Author Topic: [Finished] Kummersdorf (2)  (Read 3806 times)

Offline MonolithicBacon

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[Finished] Kummersdorf (2)
« on: November 05, 2012, 01:56:04 AM »
Well, without breaking a sweat, I'm back!

Now, this map is still in the planning stage and until that's done, it's not really worth showing anything!

However, considering that this is the famous Kummersdorf, I feel that there should be plenty of wrecked vehicles (including the fabled Maus, buried within the facility). On this note however, there are far too few wrecked vehicles available on worldbuilder that are "map objects", in that they cannot be resurrected by the Bergetiger. So I ask you this: is there any way to turn more of the wrecks into map objects?

This place is calling out for flattened Stugs and Jagdpanthers!
« Last Edit: November 07, 2012, 04:37:06 PM by MonolithicBacon »

Killar

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Re: [WIP] Kummersdorf (2)
« Reply #1 on: November 05, 2012, 05:32:52 AM »
Germans tested there captured allied tanks. Maybe you can add there some shermans, soviet and british tanks belonging to world, but intact?

Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #2 on: November 05, 2012, 05:43:21 AM »
I'm working from that exact same picture.
I'm happy to put neutral vehicles in, so long as nobody would have any gameplay qualms with it. Neutral vehicles aren't capturable, are they?

Offline Walentin 'Walki' L.

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Re: [WIP] Kummersdorf (2)
« Reply #3 on: November 05, 2012, 05:46:00 AM »
Yes they can't get captured. However if you destroy them as Wehr you can get a lot of Ammo from them.
--------------------------------------------------------------------
-- DESIGNER LIBRARY
-- Provides some high level functions for us to set things up simply.
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-- 'cos we're lazy like that.
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-- (c) 2005 Relic Entertainment
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Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #4 on: November 05, 2012, 05:50:29 AM »
Perfect! Anyways, while I have your attention, I'll post a very early screen.



As you can see, there is a hell of a lot of work to be done!!

Killar

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Re: [WIP] Kummersdorf (2)
« Reply #5 on: November 05, 2012, 06:03:17 AM »
Found a aerial photograph of Kummersdorf Proving grounds dated 1945. May give you some inspiration:



Looking good so far as always :)
« Last Edit: November 05, 2012, 06:09:51 AM by Killar »

Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #6 on: November 05, 2012, 06:11:25 AM »
Where did you find this?! It's perfect!

Offline Cranialwizard

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Re: [WIP] Kummersdorf (2)
« Reply #7 on: November 05, 2012, 06:32:18 AM »
It'd be cool to see some wrecked Cromwells, KV1s, T34s, and Shermans thrown aside like paintcans to the might Tigers  ;)
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Killar

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Re: [WIP] Kummersdorf (2)
« Reply #8 on: November 05, 2012, 06:44:51 AM »
Where did you find this?! It's perfect!

Cheers :)

the picture is called: "German Army Test Station for Tanks & Motor Vehicles"

V2 testrange is not in this picture i guess. Anyways here is da links:

http://www.ww2talk.com/forum/germany/16416-kummersdorf-weapons-range-2.html
http://museum-kummersdorf.weebly.com/
http://www.technikmuseum-kummersdorf.de/Start.html

There is a pic in the link which shows the ramps where the tanks were tested climbing hills. Maybe also a nice addition.

Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #9 on: November 05, 2012, 06:48:35 AM »
Quote
There is a pic in the link which shows the ramps where the tanks were tested climbing hills. Maybe also a nice addition.

I was thinking the exact same thing! I have space laid out for firing ranges and the like, but considering the size of the map, most of this might have to be out of bounds. Still, I'll fit what I can!

Offline MonolithicBacon

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Re: [WIP] Kummersdorf (2)
« Reply #10 on: November 05, 2012, 02:35:41 PM »
And after a long day's work, we are now at 80% complete, at least!

Before:


After:


Still, there's a good way to go, but I should have the time tomorrow to at least get to 95%!

Let me know if you see anything you'd like changing, or would just simply like!

Offline Tehcumseh

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Re: [WIP] Kummersdorf (2)
« Reply #11 on: November 05, 2012, 06:50:27 PM »
Man you are such a gifted mapper. All these maps look GREAT!!! I can't wait to play them! And it seems like you're just pumping the maps out. All these will come out in the next patch and/or when othseer comes out? because they all look so fun.

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Online Max 'DonXavi' von B.

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Re: [WIP] Kummersdorf (2)
« Reply #12 on: November 06, 2012, 07:10:20 AM »
Seems like we won't have an Ostheer map pack, but a MonolithicBacon map pack ;D

Offline Tehcumseh

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Re: [WIP] Kummersdorf (2)
« Reply #13 on: November 06, 2012, 07:29:58 AM »
Awesome i can't wait to play them all!!! When i beta tested Prague it was such a fun map

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Offline jonarus_drakus

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Re: [WIP] Kummersdorf (2)
« Reply #14 on: November 06, 2012, 07:43:16 AM »
I really need to pick up my game, and get my map finished! But I couldn't turn out maps this fast if I wanted to!  :(

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