First of all, I want to apologize for my bad English
Afterall, English is not my main language
Second, this is my first time to make a thread in forum, so once again I want to apologize if I make any mistake or anyone think my post is not good at all
Now, into the topic
I've read a lot of topic about Ostheer, and i feel some of them get the feel for a fresh and unique faction
However, I don't think the same about the doctrine
Why? most of the concept of the gameplay is still under the same heart of the vCoH, but not with the doctrine
There is already a sticky thread about this, but I don't think it is complete enough, at least about the theme
In my opinion, the 3 doctrines should look like this
The Left should focus on Artillery and it's support
The Center should focus on speed
The Right should focus on Heavy support
About the source of my opinion
The Left: All faction have artillery option from this side doctrine. Whether it is an intensive one like the British or simply a registered artillery from whermacth if I am not mistaken. However, Artillery can not win by themselves, so each faction has different addition. Artillery+Defense for America, Soviet, and Whermacth (However, for America and Soviet, they include infantry). Artillery+Map Control for British (Overwatch Artillery) and PE. For the Ostheer, base on ratio, I would love to see if it center on Artillery+Map Control or anything new. It just that I feel it more CoH if it is Artillery.
The Center: Mostly focus on speed, which means, to ensure infantry reach the frontline as fast as possible. There are several different method I see in game: Through the air (America and British), Through building (PE and Soviet), and Through ability (the Blitzkrieg from Whermacth). It also important to see, that mostly in game, the center also add element that not present in their original gameplay: Air force for America, Aggressive attack for British, Superior resource and speed for Whermacth, Defense for PE, and Urban Specific for Soviet (<== I don't know about this one for sure, but certainly this one is unique). Again, for ratio, I would love to see if Ostheer have speed from ability like the Whermacth.
The Right: This one is focus on Heavy Support, so everything from this side should be though and not really change the gameplay (except for America as it become just like PE with Raid). This side I believe should be the easiest for beginner as they give enough firepower to the faction so it can survive without much skill. This side as I see, buff the original gameplay of the faction instead of alter it. For Ostheer, I guess everything prepared for their heavy tank should go here. And honestly, this side of doctrine that I think mostly right concepted by people.
So, I guess that is all I can say, I hope it is usefull and I want you to not this as an offense as I just give it as my suggestion.
Once again sorry if I make mistake
Thanks developer for the good game
