditions? Is this still do-able for weapons that are themselves an 'upgrade' to the squad using them?
2) So its the capturing squad that needs to be edited? I don't understand... sorry...Maybe I can make the question a bit more direct - I'm planning a possible 'light mortar squad' - 3 light mortars, manned by two men each. Could such a unit be made at all? and if so, can it be made so the weapons can be dropped and collect as though they were a single crewed weapon (with the capturing squad needing a minimum of 3 men to capture and reinforcing up to 6?)
3) I'm planning a 'supply drop' command ability similar to the one used by the US Airborn tree and was wondering if it is possible for 'bonus' manpower (representing food, clothes, etc) be delivered through such a drop (randomly determined out of the 3 resource types)?
Only bumping/doubling because of a new question:4) Is it possible for vehicle to have a 'lock down/dig in' type ability without a way to 'un-deploy' afterwards (Effectively turning the vehicle into a permanent emplacement)?