maybe non-mod CoH it was 125 150 but didnt it include fuel bonus too ?
I know of those cheating spawns but they are outside of what I want to say. Why would end game stats lie I dont know. Normal is pretty much dead while hard just outspams you. If end game stats are off how do you know anything it calculates is correct and useful at all ?
as in another thread I said, play for example Wehr, play with an ally wehr. Due to different upkeep in yours and AI´s upkeep on manpower the raw number of bonus to MP cannot be easily calculated, however munitions are very simple, because there is no such thing as a muni upkeep anymore (dint look as sovs with sturmovie if they still got it according to patch notes)
these numbers are easy to calculate the gap between your and AI´s income. If even these numbers are sort of fail I dont know why should you trust some unknown 125 150 numbers that are just totally off, as they are just a little differences between normal 100 and supposedly hard 125 %, while normal is as easy as it is boring, playing hard is lets say hard, a real big difference. At the same time when you have the same income of fuel the AI doesnt really outtech you, so I find the endgame stats to be clearly correct. Especially when you play low-fuel maps it does really take time.
In what the AI is clearly superior and what you have to count for, they always run exactly where you dont have LoS try to cap where you have the least amount of units even though it shouldnt know things like that ...
The most annoying thing is when the AI uses mortars to kill your invisible units, it doesnt use "barrage" it just targets them as if nothing happened. things like luft kettens or sov spotters get hit like that when no other units are around.