Company of Heroes: Eastern Front

Author Topic: [1.2] Can we have a few more bugfixes before the 1.21 patch is released?  (Read 3312 times)

Offline ChocoboKnight88

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First of all, great changelog by the way. The patch has made quite a few important changes to make the game more balanced. However, I can't help but feel that two more changes could be made to the British in particular. Bug fixes to make things work properly.

It's been stated in the community that Commandos don't recieve veterancy in any shape or form. This is due to the Lieutenant's aura not applying to his soldier type. Add "Builder" to it's unit type and they will recieve veterancy bonuses from the Lieutenant and Captain. Commandos don't scale at all in the game and lose their effectiveness quickly once Wehrmacht's Elite armour comes into play. This change would help keep them viable beyond their Demo Charges.

Another fix I would ask be put in is to make the Demo Sappers have properly working movement modifiers. Right now, their movement modifiers break when near a Lieutenant in enemy territory. I'm unaware on how to fix this but YurdleTheTurtle would know how.

Thanks.
« Last Edit: August 01, 2010, 01:26:19 AM by ChocoboKnight88 »

Offline Paciat

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Re: [1.2) Can we have a few more bugfixes before the patch is released?
« Reply #1 on: July 30, 2010, 01:05:43 PM »
It's been stated in the community that Commandos don't recieve veterancy in any shape or form. This is due to the Lieutenant's aura not applying to his soldier type. Add "Builder" to it's unit type and they will recieve veterancy bonuses from the Lieutenant and captain. Commandos don't scale at all in the game and lose their effectiveness quickly once Wehrmacht's Elite armour comes into play. This change would help keep them viable beyond their Demo Charges.
True, Commandos are the games most expensive infantry but once MP44 apear on the field Stens become useless but 4 man PE squads or Wehrmacht Elite armor and blobbing is enough to defend from 1 Commando unit (510MP is too much for spamming). There should get a little buff to dmg vs elite and soldier armor.

Offline Seeme

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Re: [1.2) Can we have a few more bugfixes before the patch is released?
« Reply #2 on: July 30, 2010, 02:31:48 PM »
Commodes are one of my favorite unit.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline GreenApple

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Re: [1.2) Can we have a few more bugfixes before the patch is released?
« Reply #3 on: July 30, 2010, 02:50:59 PM »
No Buff, only earning veterany from lieutenant and captain is relevant.


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Offline Paciat

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Re: [1.2) Can we have a few more bugfixes before the patch is released?
« Reply #4 on: July 30, 2010, 04:22:04 PM »
No Buff, only earning veterany from lieutenant and captain is relevant.
Commandos arent designed to fight in infantry blobs. They are not produced in trucks but dropped in gliders so they rarely work with LTs. LTs also cant smoke.

Anyway the cooldown, reload, and accuracy bonuses arent what STEN guns need. They need a dmg bonus to be at least as half as good as MP44. Right now 3 STENs do less dmg than 1 MP44 to soldiers armor!

Im not talking about a gereral buff but a dmg mulitplier buff to soldiers and elite armor so that 2 AT gren squads (PE or wehrmacht) with shrecks and k98 will still loose a firefight vs Commandos.
Right now 1 STEN bullet does 1,875dmg with 0,5625 acc
PG MP44 bullet does 7dmg with 0,9 acc. This is not all. MP44 have better acc when on the move and PGs gain vet.

Offline Blackbishop

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Re: [1.2) Can we have a few more bugfixes before the patch is released?
« Reply #5 on: July 30, 2010, 08:34:39 PM »
No Buff, only earning veterany from lieutenant and captain is relevant.
Commandos arent designed to fight in infantry blobs. They are not produced in trucks but dropped in gliders so they rarely work with LTs. LTs also cant smoke.

Anyway the cooldown, reload, and accuracy bonuses arent what STEN guns need. They need a dmg bonus to be at least as half as good as MP44. Right now 3 STENs do less dmg than 1 MP44 to soldiers armor!

Im not talking about a gereral buff but a dmg mulitplier buff to soldiers and elite armor so that 2 AT gren squads (PE or wehrmacht) with shrecks and k98 will still loose a firefight vs Commandos.
Right now 1 STEN bullet does 1,875dmg with 0,5625 acc
PG MP44 bullet does 7dmg with 0,9 acc. This is not all. MP44 have better acc when on the move and PGs gain vet.
+1
Commandos need this :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline ChocoboKnight88

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Re: [1.2] Can we have a few more bugfixes before the patch is released?
« Reply #6 on: August 01, 2010, 01:23:18 AM »
No no no... Commandos only need to be able to receive veterancy from the Lieutenant and Captain. Otherwise there's a risk of them becoming overpowered again.

Plus you don't nessasarly have to blob to use Commandos with Lieutenants. I give one squad their own Lieutenant and keep them in a separate control group while supporting them with my Infantry Sections in my main control group. The Infantry Sections would fire from cover while Commandos close in for the kill. This tactic is brilliant when you have captured an MG42 (Which would be my third control group).

Of course, I've been doing that with the change I'm suggesting when I merged YurdleTheTurtle's (A strategy moderator at GR.org) mod with Eastern Front.

As I recall from playing the closed beta of Opposing Fronts, there was once a bug that allowed Lieutenants to give their veterancy bonus to American Infantry (It might have effected Panzer Grenadiers as well, I'm not sure) in range too. So I think Relic fixed that problem by making the aura affect builder type units rather than soldier/infantry types. Builder type infantry are what Infantry Sections and Sappers are, which is why they are effected by the aura. However, since Commandos aren't units you can build emplacements with, they were not given the builder type.

We see the Commandos receive the same icon change that other British Infantry get when in the Lieutenants range. They are clearly supposed to benefit from it but they don't. We weren't able to see it before because Stens used to be powerful weapons. But now it can be seen clearly that they don't benefit at all.

Come on guys! The Commandos aren't considered overpowered anyway. Ask any player who play the British without bias and they will tell you that Commandos suck vs vetted infantry. It's time that this bug is fixed. After all, they would lose their power again after you kill the fragile Lieutenants, so I don't see this causing balance problems.

YurdleTheTurtle found various other bugs and fixed them with his mod. Here's a like to his changelog. I request that you guys look at the bug fixes in particular. Did you guys know that the Jagdpanther gives you less experiance when killed than a Jeep does?

http://forums.relicnews.com/showthread.php?t=249458&page=1&pp=50

« Last Edit: August 01, 2010, 01:55:16 AM by ChocoboKnight88 »