Company of Heroes: Eastern Front

Author Topic: Recovery units for the Ostheer...  (Read 13352 times)

Offline UeArtemis

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Re: Recovery units for the Ostheer...
« Reply #15 on: June 24, 2010, 07:40:45 PM »
Bergepanther is so sexy  ::)

« Last Edit: June 24, 2010, 07:49:17 PM by UeArtemis »
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Offline Venoxxis

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Re: Recovery units for the Ostheer...
« Reply #16 on: June 24, 2010, 07:54:48 PM »
the Zugkraftwagen 18t seem to be the best choise for me at the moment. It wouldnt be just another "repair-tank" - and it could also be the "build-vehicle" of the ostheer - instead of having just another pio squad.
What if only Zugkraftwagen 18t could build Panther turrets? (~ 300MP 40Fuel) These turrets would be buildings (no crews of their own) so any fraction could man it. No no recrew bug.
If allies would see Zugkraftwagen they should expect that a Panther turret will be build. Building and repairing units take x3 dmg...

Sounds kick-ass paciat. is the "recrew-bug" really out of the way if they do it like this?

Offline Blackbishop

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Re: Recovery units for the Ostheer...
« Reply #17 on: June 24, 2010, 08:11:12 PM »
What about making the Panther turrets as their defensive HQ weapon, they could be like the US MG nest, it wouldn't need recrew, like the wher bunker and the US tent(yes they can garrison one unit but I'm not talking about this feature).

EDIT:
If devs aren't planning to implement zombie vehicles then I don't see the point to use a tank to repair another one or a vehicle, the Zugkraftwagen 18t sounds good, besides the pantherturms, perhaps it will "over-repair it" like the brits?
« Last Edit: June 24, 2010, 08:28:03 PM by blackbishop »
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Offline Saavedra

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Re: Recovery units for the Ostheer...
« Reply #18 on: June 25, 2010, 05:47:20 PM »
How about a first aid ability? A squad that took some casualties could pick up wounded of the ground (for ~50ammo) instead of reinforcing. It would work like in the Causeway and Tiger Ace campaigns.

1- Supposing you mean "spend 50 ammo every activation", who would spend 50 ammo on reinforcing a squad when they can use mp, which comes at a faster rate and is cheaper by pure numbers?

2- Supposing you mean "spend 50 ammo per squad, once, to give them this as a passive ability", this would mean squads who could self-perpetuate without having to depend on reinforcement sources. This is a bad idea because then you could keep them in the same place all the time, without moving them.



Again, Ostheer does not really need any kind of special recovery. Bergetigers are kind of a special vehicle for PE because, I would assume, they come mighty handy in an army made of paper armor (scout cars, armored cars, halftracks, mortracks, ATtracks, vamptracks, munitracks, Marders, etc...).

If there is no reason for the Ostheer to have something special, like having really crappy vehicles, then DON´T give them something they don´t NEED.

Offline Werwolf

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Re: Recovery units for the Ostheer...
« Reply #19 on: June 26, 2010, 05:28:03 AM »
How about a first aid ability? A squad that took some casualties could pick up wounded of the ground (for ~50ammo) instead of reinforcing. It would work like in the Causeway and Tiger Ace campaigns.

1- Supposing you mean "spend 50 ammo every activation", who would spend 50 ammo on reinforcing a squad when they can use mp, which comes at a faster rate and is cheaper by pure numbers?

2- Supposing you mean "spend 50 ammo per squad, once, to give them this as a passive ability", this would mean squads who could self-perpetuate without having to depend on reinforcement sources. This is a bad idea because then you could keep them in the same place all the time, without moving them.



Again, Ostheer does not really need any kind of special recovery. Bergetigers are kind of a special vehicle for PE because, I would assume, they come mighty handy in an army made of paper armor (scout cars, armored cars, halftracks, mortracks, ATtracks, vamptracks, munitracks, Marders, etc...).

If there is no reason for the Ostheer to have something special, like having really crappy vehicles, then DON´T give them something they don´t NEED.
Or, you can make one of these as a Ostheer reward unit/replacement for the horrible, horrible Bergetiger. My main gripe with it is that it's so SLOW. It can barely keep up with an advancing armored column, and can only perform it's essential functions when all armored units 1.) have stopped their advance, 2.) are gathered in an assembly area. And even then, it would take a while for it to get there.

...Which, of course, would make the waiting armored column susceptible to enemy AT/arty/mortar fire/air stikes, or even GoW. The Bergetiger, in turn, could be easily eliminated en route to its destination.
« Last Edit: June 26, 2010, 05:35:50 AM by Werwolf »

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Offline Paciat

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Re: Recovery units for the Ostheer...
« Reply #20 on: June 26, 2010, 11:19:45 AM »
How about a first aid ability? A squad that took some casualties could pick up wounded of the ground (for ~50ammo) instead of reinforcing. It would work like in the Causeway and Tiger Ace campaigns.

1- Supposing you mean "spend 50 ammo every activation", who would spend 50 ammo on reinforcing a squad when they can use mp, which comes at a faster rate and is cheaper by pure numbers?

2- Supposing you mean "spend 50 ammo per squad, once, to give them this as a passive ability", this would mean squads who could self-perpetuate without having to depend on reinforcement sources. This is a bad idea because then you could keep them in the same place all the time, without moving them.
~means more or less to me.
I guess 50ammo per man is too much.
On the other hand I use UKs marksman ability as much as possible becouse 25ammo per man is cheap.

Anyway in first patches this ability should be used only if you really dont want to retreat.
Everyone remembers how OP 1.00 Soviets were. Got to be carefull with new abilities.
« Last Edit: June 26, 2010, 11:22:36 AM by Paciat »

Offline Griptonix

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Re: Recovery units for the Ostheer...
« Reply #21 on: June 28, 2010, 07:41:18 PM »

If there is no reason for the Ostheer to have something special, like having really crappy vehicles, then DON´T give them something they don´t NEED.
Well put. Unless veterancy 3 defensive is achieved for most vehicles or heavy panzergrenadier support is available, most halftracks or tanks in PE are crappy.
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Offline vonhaggon

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Re: Recovery units for the Ostheer...
« Reply #22 on: July 07, 2010, 06:03:35 AM »
I submitted a unit on the UNIT SUGGESTION thread earlyer today, and that unit was the pzkpfw II. The panzerII is a diversive light tank that [like many other german armor designs] was converted into many different versions to serve in whatever role a commander needed it for at that time. One of these versions was the Bergepanther II Ausf-J, it was used by 116th panzer repair company. Most of these different and multi-upgradable versions of the panzerII were USED ON THE EASTERN FRONT!!! Perhaps a comander in coh eastern fronts could produce these panzerII's and then upgrade them to meet his needs. Give it some thought.   
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Offline Werwolf

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Re: Recovery units for the Ostheer...
« Reply #23 on: July 07, 2010, 06:29:23 AM »
I submitted a unit on the UNIT SUGGESTION thread earlyer today, and that unit was the pzkpfw II. The panzerII is a diversive light tank that [like many other german armor designs] was converted into many different versions to serve in whatever role a commander needed it for at that time. One of these versions was the Bergepanther II Ausf-J, it was used by 116th panzer repair company. Most of these different and multi-upgradable versions of the panzerII were USED ON THE EASTERN FRONT!!! Perhaps a comander in coh eastern fronts could produce these panzerII's and then upgrade them to meet his needs. Give it some thought.
The Panzer-II has been mentioned numerous times, and people have various differing opinions about it. Myself, I'm quite partial to the Ausf. L (Luchs) as a T1-T2 recon unit.

The Bergepanzer version sounds good btw. ;)

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