Company of Heroes: Eastern Front

Author Topic: street fighting  (Read 5873 times)

Offline Cranialwizard

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Re: street fighting
« Reply #15 on: August 31, 2011, 02:21:32 AM »
I really like the incendiary trap. It might not be quite as effective, but it's very, very cool.

Street fighting on the other hand feels... Well... Useless.

It provides some pretty nice bonuses making infantry more viable in late game, much like RBS with the phosphor nades. With the additions we made it makes street fighting more effective late game.
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Offline Dot.Shadow

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Re: street fighting
« Reply #16 on: August 31, 2011, 02:38:33 AM »
That might be true, it doesn't feel like something which should be at the end of a doctrinal tree. More of a mid tier thing. I mean, it's not even close to what God of War or the IL-2 strikes deliver.

Offline Ravenwild

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Re: street fighting
« Reply #17 on: September 23, 2011, 05:11:23 PM »
The street fighting ability in theory is a good idea but it just comes too late. With all the infantry related doctrines, you get the bonuses/special units early. You use these early bonuses to push the enemy off the high fuel points so you don't get ground down by vehicles etc. At the stage it comes into play, anti-tank or artillery would be much more useful. 

Offline Pac-Fish

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Re: street fighting
« Reply #18 on: September 24, 2011, 12:27:38 AM »
Maybe we should switch KV-2 and Street fighting. SF seems to come to late to heavily change the game :P

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