Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 1270655 times)

Offline Happycat

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Re: Unit suggestion thread:
« Reply #330 on: June 18, 2010, 01:40:16 AM »
Sry man BUT i see this all the time at the concept ideas here at the forum;
the JAGDTIGER and the STURMTIGER.

How about using these as reward units for the WH?  ;D

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #331 on: June 18, 2010, 02:37:26 AM »
that would edit the original factions...... >:(
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #332 on: June 18, 2010, 03:45:38 AM »
That isn't entirely true. It would be optional :P. Remember they already have reward units for all factions.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Akalonor

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Re: Unit suggestion thread:
« Reply #333 on: June 18, 2010, 05:55:03 AM »
wait what ?
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #334 on: June 18, 2010, 06:20:01 AM »
In the next patch would be implemented. They already teased us ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline HansBlix

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Re: Unit suggestion thread:
« Reply #335 on: June 26, 2010, 08:02:54 PM »
One very important unit of the german Ostheer were the Sturmpioniere (stormpioneers).

Those where basically pioneers who where supposed to clear the area followed by the major attacking force.

Due to the difficult terrain they where often used for offensive operations themselves. In Stalingrad some offenisves where exclusively led by Sturmpionier-Battalions.

Buildable 3-men squads with normal pioneer/engineer abilites, who can later be upgraded to Stormpioneers with more offensive capabilites, like flamethrower and explosives would be my suggestion.


Offline cephalos

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Re: Unit suggestion thread:
« Reply #336 on: June 27, 2010, 10:04:17 AM »
Check page I think 11. There is already suggestion of Heeres-Pioneer-Sturmbrigaden. You can also find them in my concept.

Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #337 on: June 29, 2010, 07:43:52 PM »
I have trolled these forums for weeks, hungering for more suggestions about the future, upcoming Ost-Heer when I happened upon my own. I was thinking along more tactical lines when I came up with this idea, inspired by Brothers in Arms.

It’s not finished yet, but I figured I’d post it anyways and complete it as I found more inspiration trolling around the internetz.
~Discuss

Germany’s Firefighters:

Assault: Sturmtruppe

Abilities:           Possible Upgrades:
1. Sprint             1. Incendiary Grenades (Fallschirmjäger)
2. Grenade          2. Smoke Grenades (Panzer Truppen)
                         3. Bundled Grenades (SS Truppen)
                         4. Panzerfaust

2 MP40s, 1 StG 44, 2 Gewehr 43


Fire Support: Feuer Unterstürzung

Abilities:      Possible Upgrades:
1. Sprint       1. Second LMG
                   2. Suppressing Fire*

1 MP40, 1 LMG, 4 K98


*Suppressing Fire: Suppressing fire makes the MG work like it does in normal unmodded CoH. Instead of aiming to kill, the MG gunner tries to fire as many rounds as he can to make the enemy squad to hit the dirt. The situation I imagine this in, would be attacking a squad behind cover. Suppressing fire would make the enemy squad duck behind its cover and fire less, and fire less accurate.


Sturmpioniere

The assault engineer squad would function as normal engineers do except for pure combat as opposed to base fortification and building things.

Abilities:      Possible Upgrades:
1. Sprint        1.Flamethrower
2. Grenade     2.Dynamite/Satchel Charge*
                    3.Body Armour**
                    4.Det-Pack
                    5.Plant Mine
                    6.Make Sandbag bunker***
7. Geballte Ladung

German Weapon Loadout:
3 MP40 2 K98

*Dynamite/Satchel Charges: Satchel charges work the same as they do in un-modded CoH. Dynamite is simply planted like a det-pack, but has a 5/6
second timer.

**Body Armour: simply metal sheets that are worn on the torso. They offer protecing against SMG bullets, and Carbine bullets. The body armour doesn't offer much protection against rifle bullets or MG bullets. It would simply take a few more rifle and MG bullets than usual to kill a wearer of body armour (akin to adding a little extra health). To get the values of SMGs and carbines, take the values of SMG and Carbine bullets versus units in buildings in un-modded CoH.

***Sandbag Bunker: A simple bunker made of sandbags. It has the same protection as normal
sandbags, with a little more extra chance to be missed by bullets.

The sandbag bunker should look like this:

http://img163.imageshack.us/i/95471628.jpg/

http://img37.imageshack.us/i/40673009.jpg/

http://img163.imageshack.us/i/81843684.jpg/


And that's all I've got for now.

-Walderschmidt
May the force be with you.

Offline Griptonix

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Re: Unit suggestion thread:
« Reply #338 on: June 29, 2010, 08:10:03 PM »
I like the idea of the sandbag bunker. I would assume just taking the original sandbags, making them taller and with firing holes wouldn't be too difficult. Add a little bit of building time to each section, like the dragons teeth or mine laying.

And the Skdf. 9 should be able to transport the flak 8,8 and the flakvierling. It sure sucks to build one in a nice spot with great killing potential only to have the entire front move out of range!
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Offline Paciat

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Re: Unit suggestion thread:
« Reply #339 on: June 29, 2010, 08:37:08 PM »
And the Skdf. 9 should be able to transport the flak 8,8 and the flakvierling. It sure sucks to build one in a nice spot with great killing potential only to have the entire front move out of range!
And it would only take 5 minutes tu set it up. :D
All guns (Firebase, 105mm, 25lbs, 17lbs, bofors, 57mm, ZiS-2, 50mm) should be transportable. 88 was heavier than most of them.

Offline Venoxxis

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Re: Unit suggestion thread:
« Reply #340 on: June 29, 2010, 08:55:11 PM »
That isn't entirely true. It would be optional :P. Remember they already have reward units for all factions.

Oha..
Didnt hear that yet. Sounds pretty freakin great though.
Who said that ones? and did he really mean for all factions?

But the time i joined the forums the devs did not want to edit the existing factions in anyway.

would be really nice to know.





--------


In general, the mobile 88 - and also the even heavier "fixed" (but maybe moveable) guns - get a clear no from me.

It would simply be over powered.

The best possible long range weapon for the Ostheer would still be the awesome "sturer emil" (12,8cm FlaK 40) - limited, and bad armour.



-V-
« Last Edit: June 29, 2010, 08:57:01 PM by Venoxxis »

Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #341 on: June 29, 2010, 09:17:35 PM »
That isn't entirely true. It would be optional :P. Remember they already have reward units for all factions.

Oha..
Didnt hear that yet. Sounds pretty freakin great though.
Who said that ones? and did he really mean for all factions?

But the time i joined the forums the devs did not want to edit the existing factions in anyway.

would be really nice to know.

...
they spared no expense on EF :P, they said that with the aid of the Reborn clan, will try to balance CoH, until Relic relase the next patch(I guess that was decided after new Relic' CoHO). I don't remember if they said that will include reward units, but i saw them by myself when Rizz deliberately shown that section in a broadcasted game a weeks ago.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Toorstain

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Re: Unit suggestion thread:
« Reply #342 on: June 30, 2010, 12:06:15 AM »
The devs also said that they would re-balance a few things with the original factions. Like the Kangaroo.

They told us in this interview (think dragon93 was interviewed):
http://www.bluegamer.net/2010/06/13/bluecast-episode-35-pre-e3-show/

Offline AbhMkh

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Re: Unit suggestion thread:
« Reply #343 on: July 03, 2010, 08:23:21 PM »
Will the nashorn or the elefant tank destroyers be included in the ostheer faction????
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Offline Newbie.

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Re: Unit suggestion thread:
« Reply #344 on: July 03, 2010, 09:13:20 PM »
Will the nashorn or the elefant tank destroyers be included in the ostheer faction????

The OH would not be complete without a Hornisse of Ferdidant