Company of Heroes: Eastern Front

Author Topic: EF improved AI test mod  (Read 17230 times)

Offline Venoxxis

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Re: EF improved AI test mod
« Reply #30 on: February 10, 2011, 12:59:46 AM »
Your making really fast process. The current version looks pretty interesting already. Im really looking forward to a non-spam-call-in soviet. Does someone tested it lately?

Hell as soon as i find some time i will test it on my own   :o
Im really looking foward to the issues being fixxed, which blackbishop mentioned. Espicially vanilla tiger skins are a must have  :)


Keep up the good work!


best regards

pariah

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Re: EF improved AI test mod
« Reply #31 on: February 10, 2011, 02:38:58 AM »
I have no idea how that works... How the hell could a bug give a unit another skin? That makes no sense to me! ???

Offline Red_Stinger

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Re: EF improved AI test mod
« Reply #32 on: February 10, 2011, 11:55:54 AM »
Soviets still cant recrew heavy weapons.
Soviet dont use call-in at all (which is finally better than previously).

The leaders of shock guards look strange, but I do not know if it come from your mod: he seems to be holding an other weapon than a PPSH: his smg move alone, and then his hand move alone  ???

"Du sublime au ridicule, il n'y a qu'un pas"
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Offline Blackbishop

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Re: EF improved AI test mod
« Reply #33 on: February 10, 2011, 06:32:43 PM »
I have no idea how that works... How the hell could a bug give a unit another skin? That makes no sense to me! ???
That's because the guy who made it changed the skin... what makes me think something...

@robotnik
Did you replaced EF's CoH files with Azooma's ones? If you did it that's why we have that kind of bugs :).

Azooma made this mod to improve CoH's AI behavior, but not for make it more challenging unlike EF, this is why i was worried(or that's how i see it) about vanilla factions' AI becoming "weaker" than in "EF". He also modified some files that shouldn't need to mess.

I don't think that would do any good :(... in that way there would be always something missing, especially small details/changes from any faction :-\. You can try to merge the files using winmerge.

The SCAR files will be quite simple to merge, but the other ones (rgd or somthing like that) will be a pain because you need to extract them first. Unless you have a monitor smaller than 17" and/or 4:3 will be easy to use winmerge.

If you need any help, i could lend you a hand; i know you are part of the "community's model makers", hence, you're busy ;).

« Last Edit: February 10, 2011, 06:34:22 PM by blackbishop »
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Offline Jeff 'Robotnik' W.

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Re: EF improved AI test mod
« Reply #34 on: February 11, 2011, 08:50:37 PM »
from what people have been saying, it seems then that Azoomas ai mod while it did make some parts harder, it made other parts stupider.

im going redo the ai again from the beginning, but this time im not going to use all of Azoomas ai, but only the parts that improved the mod, as well as pieces of my own ai that have sown to work



instead of listing bugs, i would like to know what the ai is doing worse in comparison to EF's default ai (ex: ai spamming engineers)

Offline Blackbishop

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Re: EF improved AI test mod
« Reply #35 on: February 11, 2011, 08:57:26 PM »
from what people have been saying, it seems then that Azoomas ai mod while it did make some parts harder, it made other parts stupider.

im going redo the ai again from the beginning, but this time im not going to use all of Azoomas ai, but only the parts that improved the mod, as well as pieces of my own ai that have sown to work



instead of listing bugs, i would like to know what the ai is doing worse in comparison to EF's default ai (ex: ai spamming engineers)
Thanks, I hope you have enough time for all this :-\. But you had a great advance stopping the soviet call-ins spam :D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Jeff 'Robotnik' W.

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Re: EF improved AI test mod
« Reply #36 on: February 11, 2011, 09:04:09 PM »
from what people have been saying, it seems then that Azoomas ai mod while it did make some parts harder, it made other parts stupider.

im going redo the ai again from the beginning, but this time im not going to use all of Azoomas ai, but only the parts that improved the mod, as well as pieces of my own ai that have sown to work



instead of listing bugs, i would like to know what the ai is doing worse in comparison to EF's default ai (ex: ai spamming engineers)
Thanks, I hope you have enough time for all this :-\. But you had a great advance stopping the soviet call-ins spam :D!

i should have a release to test by the end of the weekend, and yes the soviet spam control i am definitely going to keep

Offline 250.Inf. Div.

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Re: EF improved AI test mod
« Reply #37 on: April 04, 2011, 07:47:01 PM »
This new ai is infinity better amazing job,¿any future update?

Offline Blackbishop

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Re: EF improved AI test mod
« Reply #38 on: April 04, 2011, 08:55:01 PM »
As you might see, robotnik now is part of the team, hence any further update will be included on EF's official release. I proceed to lock this topic, as it's no longer necessary besides being outdated.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...