Company of Heroes: Eastern Front

Author Topic: 1.4.0.0 Command Squad  (Read 7531 times)

Offline Dzierzan

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Re: 1.4.0.0 Command Squad
« Reply #15 on: June 16, 2011, 06:25:17 PM »
Did i say that CS is OP, my post was about CS molotow. Well paladin88 if you think that i think that SU is OP, you're wrong, SU still needs only little balance. But anyway thanks for true post. If molotows in next patch will balanced, i will change my opinion.

Offline Paladin88

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Re: 1.4.0.0 Command Squad
« Reply #16 on: June 17, 2011, 02:21:16 AM »
I never said soviets were OP :D

Hee hee, I'm glad that helped. I always try to see both sides of the argument. :)

Post Merge: June 17, 2011, 02:30:53 AM
Thank god molotovs are getting nerfed.
« Last Edit: June 17, 2011, 02:30:53 AM by Paladin88 »
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Offline Otto Halfhand

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Re: 1.4.0.0 Command Squad
« Reply #17 on: June 17, 2011, 03:29:05 AM »
I think the CS is fine. Molotovs in general are getting a hefty nerf in the next patch. I wouldn't worry about it.
I agree with you whole heartedly.

Re: nerfs.
If a nerf is necessary I think it should be in reduced throwing range, (Less than PE incendiary grens, who complains about them). Sure Molotovs require a lot of micro to counter but they are area effect weapons and can be maneuvered away from. In vCoH most thrown anti vehicle stick. Incendiaries don't. Don't nerf the critical engine hits please.
Correct, their range was decreased and their cooldown doubled. The critical engines were removed except when the vehicle has lower health(i would say 1/3HP).

I don't know how the criticals work, but if we could add that nothing happens to your engine more times than getting a critical engine would be good ;D .
Sigh! The nerf as you propose it will eliminate the problem. The same can be said for dropping a 16 tonne weight on Wily Coyote. I would be happy with a 1.50 increase in recharge time and the range reduction.

The way criticals usually work is:
  • chance of critical hit is usually .05
  • a check is made for every tick the unit is in the area of effect in EF AFAIK.
  • if a vehicle fails its save check there is a lookup to see what kind of critical it receives. At various times I have seen in vCoH: crew member killed, main weapon destroyed, engine damaged, engine destroyed and vehicle immobilized(tread damage).
There are a number of ways to deal with the problem.
  • Reduce the percentage chance of critical/tick to .03 or .04 as needed.
  • Give all vehicles (of a given class at least), the same Critical Lookup Table.
  • Change the check for save conditions; .33 Health was mentioned. I think .75 might be more appropriate because the Early Game Sovs should have some anti-vehicle counter to HTs, ACs, and SCs.
  • Change the repair ability to fix criticals first. That might be best; but its probably hardcoded otherwise and too realistic (Heresy).
The PE incendiaries and All indirect fire weapons have the same criticals effect as the Molotov. It is not so noticeable in EF because of the lack of Sov light vehicles. When the BA64s come on line people will gripe again.
« Last Edit: June 17, 2011, 03:30:59 AM by Otto 213 »
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Offline Blackbishop

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Re: 1.4.0.0 Command Squad
« Reply #18 on: June 17, 2011, 03:45:13 AM »
Nope, PE Inc. Grenade has different criticals than Molotov. The former only damage the engine if the vehicle/tank has 1/3 of its HP. The latter causes it in every opportunity.

Inc. grenades have criticals to kill secondary weapons/gunners. Molotovs only engine dmg iirc.
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Offline Paciat

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Re: 1.4.0.0 Command Squad
« Reply #19 on: July 18, 2011, 08:01:08 AM »
I allways found it funny that the Major is so cheap to reinforce. Didnt Stalin kill most of his high ranked officers? :P ;D
How about raising his reinforce cost (I dont know if it can be done - different cost for different squad members) but adding squad health regeneration to him alone or to the whole squad (like KCH 2.602)?

Offline Mr. Someguy

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Re: 1.4.0.0 Command Squad
« Reply #20 on: July 18, 2011, 10:22:53 AM »
Iirc, the Command Squad already loses certain abilities if the Major dies.

And I think different reinforcement costs can be done, I'm not sure about the Health Regen thing though.

Offline GodlikeDennis

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Re: 1.4.0.0 Command Squad
« Reply #21 on: July 18, 2011, 03:15:52 PM »
Different costs don't work. We tried it for the Sniper team.
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Offline Blackbishop

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Re: 1.4.0.0 Command Squad
« Reply #22 on: July 18, 2011, 05:51:27 PM »
Different costs don't work. We tried it for the Sniper team.
eh... but they are working IIRC. I have tried and it works. Currently the sniper team features it.
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Offline RedGuard

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Re: 1.4.0.0 Command Squad
« Reply #23 on: July 18, 2011, 11:52:45 PM »
I allways found it funny that the Major is so cheap to reinforce. Didnt Stalin kill most of his high ranked officers? :P ;D
How about raising his reinforce cost (I dont know if it can be done - different cost for different squad members) but adding squad health regeneration to him alone or to the whole squad (like KCH 2.602)?

yeah and lower the body guards cost good idea
Soviet is OP

Offline Seeme

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Re: 1.4.0.0 Command Squad
« Reply #24 on: July 19, 2011, 03:16:17 PM »
Yea I agree lower the body guards cost.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline RedGuard

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Re: 1.4.0.0 Command Squad
« Reply #25 on: July 19, 2011, 05:49:16 PM »
wait dont do that it would only be the fair thing to do. go axis! yayaya wehr is da bezt
Soviet is OP

Offline GodlikeDennis

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Re: 1.4.0.0 Command Squad
« Reply #26 on: July 19, 2011, 05:52:30 PM »
Reinforcement cost of CS won't be adjusted. It's fine.
If you get into an argument with me, you're wrong.

Offline Mr. Someguy

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Re: 1.4.0.0 Command Squad
« Reply #27 on: July 20, 2011, 05:01:26 AM »
wait dont do that it would only be the fair thing to do. go axis! yayaya wehr is da bezt

Is this really necessary? It's rather immature.

Offline Tankbuster

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Re: 1.4.0.0 Command Squad
« Reply #28 on: July 20, 2011, 08:10:53 AM »
Vet 3 Grenadiers and Panthers right out of the Barracks. Wehtr Lategame IS the best. As such It would seem that RedGuard  was teasing/mimicking Axis Fanboys.
« Last Edit: July 20, 2011, 08:12:25 AM by Tankbuster »
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