Company of Heroes: Eastern Front

Author Topic: Suggestion for Skirmish mode  (Read 13650 times)

pariah

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Re: Suggestion for Skirmish mode
« Reply #30 on: August 06, 2011, 02:43:21 PM »
Hans shoots faster than the boogyman.
...What? You mean the Wehrmacht Sniper shoots faster than the American 1? I never noticed that. ???

Spamming Snipers is never really a good idea, in my experience. They cost so much, and are so fragile. The more you have, the more you need to split your micro, meaning the more likely you are to lose 1...

Offline Max 'DonXavi' von B.

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Re: Suggestion for Skirmish mode
« Reply #31 on: August 06, 2011, 02:46:49 PM »
Spamming Snipers is never really a good idea, in my experience. They cost so much, and are so fragile. The more you have, the more you need to split your micro, meaning the more likely you are to lose 1...

Of course it's a good idea. With some micro, you can take out an enemy infantry squad in about two seconds. That requires a certain amount of attention and skill though to keep them alive. And remember to not just select all Snipers and right click on the enemy squad, they will all attack the same guy. Cycle through them and assign a different squad member to every Sniper.

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Offline GodlikeDennis

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Re: Suggestion for Skirmish mode
« Reply #32 on: August 06, 2011, 02:48:12 PM »
Yes Hans fires faster to make up for greater American squad sizes. Good players will very rarely lose snipers unless to bad luck. I lost 3 to killar's Soviet mortar barrages today but none to actual combat...

2 snipers are practically required against good grenspamming opponents. They're a staple of high level play.
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pariah

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Re: Suggestion for Skirmish mode
« Reply #33 on: August 06, 2011, 03:12:08 PM »
I'll never forget a game i had a very long time ago on Lyon - I was Wehrmacht, i built a Sniper, and sent him to attack-move towards the enemy base. He got not too far away from the base, and there was absolutely no enemy units around. I feared a Jeep would come out of nowhere, so i retreated my Sniper back to base. Not too far away from my base, there was a fucking Jeep, and it killed my poor Sniper in 1 volley, before he even got a chance to fire his rifle! I always hated Snipers since then... >:(

Offline Max 'DonXavi' von B.

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Re: Suggestion for Skirmish mode
« Reply #34 on: August 06, 2011, 03:15:49 PM »
I'll never forget a game i had a very long time ago on Lyon - I was Wehrmacht, i built a Sniper, and sent him to attack-move towards the enemy base. He got not too far away from the base, and there was absolutely no enemy units around. I feared a Jeep would come out of nowhere, so i retreated my Sniper back to base. Not too far away from my base, there was a fucking Jeep, and it killed my poor Sniper in 1 volley, before he even got a chance to fire his rifle! I always hated Snipers since then... >:(
Sorry mate, but that's not the way Snipers are meant to be treated :P

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pariah

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Re: Suggestion for Skirmish mode
« Reply #35 on: August 06, 2011, 03:18:41 PM »
Well obviously i didn't want him to get killed on retreat by the fucking Jeep. ::)

Offline Max 'DonXavi' von B.

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Re: Suggestion for Skirmish mode
« Reply #36 on: August 06, 2011, 03:28:12 PM »
I rather meant the way you sent him directly trough the enemy lines. Was he guarded in any way? Did you know what was there when you sent him? Anyway that's OT.
So I'd say because Brits and Allies are mixed as well as Wehr and PE, each of them should get an anti Sniper vehicle (Jeep for Allies and Bike for Axis).

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pariah

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Re: Suggestion for Skirmish mode
« Reply #37 on: August 06, 2011, 03:34:21 PM »
I didn't intend to sent him behind the lines, like he's some kind of Commando or anything; Just sending him forward to attack and gain ground, just like with any other unit. I always spread out my units, to take us much ground as possible.

Anyways, i think it would be alright to have the lightest of the vehicles (no Bren Carriers!), but that means we can't call it an infantry-only gametype.

Offline Max 'DonXavi' von B.

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Re: Suggestion for Skirmish mode
« Reply #38 on: August 06, 2011, 03:37:41 PM »
You could also just delete the Sniper..

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pariah

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Re: Suggestion for Skirmish mode
« Reply #39 on: August 06, 2011, 03:43:27 PM »
No, Snipers are important for an infantry gametype. Vehicles, however, are not...

Offline Max 'DonXavi' von B.

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Re: Suggestion for Skirmish mode
« Reply #40 on: August 06, 2011, 03:51:19 PM »
They are in this particular gametype as stated many times now. They are a vital counter to Snipers. They are even so small that they won't cause any attention ;)

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pariah

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Re: Suggestion for Skirmish mode
« Reply #41 on: August 06, 2011, 03:56:50 PM »
1 Of the main things i love about Company Of Heroes is the relationship between the units. Infantry with A-T weapons, vehicles with A-I weapons; It's a large part of the game. No vehicles means no (or little) A-T, and the only A-I is in infantry. I think it's best like that. How can you say an infantry-only mode can be without Snipers, and it can have vehicles?!

Offline Max 'DonXavi' von B.

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Re: Suggestion for Skirmish mode
« Reply #42 on: August 06, 2011, 04:03:56 PM »
I think you misunderstand me. I meant either Sniper and Bike and Jeep or leave outboth.

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pariah

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Re: Suggestion for Skirmish mode
« Reply #43 on: August 06, 2011, 04:06:17 PM »
But those vehicles counter other weapons teams as well, such as Heavy Machine Guns and Mortars.

Maybe we could just put a limit on how many of them you can have? Make things much easier... :P

Offline Max 'DonXavi' von B.

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Re: Suggestion for Skirmish mode
« Reply #44 on: August 06, 2011, 04:10:51 PM »
But those vehicles counter other weapons teams as well, such as Heavy Machine Guns and Mortars.

Maybe we could just put a limit on how many of them you can have? Make things much easier... :P

Both of those light vehicles have paper armour. Just one Volks squad can easily defeat a Jeep.
A limit of two or three would be good though, also a fuel cost of 5 or something like that.

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