But now we have 4 undoctrinal units.
Red Guard sometimes had moustaches. It's unrealistic to have them without mustaches.
CoH is not an ultra realistic game if you havent realized that. And why is that? Because its goal is having fun, and not having your tanks dead with one shot. Everything in here is stylised. So dont try to do things like forbidding us playing in stalingrad and berlin because of some uniform bla bla.
Quote from: Apex on February 14, 2009, 06:27:58 PMCoH is not an ultra realistic game if you havent realized that. And why is that? Because its goal is having fun, and not having your tanks dead with one shot. Everything in here is stylised. So dont try to do things like forbidding us playing in stalingrad and berlin because of some uniform bla bla. if a realalistic game is what you want then wy dont you go to some one alse and beg for a Realistic mod for CoH, if you havent niticed this is a EF mod not Realistic, the name of the mod shuld be enugh to tell you that,this qoute is not something agoainst the one who wrote it i just used it as an argument against the ones who did not write it.
I have question: what symbols you will use on “shields†of units?
And if your not allowed to say what you think there is no reason for you to have this forum.
That is how a forum works. You cant just say, your ideas are bad!! Because this unit and that wont work!
EDIT2: I have just read your post more carefully. "One builder unit cannot dominate the other in a balanced game". This I belive was said by Diablo "We already have a force of 4 Sappers that can take down the Pion's with ease". So I just based my engineers on hes statement. dont flame me for it.
P.S. Good logo for mod. It is excellent, much better than old.
It is already in the mod, but it is kinda hard to see because moddb is always decreasing the quality of the videos a lot. Units have squad shields based on their purpose, and infantry shields are based on rank insignia. We also have custom squad shield weapon icons.