Company of Heroes: Eastern Front

Author Topic: Comp stomp  (Read 12768 times)

Offline TomaSkTemplar

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Re: Comp stomp
« Reply #45 on: April 15, 2012, 05:08:15 PM »
maybe non-mod CoH it was 125 150 but didnt it include fuel bonus too ?
I know of those cheating spawns but  they are outside of what I want to say. Why would end game stats lie I dont know. Normal is pretty much dead while hard just outspams you. If end game stats are off how do you know anything it calculates is correct and useful at all ?

as in another thread I said, play for example Wehr, play with an ally wehr. Due to different upkeep in yours and AI´s upkeep on manpower the raw number of bonus to MP cannot be easily calculated, however munitions are very simple, because there is no such thing as a muni upkeep anymore (dint look as sovs with sturmovie if they still got it according to patch notes)
these numbers are easy to calculate the gap between your and AI´s income. If even these numbers are sort of fail I dont know why should you trust some unknown 125 150 numbers that are just totally off, as they are just a little differences between normal 100 and supposedly hard 125 %, while normal is as easy as it is boring, playing hard is lets say hard, a real big difference. At the same time when you have the same income of fuel the AI doesnt really outtech you, so I find the endgame stats to be clearly correct. Especially when you play low-fuel maps it does really take time.

In what the AI is clearly superior and what you have to count for, they always run exactly where you dont have LoS try to cap where you have the least amount of units even though it shouldnt know things like that ...

The most annoying thing is when the AI uses mortars to kill your invisible units, it doesnt use "barrage" it just targets them as if nothing happened. things like luft kettens or sov spotters get hit like that when no other units are around.

Offline Otto Halfhand

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Re: Comp stomp
« Reply #46 on: April 15, 2012, 06:31:37 PM »
AI talk with forked tongue. Kimosabe. There are more than enough anomolies in the end of game stats that I generally am suspicious of the Comp Scores. I find the capping summary, total elapsed time and the final VPs counts are the only useful information provided. You have to calculate the VP ratio yourself. Standard VP analysis for wargames is 5:1 -overwelming; 3:1 Strategic victory; less is a tactical victory.

One of the biggest advantages the AI has is reaction time . Comp can react 8 times, (ticks), per second. Normal Humans 1/sec. 17 year olds are faster.

Keep moving your units around. Tactical map shows mortars, (when or after they fire?). If mortars are close by you can see when they fire and move, (sometimes).  :P I don't see much problem with the mortar cheat. A player can use IDF attack rounds. With any kind of Situational Awareness you can do the invisible unit thing too.
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Offline TomaSkTemplar

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Re: Comp stomp
« Reply #47 on: April 17, 2012, 08:41:03 PM »
the last time I played for VPs it was like 3-4 years ago ... always annihilate.

as for invisible units, I dont see why the AI should have some ability which you cannot have. It is an annoyance nothing more. When a unit is unseen and doesnt fire at all, why would I need to relocate it if its location was meant to stay there from the enemy and at the same time spot/spy on the enemy ? To me there is no justification for AI to have this particular cheat at all.

Offline Pac-Fish

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Re: Comp stomp
« Reply #48 on: April 18, 2012, 01:54:13 AM »
Because what would be the challenge :P? AI is pretty easy already. Might as well give them a leg up.

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Offline Otto Halfhand

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Re: Comp stomp
« Reply #49 on: April 18, 2012, 03:54:09 PM »
...

as for invisible units, I dont see why the AI should have some ability which you cannot have....When a unit is unseen and doesnt fire at all, why would I need to relocate it if its location was meant to stay there from the enemy and at the same time spot/spy on the enemy ?.... To me there is no justification for AI to have this particular cheat at all.

THe AI is SAKA.That is a given. It operates on a set of rules which are different from player rules. THat is the game engine....How can you be sure your hidden unit has not been spotted in accordance with the rules? Have you ever had a squad in camo and  unengaged that was hit by AI indirect fire? I don't think the AI does this. Blind fire IMO is an acceptable AI tactic.... When the AI mortar fires on your individual mine locations I consider it to be an AI exploit; which should be prohibited in the AI rules.

I like the direction this conversation is developing. Keep bringing up your Kvetches about the AI. Jojo and Otto are working to get rid of AI stupidities.
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Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline Pac-Fish

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Re: Comp stomp
« Reply #50 on: April 18, 2012, 11:48:57 PM »
I like the direction this conversation is developing. Keep bringing up your Kvetches about the AI.

Too bad the question just got answered :P. And whats a "Kvetches" ?

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Offline Otto Halfhand

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Re: Comp stomp
« Reply #51 on: April 19, 2012, 12:12:20 AM »
Kvetch: Yiddish for bitching or complaints.
孫 The
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子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War