Company of Heroes: Eastern Front

Author Topic: Operation Tiger Hunt  (Read 29651 times)

pariah

  • Guest
Re: Operation Tiger Hunt
« Reply #15 on: June 24, 2011, 07:16:48 PM »
No, players shouldn't be revivable. Once you're dead, you stay dead.

Offline neosdark

  • Donor
  • Major
  • *
  • Posts: 805
    • View Profile
Re: Operation Tiger Hunt
« Reply #16 on: June 24, 2011, 07:43:27 PM »
Bro, I always use Beregetigers with PE (my most often used faction for your info), and they lack HP and armor. I once tried to use them to repair a bridge on Vire and it was 3 shotted by a 57mm to the frontal armor. I thought, geez, its a Tiger ain't it, should be able to stand up to some punishment as it reps the bridge, but boom and no it just blew up.
Serves you right for repairing under fire. :P

Exactly.

Plus 57mm's have AP rounds.

Gotta go with pariah on this one, I don't believe they take anymore damage if they are repairing, then if they are just stationary.

And please do tell how else am I supposed to fix a bridge guarded by my opponent with AT guns, MGs and bloody arty (note. I don't really play bridge maps to often anymore, because they are balanced totally in favor of the Allies, no matter where you start, they always use arty doctrines and snubb the arty less Axis into the ground)

pariah

  • Guest
Re: Operation Tiger Hunt
« Reply #17 on: June 24, 2011, 07:47:42 PM »
Use your Hotchkiss and/or Mortar Halftrack to bomb them first, then start repairing. And you could always go doctrinal Hummel. A Flak36 could help too, with its extreme range.

Offline neosdark

  • Donor
  • Major
  • *
  • Posts: 805
    • View Profile
Re: Operation Tiger Hunt
« Reply #18 on: June 24, 2011, 07:52:27 PM »
Well, what if they bomb your base into crap with their endless arty barrages leaving you with only an HQ and 1 building that can only produce Stubbys, ATHTs, and Bergetigers. Plus they Hummel is kinda useless against all that arty spam, and the Flak more-so.

Anyway gotta get back on topic

pariah

  • Guest
Re: Operation Tiger Hunt
« Reply #19 on: June 24, 2011, 07:54:03 PM »
...Any questions/suggestions?

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Operation Tiger Hunt
« Reply #20 on: June 24, 2011, 10:29:05 PM »
Quote
No, players shouldn't be revivable. Once you're dead, you stay dead.

That's the point. That would get boring for players who got killed... they would just drop... we need to find something here...
I identify as a four-eyed bird man. /s

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Operation Tiger Hunt
« Reply #21 on: June 24, 2011, 10:34:36 PM »
Quote
No, players shouldn't be revivable. Once you're dead, you stay dead.

That's the point. That would get boring for players who got killed... they would just drop... we need to find something here...
Respawn time or like in Left for Dead, when you reach a point and you lost a survivor it can be respawned :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

pariah

  • Guest
Re: Operation Tiger Hunt
« Reply #22 on: June 24, 2011, 10:38:44 PM »
I figured it should be a last stand scenario. The Axis with their strong Tigers are holding off the never-ending wave of Allies. A Tiger can take out many Shermans, so the Allies will have to do their best to micro and flank, whilst the Axis have to try to prevent it. Allied players should get access to unlimited units, gradually getting more and better units over time. The Axis simply have to hold them off for as long as possible.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Operation Tiger Hunt
« Reply #23 on: June 24, 2011, 10:42:43 PM »
So eh? No why here is no comment of Rizz? Is it possible?
I identify as a four-eyed bird man. /s

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: Operation Tiger Hunt
« Reply #24 on: June 24, 2011, 11:21:47 PM »
What about making it in this way:
1. Players select their heavy tanks: like Panther, Tiger, Tiger II or ... Maus? Each tank has it's advanteges, but also suffers some disadventages ( KT is powerful, but really slow).
2. Enemies ( Allies or Soviets in this case)  don't have base - they are calling-in units from out of map. They should have possibility to call a lot of infantry and tanks. No arty or AT guns.
3. Panzers must defend themselves from enemies or map - they should have disabled 'heavy crush' , so they can use hedges for their own. They also should have 2-3 'special points' to hold on - like garage ( allows tanks to self-repair'), Spotting Tower ( allows them to use rechargable 'recon flights' over an area), or munitions dump ( allows them to call arty or something else). Those points should be scattered around the map, so players should decide: to split their forces and claim as many points as they can, or stick together.

pariah

  • Guest
Re: Operation Tiger Hunt
« Reply #25 on: June 25, 2011, 12:06:20 AM »
Eh, i figured it should only be Tigers...

Offline neosdark

  • Donor
  • Major
  • *
  • Posts: 805
    • View Profile
Re: Operation Tiger Hunt
« Reply #26 on: June 25, 2011, 01:00:48 AM »
Well the KT is still a Tiger, its just the King. I was thinking we should in fact get choice of Tiger, KT, Jagdtiger, 1 Ace Tiger.

pariah

  • Guest
Re: Operation Tiger Hunt
« Reply #27 on: June 25, 2011, 01:03:57 AM »
I don't recall a Jagdtiger being in the game...

Offline Tico_1990

  • Guard
  • ***
  • Posts: 218
    • View Profile
Re: Operation Tiger Hunt
« Reply #28 on: June 25, 2011, 01:14:31 AM »
@Pariah, it was in EF, it was a replacement for the KT if I'm not mistaken.

Offline neosdark

  • Donor
  • Major
  • *
  • Posts: 805
    • View Profile
Re: Operation Tiger Hunt
« Reply #29 on: June 25, 2011, 01:36:58 AM »
@Pariah, it was in EF, it was a replacement for the KT if I'm not mistaken.

That