The fast Gren idea wouldn't work cause AI doesn't cordinate its units like people do. Its would be complete domination by human . Regular people would piospam and use them together, not just alone. And they would buy Support vet and get flamers. You suggest saving muni for nades. They wont work as well as you think they will. AI would use them and let them die 1 by 1. And they would walk straight into MG fire without a care in the world.Usually Volks spam will lead to fast T3 or T4, not mortars and Grens with paks. You would be too behind on teching IMOFast snipers are susceptable to WSC strat. without bikes its much harder Nebel/Puma rush would entail a heavy T1 stategy. WHich has already been touched onI dont know what you mean by fast HMG. It can litterally be your first T1 unitI honestly think the AI spam needs to be changed. Thats all for now in terms of quick fixes. And I've already given my justification
actually the ai does have pre-programmed strategies for the beggining phase of the game, what i call static ai. the thing is we want the ai to get into dynamic AI as soon as possible, dynamic AI is when the AI starts thinking on its own. yes you could make it so that the AI follows a build strategy throughout the whole game, but that would be predictable and we would run into some problems. an example being lets say the ai is going for a fast stug. in the build order it says:get grenadier-> get grenadier-> get stugnow then the opponent takes the AI's only fuel point and the computer has very little fuel income. so instead of building units that wont require fuel, the AI will instead follow the build order and continue to do nothing until it reaches the required fuel, which is very stupid.there is also of course the fact that the ai wont know how to specifically use the units, for example the ai wont know how to properly micro units in a piospam strategy, or a medbunker strategy.i am trying to implement a better ai, but the lack of any debugging option and little documentation on how the ai works or how to make it work, makes it kinda hard to make a more complex ai
I wonder if sometime in the future they will develop awesome game A.I.s that's exactly like a person....
BTW can the AI be changed to cut wire . It seems so dumb that they wont do so
For the taking fuel and pointlessly trying to continue getting the fast StuG, that would be fixed by a check system which I am not sure is possible but as stated originally in my post. After X-minutes or every Y-minutes, it checks if (insert resource type) is greater than Z and if so, proceeds with the build.
actually the ai does have pre-programmed strategies for the beggining phase of the game, what i call static ai. the thing is we want the ai to get into dynamic AI as soon as possible, dynamic AI is when the AI starts thinking on its own.
yes you could make it so that the AI follows a build strategy throughout the whole game
point of this all is to at least let you try different things because when the AI does the exact same thing every game it gets dull.
Also some ideas for wehr stratsMass Volks with MP40s- Transition to pak support and mortars with the same volk mp40 supportMass grens with schreks and LMGsFast Puma with volksfast grens (no wehrmacht quarters). Save munitions for grenadesNebelwerfer/puma pushfast sniper with pioneers cappingfast HMGAnd add counter-response probabilities to each one. Anti vehicle could be schreked grens, Paks, or upgunned pumas.
I honestly think the AI spam needs to be changed. Thats all for now in terms of quick fixes. And I've already given my justification
This graph looks cool . Now lets see if it works
Honestly Im not sure if this will be AS effective vs PE. They have access to fast vehicles and Im not talking bikes. Im talking HTs and ACs which can ruthlessly hunt down your snipers. I think you should counter it with mines or Sturmovie