Company of Heroes: Eastern Front

Author Topic: [1.4.0.0] PE PGs  (Read 8099 times)

Offline Zerstörer

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Re: [1.4.0.0] PE PGs
« Reply #15 on: June 05, 2011, 12:29:00 PM »
No, No NO. We've said a million and a half times we won't change vanila balance stuff. Especially such core elements. I'm sure if it was a remotely true issue it would have changed in 2.602
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Offline GodlikeDennis

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Re: [1.4.0.0] PE PGs
« Reply #16 on: June 05, 2011, 12:54:05 PM »
Hence the problem we have. PGs are too expensive in the early game and too cost effective after a few upgrades. We'll test this in the dev version and see how it plays out. We probably won't keep the changes though unless for some reason they turn out great.
« Last Edit: June 05, 2011, 12:56:50 PM by GodlikeDennis »
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Offline Zerstörer

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Re: [1.4.0.0] PE PGs
« Reply #17 on: June 05, 2011, 03:34:50 PM »
I don't think you quite understand. We've said we won't alter the vanila balance and that will remain so no matter what.
Previous changes were only made as a stop gap to relic's patch(and we used the expert's log, not our own changes). It is a core design for EF and will not change, period.
This is not open to discussion really and it's set on stone.
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Offline Paciat

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Re: [1.4.0.0] PE PGs
« Reply #18 on: June 05, 2011, 03:43:05 PM »
I don't think you quite understand. We've said we won't alter the vanila balance and that will remain so no matter what.
Previous changes were only made as a stop gap to relic's patch(and we used the expert's log, not our own changes). It is a core design for EF and will not change, period.
This is not open to discussion really and it's set on stone.
Topic locked? :P

Offline Zerstörer

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Re: [1.4.0.0] PE PGs
« Reply #19 on: June 05, 2011, 03:54:58 PM »
Indeed  ;)
R.I.P MrScruff - A genuine Good Guy and great artist
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