Company of Heroes: Eastern Front

Author Topic: Ostheer Layout for 2.0.0.0  (Read 28346 times)

Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #75 on: October 25, 2012, 05:33:58 AM »
how many games were shown with the Ostheer?
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Offline Ghost

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Re: Ostheer Layout for 2.0.0.0
« Reply #76 on: October 25, 2012, 01:04:43 PM »
how many games were shown with the Ostheer?
these 3:
1st
2nd
3rd
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

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Re: Ostheer Layout for 2.0.0.0
« Reply #77 on: October 25, 2012, 03:15:44 PM »
You keep track of all details Ghost, good work!

Offline Alexander 'ApeMen' J.

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Re: Ostheer Layout for 2.0.0.0
« Reply #78 on: October 25, 2012, 05:04:10 PM »
there was also a 4th game i casted but this one was not recorded :P



Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #79 on: October 25, 2012, 05:39:52 PM »
I noticed that the soviet obs team now reinforces. Great job AI devs. :)
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Offline GodlikeDennis

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Re: Ostheer Layout for 2.0.0.0
« Reply #80 on: October 25, 2012, 06:13:09 PM »
There's a reason for that, which has nothing to do with any special coding. The Sniper and Spotter team have been split to fix several bugs and to provide better gameplay.
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Offline Dreamerbg

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Re: Ostheer Layout for 2.0.0.0
« Reply #81 on: October 25, 2012, 06:25:10 PM »
there was also a 4th game i casted but this one was not recorded :P
:'( :'( :'(

Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #82 on: October 25, 2012, 06:26:39 PM »
There's a reason for that, which has nothing to do with any special coding. The Sniper and Spotter team have been split to fix several bugs and to provide better gameplay.
I :-* the person who did that.
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Offline mastercrapstain123

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Re: Ostheer Layout for 2.0.0.0
« Reply #83 on: October 26, 2012, 04:57:36 PM »
bout time you guys update this thing  ;D

Offline Major Hochstetter

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Re: Ostheer Layout for 2.0.0.0
« Reply #84 on: October 27, 2012, 01:20:22 PM »
Thank you for the review Ghost  :)

Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #85 on: October 28, 2012, 04:05:08 PM »
I have to ask, isn't 60 fuel too much for the halftrack?
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Offline Alexander 'ApeMen' J.

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Re: Ostheer Layout for 2.0.0.0
« Reply #86 on: October 28, 2012, 04:43:34 PM »
I have to ask, isn't 60 fuel too much for the halftrack?

i guess you mean the ht in t1?
dont worry there will be no ht in t1 nor in t2 :P

the unit was just parked there so the balancers could see and test the unit
its one of the foreign battlegroup units but the coding wasnt done at the time we played the game


edit: its also not a ht (even if there was a ht icon) it was an italian tank :P



Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #87 on: October 28, 2012, 06:33:45 PM »
/O_O/

This sums up my thoughts. Also do you guys have any Ideas for the Veterancy of the Pz3. ?
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Offline Alexander 'ApeMen' J.

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Re: Ostheer Layout for 2.0.0.0
« Reply #88 on: October 28, 2012, 06:53:26 PM »
we already know in which kind the inf and vehicle vet will work and what kind of specialisation vet will be possible to choose
so yes we know :D

but the vet isnt coded yet



Offline Shwepps

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Re: Ostheer Layout for 2.0.0.0
« Reply #89 on: October 28, 2012, 11:19:10 PM »
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.

O, good.
And guys, as I've understood, unlock assault pool will forbid building a support pool at all, I'm right?
like Lord Rommel said, you can only have 1 pool active at a time, you can however switch to the other pool and back again. so the units of the other pool are disabled only temporarily not for the entire game. pools are chosen globaly so building a second (let's say) tier2 building means you can just chose 1 pool, not 2 at the same time.
hope that helps shwepps ;)

I hope I understood :)